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Subject:    PostPosted: Fri Jun 23, 2017 6:05 am Reply with quote

I'm not sure why your pictures didn't show. That aside, a fun little report to read! I like the more narrative tone, something I may try to do for future reports. Speaking of, I'm waiting for the CoEC poll to end before I post any of that, hopefully people have voted.....
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Subject:    PostPosted: Fri Jun 23, 2017 4:27 pm Reply with quote

Link to battle report we are talking about

Fun report! It was a bit painful for me to read as an English player, but I was happy to see Gallows eliminated by the Resistance's ability.

For the pictures, it looks like you chose the Email and IM option instead of Direct for the image link. Use either the IMG or Direct links that the site gives you. (IMG will show up the same, but also links to the picture's page on photobucket if someone clicks on the picture) Quote this post to see the formatted text if you can't get it right.

Photobucket has turned into a shockingly bad website compared to how well it worked just a year or two ago. Ever since the relentless ads, extremely slow loading time, and just general crappyness of photobucket got worse and worse, I've been using postimage which has worked extremely well for me. (if you use that site, the url you want is "hotlink for forums", and you can copy an entire gallery at once which is fantastic)


Keep the reports coming! Very Happy
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Subject:    PostPosted: Mon Jun 26, 2017 3:04 am Reply with quote

Just played a quick 30 point game with repkosai.

He went first:
Concord + captain
Philadelphia + helmsman

My SM-only old school Pirate fleet:
Shadow + captain, helmsman
El Ballista + captain



I used the Ballista as a suicide attack ship, similar to how I've seen her described before. The Concord and Philadelphia broke from the wild island and sailed away. The Ballista caught the Concord and hit once in three tries.


The Concord and Philadelphia turned to fight, but the Ballista was already charging forward once more! She mashed masts off of both ships before losing one of her own to the Concord's accurate cannons. The Philadelphia rammed the Ballista to give her the Plague, which eliminated her captain. By this point the Shadow had unloaded an island worth of gold, and the Ballista was able to finish off the Americans. The Pirates of 2004 had won a 5-0 victory!


This was a very short and simple game, but it was repkosai's first game on VASSAL and we hope to play more soon!
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Subject: Testing a gimmick fleet   PostPosted: Tue Jun 27, 2017 5:11 pm Reply with quote

Played another game on VASSAL with repkosai! You can check out the video if you'd like.

I went first with a recent fleet of mine. To fill out the last 5 points I added the Paradox with an explorer.

Repkosai followed with a Spanish fleet:
El Acorazado + captain
Morning Star + Capitan Alarico Castro, helmsman
El Leon + captain

The setup featured 6 wild islands with 3 coins apiece, and flat earth rules.

Calypso was successful on the first turn, and the Paradox used a trade current to reach the first whirlpool and pop out of the second near the southwestern wild island. The Akua Lapu didn't want to risk a lot of masts or crew via whirlpools, and needed to wait in order to use Grim's ability, so she wasn't in a hurry to do anything for the first part of the game. I must admit that the 5 extra points helped, since it allowed me to have a dedicated gold runner. The Paradox is very slow without a helmsman, but between trade currents and the whirlpools being placed close to wild islands, she wouldn't need a lot of speed to move all over the map.


The Spanish set out, and the Paradox has an eventful trip already. She found an abandoned helmsman in the south, but also Barrel o' Monkeys and a 6 coin. The monkeys took the 6 for themselves, which left the Paradox with no gold. Thus, she used another of Calypso's whirlpools to emerge near another wild island, losing a mast in the process.


Risking negative UT's, the bored Akua Lapu looks to explore in the northeast. The Paradox gets 3 coins from an island but one will be left behind due to the greedy monkeys.


Here, the Morning Star has emptied an island for the Spanish, while their gunships head northwest towards the Pirates. The Paradox unloads, while the Akua Lapu loads up 3 coins.


The AL gets the SAT from Calico Cat, allowing the AL to dock home for a Pirate windfall! You can see the strange situation around the Pirate HI, with two sargasso seas, a bunch of whirlpools, and a few trade currents, all near a corner of the map.


Much excitement! After some rules issues, the Paradox is forced south from using some faulty Bad Maps! However, the Spanish weren't completely fortunate: Calypso finally rolled to place another whirlpool, and luckily for me Calico Cat also rolled successfully. The Akua Lapu took off for the Spanish home island!


Grim the Savage led a raiding party, and the Pirates took all of the Spanish loot!! The gimmick was complete, though the AL still had to make it home in one piece and unload the gold. Speaking of unloading gold, the Paradox did just that, further increasing the Spanish treasure deficit. At this point everything in my fleet was working perfectly, as even the slow Paradox was turned into an awesome gold runner between the whirlpools and her explorer.


Calypso placed another whirlpool, allowing the AL to scoot around the fog bank and be whisked back to friendly waters. The Morning Star unloaded another island worth of gold, and the Leon was approaching the Pirate home island and managed to hit the AL.


