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Subject:    PostPosted: Tue Aug 08, 2017 6:48 am Reply with quote

Fantastic report! I quite like the 'chapter' format you're going with, I can't wait for the next one.

As a question, are you able to take pictures, or are you more caught up in the moment. This has happened to me recently with CoEC, with that game coming to it's climax I've taken less and less pictures. Ooo. This reminds me, I've got to make another vid report....
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Subject:    PostPosted: Tue Aug 08, 2017 8:58 pm Reply with quote

Actually, I hadn't even planned on writing a report for this. It was a spur-of-the-moment idea. I was reading through Battle Reports as Disney movies weren't cutting it for me and decided to take a try at a simple style evolving game. I certainly hadn't figured for all of the twists and turns, and the end left me so pumped that I almost considered writing the report in full at 1:35 Monday morning, when I had finished... almost.

Thank you for the feedback, and as for Chapter 2, look for it tonight!
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Subject:    PostPosted: Wed Aug 09, 2017 3:22 am Reply with quote

repkosai wrote:
I was reading through Battle Reports as Disney movies weren't cutting it for me


Smile I think any authors of this thread would be happy to take that as a compliment. Though I'm assuming it wasn't PotC. Surprised

Very cool introduction to a campaign style of play. The Trade Truce is an interesting idea, and it parallels the outset of huge games that Xerecs and I have played. In our games, it's more a case of the factions just getting their ships (feet) wet, and having plenty of gold and resources to go around, as well as a lack of territorial expansion overlap.

Do the trade ports and cities connotate custom rules regarding them? If not, I just have a hard time equating a barely-touched "wild island" with a "trading city". (I guess it stretches my imagination too much lol, though I understand the flavor purpose behind it to make the BR more unique)
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Subject:    PostPosted: Wed Aug 09, 2017 3:57 am Reply with quote

Echoes of the Spanish Main
Chapter 2 - The Tides of Fate and Fortune

The Age of Exploration, marked by an extended period where treaties allowed the sprawl of commerce across a smattering of island ports, had met its violent end. The sun set on this era after an explosion of carnage in the northwest, a battle so fierce that no nation could claim to emerge from it safely. Inhabitants of the nearby trading port recall the night following the assault upon the HMS Gallowglass as 'the quietest night that ever fell upon our humble sea'. It was said that, in reverence to the lives lost in the preceding days' carnage, the waves themselves refused to crash on the shore. Yet, the sun would rise the next day, and the three nation-fleets vying for control over the area would have to decide how they would move on from this encounter.

Being chased from the battle, the HMS Antelope repaired at home. As her captain charted a recovery course for the Royal Navy's recently commissioned warship, the Gallowglass, he was greeted with surprising news. The HMS Lord Cauldwell, after a successful expedition into the southwest waters patrolled by the Spanish, had made it back in time to rescue their kinsmen and had already begun the laborious work of towing the gunship home. With the rescue mission tabled, the Antelope was free to continue the work she had specialized in thus far - filling the war chests with gold, and swiftly. Now repaired and ready to go, the Antelope would live up to her namesake, gracefully banking 7 gold in the 23rd round.

The Lord Cauldwell, now the darling of the Royal admiralty for her stout defense of the English position as well as the expansion of their trade influence, were given a hero's welcome in the harbor. Additionally, the battle-tested crew of the English were due for a shake-up, as the Lord Cauldwell's Helmsman was transferred to the repairing Gallowglass, allowing for a more maneuverable military threat to any hostile ships. Not to be left devoid of crew, command of the HMS Lord Cauldwell was transferred to the man who'd previously only played the role of Military Governor to the region, Lieutenant Henry Ducie Chads . Chads, who'd spent his active service hunting pirates in the area, was put aboard the ship thought too tough for the Pirate coalition to take down, ready to take the fight to the confederated bandits if the need arose.

ENGLISH (Round 25)
HMS Antelope
HMS Lord Cauldwell , with Lieutenant Henry Ducie Chads
HMS Gallowglass , with Captain and Helmsman

The Pirates, for their part, were left in perhaps the most intriguing position in the fallout of the major encounter. Though the Queen of Cups had been damaged before she could inflict any damage, she hadn't sunk, and with the English and Spanish quitting the scene in favor of repairs, two ships in need of repair lie in front of the remaining Pirate ships, free for the taking. The two small ships needed no invitation, beginning to tow both the Queen of Cups and Spain's El Picador eastward, in the hopes that repairing the two would give them a leg up in the financial aspects of warfare. Unfortunately, the added weight of the battered ships slowed the speedy Pirates considerably, and cost them several turns of otherwise valuable commerce.

Not all action by the Pirates was taken at sea, however, as negotiations had begun at the Pirate Home Island. Rumors had been spreading that, in an effort to diminish Pirate activity, the English were actively re-enlisting 'Pirate Hunters' from years past. Knowing that the speedy (but small) runners of the Confederation would stand little chance against formally trained English crew in direct battle, a delegate was sent to acquire a Letter of Marque from the English. With one acquired, and feeling that the loss of El Picador was so great that the Spanish might be forced to retreat from the region entirely, the Pirates set sights on two major goals - the expansion of their fleet, and the westward expansion of their influence.

PIRATES (Round 25)
Proud Tortoise
Freedom's Hand , with Captain
Queen of Cups , with Firepot Specialist , derelict
El Picador , derelict

With the first attempt at rescuing El Picador being derailed so easily, the Spanish were sent into panic. Her sister ship, the Napolitana, had failed thus far to bring meaningful contribution to either the economic or military status of the Spanish Empire. Rebuked by the High Command and threatened with expulsion from service, the Napolitana's Captain took his charts and stormed aboard the ship, holding all strategy meetings in his cabin even as the ship underwent repairs. Orders were given for the crew to board as well, and, the very moment the sails were unfurled, the lone Spanish ship set sail once more!

Not wishing to tussle with the English for the southwest port, the Napolitana instead charted an eastern heading to a city frequented by themselves and the Pirate runners. Hoping to hear news of her sister ship while in port, the crew of the Napolitana were shocked to see El Picador being slowly dragged past by the very Pirates who'd shared these waters! With no time for pleasantries, the Spanish loaded up what gold they could and prepared to make another run at recovering the lost vessel. Once more, luck was not on the side of the Napolitana, as a well-aimed shot from the Freedom's Hand, fired from a distance not commonly known to the galley's cannons, shattered the Spanish ship's main mast. Forced to retreat, but not leaving empty handed, the dejected Spanish crew at last gave of hope of rescuing the runner who'd made the majority of Spain's wealth in the Age of Exploration.

