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Subject: Battle Reports 2   PostPosted: Sun Mar 13, 2016 11:50 pm Reply with quote

To avoid confusion with all the battle reports flying everywhere, this thread will document games played outside of the VASSAL campaign games. Follow these links for CG1 and CG2.

3/12/2016

Two games were played: one at 60 points and another at just 20. The first game featured an English fleet taking on a Mixed fleet.

HMS Lord Kettering and HMS Bath set out:




How gorgeous:






The Dunlap ambushes the Bath, and it's English civil war!


The Lord Kettering takes care of some Pirate scum.


The Bath survived the attack, and the English have brought back a bunch of gold.


The civil war continues as the Empress takes on the Dunlap!


As the 1v1 battle rages, the Pequod loses a mast to the Lord Kettering but gets home with a Homing Beacon.


The Lord Kettering sank the Black Mongoose on her way to the Pequod:


The Lord Kettering round earthed her way to the west, dismasting the Moulin Rouge. The Empress was victorious against the Dunlap, and the Bath had the final treasure coin.


Total carnage! The fleets wage war with ferocity, with masts and spars falling everywhere.


In the end, the English were victorious 36-22!


The second game featured 4 20 point fleets, with each person controlling 2 fleets. The stipulation was that similar to CG1, each person had to play their fleets independently.








The Selkie started the action, going 1/3 on a sniping run against the Santo Columba.


The Sea Nymph and Pequod became locked in a fierce engagement, with the captained Pequod predictably getting the better of it.


The Selkie also took damage from the Pequod, who dropped her explorer at the island for more gold. I controlled the Spanish, so it was no surprise that I played them aggressively because of CG1.


After some more cannon fire and round earth shenanigans, the Pirates appeared to be the only fleet not in the running.


The Santo Columba used her S-boarding ability to rob the Black Mongoose, and after losing two more masts she was able to get it home. However, the Henry VIII was home with more gold for the English Pirates.


In the end, the Spanish were too shortsighted, going after the Pequod as the biggest threat but not paying enough attention to the English Pirates!

1. English Pirates: 24 gold
2. Spanish: 20
3. Americans: 15
4. Pirates: 0

What a great pair of games! The second one was especially intriguing for me, and the fun of playing tiny games with lots of fleets cannot be understated.
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Subject:    PostPosted: Wed Mar 16, 2016 11:28 pm Reply with quote

Awesome recap, the pics really help a lot:)
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Subject:    PostPosted: Wed Mar 16, 2016 11:30 pm Reply with quote

lt_v wrote:
Awesome recap, the pics really help a lot:)


Thanks! I agree; it's nice to hear in light of the recent thread. Do the pictures slow your computer down when the page is loading?
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Subject:    PostPosted: Fri Mar 18, 2016 2:06 am Reply with quote

Im travelling at the moment but its doesnt seem bad at all>

What are your 'rocks' made of?

They are excellent terrain ideas and it adds more strategy to the game Smile
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Subject:    PostPosted: Fri Mar 18, 2016 2:46 am Reply with quote

lt_v wrote:
Im travelling at the moment but its doesnt seem bad at all>


Alright thanks, I guess it's just a connectivity problem for other people.

Quote:
What are your 'rocks' made of?

They are excellent terrain ideas and it adds more strategy to the game Smile


Those rocks were made by rossinaz; he used these youtube videos as a guide. They're a nice lightweight foam.
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Subject: 6 player game   PostPosted: Fri Mar 18, 2016 3:26 am Reply with quote

5 new players were taught at a game night! Due to the sheer number of questions and game pieces, it was a bit chaotic, but the game was played to completion. The circumstances also led to an interesting setup, but each fleet did have about 40 points.

I went first to demonstrate taking a turn, and the race was on! There were 4 wild islands with 3 coins on each of them. As you can see here, the rares pulled from the OE packs included HMS Grand Temple, USS Constitution, and Maxehebel. In addition, I believe 3 of USS Sea Tiger made it out of the 10 packs given away. The small table required a small ocean, which would naturally decrease the importance of speed and increase the excitement at the islands.


A handful of conflicts broke out; the Gold Eagle dismasted the Afrique, but was soon sunk by the Afrique's fleet mate the Grand Temple. The Georgetown damaged the Atlanta, but she was able to return home with gold. In the east, Maxehebel picked on the Clear Wind, but was eliminated by the Constitution before he could sink anything. One of the players had to leave during the game, taking their islands with them.


The last third of the game saw the two gunships dominate the sea. HMS Grand Temple crushed all opposition in the west, while the east saw the Constitution kill Maxehebel and dismast the Lady Newport.


The Constitution chased the tiny Colibri away, missing with both of her S-range guns. I suddenly realized that the Colibri had gold on her, so she sailed back, lucky to escape. In the meantime, the Atlanta repaired and the Georgetown was towed back.