Another windfall! The Akua Lapu docks home the stolen gold, and the game was turning into a blowout. I decided I had enough whirlpools and trade currents to execute any late-game strategies and maneuvers I might need, so the Coeur and Banshee's Cry got to do some sight-seeing.


However, the Morning Star would have none of it! She rammed the Coeur out of action and stole the 6 that the monkeys had originally stolen from the Paradox. The Leon arrived through a whirlpool, but the attack naturally triggered a Pirate response, with the Paradox and Akua Lapu arriving shortly thereafter. In hindsight, the AL could have just raided the unprotected Spanish home island a second time, but instead there was some fun combat.


Disaster for the Spanish! The Leon sank the Coeur, but the Morning Star boarded the Paradox (when she had 3 masts remaining after the AL shot off 2 of them) and lost the 6 coin! The Paradox took full advantage, speeding away through the whirlpool. The AL got another SAT from Cat and blasted two masts off the MS before turning east in anticipation of another HI raid!


The MS and Leon exchange crew so the Leon has Castro, captain, and helmsman. The Paradox docks home the 6 coin she originally found on the second turn, while the Banshee's Cry prepared to sacrifice herself to defend the AL.


Race for the Spanish home island! The Leon gets an SAT from Castro, but now the Paradox is ready to assist the AL too.


The AL raided the Spanish home island of the last two coins in the game, but Castro got an SAT to allow the Leon to shoot twice. Furthering Spanish woes, both shots missed, which allowed the AL to escape via whirlpool after yet another SAT from Cat. The Pirates had escaped, and more gold was unloaded to end the game!


In a huge blowout, the Pirates defeat the Spanish 55-0! This is one of the only games I've ever played where a fleet gets every single coin in the treasure distribution. No gold was sunk, and the Pirates collected and stole the rest for a massive victory. This game made me want to use Calypso more, and it's also one of the best gimmick games/fleets I've seen.

We both learned a lot from this game: I learned how effective Calypso can be by not always needing helmsmen on slower gold runners, as the Paradox was just as valuable a ship as the Akua Lapu. Repkosai learned the opposite - speed wins games, as the Acorazado was way too slow to have any impact on the game. We also learned some rules situations; though I was surprised by the answers and we played them wrong, it wouldn't have affected the final outcome since the Pirates were so dominant in this game. Thanks for reading! More adventures await!
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Subject:    PostPosted: Thu Jun 29, 2017 11:22 pm Reply with quote

Firstly, a sincere thank you to a7xfanben for the education. They were sound lessons, and very enjoyable games. Truly looking forward to next time!

Now, for the report: Wifey's 1st game on VASSAL!
The contest was played with 40 pt builds, flat earth rules. The fleets were built as follows:
Wifey
Neptune's Hoard
Captain
Helmsman

Sea Monkey
Captain
Helmsman

Banshee's Cry
Helmsman

Repkosai
Neptune's Hoard
Captain
Calico Cat

Raven
Helmsman
Coconut

Mermaid


The fleets, setting sail in search of glory & gold!

The first turn saw the two eerily similar fleets take errily similar routes from their respective home islands. The Raven, Mermaid, and Banshee's Cry all made headings to islands all their own, whilst the Sea Monkey accompanied Wifey's Neptune's Hoard on a northward heading, trailing close behind Repkosai's. With two ships appearing just behind her, the Neptune's Hoard (Repkosai) braced for battle...


ah, those precious moments that happen on cue!

...and with the always useful SAT shenanigans of one Calico Cat, battle she did! The Neptune's Hoard made the most of her actions with enemies in close proximity, scoring three hits on her doppelganger, then turning her fury into a brutally effective move/shoot/ram action against the Sea Monkey! After a handful of (lucky) rolls, the first major encounter in the game turned out to be clean and decisive, while the treasure runners three sailed further on their respective ways. The second turn comes to a close with the Raven docking and exploring it's intended island.



The third round saw similar action to the second, with the Sea Monkey trying to make a break for the northern island, leading to her being left derelict. With the Neptune's Hoard (Repkosai) distracted, an exit route opened up for Neptune's Hoard (Wifey). With the Raven turning for home, her fleet-mate, Mermaid, docks at the eastern island. As preparations for the next turn's exploration commence, the Banshee's Cry sails onward to the southeast, hoping to score big on her run.
{ASIDE: Yes, I know it's confusing with two 'Hoards in play. Trust me, I'm going cross-eyed writing this. We hadn't noticed we'd picked the same ship until after we started, and it was late. Thanks for bearing with us on this!}

Meanwhile, in French waters:... Fish swim and take in a romantic sunset as an old joke from a previous report is referenced. Hopefully, someone (anyone) else finds this at least a little funny...


Going for the Gold... Coins!

Round 4 of the contest saw all capable ships playing the treasure game. Banshee's Cry finally docks, Mermaid explores. One Neptune's Hoard docks at the northwest island, as her sister from another... fleet, erm, sails on a northeastern heading. Raven makes the first successful delivery of the game, and sets up for another trip.


