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A New Use for those Tiny Dice and an Idea for Global Weather

 
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Subject: A New Use for those Tiny Dice and an Idea for Global Weather   PostPosted: Mon Mar 23, 2009 5:11 pm Reply with quote

Hey all, me and my buddy are having a Pirates marathon this coming Friday and we're going to playtest a few new ideas. I thought I would post them early so any other groups could perhaps playtest them if they like. If not, I'll have a battle report to post on Saturday...here they are:

Prize Value Ships are valuable beyond their cannons and sails; some have excellent rigging--others have above average food stores on board. Some ships are just better constructed. Set up per usual. For each ship in your fleet roll one of the mini dice: the number rolled represents the ship's prize value for the rest of the game. Place the die on the bow of the ship for all to see. If the ship is captured and remains in posession of the capturing player until the end of the game, its prize value in gold is added to the capturing player's total gold. Prize value is only counted if the ship changes hands at least once.

Global Weather Each player places one fogbank and one whirlpool at setup. Place them at 1L from each other. At the start of each turn, the player whose turn it is chooses one of the fogbanks in the game and rolls one d6. As per rules for rolling fog, move the fog bank accordingly but move ALL fogbanks and whirlpools in the same direction. If any ship is touched by one of the terrain pieces, then follow the rules for that terrain piece that turn. Fog and Storm continuously on the move...globally! (This idea can be played in a variety of ways; we were thinking of adding trade currents or sargasso seas into the mix...)

Let me know what you think.
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lord_denton
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Subject:    PostPosted: Mon Mar 23, 2009 9:06 pm Reply with quote

I really like both ideas.

Some ship designs were highly prized. Sometimes ( If you've every played Sid Miers' Pirates! or Empire total war ) they could contain useful things aboard, like specialists ( Surgeons were highly prized ) or new technology. Some designs of ships were more valued above others.

Cadet-Captain Mike had interesting ideas on storms, combine them with your Global Weather, and we have something very interesting:

Cadet-Captain Mike wrote:
Rain Squalls
One common kind of "terrain" that you don't see in Pirates is the rain squall. The history of naval battles has many examples of captains using local storms to hide in, usually to good effect. But don't forget that the high winds in such squalls can be a mixed blessing to a sailing ship.
The easiest way to make your own Rain Squall terrain is to use the blank backs of the original PotSM islands, which had no terrain printed on them.

A ship that touches a rain squall is instantly pulled into the center of it. Such a ship cannot attack, ram, or board; nor can any other ship attack, ram, or board it. When the ship leaves the squall, roll a die. On a roll of 1, the ship loses a mast from the winds in the storm, and then leaves the squall in any direction it wants; start its move from its location in the center of the squall. On a roll of 2-3, the ship leaves the squall unharmed. On a 4-6, the ship leaves the squall as on a 2-3, and gets an extra S move this turn from the storm's winds.
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hawkn93

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Subject:    PostPosted: Mon Mar 23, 2009 10:21 pm Reply with quote

i like the weather idea, but do whirlpools realy move from wind? another way you could make that make sense is if water based terrain moved seperatly from wind based terrain. like a current.
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Subject:    PostPosted: Tue Mar 24, 2009 12:44 pm Reply with quote

hawkn93 wrote:
i like the weather idea, but do whirlpools realy move from wind? another way you could make that make sense is if water based terrain moved seperatly from wind based terrain. like a current.


I figure I am accepting a large swirling portal for ships on the board, so maybe they can move around? Sort of when is a whirlpool not a whirlpool but a hurricane...

And here is a challenge: find a new game-based use for the mini dice. I was thinking of giving the whirlpools on the board "rank" making some of them more dangerous than others and so on.

Finding a use for ~2000 of those little suckers is tough.
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hawkn93

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Subject:    PostPosted: Tue Mar 24, 2009 10:23 pm Reply with quote

i just keep a drawer full of the rules/checklist/die inserts. they were kind of a waste of materials, when you could get 3 ships, and no rules.
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Canceled user







Subject:    PostPosted: Mon Apr 06, 2009 9:22 pm Reply with quote

Well we tried out Global Fog--four fogbanks placed by both players move according to the roll of one d6 each turn. It was pretty cool. No fog came into play, however.

We also tried out the prize value idea, and it definately changed your view of your opponent's vessel.

Our game was just a skirmish, really. Most of our time was spent organize my friend's collection. We found he had a Howl tucked away in one of his binders. Pretty cool.

My opponent's fleet (respective prize values):

HMS Cumberland (5 points)
HMS Resistance (2 points)
Grand Dynasty (1 point)
Venture (3 points)

My fleet and prize values

Ranger (2 points)
Santa Lucia (5 points)
Metal Dragon (3 points)

So our experience with it so far was good. I lost the end game as Ranger misjudged the distance to the Grand Dynasty and Resistance used a whirlpool to join the fray. The Metal Dragon was several Ls away loading the remaining treasure from one of the wild islands while the Ranger was being raked by the beast that is the Grand Dynasty.

Santa Lucia was then chased home and finally captured. The prize value changed a bit of the play--captains were less likely just to send a ship down to the old place (consequently placing their own rigs in harm's way). We were less likely with Santa Lucia and Cumberland to just blast them into a scattergut of splinterdunk. We noticed though that 3 points and less for prize value does not mean much when your opponent's gunners are reloading and aiming at your waterline.

We were also just happy to get in a game.
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a7xfanben
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Subject: Re: A New Use for those Tiny Dice and an Idea for Global Wea   PostPosted: Wed Mar 15, 2017 9:58 pm Reply with quote

Canceled user wrote:
Prize Value Ships are valuable beyond their cannons and sails; some have excellent rigging--others have above average food stores on board. Some ships are just better constructed. Set up per usual. For each ship in your fleet roll one of the mini dice: the number rolled represents the ship's prize value for the rest of the game. Place the die on the bow of the ship for all to see. If the ship is captured and remains in posession of the capturing player until the end of the game, its prize value in gold is added to the capturing player's total gold. Prize value is only counted if the ship changes hands at least once.


This is an intriguing idea, and could really incentivize capturing ships in smaller and shorter games when it's usually less practical. However, I find the die roll a bit too random. Perhaps the prize is worth 1/3 or 1/4 of its point value in gold. Or, make it a full 50% (the Bragi could round down to 4, for example) and completely change the game. This could be a way to alleviate the emphasis on getting gold, which is one thing that some players dislike.

Quote:
Global Weather Each player places one fogbank and one whirlpool at setup. Place them at 1L from each other. At the start of each turn, the player whose turn it is chooses one of the fogbanks in the game and rolls one d6. As per rules for rolling fog, move the fog bank accordingly but move ALL fogbanks and whirlpools in the same direction. If any ship is touched by one of the terrain pieces, then follow the rules for that terrain piece that turn. Fog and Storm continuously on the move...globally! (This idea can be played in a variety of ways; we were thinking of adding trade currents or sargasso seas into the mix...)


Especially for large games, I like the thought of using wind rules that move fog and possible storms S or L in the new wind direction (and perhaps they move at the beginning of each round even if the wind doesn't change direction).

PS: I think this is Thread Unlock of the Week #3. Smile
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agiantpie
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Subject:    PostPosted: Thu Mar 16, 2017 5:11 am Reply with quote

I really like the rain squall terrain idea.
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