SPANISH (Round 25)
Napolitana , with Captain and Helmsman

Though the brief encounter with the Spanish Napolitana hadn't really impeded the towing Pirates any in their course, the time lost bringing the ships so far inland would have drastic implications on their ability to bank gold for precious upgrades in an increasingly combat-oriented theater. Indeed, by the time the Pirates would again record gold gain (the 5 gold aboard El Picador was finally unloaded in the 30th Round), 17 rounds had passed since the last haul! Though an English Letter of Marque had been acquired some days earlier with the intent of using it as a 'free pass' for the newly repaired Picador to traverse English waters, when it came time for her to set sail, both the letter and the delegate who'd made the acquisition were nowhere to be found.

With no competition from the Pirates in terms of trade, and raw materials being valued higher than previous times for the purpose of repairing and building ships, trade boomed for the English and Spanish. The English duo of the Antelope and Lord Cauldwell combined to haul back 11 gold under the watchful eye of the Gallowglass, as the English prepared for an escalation in the fighting. As though on a mission to prove his own worth to the Armada in the face of a record marked with failures to this point, the Captain of the Napolitana drove her ship to the very brink, frantically banking 9 more gold for the Spanish cause.

The gold would be spent by both nations to cover the cost of bringing warships with storied pasts into play, in a bid to cement their positions in the area. The English, fearing the vulnerability of her ships in combat if the Gallowglass were to fall once more, sent word to London that a truly great warship, adequately crewed, would end the fighting in less than two weeks. London's reply was direct and not understated - a Captained HMS Resistance, a gunship known for taking no prisoners in combat, sailed into the English port in a matter of days. The Captain carried with him a correspondence for Lt. Chads of few words from an old friend in the Royal Navy's Tactical Defense Command - it read "Happy Christmas, Henry. I want her back in twenty days!"

The Spanish would also seek aid from a legend of their past conquests, as La Resolucion, recently recommissioned and outfitted for combat, arrived in port alongside the Napolitana, who had been racing to raise funds to pay for passage for the great warship. An elated crewman would later recount 'crying at the sight of a bed that didn't rock with the tides' as the ships plotted the next course of action. Spain, despite losing her runner and scoring no victory in combat thus far, had become a factor again!

Tempers among the remaining delegates of the Pirate Confederation flared at the news that, not only had the English managed to amass a fleet that could match up ship-for-ship with them, but the Spanish had manged to remain in play in the theater by bringing in one of the most celebrated gunships of the Armada's glory days. To make matters worse, news had spread that missionaries from America had established trading ports in the far west on a series of islands known as 'the Coral Triad', for the reefs that all but surrounded each island, making such a simple task as docking a dangerous excursion under inclement weather(Round 30 - to compensate for the growing fleets, I added 3 Wild Islands, but put Reefs on three sides of each. Of the 50 gold spread to the islands, 30 was split between these new islands, while the remaining 20 was split between the original four). While the news of fresh trading ports would normally seem a boon to enterprising treasure-seekers, their location was almost twice as far from the Pirate Home Island, and the opposing fleet's strength was no longer a matter of debate. With no 'safe passage' offered through the English without the Letter of Marque, the Pirates decided on a bold course of action - to sail due west, with no stopping before the Coral Triad!

The English, wary of inciting American naval involvement in the area, focus on strengthening influence among the four islands known better to their charts. With the Resistance joining the Gallowglass on patrol, the Antelope and Lord Cauldwell set sights on trade in the south. On the way, the Antelope spies the Proud Tortoise leading a fleet of four ships westward, and immediately signals the Resistance. While the Tortoise, sighting the larger English gunship moving their way, was able to break off and head into port with 3 hastily acquired gold for her troubles, the rest of the fleet were not so lucky. the Picador, in her maiden voyage for the Pirates, was caught mid-turn and sunk by the English ship, who'd set a hard line for the Pirates. Rather than run, the Pirate gunships charged their foe, with the Freedom's Hand firing twice and missing. This miss proved costly, as it allowed the Resistance to pull even and lay into the Hand, taking out her masts and her Captain in one fell swoop. Limping homeward in an effort to provide cover for a well positioned sneak attack from the Queen of Cups, the Freedom's Hand was sunk the following round. As the hand dipped further into the sea, the Queen's plan was set into motion. The Resistance, in her pursuit, had been lured into range of the fire shot, which was aimed at her adversary. Sadly, the shot fell shy of its target, making little more than a smoldering splash in the annals of history. To complete her task in the area, the Resistance bore down and sunk the Queen of Cups, effectively ending the influence of the Confederated Pirate ships in the region.

The Spanish, still largely ignored by the English since their initial encounter some twenty rounds earlier, continue to build up finances for a third gunship, as martial superiority is quickly showing to be the Armada's only chance to wrestle control of the area from the English. The Coral Triad offer the Spanish a fresh start, and with the English tentative towards trading in the islands, the Spanish quickly grab 13 gold to bolster the war effort. On their return trip, the Spanish duo encounter a surprise - the Proud Tortoise, trying to expand influence to the southwest! The Napolitana swings around the port to cut off the Tortoise's escape route as La Resolucion Comes alongside, eager to test out her cannons. In a flash, the last hope of the Pirate fleet is dispatched to the deep! In the 42nd Round, the Pirate faction officially is withdrawn from the area, with no serviceable ships remaining, leaving only a bankroll of 12 gold points to show for their efforts. Truly, the desire to tow and repair the small ships cost the Pirates mightily, as the Confederation could never collect quite enough gold to outfit a true complimentary gunship to the Freedom's Hand.

News spread swiftly of the Confederation's demise. Indeed, as early as the fleet's departure for the west, members of the motley governing body began to withdraw personal wealth form the area, setting sail for other regions. By the time the English and Spanish had docked, it seemed pretty clear that the only thing stopping either from total conquest in the area was the other fleet. Preparations were made by both fleets to raise funds for one more upgrade before a decisive encounter was to be tried. The Gallowglass leaves her Helmsman at home, in an effort to play the role of escort to the Antelope while carrying gold herself. With the Lord Cauldwell and Resistance making more local runs to support the effort, the English commerce train is at its most efficient period - raking in an astonishing 27 gold on 7 documented hauls between Rounds 38-47. In that same time, the Spanish, on only two runs of their own, bank a modest 11 gold.

With an additional 6 points making its way back aboard the Resolucion, the Spanish receive intelligence that Lt. Chads has plotted a course westward, in search of deeper pockets to trade with. Fearing what the English could do if allowed to continue trading at such a frenetic pace, the Spanish decide to strike once their fleet is assembled - including their newest acquisition, El Eon, crewed with a Captain and Helmsman.