Here, you look thirsty!

With four rounds in the books, the game has certainly not seemed to be too kind of Wifey. However, a silver lining breaks through when the Banshee's Cry explores her Wild Island to find some loot and... RUM! The unique treasure's value was going to be it's highest for Wifey if the 'Cry had found her, and lo, she did! Unfortunately, it meant that she wouldn't leave for another turn, as her crew took a moment to 'appreciate their good fortune'. The Raven heads back north, looking to head off the intruding Neptune's Hoard before she can take some more treasure home for team Wifey.



Round 6, however, would turn out in favor of Repkosai. The Raven successfully rams the Neptune's Hoard, then steals a treasure on a boarding party. Repkosai's 'Hoard and Mermaid head home to unload their hauls. Rounds 7 & 8 (pictured below) would be more of the same: Repkosai's fleet collecting more gold as the Banshee's Cry heads home.




After the 'Cry docks, game is called. Despite a valiant run by the Banshee's Cry, Wifey's fleet comes up a little short in her VASSAL introduction. Still, it was a fun game all around, and thus concludes this battle report. A combination of unlucky die rolls and a tough HI placement put her squarely behind the 8-ball, Wifey put forth a solid game, and will undoubtedly fare better in the next encounter!


Last edited by repkosai on Fri Jun 30, 2017 9:33 pm; edited 1 time in total
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Subject:    PostPosted: Thu Jun 29, 2017 11:55 pm Reply with quote

Wow, this is great, very inspiring! This is the first game I've heard of (outside of two antisocial random people I saw on the module a while back) that was played on VASSAL that didn't include me, which is a nice change. I must admit I look forward to a three player encounter soon! I've added Wifey to the VASSAL standings list.
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Subject:    PostPosted: Wed Jul 05, 2017 4:21 am Reply with quote

Just played a game with Repkosai on the 4th of July! Check out the video of the game, which was live streamed on YouTube complete with thematic music! Repkosai wanted to be the Americans, so I played the English/British and rolled to go first:

English:
HMS Algiers + Hermione Gold, firepot specialist, oarsman
HMS Frolic + oarsman
HMS Greyhound + captain
Lt. Nigel Hardwicke

Americans:
Concord + Commodore Edward Preble, captain
Freedom + Master CPO Charles Richard
USS Plymouth Rock

The Algiers got an extra action (EA) on her first turn, and I promptly decided to try a strategy I haven't used very often. The firepot specialist and oarsman were left at the English home island, allowing the Algiers to load up Hardwicke the marine and drop him off at the center wild island! Hardwicke, especially with his hatred of the Americans, was to deter the colonists from getting gold from "his" island. In the meantime, the Greyhound decided to escort the Frolic to the northeastern island, which looked like it was going to be hotly contested after Preble gave the Plymouth Rock an AA (Admiral's Action) to approach it.


The Algiers quickly sails back home to pick up her other crew, while it appears that both early-game wild islands will be fought over. (whether through naval battles and/or amphibious operations!)


The English take the initiative and fire upon the Americans! Hardwicke misses, but the Greyhound maneuvers well enough to score a hit on the Plymouth Rock, dealing a blow to the US gold cause. The Freedom and Concord will now have a free pass at the exposed English marine, but the Algiers has picked up her full crew complement and is lurking nearby....


A closeup of the action at the northeastern wild island, with English gunnery prevailing.


The Freedom approached the wild island and easily eliminated Hardwicke! However, my luck was far better than usual, as the Algiers received an EA. Not only that, I revealed my firepot specialist and hit 3 times out of 4 to cripple the Freedom!


The Greyhound captures the Plymouth Rock, as part of another plan I hatched....


The superior speed of the Algiers proves effective, as the English are able to set another American gunship on fire! With the Freedom's final mast succumbing to the flames, the Plymouth Rock captured, and now the Concord also aflame, the Americans are in deep trouble.


But just as the American music turned to a more upbeat march, the Americans fought back hard! The Concord's crew watched the Freedom burn to the waterline and were determined not to suffer the same fate! Simultaneously fighting fires and firing their cannons, they plowed the schooner into the dreaded Algiers. With a successful shoot, ram, and board, Repkosai's Americans went 3 for 3 to dismast the Algiers and eliminate her oarsman! (in hindsight I should have eliminated the firepot specialist) The English had lost their primary gunship, but another plan had come to fruition: after the Frolic docked home her gold, the English built Ramsgate in the northeast! My plan was to establish a second base of operations while also letting the captured Plymouth Rock repair so the Greyhound wouldn't have to tow her home at just S speed.