After a Sea Tiger and the Lady Newport were towed back, the game ended in a tie!


1. HMS Grand Temple/USS Constitution fleets: 9 gold
3. Maxehebel/Lady Newport fleet: 4 gold
4. Colibri fleet: 1 gold
5/6. Georgetown/HMS Concorde fleets: 0 gold
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Subject:    PostPosted: Sun Mar 20, 2016 2:05 am Reply with quote

Another game has been played, this one at 80 points.

Americans:
Grampus + captain, helmsman, oarsman
Pequod + explorer
HMS Dunlap + captain, helmsman
Jackal's Teeth + oarsman
Sea Dragon + explorer

Cursed:
Pestilence, Sammy the Skull, White Crew, helmsman, oarsman
Dark Pact + helmsman, explorer
Hangman's Joke + captain, helmsman, oarsman
Mist Walker







The Dark Pact and Pequod sail towards the nearest beach, barely able to fit through the dangerous terrain.




However, the classic 4 masted schooners were there, dismasting the Dark Pact and spelling major trouble for the Cursed!


The Pestilence turned around to interfere:




The Dunlap and Grampus teamed up to cripple the Pestilence and sink the Dark Pact:


The Pestilence continued to fight, winning a boarding party and eliminating the Dunlap's crew via White Crew. However, the Americans were in control of the area.


Boom!


The Cursed knew they had almost no shot of winning, but decided to have a little fog-hopping fun. The Hangman's Joke anticipated a possible American blockade and prepared to sail all the way around the huge island in the hopes of joining up with Mist Walker.


The Americans have won the battle around the Cursed home island; the Jackal's Teeth has explored the beach with the most gold on it.


The Pequod has sailed out for more gold while the Grampus prepares to intercept the remaining Cursed.


When the Grampus sank the Hangman's Joke the game ended, with the Americans winning 24-0!
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Subject:    PostPosted: Sun Mar 20, 2016 8:40 pm Reply with quote

For the first time since Economy ended, y brother and I played some games. It started with a three to three deathmatch between the Americans and Cursed, which the Cursed won, then I proposed a tournament of sorts. We would each chose a 'flagship' for the various factions, and pit them against one another in single matches. A different flagship could be chosen for each match, but the ship had to be larger than three masts. The results:

Spain finishes first, choosing the Acorazado as their flagship, they won the overall tournament handily, three victories in a row.

Englad finishes second, with the Endeavor and Grand Temple alternating as their flagship.

Americans finish third with the Enterprise and Constitution alternating as their choice of flagship.

The Cursed finish fourth with the Executioner and Dutchman alternating as their flagship.

The Pirates finish fifth with the DJC Harbinger and Fool's Hope alternating as their flagship.

The French finish sixth and last with Le Superbe and La Magnifique alternating as their flagship.


Regrettably I do not remember any finer details, next time I do this I'll try to set up a bracket system, include some of the minor factions, and perhaps take pictures.
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Subject:    PostPosted: Sun Mar 20, 2016 8:42 pm Reply with quote

xerecs wrote:
Spain finishes first, choosing the Acorazado as their flagship, they won the overall tournament handily, three victories in a row.


Even more proof that she's the best gunship in the entire game. Cool
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Subject:    PostPosted: Mon Mar 21, 2016 5:30 am Reply with quote

Indeed, my brother played most of the games for the Spanish, and he was taken a back at how well they performed. He's not quite a believer in the power of Spain in a fight, but I think he may be coming around on his view of that. Very Happy
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Subject:    PostPosted: Thu Mar 24, 2016 4:11 am Reply with quote

A year after the first one, a second "Other Worlds" game has been played! My opponent was different, but the setup remained quite similar. The fleets were 100 points instead of 80. For a change, the winner of the initial die roll deferred to let the other player go first.

French Americans:
USS Hudson + Gus Schultz, captain, helmsman, oarsman
Freedom + captain
USS New Orleans + captain, helmsman, oarsman
Hessian + helmsman
Libellule
La Cleopatre + captain, helmsman, oarsman
L'Emeraude

English Americans:
Grampus + Master CPO Charles Richard, Diamond Nelson Turner, firepot specialist
Pequod + explorer
HMS Dunlap + Major Peter Sharpe, captain
HMS Henry VIII
USS Oregon
USS Shark

Once again the setup featured home islands in one ocean, with one whirlpool that led to two other oceans where the gold was.












I didn't have much luck with whirlpool rolls at first, but that changed on the return trip. Many an oarsman were lost on this day.


The French Americans were eager to get gold, while the English Americans had a different strategy.




As the Freedom and New Orleans collected gold, the Hudson opened fire on the Henry VIII!


The French Americans were trying to capture the Englishman with the New Orleans' ability, which may sound familiar...