Lt. Chads, indeed, intends to make a grand commercial push into the west, but has decided to leak information of the trip as bait to lure the Spanish northward. The Resistance will be close by, and now outfitted with the Helmsman formerly aboard the Gallowglass, is more ready than ever to take the fight to the Spanish! She won't be going it alone, however, as the crown sent an experimental new ship and two of its most fabled officers of the period down to settle whatever's prevented the Resistance from returning to London after her 'holiday'. With the arrival of the HMS Ark Royal , captained by Thomas Gunn and crewed by Hermionie Gold , the English stand ready for the steady Spanish advance.

At the end of 50 Rounds, the fleets stood as follows:

ENGLISH
HMS Antelope
HMS Lord Cauldwell , with Lieutenant Henry Ducie Chads
HMS Gallowglass , with Captain
HMS Resistance , with Captain and Helmsman
HMS Ark Royal , with Thomas Gunn and Hermionie Gold

SPANISH
Napolitana , with Captain
La Resolucion , with Captain and Helmsman
El Leon , with Captain and Helmsman

To be Continued...
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Subject:    PostPosted: Wed Aug 09, 2017 4:03 am Reply with quote

Quote:
Do the trade ports and cities connotate custom rules regarding them? If not, I just have a hard time equating a barely-touched "wild island" with a "trading city". (I guess it stretches my imagination too much lol, though I understand the flavor purpose behind it to make the BR more unique)


In this run, it's just used for flavor purposes. I'll probably try to work a colonization setup in next time, as a way to extend influence and, perhaps, to allow future factions to avoid the fate suffered by the Pirates in Chapter 2.
As for the movie, it was Moana. Not a bad movie, to be honest, It just wasn't pulling me in. Kept the little guy distracted pretty well, though, which made it all the funnier when he walked into the other room to see that full-out naval combat had supplanted his race cars on the game room table Smile.
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Subject:    PostPosted: Thu Aug 10, 2017 3:58 am Reply with quote

Echoes of the Spanish Main
Chapter 3 - Fury at Sea

In the months following the Age of Exploration, the English had shown why the Royal Navy commanded the seas like no other force before them. Their accurate gunfire hampered plans of Spanish expansion early, then turned around and crippled the Pirate Confederation's fleet of small, speedy ships. The rest of the fleet turned into a trade machine, efficiently banking money to ensure that regular repairs could be made to ships, and that high-profile ships and crew could be adequately maintained in the area. After 50 rounds, the English presence cast an imposing shadow over the archipelago it had once peaceably shared with the world.

ENGLISH
HMS Antelope
HMS Lord Cauldwell , with Lieutenant Henry Ducie Chads
HMS Gallowglass , with Captain
HMS Resistance , with Captain and Helmsman
HMS Ark Royal , with Thomas Gunn and Hermionie Gold

After an early series of setbacks sent them reeling, the Spanish seemed mere moments from surrender. The Napolitana, their only remaining ship in the area, had a record in combat that read like an ode to futility. Feeling the pressure of failing their own homeland, the crew of the ship worked with a reckless abandon to make up for the loss of her sister ship, El Picador, and in time, manged to bring her nation's fortunes back from the brink. Now, sporting three gunships, the Spanish navy has one goal - rise from the ashes as though a phoenix, and repay the English for the injuries suffered at the end of the Age of Exploration!

SPANISH
Napolitana , with Captain
La Resolucion , with Captain and Helmsman
El Leon , with Captain and Helmsman

The English, hoping to bait a Spanish assault by sending half their force on an expedition, deploys the Antelope and Lord Cauldwell, escorted by the Gallowglass. The plan seems to be going well, as the Lord Cauldwell, in particular, displays a speed not seen from her in previous voyages in the area. The Resistance, and her new companion gunship, the Ark Royal, make stops in the ports closest to the English home port, doing modest trade and making a splendid show of strength to any who'd had doubts of England's devotion to controlling the region at all costs. With the Resistance banking 2 gold in Round 54, eager eyes in the Royal Navy's employ gaze southward, waiting to see the trap sprung upon their unwitting adversaries.

In the 53rd round, La Resolucion brings in a haul of 6 gold from the Coral Triad, but also some surprising news - three English ships are heading to the Triad for the purposes of establishing a trade agreement! Seeing an opportunity to strike the English while at less than full strength, the Leon and Napolitana are dispatched to the southwest island, under guise of usual commerce. In reality, the island's position and proximity to the Spanish home port will allow the pair a chance to both verify the intelligence report on English activity, and join up with La Resolucion shortly after. Indeed, two rounds later, a signal is sent to the Spanish Headquarters - three English ships, heading WSW. Prepare to attack!

As the English expedition to the Coral Triad reaches its halfway point, activity is spotted from Spanish gunships on the horizon, far enough away from their home port that it can safely be assured they were there with the intent of gathering intelligence. Upon their departure from the island, the Gallowglass, England's first patrol ship in the area, is ordered to head back home and assist the waiting Resistance and Ark Royal in their defense. The Captain of the Gallowglass, not wishing to return empty-handed, stops by the northwest island on the return trip, loading 2 gold that would be banked in the 55th Round.

The Spanish, not wishing to delay the attack for fear of English ships returning too soon to port, put their plan into motion. La Resolucion starts heading due north, but at 2/3 speed, allowing time for 3 more gold (2 from the Napolitana, 1 from El Leon) to be added to the Spanish coffers. With the gold banked, the Leon and Napolitana race to catch the 4-master in it's northward charge. However, despite seeing the two allies running to catch her, La Resolucion's Captain keeps her pace deliberately slower. Only when the two smaller gunships flank her and take a lead of 1/2 her own length does the 4-masted warship move at her full pace.

Impatient for action, and fearing the Spanish were onto their ruse and were going to assault the undersized expedition in the Coral Triad, the Ark Royal and Resistance split up to search for signs of Spanish activity. Upon returning to an empty Home Island, the bewildered crew of the HMS Gallowglass heads back west, in an effort to ensure the safe return of the expeditionary force.

For all the haste the Lord Cauldwell made getting to the west most island in the Coral Triad, records aboard the ship indicate that the return trip was some of the slowest going the ship has experienced in her service. As the ship faded further and further back, the Antelope's crew pondered whether or not to slacken her own pace, so as not to abandon her sister ship. In the end, and in large part due to her knack of shaking off aggressors in even combat, the decision was made to press on at full speed, in case the battle had begun...