Alas, it was too late. The Concord's crew were exhausted from the dual fight against the flames and the Algiers, and the ship was lost to fire. In a surprisingly short game, the English had won an exciting victory! (final score was technically 12-0, with 3 gold on the English HI and 9 total in the fort)

We discussed afterwards that although Repkosai seemed to have better fleet construction (my fleet had just 5 total masts along with an expensive and ineffective Marine), I had almost all the luck. Rolling to go first was just the start, as the Algiers rolled for a couple of well-timed EA's and my cannons hit something like 6/7, which is nearly unheard of for me. Despite the shortness of it, we had fun and look forward to more soon! Hope you had a great 4th of July!
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Subject:    PostPosted: Thu Jul 06, 2017 2:28 pm Reply with quote

Here's a 60 point game that was played between myself and wantkrakens, which was live streamed on my YouTube channel.

He went first with a mixed fleet:
Naegling + captain
Grand Wind + helmsman
USS Constitution

I followed with on of my favorite fleets I've created, Triple Pirate Barrage.

The setup featured some terrain, including an island surrounded by reefs.


The Greed's Hammer used Coconut the monkey to avoid rolling badly on the reefs, while the Grand Wind and Madagascar looked for gold elsewhere. The Accused got the first shot against the Constitution, sinking her after a brief battle with the help of her firepot specialist.


The Naegling went 1/2 to knock a mast off the Accused, who hurried home for repairs. The GH docked home gold while the GW and Madagascar loaded some of their own.


The game tilts in favor of the Pirates! The Naegling lurks too close to the Pirate HI, and the Accused punishes her with a furious and fiery broadside that dooms the longship.


The Greed's Hammer lost a mast to a reef on her second gold trip, but it would have been two masts if not for another of Coconut's successful rerolls. On her way back home, the GH helped the Accused to fight the Grand Wind, who didn't stand much of a chance against the accurate Pirate gunships.


The Grand Wind was sunk and the game ended with a 35-10 Pirate victory! This game further proved the effectiveness of crew, as my crew setups were far superior to the mast advantage (14-9) that wantkrakens had. Speed also played a big role, which isn't surprising. It was great to see wantkrakens (krakens on VASSAL) on the module again, and we hope to play again soon!
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Subject: Second game of July 6th   PostPosted: Thu Jul 06, 2017 7:12 pm Reply with quote

Played my second VASSAL game of the day, this time with pirateaj14, which was also live streamed on my Youtube channel.

I rolled to go first with my Clones of the Barbary Coast fleet, and pirateaj14 followed with captain_vendari's Jacks-of-All-Trades fleet.

My Corsair fleet swarms toward the archipelago of 7 islands, each brimming with 4 coins of precious loot!


The Morocco uses her ability to scout the center island for the Agha's Whip, looking for the dreaded Blood Money. Expecting the UT, I purposely put all 6's for my standard coins to help avoid the effect since the Corsairs were only using low-value crew. I swapped in a firepot specialist for Divers and Raft, since I try to play with no events unless it's for a tournament like T2. The Gallows was going to escort the Morocco to the southern island.


Seeing Relics on the center island, the Queen of Sheba decided to not escort the Agha's Whip, thinking the latter ship could handle the Algeciras with the help of the UT. 4 Corsair ships have gold aboard in this picture, while the Santa Isabel takes an entire island aboard for the Spaniards. The Gallows opens the combat phase, knocking two masts off the dangerous Resolucion.


The Griffin gets Wet Gunpowder and Wine, while the Dervish sails home at S+S speed with a cargo hold full of valuable gold. The Agha's Whip loses a mast to a reef on a 1, but Relics does indeed save her from the Algeciras. The Resolucion dismasts the Gallows, while the Virtuous Wind pursues and attacks the Morocco. The QoS grabs some great gold from the northern island, where in hindsight I should have built a fort.


Continuing my bad luck with rolling 1's, the Queen of Sheba manages to roll two 1's in a row against the Algeciras to dismast herself and end any hopes the Corsairs had of being successful in combat! A truly revolting result, that shoot action exemplifies my typical bad luck during shoot actions. The QoS, Gallows, and Morocco were all sunk, leaving the Corsairs with just half of their original fleet. The Agha's Whip and Dervish returned home with a ton of gold though, giving the Corsairs a big lead in the gold race. With the Spanish sailing straight for them, the Corsairs headed out to meet the Virtuous Wind.


The VW and Algeciras made short work of the last Barbary "clones", ending the game!

1. Barbary Corsairs: 34 gold
2. Spanish: 18 gold

The Spanish likely would have prevailed if they had left a Corsair ship alone to row around aimlessly, but alas it was a fun time nonetheless! The end of the game was extra fun, as the creator of the Spanish fleet, captain_vendari, joined us after seeing part of the game on Youtube! Both fleets seem pretty effective for 60 point fleets, and it was a good test for them.
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Subject: First game with commentary and discussion!   PostPosted: Fri Jul 07, 2017 2:32 pm Reply with quote

Played my third game of the day for July 6th against a third opponent, which sets a new record for me. This time I faced captain_vendari, and we were live on Youtube with Skype commentary and discussion! This also marks my first game/battle report with commentary.