And there it is! I made the apparent mistake of sending the battle report of the last game (linked above) to my opponent beforehand. I assumed it would deter them from trying to use a blockade strategy, but I was wrong. Instead, they were inspired to try it because a blockade understandably sounded and looked cool. Though disappointed, I was just as determined as last time to teach a lesson and deter such tactics in the future.


The other ocean saw lots of French American ships collecting lots of gold.


After a few turns of waiting, I finally was forced to return home. The Henry VIII continued to hide in the fog, so the New Orleans gave up her pursuit.




The Freedom started the battle, but missed all three shots.


The English Americans brought the Pequod home, and the Hudson and New Orleans pounced!


Deja vu! The New Orleans is given an explore action, and she teleports home with the Pequod and all of the gold aboard both ships. However, the Oregon has sank the Freedom.


The Oregon and Shark were doing rather well holding off the French Americans, partly because of my typically bad gun rolls. However, the English Americans had a major problem when the New Orleans began shooting at the Dunlap.


The Libellule towed the Shark to allow the Emeraude to dock home, and the Oregon was sunk. The Grampus sank the Cleopatre, but the English American blockade had failed miserably and they were now fighting an unwinnable fight.


The Hudson took on the Grampus, weakening both ships. This allowed the New Orleans to sail back out and dismast the Grampus, while the other French American ships went after the Henry VIII, who was trying to sneak home.


The game ended in an absolute French American victory after they towed the Henry VIII. The final score was 31-0, mirroring last year's 32-2 score in a very similar game.


I was disappointed with how similar the game turned out, but it taught me a lesson as well as my opponent. For the next Other World game, I'm going to change the setup a lot, partly to disincentivize the blockade strategy (which seems particularly alluring with whirlpools around!) and also to incentivize more fighting around the wild islands. One idea I have is to make the HI's on separate tables, and then have all the gold on one table, possibly with each player controlling 2 or 3 independent fleets.

PS: I may get to use one of my 150 point fleets in April, which is exciting. There may be another game this weekend or next week, but other than that, the attention shifts back to the VASSAL campaign games!
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Subject:    PostPosted: Sun Apr 03, 2016 2:33 am Reply with quote

I was able to play another deathmatch series today. The tournament started with three ships, one from each faction agaisnt each other, with the divisions as follows:

Spanish with El Acorazado + Duque Alfonzo de Castilla + Joaquin Vega + Nemesio Diaz + Capitan Alarico Castro + Duque Marcus Vaccaro

English with HMS Grand Temple + Lord Thomas Gunn + Sir Christopher Myngs + Lawrence + oarsman

Americans with Enterprise + Montana Mays + Gus Schultz + Chief PO Charles Richard + Wayne Nolan + Diamond Nelson Turner

Versus

Pirates with Deliverance + Hammersmith + Calico Cat

French with Saber + Monsieur LeNoir + captain, helmsman, grape shot

Cursed with Executioner + El Fantasma + Captain, helmsman, firepot specialist

I played as the Spanish-English-Americans and my brother as the French-Cursed-Pirates. The first match was uneventful, with the Spanish leading their fleet to victory easily. A second match was called for, especially after some play errors were discovered, mostly concerning the Spanish set-up. We decided to swap sides, with me now playing as the Cursed-French-Pirates. I choose to field:

Fool's Hope + Hammersmith + Calico Cat + Elizabeth Swann

Le Gaule + Capitaine Arathiel + Monsieur LeNoir + explorer, cannoneer, and oarsman

Divine Dragon + El Fantasma + Christian Fiore + explorer, cannoneer, and oarsman.

The fleet I fielded still lost, but i was able to eliminate the Temple, and take three masts off of the Acorazado, using mostly the Divine Dragon.

At this point we decided that only the victors of the winning fleet would go on to face off, which presented a problem. With only three ships, the brackets would not divide evenly, so we decided that as the winner of the last deathmatch series, the Acorazado and the Spanish would get an automatic buy to the finale, and the Americans and English would duke it out to see who would face off against the Spanish.

I played the Grand Temple + Lawrence + Hermione Gold + Sir Christopher Myngs + Trevor Van Tyne

against the Enterprise with Commodore David Porter + Chief PO Charles Richard + Gus Schultz + Diamond Nelson Turner .

The English and Americans spent their first few turns jockeying for position, until the English saw an opening and rendered the Enterprise derelict. The English then captured the vessel, signaling the end of the match. The English moved on to the Finale, and as arranged, I would play as the Spanish against the English. Of course I choose the Acorazado with Luis Zuan + Joaquin Vega + Nemesio Diaz + Capitan Alarico Castro + Duque Marcus Vaccaro + helmsman.

The English made a line-up change, decideing to drop the Temple and instead field the

HMS Lord Algernon + Hermione Gold + Sir Christopher Myngs + Lawrence + Trevor Van Tyne .