And, Begun it had!

in Round 60, the Ark Royal had found itself in a prime position to strike the emerging Spanish trio! Using her maneuverability to position herself at the very edge of her own cannon ranges, the Ark Royal took three shots at an exposed Napolitana. Incredibly, and in due contrast to the record of uncanny accuracy the English had gained thus far in the region, all three shots erred, allowing the Spanish to swarm the vessel and sink her!

The Resistance, hearing the commotion, flew back in the hopes of joining the fight before all the glory was taken. What she saw astonished her - three unharmed Spanish warships, with no English boat in sight! Only in range for a pot-shot at El Leon, the English saw their fourth consecutive try to hit the charging Spaniards splash harmlessly in the ocean, proving to be a fatal error on behalf of the storied English 3-master. On the ensuing turn, the Napolitana (1 hit) and La Resolucion (3 hits) sent their English nemesis to the deep!

The 62nd Round saw the return of the English expedition, less the sluggish Lord Cauldwell, who had only recently caught back up to sight range of the group. Normally, such a return would have prompted revelry and celebration. Instead, they were greeted with two sights that would be burned into the mind of the locals for years to come - Spanish ships assaulting the Royal Navy within little more than a stone's throw from the English home port itself, and the Ark Royal seemingly smashed beyond practical salvation, in the harbor and under repair. While in harbor, Hermionie Gold was allegedly questioned by a returning Lt. Chads as to how her crew had made it back to port in a ship in such state, all unharmed, Gold is said to have smiled and said something to the effect of 'Ducie, if I knew how to do that, do you think I'd still be in this pit?'

The Spanish rampage would continue the following turn as, in the 63rd Round, a returning HMS Lord Cauldwell was caught squarely by a ram from the charging El Leon. Though the Leon had failed to shoot the small English vessel, she did manage to debunk her rumored invincibility, causing serious damage on the ram. As close-quarters combat ensued between the ships, the first blow to the Spanish cause had been suffered in the battle thus far. Angel 'Lucky Boy' Diaz, Helmsman aboard El Leon, was killed in a failed boarding attempt on the Lord Cauldwell.

The English, desperate for time while the HMS Ark Royal was still undergoing repairs, devised a new tactic. It would be incumbent on the smaller ship to clog up the lines of travel, running into the very bows of the Spanish if necessary, until the Royal Navy's 'ace in the hole' could re-enter the fray. Knowing the stereotypical superstitious nature of sailors, and furthermore thinking their own gunship might be demon spawn, the English command in port wager that the sight of a full-strength Ark Royal should paralyze even battle tested Spaniards in their tracks. Allowing the repairs to take place was of paramount importance! No signs of the Spanish onslaught's delay were to be found in Round 64, as the HMS Gallowglass, once left derelict by pirate gunships only a few knots from her current location, was riddled with holes and laid low by La Resolucion, who assailed the English with the deadly accurate gunfire the Royal Navy itself laid sole claim to.

Just when control of the region's waterways and trading ports seemed to have slipped out of England's grasp, its final hopes rose in the visage of Captain Thomas Gunn, standing at the bow of the newly repaired Ark Royal, eyes fixed upon the smoke rising from just past the harbor. The HMS Antelope, who'd enjoyed a 47 turn reprieve from combat with hostile ships, willingly rejoined the fray. With sights set on the Napolitana, orders were given for all men to brace for impact - a ram was imminent. The Antelope, changing momentarily from treasure runner to projectile weapon, struck her target true. Even so, the sound of to ships colliding was only the second loudest boom in the theater at that moment. The Ark Royal, seeking to avenge her own embarrassing exit from the fight earlier, pulled alongside La Resolucion, and, with the deafening blast of her full compliment of cannonry, broadsided the might Spanish ship to little more than a smoldering barge!

Suddenly, with the re-emergence of the Ark Royal and the sudden dereliction of La Resolucion, the tide of battle looked to be shifting to the English. To their credit, the remaining Spanish ships battled on undeterred. The Napolitana answers for the damage incurred her by the Antelope, knocking a mast clean of the English runner. The Leon uses her proximity to the Lord Cauldwell to the fullest, managing to derelict her in the shadow of the Ark Royal, who'd quit the battle for a moment to carry her prize - the derelict Resolucion, to the English home port for repair!

While the Royal Navy's newest spoil of war undergoes repair, the battle continues in the waters just outside the harbor. The Napolitana, who'd once been the hallmark for futility in service, derelicts the HMS Antelope, and in doing so, becomes the only active vessel of the 6 starting ships! Again, when things seem to be turning back to Spanish favor, the Ark Royal's returning presence dampens hopes of an improbable upset. With a triplicate roar of cannon fire, the English warship derelicts El Leon, and turns its eyes on her only opposition standing.

With a silent nod, the Captain of the damaged Napolitana makes peace with his fate. He raises his hand, and with a forward motion, orders this ship to make a direct line for the HMS Ark Royal! In the 68th Round, the Napolitana successfully atones for any previous shortcomings left unaccounted for. She crashed into the side of the Ark Royal, eliminating one mast with her sole remaining cannon shot and another on a ram. Adding to the carnage, the Napolitana fiercely boards her foe, eliminating Hermionie Gold as well!

If ever there was an ending fit for a tale of glory, it would've been of the Napolitana. A ship too slow to bank early gold, too fragile to rescue its sister ship from the clutches of foul piracy... only to run recklessly for the gold necessary to build up a fleet able to challenge the English Juggernaut... and, after challenging said Juggernaut, bravely fighting though the teeth of the enemy fleet, even as the very ships it brought to its aid had fallen... yes, that would be a heroic ending, for certain!

If ever there was a ship who couldn't care less for such endings, it would be the HMS Ark Royal
To start the 69th Round, the English Resolucion repairs...
Shoot action from the Ark Royal. Target, Napolitana...
Die Result: 6

The original plan was to use a system previously proposed to me by a7xfanben to score the game with each faction's total score being the sum of gold banked and point values of surviving ships at game's end. Doing so would result in the following scores:

ENGLISH - 53 pts
HMS Ark Royal , 14 pts
HMS Antelope , derelict, 5 pts
HMS Lord Cauldwell , derelict, 10 pts
La Resolucion , 13 pts
Gold Banked: 11 pts

SPANISH - 29 pts
Napolitana , derelict, 10 pts
El Leon , derelict, 9 pts
Gold Banked: 10 pts

PIRATES - 12 pts
Gold Banked: 12 pts

Epilogue:
Though it almost cost them two of their finest warships, the English had gained control of the region from a military and commercial standpoint. Lt. Henry Ducie Chads was credited as orchestrated the victory, and earned a commendation for valorous service. Some years later, when a reporter was asking a retiring Chads about his motivations to take such bold action in the face of the frenzied Spanish attack, Chads was said to have sighed heavily, looked into the reporter's eyes, and replied something to the effect of 'Lad, if I could remember that, do you think I'd still be in this pit?'