Vendari:
Coalition of Nations 2.0 (go vote for the original for Fleet of the Week!)

a7xfanben:
Ben's favorite Pirates



The Bloody Jewel, Hound, and Lightning went looking for gold. The Maryland took a mast off the Selkie (not quite able to ram and get pinned on purpose), before being captured by the Cursed Blade and then chain towed a tiny bit by the Carrion Crow to move her out of harm's way. The Arrogant and Algeciras approached, but between my mast and named crew advantage, I figured I could prevail. As is typical, my dice luck proved me wrong...


The Arrogant rams the Cursed Blade, taking off a mast, while the Algeciras dismasts the Selkie! The Cursed Blade hit 1/2 on her turn, while the Carrion Crow failed to ram the lone mast off the Arrogant.


The Bloody Jewel brought home a bunch of gold with the help of the Jade UT, and the Hound eventually brought back a bunch more.


The Lightning came over to ram the Arrogant derelict, and the Crow captured her. However, at this point the game had been decided, as the Coalition of Nations had an insurmountable lead in gold. They won a blowout 30-0 victory!

Although disappointed with the game itself, I thought this was a great step towards a new kind of battle report with the live commentary. I'd like to try various other combinations, such as my personal commentary with low-level music in the background. Ideas are welcome!
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Subject: Celebrating over 100 games on VASSAL   PostPosted: Sat Jul 08, 2017 4:41 am Reply with quote

Just faced repkosai on VASSAL for two more games!

I went first in the first game, with an old fleet challenge entry, Clone: American schooners.

Repkosai followed with a Pirate fleet:
Black Pearl + Captain Blackheart, Gentleman Jocard , Marty , helmsman, oarsman
Smiling Jim + Hammersmith
Star of Siam + Coconut
Banshee's Cry + explorer

The Carolina headed east, while the American gunships stuck together. My strategy was to shield the Julius Caesar with the Jarvis, whose ability made her immune to the Black Pearl's powerful L-range guns.


With some careful maneuvering, Jonathan Haraden took the Julius Caesar into range off the Black Pearl's starboard quarter, and opened fire with fire shot and stinkpot shot! (Miniature Trading wasn't working when I created my fleet, so I had forgotten about Ralph David and the oarsman, swapping in stinkpot shot and an explorer) The Jarvis followed up with a volley of her own, and the Black Pearl was reduced to one mast and her crew lazy with stinkyness! The Jarvis also popped the lone mast off the Smiling Jim, and you can see the BC has explored the island at the right.


Repkosai had an unlucky fire mast roll that doomed the Black Pearl. The two American gunships captured the Smiling Jim and Banshee's Cry, while the Carolina returned home with a big hold full o' gold. As you can probably tell, it was all but over, and a quick endgame resulted in a 24-3 American victory! This also marked my 100th game on the VASSAL module!


Between the shortness of the first game and MT still being down, we decided to play a second game with the same fleets. This time repkosai rolled to go first, and the home islands were nearly reversed.


Once again the Americans get the first shot, with the Julius Caesar hitting with both her equipment pieces once again. I used a different strategy in this game, splitting the gunships and having the Jarvis attack the Star of Siam (she went 1/3 including a reroll from Nolan).


I couldn't resist this picture; during the game I commented that it looked like a fireship attack! The Black Pearl had almost no other option other than ramming to fight back, as the stinkpot shot really compromised her capabilities. Since rediscovering that the equipment does take effect on the opponent's turn (the MT database had an error until recently), I am on a mission to prove how effective stinkpot shot is. I used it more back in 2011/2012, before thinking that it was only on the shooter's turn due to the database error. Now it will be back in vogue in my fleets! Smile


The Smiling Jim took a mast off the Jarvis before being dismasted, temporarily saving the Star of Siam. The Julius Caesar finished off the Black Pearl with another fire shot hit, while the Banshee's Cry ran home.


The Pirates experience a windfall in gold, while the Americans prepare to set up Thompson's Island.


The Pirates headed out for more gold, with the Star of Siam looking to nab some American loot with the awesome Wine UT. The Julius Caesar was ready for her, or so Haraden thought! The ram and board failed, with the JC losing her explorer. In the meantime, the Jarvis and Smiling Jim repair at the new fort.


Repkosai had the right tactic, hugging the fort island with the Wine-laden Star of Siam. Unfortunately the UT doesn't protect against ramming, and the Smiling Jim and Jarvis teamed up to capture the SoS. In this picture she is repairing at the fort, while the BC hides in the fog.


With Wine now in American hands, the Star of Siam raided the home island of her former allies, toasting the citizens of the town! Here the Americans faced a decision: end the game before the BC docks, hoping they have more gold, or let the BC dock and try to let the Carolina and SoS get their gold to safety as well. The choice was pretty clear though, especially given the amount of gold on the Carolina at this point. Her haul included even more alcohol, but this time in the form of Rum!