The match got underway and the Spanish were able to grievously wound the Algernon. However the did so right next to the English HI, and so the English decided to dock home and repair. The Spanish fumed and also turned around to repair the single mast that had been taken off their ship. The Spanish and English repaired and got set to square off once again. The Spanish got an SAT and were able to get two cannons in range of the Algernon, but only hit once. The Algernon the got the SAT from Myngs and in a surprise move was able to knock off all of the Acorazado's masts. The Spanish were unable to move their ship, and so the English decided to capture the Spanish vessel, instead of sink her.

Perhaps next time I will take pictures, no promises though......Very Happy
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Subject:    PostPosted: Sun Apr 03, 2016 1:31 pm Reply with quote

The Lord Algernon is thematically my favorite ship, but the Acorazado would usually win that matchup. I rarely allow HI's to be used in deathmatches, but that's honestly your mistake for attacking the English so close to their HI if you allow repairing. Also, the Lord Algernon must have hit 11 times out of 11 or 12, something that I would probably never do even with a world hater (which wasn't in this setup).

I also still think you should do deathmatches based on points, since these games aren't very "official" otherwise. Nice BR nonetheless.
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Subject:    PostPosted: Mon Apr 04, 2016 1:33 am Reply with quote

Yeah the Algernon didn't really miss once she got her SAT. I'll consider using a point limit for future 'tournaments' like this as well as home island usage.
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Subject:    PostPosted: Mon Apr 11, 2016 2:33 am Reply with quote

Three games were played using Cadet-Captain Mike's Random Pirates Set-Up Tables.

Game 1: 24 points for ships, all crew free

The Americans used the Grampus and USS Sea Tiger, while the Spanish Corsairs went with the Pescados de Plata, Halcon, and Sahara. Both fleets had numerous crew on their home islands to start the game.






The Grampus got the Americans off to a fast start in the gold game, while the Sea Tiger took out the only opposing gunship.




The Halcon tried to run interference while the Pescado grabbed gold, but was entirely unsuccessful.


The Halcon was quickly dismasted as well, but the Pescado was able to transfer home some gold with the classic SM-only Master Bianco/Bianco's Haulers combo.


The Sea Tiger continued her assault, sinking the Sahara and damaging the Pescado.


The Pescado was sunk, which technically gave the Spanish Corsairs a 14-10 win. However, my opponent was unaware that the game could end in such a way, since in the past we used the house rule where the rest of the game is simulated to give the lone player the remainder of the coins. As a result, the game wasn't counted.

Game 2: Free ships totalling 10 masts; 4 free crew (No more than 3 ships)

The second game featured a setup I had used before, and once again it was a good opportunity to bring out my Viking ships. This time, I used two new ones I got in a trade: Wodin and Donar, with the Grand Mountain taking up the other 6 masts. The Americans stuck with the Grampus and Sea Tiger, adding the Pequod.







The Grand Mountain and Grampus quickly engaged, pitting the two flagships against each other.


The Grand Mountain won the battle of attrition, but couldn't capture any crew with Dragon Eyes.


The Donar was going long, far to the east, while the Sea Tiger and Grand Mountain battled it out.


The minor faction alliance appeared to prevail, but unsurprisingly, my horrid die rolls ruined the day for my fleets.


The Wodin managed to snag Diamond Nelson Turner off the Grampus, but Dragon Eyes and the Jade helmsman had fallen in other boarding parties, which meant that the mighty Grand Mountain couldn't capture any crew.


The Grand Mountain was able to sink the Sea Tiger and run interference for the Wodin, but the Pequod was coming!


The Pequod began her reign of terror, first dismantling the Grand Mountain. The Donar has begun her voyage back.


The Pequod then crushed the Wodin and killed Shayna Deux:


The Pequod then captured the Donar and prepared to fight the Wodin once more.


Without a captain, the best the Wodin could do was ram the Donar and hope to steal gold. This allowed the Pequod to dock home her prize. Then the Pequod sailed back out and predictably dismasted the Wodin once more!


The Americans ended up winning 25-15. The Viking Rebels were only able to get 15 between Turner (worth 8 gold) and a stolen 7 from the Donar.

~~~~~

Since we were running out of time, for the last game we decided to choose the most simple option from the table rather than rolling.

Game 3: 30 points; roll on Normal Crew (No limits or bonuses; single-nation fleets)

The Americans relied on the Grampus and Sea Tiger, while the Corsairs made a return with the Nubian Prince and Sahara.


Once again the two flagships faced off, and once again the Americans came out on top.


The Grampus sunk the Sahara, and the Nubian Prince was barely able to make it home after a chase around the big island.


The Americans won 23-6!

These games further demonstrated the excitement of using CCM's tables; they really throw you for a loop in terms of fleet construction and pregame strategy. I'd highly recommend them for a change of pace!
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