La Resolucion, considered a war prize by the English, was renamed the HMS Resolve and patrolled the Coral Triad for two years, before being returned to Spain as part of a trade deal. The Spanish, who's maintain their southern port even under British control, helped facilitate commerce between the trading ports and Europe, bringing exotic spices into the mainland and increasing the potential profits for both sides of the equation.

Almost no records could be found of many of the members of the ill-fated Confederation of Pirates. Though Pirates still lurked in the waters, no real attempts at organization on any scale were made in the following years.

Still, five years later, an American merchant, claiming to have been born in the area, arrived at the English checkpoint set up in the old Pirate Harbor town. Among his possessions, two pieces of paper stood out - a deed to the mansion overlooking the pier, with 114 acres attached, and a weathered Letter of Marque, signed by the former military governor for the English in the region...


Last edited by repkosai on Sat Aug 12, 2017 1:31 am; edited 1 time in total
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Subject:    PostPosted: Thu Aug 10, 2017 2:14 pm Reply with quote

Very nice game! I especially liked that trickery by the English, and the redemption story of the Napolitana. It's interesting that the English win yet another cumulative game (though a very small one compared to others), beating two superior factions in this style of play. (they have won many of my CG's, as I will show in that thread eventually) It's also interesting how it parallels the finales of my CotE and CG1 games, not to mention history with the Pirates bowing out to the imperial nations.

Here's more proof that these types of games shouldn't be decided by gold in the bank at the end of the game - if that was the case, the Pirates would have won! Neutral

I enjoyed your writing style, and I may even try to use more similarly thematic stuff in my own reports, though mostly for campaign games more so than regular games.
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Subject: 4 player VASSAL game   PostPosted: Tue Aug 15, 2017 4:51 am Reply with quote

This was a 4 player game on VASSAL between myself, xerecs, repkosai, and wifey. We used Cadet-Captain Mike's random setup tables, rolling 6-5-1 for free ships totalling 10 cargo and four free crew. Since the game was played in 2 chunks and I was only 1 of 4 players, this is the best summary I can muster.

The play order went from left to right as the fleets appear at the top: xerecs with a mostly Pirate fleet, repkosai with a mixed fleet, a7xfanben with a Cursed fleet, and wifey with a mostly English fleet. We did round earth and included plenty of UT's!


The fleets scatter, and the gold race begins!


Repkosai's Black Pearl (xerecs used that ship as well) found Pandora's Box, bringing some craziness into the game. Wifey's Monarca found one of the worst islands in recent memory, with negative UT's, 0 coins, and Bad Maps, which is why the island in the southeast nearly round earthed to a different part of the map!


This was taken after we resumed play this past weekend, and Repkosai has lost the Black Pearl and Gibraltar, while wifey's Monarca and my Lilu also sunk (the latter with copier DJC Davy Jones aboard, who was copying Emperor Blackheart's All-Powerful keyword to be just like the OE Davy Jones). Xerecs' Flying Dutchman has just docked home a captured Benito de Soto (via Bonny Peel) for a big 9 gold chunk. Wifey's HMS Grand Temple found misfortune in the form of UT's and was set upon by my Cursed fleet, but escaped and rid herself of the Runes of Death via whirlpooling, repairing soon afterwards. The Cursed gathered gold for a while and here they've struck, coming out of the fog to dismast Xerecs' Black Pearl.


The south became the location of a hot action, with the Hades' Realm finally revealing her secret weapon: Captain Nemo! I was trying to use Nemo in conjunction with OE El Fantasma (sac captain) in order to sac any crew for extra actions that didn't benefit the HR (department) while aboard. To make it more complex and fun, Wraith was aboard the Fiddler's Green to reanimate sacrificed crew for additional usage! The Cursed had the good fortune of discovering the Eye of Insanity early in the game, using it on the Fiddler's Green to copy El Fantasma with Wraith and give the FG the captain ability. (in)Human Resources won a boarding party against the Black Pearl, allowing Nemo to capture Emperor Blackheart! This was important but also ironic, because I had previously used Davy Jones to copy EBH to essentially use the OE Davy Jones (which is what I originally had before remembering the Lilu was 11 points compared to 12 needed for OE DJ). The Cursed once again had access to an All-Powerful crew! In addition, this gave them an incredible cast of characters all on the same ship: Fantasma, Nemo, and Blackheart, some of the biggest characters from this game.


Here the Fiddler's Green and Hades' Realm team up to take down the Flying Dutchman. The Jikininki was also disposed of by the Cursed, a ship notably included by xerecs in a clever (and somewhat gamey) way of exploiting the setup rules, as she's the only ship (not including sea creatures) in the game to not have any cargo space.


Repkosai's Resolucion has captured Xerecs' Black Pearl, giving us a second irony since repkosai had a BP earlier in the game before it was sunk. The Cursed have captured the Flying Dutchman and scuttled her to take advantage of Eternal.


After briefly collaborating with repkosai in a secret alliance, I unfortunately turned on him because it was the best move I could make that gave me the best chance of winning the game. Nemo's captive EBH rolled a 6 to toss the Resolucion onto a reef, where she lost 3 of her 4 masts. The Hades' Realm knocked the last one off before moving on to the BP. The Fiddler's Green returns to the scene to get gold, but wifey has arrived! Alas, the Concorde and Grand Temple weren't crewed enough to take on the juggernaut that the HR had become.


Ironically the human resources department grew to a massive size, with the HR using Nemo to snag Carlos Pavon off the Resolucion and a helmsman from the Concorde. The partially-repaired Flying Dutchman won a boarding party against the BP to get Hammersmith in Bonny Peel's hands. I needed as much gold as I could get, and Hammersmith's 5 and the gold loaded by the Fiddler's Green would help. Wifey's remaining ships gave their best effort but without captains were easy prey for the now-unstoppable Hades' Realm.


In the end, Xerecs got THREE 7's, a 1, and Benito de Soto's 9 gold payout, earning the win despite my fantastic second half that ended in domination of the sea but not of profit.