The Americans lifted their blockade, with the BC docking home and the SoS unloading a former Pirate 4 coin into Thompson's Island. The Carolina reached home and the Julius Caesar dismasted the BC to end the game! The Americans won 25-7, but in reality the game was closer than that score makes it appear.
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Subject:    PostPosted: Mon Jul 10, 2017 2:33 am Reply with quote

Another game with Repkosai! This was my first game with my commentary alone, and I explain my fleet choices and general strategy as things progressed.

50 points, 8 islands, 4 coins per island, and some grouped terrain.

Vikings: (a7xfanben)
Freya + Olof Linstrom , captain, helmsman, musketeer
Elsinore + Tia Dalma , helmsman

French: (Repkosai)
L'Hercule + Madame LaFontaine , captain, helmsman
Carcajou + captain, firepot specialist
Arrogant + shipwright



The French headed north, and the Vikings west. The Elsinore picked up some fun stuff, including Potions and Brews. The Hercule took a mast off the not-careful-enough Freya, who was barely saved by Potions and Brews causing a lucky miss at the end of the broadside. This allowed the Freya to return fire with FOUR shots from just one mast, which has to be close to a potential record heh. Two of the shots hit, and the ram roll was successful to take the Hercule down to one mast as well.


The Hercule was dismasted and the Freya managed to escape through some convenient fog banks! Indeed, the setup benefited the Vikings here as the Freya used the fog banks as a chain to move safely back to her home island to repair. The Elsinore headed southwest, but the Arrogant was waiting for her.


I managed to flip Tia Dalma to help the Elsinore survive getting attacked by the Carcajou, but the Elsinore was eventually sunk. However, this happened only after the latest UT shenanigans! The ever-helpful Woelf answered my question about the timing and interaction, which could have worked out well for the Vikings either way. In a funky circumstance, Tia Dalma and the Elsinore's helmsman were thrown in jail back at the Viking HI after Manawa was linked to the helmsman, which therefore eliminated Manawa! Whew! XD

This worked out fine for me, as I was tentatively planning to leave the Elsinore's crew on the wild island for the Freya to pick up later in case the Elsinore was sunk (at this point I suddenly realized my fleet had good synergy since both ships had the same ability - Tia Dalma could use her cancelling on the Freya!). However, Jail put them right back at the HI, where the Freya was already repairing, and indeed the Elsinore was sunk!


The Arrogant returned home with a coin, while the Carcajou began towing the Hercule. The Freya managed to sink the derelict Hercule, netting the Vikings 1 gold from LaFontaine's Ransom keyword. I did indeed swap out Olof Linstrom for Tia Dalma, figuring the canceller would be more useful than yet another cannon. (the Freya still having 5 shots in 2 masts even after Olof's departure from active duty)


A somewhat predictable endgame saw the Carcajou corner the slow Freya after the latter loaded a valuable coin, and the French finished off the inaccurate Viking ship! The French had won a 7-3 victory!


This was a game that saw a fun UT interaction, some interesting combat, and a rather strange but fun Viking fleet. More games have already been scheduled, so stay tuned! Very Happy
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Subject:    PostPosted: Mon Jul 10, 2017 1:57 pm Reply with quote

Played a quick game with wantkrakens.

I tested out a new fleet of mine, New Age of Armed Merchantmen. He went with the Manila + helmsman and Delight + Captain Barbossa, helmsman

He did a unique map with a ton of islands, all with one coin on them.


The Santa Isabel helped the merchants get out to an early gold lead, and then she and the Aberdeen Baron teamed up to capture the Delight.


The Manila was coming home with some gold when the merchants built Ramsgate and started repairing the Delight there. The Manila successfully rammed the Aberdeen Baron with a 6 and even shot a mast off soon afterwards with another 6, but the AB and Delight overpowered the Manila to end the game (final score 26-0). Both of us had good dice luck in this game!
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Subject: 40 Point game   PostPosted: Thu Jul 13, 2017 12:18 am Reply with quote

My friend and I went to a local game store and decided to play a quick 40 point game. One of the employee's there has a small set of pirates who we had hoped to entice to play a game. Unfortunately he had to work but we got to "showcase" pirates to some people who honestly hadn't heard of it.

The game was 40 points using flat earth rules and the end game requirements were till total destruction or no more gold remained.

My fleet (FJ) featured my recent 40 point fogbank runner.

My opponent went for a nation pure fleet:
A crew was sacrificed before I took the picture. It's ability had not been used when it was killed so it was a glorified( and expensive) oarsmans.


Our map: To be fair I had my opponent place terrain so I didn't "accidentally" put fogbanks everywhere.


FJ's starting strategy was simple. Position Viper's bite to get gold and offer a quick jump for hangman's curse to the other side of the map. St. Joan (which we coincidentally both brought to the store but didn't want to pick who had to switch so we left it Laughing ) would stay behind to place the first fog bank. Le Bon Marin would run gold from the far left island with Viper's bite.
Placing the Hangman's curse into my fogbank placed by St. Joan confused my opponent.


