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pirateaj14
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Subject:    PostPosted: Sat Jul 08, 2017 9:52 pm Reply with quote

I'm having some trouble understanding the Titan keyword; when is it eliminated: when its four arms are gone or when all body parts are gone?
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a7xfanben
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Subject:    PostPosted: Sun Jul 09, 2017 12:04 am Reply with quote

pirateaj14 wrote:
I'm having some trouble understanding the Titan keyword; when is it eliminated: when its four arms are gone or when all body parts are gone?


When all the segments (claws/arms in this case) are eliminated, a sea creature of any kind is eliminated. The sea creature rules vs. the various sea creature keywords can be confusing; the sea creature rules are stated in the Complete Game rules rather than each individual keyword (which is where you find the answer to the question).
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a7xfanben
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Subject:    PostPosted: Sun Jul 09, 2017 1:54 am Reply with quote

On the timing of Jail! and Manawa no Kowhatu being discovered on the same island: do you link a crew to Manawa, and then have the crew get tossed and therefore eliminate the UT? (this is how I played it just now)
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godmason
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Subject:    PostPosted: Sun Jul 09, 2017 4:03 am Reply with quote

godmason wrote:
Can a ship deposit treasure from its hold as part of an explore action?
Bumping my own question.

Also, if a ship with the Eternal keyword sinks with a hold full of gold, does the gold get split up as usual, or does it remain aboard?
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woelf
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Subject:    PostPosted: Sun Jul 09, 2017 4:43 am Reply with quote

a7xfanben wrote:
The Pirate Code wrote:
-If a towed ship cannot be aligned straight behind the towing ship because some other object is in the way, the towed ship may be placed at an angle until the next time the towing ship moves and sufficient space has become available.


Can the "object" be a passable terrain piece, such as a sargasso sea, or does it have to be an above-water object?
Sargasso Seas and Reefs don't do anything to prevent the ship from being placed normally. Objects that would block are things like other ships, islands, or icebergs - solid things that can't normally be passed through or over.
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woelf
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Subject:    PostPosted: Sun Jul 09, 2017 4:46 am Reply with quote

a7xfanben wrote:
On the timing of Jail! and Manawa no Kowhatu being discovered on the same island: do you link a crew to Manawa, and then have the crew get tossed and therefore eliminate the UT? (this is how I played it just now)
Neither gives a specific timing, other than taking effect when revealed, so this is one of those cases where you can choose the order they apply.
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woelf
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Subject:    PostPosted: Sun Jul 09, 2017 4:50 am Reply with quote

godmason wrote:
Can a ship deposit treasure from its hold as part of an explore action?
Yes, you can unload standard treasure.

Most UTs cannot be unloaded unless they're facedown or their text allows it in some way.

Quote:
Also, if a ship with the Eternal keyword sinks with a hold full of gold, does the gold get split up as usual, or does it remain aboard?
Standard sinking rules are applied first, then you get the ship back.
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a7xfanben
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Subject:    PostPosted: Mon Jul 17, 2017 4:02 am Reply with quote

When can Homing Beacon be activated? Can it happen at any time during the turn, or does it replace the ship's regular move action?
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woelf
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Subject:    PostPosted: Tue Jul 18, 2017 3:48 am Reply with quote

a7xfanben wrote:
When can Homing Beacon be activated? Can it happen at any time during the turn, or does it replace the ship's regular move action?
It essentially replaces the move action. You reveal it when you give the move action (before moving the ship), and then when you dock it ends the movement part.
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a7xfanben
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Subject:    PostPosted: Sun Jul 23, 2017 2:46 pm Reply with quote

Hey Woelf, this probably breaks the game, but any idea on a point cost for a set of native canoes with the cheerleader ability? ("friendly ships within S of these native canoes"; I'm thinking 1 cargo space and S+S speed, though that would be trivial in this case haha)
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volt
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Subject:    PostPosted: Sun Jul 23, 2017 3:43 pm Reply with quote

a7xfanben wrote:
Hey Woelf, this probably breaks the game, but any idea on a point cost for a set of native canoes with the cheerleader ability? ("friendly ships within S of these native canoes"; I'm thinking 1 cargo space and S+S speed, though that would be trivial in this case haha)


lol - thematically this makes total sense - they could totally point out weaknesses etc.