1. xerecs: 31 gold
2. a7xfanben: 22 gold
3. repkosai: 14 gold
4. wifey: 13 gold

This was a very fun game that saw a lot of funny moments, ironies, and good gameplay. Xerecs got high gold values, and managed to pull off his plan of nabbing a very high-value crew in Benito. My plans were foiled early, but flourished late in the game. It would have been enough with a different treasure distribution, but I had a lot of fun! Repkosai got two 7's himself, but was really smashed by xerecs' Pirates and later betrayed by the Cursed. Wifey played a good game but was plagued by incredible misfortune, with a horrid treasure distribution dooming her chances of victory. With that, we look forward to more adventures on the high seas!
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Subject:    PostPosted: Tue Aug 15, 2017 5:04 am Reply with quote

As I recall:

The Grand Temple found Runes of Death and Rats on the same island. The La Monarca found Fruit and at least one other nasty UT at the same island as the Bad Maps island, which effectively ruined her ability to run gold. However S+S+S+S (with a helmsman) would be enough to make quick trips, if she'd lived. After visiting an Island I had the Bonne Chance explore, the Monarca was returning when I cornered her with both the Bonne Chance and the Black Pearl, using the whirlpools and extra actions provided by EBH to get a quick kill in on her.

My original plan for the Dutchman had been to hunt down high point-value crew, of which there were a few. Repkosai's fleet had one or two 'expensive' crew, but my early target was Ben, for Davy would have made a nice juicy payout..... Alas I was foiled by Jone's untimely exit, but it still worked out, sort of. My entire fleet was sunk or eliminated. XD
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Subject: Circle of Blood with 3 players   PostPosted: Mon Aug 21, 2017 2:28 am Reply with quote

The first game of the planned VASSAL weekend was a 3 player Circle of Blood game between myself, repkosai, and wifey!

Repkosai went first with a diverse fleet, followed by yours truly with my ship stealing fleet (its first game!), and then wifey with a fast Pirate fleet. Thanks to Rizz for making such a cool game setup; it would be my second go-round at CoB, and the first experience for repkosai and wifey.

With an odd number of players, we had to improvise the last chunk of picking fleet locations, which is why repkosai's HMS Gibraltar is in the middle of the play area between the hostile forts.


This shows the first of two major coups ("a notable or successful stroke or move"; feat, master stroke) by a7xfanben's ship stealers in the early part of this game. Looking back at the first picture, the Banshee's Cry moved towards the SE island, and was pursued by the Harbinger to the north. Because of the unique home island rules (the first island you explore becomes your home island), there was considerable strategy in essentially being able to choose a location. With some intimidating Pirates to the north (repkosai's Black Pearl crushed the Raven and Neptune's Hoard in a single turn, with the Revenant also lurking), I wanted a location far from them.

In a very important die roll that allowed the move to work, I rolled a 6 with Preble to get an AA (Admiral's Action). The Electric Eel (of wifey's fleet) had docked at the SW island, with my El Dorado also headed there. I had other options, such as exploring the SE island with the Hound or trying to get an island in the NW area. After some strategic thinking, I made my choice, trusting the Harbinger to not roll a bunch of 1's in a row lol.

El Dorado used her action to dock at the SW island. She then used the AA to explore it, making it my home island. Suddenly the Electric Eel was caught docked at an enemy home island, with no chance left to explore. The Harbinger surged forward, ramming the Banshee's Cry but taking care not to sink the ship, simply dismasting her with a shot. Then Havana Black sacced an oarsman to EXPLORE the Cry, triggering the Harbinger's ability. To complete the coup, the Harbinger warped to her new home with the BC, suddenly docking right next to the flabbergasted crew of the Electric Eel! The ship stealers were living up to their name, going from not having a home island to capturing a ship, getting it home, and simultaneously denying another ship from that island's gold!


Clockwise from the top: repkosai has sunk the Raven and Neptune's Hoard, putting wifey in a major predicament. In the SE, the Hound has explored the SE island while the Star of Siam makes the southern island wifey's HI. The Harbinger knocks two masts off the fleeing Eel, while El Dorado looks to transfer Weapons to the flagship. The northwest is a scene of considerable delay, with the Windjammer finding Rum and the New Orleans finding Natives.


Repkosai's fleet gets gold while my ship stealers continue to bother wifey's fleet. The Harbinger dismasts the Eel, leaving her carcass to the less-important El Dorado while the Harbinger gets ready to make full sail towards the south. The Hound is hounding the Star of Siam, ramming a mast off but failing to hit with cannons. The Europa is slow without a helmsman but lurks to the west of the Hound, which would soon become important....


Another major coup! (Sorry if it sounds like I'm tooting my own horn too much, but honestly these two moves are some of my favorite that I've pulled off in a Pirates game) You may be wondering where the Star of Siam went. Well, she was snagged like the Banshee's Cry.

Once again, the situation was more complicated than a simple picture can show. The super-fast Black Pearl was bearing down on the southern tier of the sea, likely in support of HMS Gibraltar raiding wifey's unprotected home island (repkosai has made some great plays of his own this game). The Hound's captain was worried about the BP, but reckoned that he still needed to pursue the SoS, who had picked up a certain Calico Cat who had been "cast away" for some reason. Wink Now, I will admit that I got lucky once more, but it was perfect timing for the second time too. The Hound had caught the SoS at the SE island and knocked off her final mast. The SoS lost Calico Cat in a boarding party but rowed a bit to the south at S+S. To mitigate the Hound's fear of the Black Pearl arriving imminently from the north, the Harbinger was sailing at full speed towards the general area of interest.

The Hound captured the SoS, towing her so the ship would be as far from the Black Pearl as possible. The luck occurred with the Europa getting an extra action from her built-in ability! I was originally going to move the Europa 4S and get her on the starboard side, to protect her from a potentially hostile Black Pearl. The Europa could not reach the SoS with her first action, and therefore couldn't teleport her home with the second since she would need the second just to reach the SoS. Then I suddenly realized that because the SoS could move S+S but was still technically derelict, the Hound could tow her and then immediately release her, upon which the SoS turned around and moved S+S towards the Europa! This saved the Europa valuable movement. The Europa was then able to reach the SoS with her first action, and explore the derelict with her second action, using Commander Temple to warp both ships home!


This second coup of the game for me was triply effective - it made the Hound less of a target, it got the SoS and Europa out of harms' way (the Black Pearl), and it gave me another capable gold runner in my fleet. All in all one of my favorite moves I've pulled off in this game, showing how important it is to consider all options and really think through how you want to tow or "untow" things to your greatest benefit.

However, for all my bragging, repkosai had gained a steady lead in the gold race, and many of my ships with treasure on them were far from home. Here, the Philadelphia and New Orleans are finally getting sails unfurled after their encounter with the Natives. The BC has explored the western island, while HMS Gibraltar raids wifey's HI for a 7 coin (which I saw with the Hound's spying ability). The Electric Eel and Star of Siam repair at their new HI, while the Dorado and Europa follow the Harbinger to support her potential intervention in the southern theater. With the Hound in a bad spot on the ocean anyway, I decided to have her redock at the SE island just to build Ramsgate, which could serve to not only deter the Black Pearl from coming after the Hound, but also to potentially protect my gold from being stolen off my HI by the Gibraltar.