As luck would have it FR had with him a fast gunship heading straight towards the far right island with the only natural fogbank. Perhaps he wasn't fooled as I thought? St. Joan 2 heads towards the left island while Arrogant and Le Superbe head to the right. It appears no one is interested in crossing the terrain or even the center island.



FJ moving quickly nears the left island while Hangman's Joke leaves the natural fogbank and moves to get away from the reach of the fast gunship. Already the speed of the gunship throws a wrench in his plan. St. Joan moves into position to fire a smoke pot over the terrain and effectively jump over the reefs.

FR arrives at the left island first with St. Joan and docks. Ignoring the approaching ships.

With no hesitation FR moves Le Superbe close to the island and almost into firing range. Arrogant hides behind and nears the far right island.


Despite the temptation FJ decides to dock and load most of the good treasure from the island. This amazes RF at the cargo capacity of Le Bon marin. Viper's Bite docks as well confusing the narrator as he questions his previous decisions....


The St. Joan fires a smokepot but realizes afterwards Hangman's Joke cannot use it yet...

Hangman's joke realizes she cannot survive against Le Superbe and hids back in the fogbank.


Deciding not to explore the wild island FR moves St. Joan2 towards the middle island. She is the only ship currently heading that way. Having given away FJ's future plans by miss-firing the smokepot the turn previously. FR sents Le Superbe towards the center island. Arrogant docks at the wild island.


FJ fires another smokepot from the St. Joan and places the fog next to the center wild island. The Hangman's Joke appears from the mists and manages to dock this turn. With her explorer she is able to pick up gold this turn and be the first ship to reach the center island. The fog teleportation showing its usefulness here.
Vipers bite decides to pick up gold since St. Joan 2 is too far away. Le bon Marin heads home and with the Hangman's joke also picking up gold there is a clear leader.





FJ's miss judged FR's range and the Le Superbe lines up for the kill against hangman's joke. Things could still work in his favor as the house rule says that all gold is lost when a ship is sunk.

Luck was there but not helpful(see next turn) as hangman's joke survived but set ablaze as Le Superbe missed nearly all of her cannon rolls.


An additional action allows for FR to move Le Superbe towards St. Joan. The Seragossa Seas strike with a 6 leaving Le Superbe stuck and entangled....


St. Joan fires a smoke pot to prevent and disrupt Le Superbe's approach.

The hangman's joke burts into flames as an unlucky die roll spreads the fire and dooms her.....


Le Bon Marin and Viper's Bite approach home with the much needed gold. Time is key for there is not one to stop Le Superbe.


FR's St. Joan 2 docks at the middle island observing the work done by Le Superbe and the burning wreck of the hangman's joke.

The Arrogant heads home with a cargo full of gold. The first FR has collected in this game.


Maneuvering masterfully around the fog Le Superbe presses on towards FJ's HI.


Alas Hangman's Joke succumbs to the flames and sinks.. her precious cargo just beyond reach


Almost making it home Viper's bite stands just out of reach from the HI. Le Bon Marin delivers the precious gold bring FJ in the lead. Le Superbe looms in the background.

Striking Viber's bite and removing her mast Le Superbe continues with poor rolls and only manages one hit against the viper's bite. This will allow FJ to deliver the one gold on the Viper home. Potentially the game winning piece?

St. Joan heads towards the far right island in hopes of avoiding le Superbe and bringing back the remaining gold.

Le bon Marin heads back out in hopes of outrunning Le superbe. Viper's bite delivers her gold and begins repairs.

Le superbe claims her first kill as FJ once again is unable to avoid the reach of le Superbe. The St. Joan2 reach home delivering FR's first gold.


Viper's bite repairs her mast for future engagement and St. Joan heads to the right island to claim the remaining treasure.


The arrogant docks and St. Joan 2 heads out towards the right island. It looks like the St. Joan Clones will have an encounter!

Unable to hit Viper's bite Le Superbe heads out to kill the St. Joan and block any more gold from coming in.


St. Joan nears the island hoping to be able to maneuver to cut FR off from the island. Viper's Bite cautiously moves around the HI to aid the St. Joan.



FR see's the St. Joan and maneuvers the St. Joan 2 around the back of the island.



The arrogant moves out and the le superbe moves dangerously close to the far right island.



Viper's bite heads out to aid the St. Joan. teh St.
Joan picks up the last gold piece of the game.


With no gold left and the final ships heading back FR sends everything after the St. Joan. Arrogant and Le Superbe come ever closer.


The final stretch begins! The St. Joan hides in the fogbank hoping for a break away. The viper's bite moves to shoot fogbanks to try and create a break point.


FR moves and shoots off the Viper's bite's mast once again and the arrogant moves towards FJ's HI. St. Joan 2 reaches home.



St. Joan makes a break for it. Hoping to use what little space she has to get around the Le superbe. Viper's bite gets home and begins repairs again....