But yeah, that would be brutal in game. PLus the cost would be so high, the ship the Chief is on would have to be huge in point cost.

Give it to a Viking Canoe! Wink
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woelf
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Subject:    PostPosted: Sun Jul 23, 2017 5:37 pm Reply with quote

a7xfanben wrote:
Hey Woelf, this probably breaks the game, but any idea on a point cost for a set of native canoes with the cheerleader ability? ("friendly ships within S of these native canoes"; I'm thinking 1 cargo space and S+S speed, though that would be trivial in this case haha)
The ability as written wouldn't work on canoes because you'd be getting five sources at once and technically they could stack on top of each other. I don't know where WK would have put that, but priced with any attempt at accuracy you'd be looking at 25-30 easily.

Reword it to give a single, non-stacking boost to a ship within S of any of the canoes and it might work at or a little under 20, but that's still well into ridiculous territory for the chieftain.

You could make it a bit more interesting and less expensive if the boost was applied only if a ship was within range of 2-3 canoes at once. Of course that would also make it much more difficult to use, to the point of probably not being wroth the bother compared to using a single ship with the ability.
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Subject:    PostPosted: Tue Jul 25, 2017 3:43 pm Reply with quote

Can I move a ram a ship and then shoot with a flotilla before the ramming ship initiates a boarding party? Pretty sure the answer is no but yes would be so perfect for a fleet I'm making... ugh just trying to make it work somehow lol.

Also, I guess I never properly analyzed Castaway. If the crew assumes the ship's nationality, you could do all sorts of amazing stuff. Anamaria on a minor faction ship to bring Davy Jones aboard. Bianco's Haulers on a Mercenary ship! (such as the Matuku, or a submarine!) The other version on the Wicked Wench or an HI-raiding 10 master, etc. Cheap SAT crew for the Americans and Cursed! Shocked Oh god, Carbon Charlie on a 10 master without needing copier Davy Jones! Parley for everyone! Getting the Cursed a reroller for All-Powerful Davy Jones. Getting the American Eternal crew anywhere you want. Genny Gallows. Shocked A sac crew! Master Scribe for a minor faction who didn't get a navigator, or just a regular navigator.

I mean I know it's a UT, but chuck in some specific tactics like Pandora's Box or MI farming and you've got some serious combos... am I missing something and getting too excited, or has this already been discussed a long time ago? (lordstu has a short review) Castaway really needs more attention!

(I'm excited because this doesn't happen often nowadays - seemingly new combos even almost a decade after the game is out of print and so many fleets have been created already)
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a7xfanben
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Subject:    PostPosted: Wed Jul 26, 2017 4:23 am Reply with quote

Sorry if it seems like I'm just trolling at this point.... XD

Got a new ridiculous idea... Abandoned Crew are already enough of a rules headache, but how about making it more complicated: an Abandoned Chieftain. Shocked Laughing This could provide insurance for people like me who leave their American chieftain exposed on the USS James Madison and would like to pick up an insurance policy after the first commander dies. Razz ("free life insurance available now for a limited time only on Tortuga")

Of course, we could just open to everything else too, though the chieftain is the weirdest. I'd love to find some abandoned stinkpot specialists; how about finding an abandoned silver explorer on a silver-laden island!

I can definitely think of an ugly one: cargo masters. Abandoned crew don't have nationalities, so I guess if this was a real thing it would just be +1 cargo space to all friendly ships regardless of flag.
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a7xfanben
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Subject:    PostPosted: Wed Jul 26, 2017 2:10 pm Reply with quote

The standard rules call for islands to be chosen "randomly" when players take turns placing them. Is this to prevent a combat-heavy player from putting something like an Isle of Fire in a specific spot they choose?

Are the players supposed to agree on exactly which types of islands can be included, or is it fine to bring your 3 islands and keep them secret until they've already been placed? (or until your opponent flips their effect up!)
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