Here the Harbinger is about to dismast the Windjammer.


The Windjammer was captured, eliminating wifey from the game and giving my fleet yet another captured ship.


Here you can see all 10 of the ships in my fleet, in a rare instance of them being relatively close to one another.


Each fleet was busy wrecking forts on the sides their HI's were on. The northwest island (with Natives) looked like a potential future hotspot.


The last forts are finished off and the two imposing fleets are about as close as they had been all game.


My fleet masses near the northern whirlpool, anticipating a conflict.


However, a somewhat unfortunate situation played out, with each fleet inevitably being content with getting local gold. My fleet got the last of the native gold, while repkosai's Morning Star grabbed the final coins from the northern island.


Repkosai's fleet made a move towards the ships I had getting gold from Ramsgate in the southeast, but the distances and lack of whirlpools prevented a major encounter. Soon afterwards the Europa made a surprise attack, using an EA to burst through the eastern whirlpool and ram the valuable HMS Gibraltar! Thomas Gunn was lost in the boarding party, and the Gibraltar scurried home for repairs, the rest of her fleet covering her stern.


At this point it is worth noting that all gold (except for Ramsgate) had been unloaded to home islands. However, the game was quite "live" as both fleets had a HI raider: HMS Gibraltar for repkosai and a captured (no surprise there!) Electric Eel in my fleet. In addition, the gold race was a complete mystery but we both knew that it was likely very close. With that, the endgame was decided: it would be a raiding challenge, with neither side wanting to completely vacate their HI in fear of the other player making a move towards it.


Repkosai conceded that he didn't think he would be able to pull off a successful HI raid without TGunn aboard the Gibraltar along with his numerical disadvantage. Thus he formed a protective barrier around his HI with all of his ships, and waited it out. This let me formulate any strategy I wanted, and of course I thought of a many plans. I decided to round earth part of my fleet, with the Electric Eel as the most important ship. Other ships headed to meet up with them in the northeast near repkosai's HI.


With infinite time to orchestrate what I wanted, I set things up to perfection. With my ships in position, my plan was sprung. Two forts were built, to provide places for repairing and any gun assistance in case of a chase. The Harbinger hid in the fog, ready to pop out and start the assault!


The Harbinger tore into the Gibraltar and Revenant. I made sure to target the Gibraltar, so I could possibly capture another HI raider and gain a decided advantage, simultaneously securing my own gold for the duration. I managed to capture the Gibraltar with the Windjammer, but couldn't get an extra action to the Dorado to warp her home.


Repkosai's counterattack was devastating, with the Black Pearl sinking the Harbinger and Gibraltar with a double action! This denied me from using the Gibraltar, and took out my flagship as well. The Yankee rammed the Windjammer, while the Morning Star attempted to stop the Electric Eel from raiding the HI.


I managed to dismast the Black Pearl with a combination of ships, and then used a lucky AA from Preble to capture the ship with the Dorado! This netted me another capture, but it was doubtful the BP could be used in time to affect the results.

Captain Jack Sparrow: "I'm going after the Black Pearl.... I know where it's going to be, and I'm going to take it."


The Electric Eel was continually foiled by the MS, Yankee, and Revenant until she was dismasted, which ended the game!


After the gold count:

1. a7xfanben: 85 gold
2. repkosai: 81
3. wifey: 0 (she had 7 or 8 before it was stolen)

What an amazing conclusion to a fun game! In the end, wifey's captured Rum (worth 5 gold) made the difference in a way, since it got my score from 80 to 85! Very high scores, and very close as well. I must admit being very happy about the victory, since I played one of my favorite games ever in the early going, and certainly felt deserving of the win after the plays I made.

Another successful Circle of Blood game, and it's a great scenario that I would recommend. As far as potential changes for us, I would say that making the islands a bit closer together and/or adding more whirlpools could help. Also, the forts were easy to eliminate, so they should probably have at least 6 3L cannons instead of 4.

Thanks for reading! This was played over the course of three different sessions on VASSAL. We'll be back with more sometime, and until then, may your swords stay sharp!
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Subject:    PostPosted: Sat Aug 26, 2017 3:29 am Reply with quote

The following was a 50 point game played between Wifey and myself. The fleets, as they started:

REPKOSAI - Swift, with Deep Pockets
Frontier
- Montana Mays
- Commodore Edward Preble
- Helmsman

Loa's Justice
- Kheir-ed-din
- Helmsman
- Commodore Rhys Gryffyn Owen
- Fire Shot

WIFEY - The Destroyers
Asesino de la Nave
- Captain

HMS Grand Temple
- Captain

USS Aaron Burr
- Captain
- Helmsman
- Explorer
- Oarsman


The fleets, positioned at their Home Islands.

With Repkosai's fleet winning the opening die roll, and both fleets positioned in the western part of the sea, the goal for the Frontier and Loa's Justice was simple: collect gold early, and avoid combat at all costs. This strategy would ply itself well early on, as the Frontier's S+S+S move allows it to reach the nearest wild island in only two turns, while a fortunate AA from Kheir-ed-din allows the Loa's Justice to dock the following turn. Gaining an extra action herself, the Frontier, now loaded with five coins, dashes for home, depositing 15 gold at her Home Island, while the last of Wifey's fleet are just leaving their own Home Port.

As for Wifey's Destroyers, the plan of attack was to negate their speed disadvantage by staying close to Repkosai's Home Island waters, and leading the charge was the HMS Grand Temple. Watching the movements of the Loa's Justice closely, the 6-master positioned herself in a prime position to cut off the little Cursed runner. Though the 2-mast runner had counter measures aboard to deter aggression against her, the imposing shadow of the English junk ship gave her adversary no chance to employ them, sinking her in the blink of an eye, and wresting away the majority of the 2-master's 9 gold haul. Just five rounds in, Repkosai's fleet is down to the lonely Frontier, and Wifey stands with three ships at full strength!


It... well, it ended precisely how it looks like it would...

No longer worried about blockading the enemy Home Island, the Asesino de la Nave and USS Aaron Burr are deployed eastward, as Wifey looks to close the early gold gap before the HMS Grand Temple finishes off her remaining quarry. The Frontier, looking onward at the menacing hulk sitting in the way of open ocean, musters up another AA and charges forward, landing two hits! The Grand Temple responds in kind, sending the American Hoist reeling into a fog bank for cover!


A daring encounter, and...


a narrow escape!

