Anyone interested can read my post on page 64 of The eBay Thread regarding having purchased the Adventure Book
prototype/thanking old_man for drawing it to my [and any other potentially interested parties'] attention/what Wikipedia has to say about this unreleased game format.
The following comes from the printed material in my prototype copy. I wish to share this information from an unreleased product with other fans here at MT, for their own enjoyment, but it is not my intent to ignore WizKids' copyright.
What would have been included with the Adventure Book
, had it been released:
* 1 Pirate fleet including the Charming Mary
, the Mercy
, and the pirate Sean “Cannonball” Gallows
* 1 Cursed fleet including the Demon’s Heart
, the Wraith
, and the leader of the Cursed, El Fantasma
* 16 gold treasure coins
* 4 unique treasures: shards from the Eye of the Leviathan artifact
* 4 stories with associated game scenarios
* 1 map
* Quick-start rules [exact same version as from the last PotCS expansion]
* Complete Game rules [no new keywords nor any other new information]
* 8 bonus ships, crews, and treasure cards for advanced play
Each scenario begins with a short story set in the world of the Pirates of the Cursed Seas game, and is followed by an associated scenario. [The full short stories will not be reproduced here.]
To play a scenario, each player chooses a fleet: either the Cursed fleet or the Pirate fleet that comes with the Adventure Book
. Each scenario has special rules that affect the basic rules found in the Quick-start and Complete Game rules. Setup
explains how to get the scenarios started using the map, which might differ from setup as explained in the Complete Game rules. Special Rules
provides rules unique to that scenario. Victory
explains how to win the scenario, which also might vary from the normal rules. Finally, Expanding the Scenario
gives you new ideas and ways to use your Pirates of the Cursed Seas PocketModels to play the scenario.
The four crystal shards from the artifact called the Eye of the Leviathan are unique treasures in the game that have different effects, depending on the scenario. Sometimes they have magical powers and sometimes they are just counters. Each scenario will describe how they are used.
“An Ill Wind” Scenario
With El Fantasma intent on gathering the four crystal shards known only as the Eye of the Leviathan, Sean “Cannonball” Gallows has discovered a map that hints to the location of the four shards of the Eye.
Use all the regular placement rules for this scenario with the following exception: Include all four shards (face down) in with the shuffled treasure before treasure placement. Then randomly distribute five coins to each island.
1. All ships gain the following ability: “This ship can dock at an enemy home island and load one treasure. If able, she must leave on your next turn.” The owner of the home island turns the coins face down and mixes them, and then his or her opponent chooses one randomly.
2. All treasure (including shards) on a ship that is sunk is put face down on the nearest wild island.
3. When one of your ships explores a wild island, you randomly choose treasure one at a time until your cargo hold is full – you do not get to look at all the treasure at once and choose which you want.
4. Once you load a treasure, it can be unloaded only at your home island. You can’t drop it off at a wild island in exchange for another treasure.
5. If one of your ships is sunk, she immediately reappears docked at your home island with no masts. She can be repaired as normal.
6. If one of the Eye of the Leviathan shards is found, place it face up on the ship’s deckplate. When you possess an Eye of the Leviathon shard (i.e., loaded on one of your ships or unloaded at your home island), it gives you a special power, described below; shard powers are cumulative.
· One shard:
Each of your ships gets +1 to one cannon roll each turn.
· Two shards:
The power of one shard PLUS your ships can move only [the symbol for Short movement].
· Three shards:
The powers of two shards PLUS cannons in your fleet all have [the red die symbol for Long] range.
· Four shards:
The powers of three shards PLUS it takes two hits from the same shoot action to eliminate a mast from your ships.
The winner is the first player to have both his or her ships docked at his or her home island while in possession of all four shards of the Eye of the Leviathan.
Expanding the Scenario
This scenario is easily played with the full Pirates of the Cursed Seas rules, using ships from your collection. To do so, after placing the islands, simply multiply the number of wild islands by 5 to get the number of gold treasure coins needed to play. Put that many treasure coins in a pile (including the four shard unique treasures and any other unique treasure you might want to use) before randomly distributing treasure to the wild islands.
[Three more scenarios to follow, as I have time to transcribe/share them here.]