Moving closer Le superbe and arrogant hope to cut off St. joan. St. Joan 2 moves towards the HI if she can help in time.


Firing a fogbank Viper's bite hopes St. Joan is in range to hide inside.
Inches away the St. Joan stops just short of safety. Now her fate is certainly sealed.


The confident Le Superbe Crew line up to fire a full volley against the St. Joan. However, the St. Joan cannot be hit with L range cannons. Determined to sink the St. Joan FR sacrifices an additional crew and rams the St. Joan removing her mast. The St. Joan 2 approaches with the arrogant just behind.

Derelict her weary crew row the St. Joan towards the HI. How long can their luck last? A ship appears over the horizon... a galley? With despair and cruel irony is it the the St. Joan 2? No! it is the Viper's bite once again facing the giant Le Superbe. The Viper's bite throws herself between le Superbe and the crippled St. Joan. Their sacrifice may just yet bring her home.


The St. Joan 2 arrives and the Le suprebe maneuvers to shoot at the Viper's bite for sport. One hit and the Viper's bite is crippled but she survives the volley. The arrogant moves in hoping to cut st. Joan off.

Viper's bit continues to move herself in front of the Le Superbe while St. Joan moves just inches from home. The native floral can be see from the decks as the smell of home reaches the crew.

The Arrogant fires upon the St. Joan but misses. It's down to the St. Joan 2. She readies her one cannon. They aim and fire...... a hit! The St. Joan is taking on water as her crew sink below the waves. Just short of bring home the last gold coin of the game


The plunder is counted and FJ wins by narrow margin! A excellent game with a intense ending for sure!


Last edited by vixenishcoder66 on Sat Jul 15, 2017 1:46 pm; edited 1 time in total
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Subject:    PostPosted: Thu Jul 13, 2017 4:47 am Reply with quote

Just played a game with repkosai and joulex! It was joulex's first game on the VASSAL module!

This was the turn order:

Repkosai
HMS Concorde + Hermione Gold
HMS Gibraltar + Thomas Gunn, First Mate Ismail

Joulex
La Vengeance + explorer
Le Courageux + captain, explorer
La Bonne Chance + captain

a7xfanben
The Best Raiders of Spain

4 wild islands with 6 coins apiece, and a bunch of terrain with round earth rules:


The English reached the middle island first, but the French were quickly upon them! The French were helped out by Odin's Revenge, put into the mix by the Spanish. The Vengeance had explored the southern island but got tossed to the middle by Message in a Bottle.


Despite dismasting the Bonne Chance, the English were quickly out of the running! Repkosai scuttled both of his ships, and it was down to the French and Spanish. I was quite happy with how things were turning out, as the Academia and Espada de Dios were able to clear out an island while the other fleets fought.


The Courageux is towing the Bonne Chance, while the Vengeance is looking to dock home her gold. Little do the French know, the Spanish have a devious and evil plan...


With perfect timing, the Academia sails up to the French home island right after the Vengeance docked home her gold, and Fernando Sanchez suddenly emerged from below decks! A coin was loaded aboard the Academia, who can't be shot at while docked.


The Espada de Dios quickly followed suit with her own raid, revealing Bianco's Haulers to ensure maximum protection. The Academia stole the final French coin, and the Vengeance and Courageux couldn't do much but look on in bewilderment.


The Spanish raiders docked home their gold for an even bigger windfall than their first, since the northeastern island didn't have high value coins on it.


This shows the beginning of the endgame, where things got more complicated and strategic. The Espada looks to explore the northwestern island, while the Vengeance is about to NOT dock home her second haul of gold, knowing the Academia can steal it.


The Academia gives up her useful Relics UT to avoid getting blasted by the Vengeance, who heads south as the Academia ducks into a fog bank and hopes the Vengeance will return soon. The Bonne Chance finally begins repairing, while the Espada is about to unload gold.


This is where things got more convoluted. The Courageux went into the fog near the Spanish HI, while the Academia grabbed the final coin from the southern island. The French were playing a bit of cat-and-mouse, unable to dock at their home island while other coins were still in play for fear that the Spanish could take what they wanted. At this point the game was more complex than I can describe.


Eventually something had to give, and it did! The Academia manages to dock home her 3 coin, but the Espada is cornered. If the French could capture one of the Spanish HI raiders, they could potentially use it against the Spanish to tip the gold scale in their favor! Alas, it was not to be, as both fleets rolled poorly and eventually the Espada escaped just in time.


After a few more shenanigans, the French docked home their gold and the game ended. The final gold count was decisive:

1. Spanish: 29 gold
2. French: 15 gold
3. English: 0 gold

A fine victory for the Spanish! This was another improbably gimmick victory for me, though since they're becoming more common I may have to make a thread about this phenomenon. This particular game went as well as it could have for the Best Raiders of Spain, between the other two fleets fighting to the death right from the start, good UT luck, and a perfect execution of the HI raiding combo at the right time. We hope to play more multiplayer games in the future, and it was great to see a new VASSAL player!
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