As the 6th Round of play closes, Wifey's Asesino de la Nave explores the island previously visited by Repkosai's Loa's Justice, grabbing the remaining 2 gold. The Aaron Burr explores the middle-most island the following turn, and her discovery is enough to pull the HMS Grand Temple from her vigil outside Repkosai's Home Island, allowing the Frontier to repair in a period of relative safety. The Grand Temple suddenly changes direction, bearing on a course back home to repair her two lost masts. Seeing the 6-master in range, another extra action is called upon by the Frontier. Bearing down on her tormentor, the American Hoist fired the full fury of her cannons...
and missed.... all three times.....
on both actions...... failing on a ram attempt on the second action....... and losing the boarding party!
Though the handy abilities of one Montana Mays prevent any damage from being incurred to the crew of the Frontier, the 3-master is now a sitting duck for the revenge of the British gunboat, who, in her most malevolent fury, scores but a single hit upon her foe! This encounter might go down as one of the most futile examples of combat on the high seas ever set to record, as it served to do little more than allow the (now full) Aaron Burr to dock at and explore the remaining wild island!


Gold tallies at the Home Islands of Repkosai(above) and Wifey(below), after Round 10

Still, with the Asesino de la Nave in search of more treasure eastward, and the Aaron Burr charting the seas for her fellow ships, the gold disparity hasn't closed in the ensuing chaos. With no definitive shots landed in the second encounter between the hulking junk ship and the swift hoist, both ships retreat for repairs. With the Frontier earning extra actions on the next three turns, the American ship is able to leave her home island, score a passing hit on the HMS Grand Temple, scurry out of her range, and set a course to intercept the returning USS Aaron Burr!


When the fates turn one-time kinsmen against each other...

The Frontier scores a hit on her inital volley, and doubles her destruction with a successful ram! The Aaron Burr's Explorer, who's job had already been admirably performed, would be lost in the ensuing board attempt, never to report home with their extensive charts of the local terrain. With the HMS Grand Temple and Asesino de la Nave well out of range to offer assistance, the USS Aron Burr attempts to limp home.


...no quarter can be offered!

Sadly for the American 2-master, the loss of her sails leaves her little hope of fighting off the Frontier, who sinks her the following round! With nothing left to gain from venturing west, the Frontier heads to the eastern island, who, though previously explored, still retains all of its treasures. The HMS Grand Temple, no longer racing to rescue the Aaron Burr, veers off to clean up some gold left on the middle-most island, while the Asesino de la Nave makes the last leg of her weary journey homeward.


Home, at last!

The 8 gold banked by the remaining two Destroyers, along with the 4 gold washed ashore from the wreckage of the Aaron Burr bring wifey's gold tally to 17, cutting the gold deficit to a mere 6 points with five coins remaining! However, the 6th and final extra action afforded to the Frontier this game allow the hoist to not only reach the island in that very round, but load up the remaining coin as well. With an ocean between her and home, but with a decided speed advantage, the Frontier's crew plot a bold line of return: threading the needle, and attempting to keep terrain between them and the direct lines of enemy pursuit as much as possible! The HMS Grand Temple takes an extra round at home to repair, leaving the hopes of interception in the hands of the Asesino de la Nave.


Fortune favors the... flat-out lucky!

Unfortunately, there simply wasn't enough time for the Spanish gunship to cut off the American runner. With a final 13 points banked safely, Repkosai's treasure tandem hang on, thanks to the astounding luck and clutch speed of the Frontier, a ship that had managed to survive even its own ineptitude and carry its fleet to victory!
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Subject:    PostPosted: Sun Aug 27, 2017 12:17 pm Reply with quote

Nice game, very engaging report. Glad you understand how great hoists are now - they are powerhouses at any point level.

The back-and-forth between the GT and Frontier was embarrassing for both parties. Looks like a frustrating 1/10 overall that one exchange not including the failed ram! XD

I think the game would look better if you used islands for the home islands, since it's not too hard to keep track of and it's easy to have enough islands for it. If you wanted to make them more unique, you could mark each with some kind of token (a structure from a game like Monopoly, etc), or build your own custom HI's, or order some from rossinaz. (he can do islands with the letter of your first or last name, or could customize whatever you wanted really)

Oh by the way - I really love the crew setups you had in your fleet! I've never seen either of those exact combinations on those two ships, and using them to win against ships like the GT and Asesino proved how worthy a setup it is. Fire shot on a non-gunship and Mays on the Frontier were especially interesting choices. I need to take advantage of the LJ's versatility more - always a ship I've liked, but haven't used enough. Now that I think about it, CRGO shouldn't be on the LJ:

The Pirate Code wrote:
Placing Crew
-A zero-point crewmember can be assigned only to a ship of its own nationality. Whether or not some other ability would allow that crew to use its abilities on another ship is irrelevant.


Luckily there's a simple fix - replace him with Wayne Nolan on the Frontier! Smile Then you'd still have a reroller for one of the AA crew, and now he's more protected since the Frontier is more durable and he's got Mays to guarantee his safety.

PS: If you like the thought of using hoists as hybrids, you could check out USS Strongarm, the American hoist from RtSS.
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Subject:    PostPosted: Sun Aug 27, 2017 1:41 pm Reply with quote

Ah, got it. Yeah, my mistake on the 0 pt crew. There was a beautiful part of the dynamic of that battle, however, in that both of us combined for a single hit in the exchange, but it happened in the middle of me rolling for four consecutive AAs, without benefit of re-roll! Sort of felt like the die was saying, 'well, as long as it isn't combat...'
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Subject:    PostPosted: Thu Sep 07, 2017 5:28 am Reply with quote

Not quite a battle report, more of an anecdote form my last game. I used Divine Dragon as a torpedo to bypass the ability of HMS Dauntless and allow my gunships to fire upon her without penalty. I think DD was responsible for a total of 5 downed masts that game, and one sunken enemy ship. Not bad for a one-masted Mercenary ship with a couple of generic crew aboard.
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Subject:    PostPosted: Thu Sep 07, 2017 6:33 am Reply with quote

Played a four-player game tonight with my wife (by the way, I got married in my absence) and another couple. I probably should have used Coalition of Nations, but instead I used my HMS Grand Temple fleet, which was way overpowered compared to what my opponents brought. I'd post a battle report, but it really wasn't that great of a game; I had to really under-utilize the HMS Grand Temple to facilitate even a shred of fair play.

Earlier today, Ben had helped me build a fleet for my wife that would be able to somewhat stand up to my insane Grand Temple build, but what the other couple brought was not what I would have expected from people who have played the game for years. While everyone did have fun, I don't think anyone left satisfied.
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