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xerecs
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Subject:    PostPosted: Thu Sep 07, 2017 7:09 am Reply with quote

captain_vendari wrote:
Played a four-player game tonight with my wife (by the way, I got married in my absence) and another couple. I probably should have used Coalition of Nations, but instead I used my HMS Grand Temple fleet, which was way overpowered compared to what my opponents brought. I'd post a battle report, but it really wasn't that great of a game; I had to really under-utilize the HMS Grand Temple to facilitate even a shred of fair play.

Earlier today, Ben had helped me build a fleet for my wife that would be able to somewhat stand up to my insane Grand Temple build, but what the other couple brought was not what I would have expected from people who have played the game for years. While everyone did have fun, I don't think anyone left satisfied.



Nifty. When I play with my brothers, I never tone down my game, I'm always trying to win, even in fun Death match series.
Congrats mate, do you think she will eventually join the forum, or are games like this not her speed?
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Subject: Games ahoy!   PostPosted: Thu Sep 07, 2017 12:56 pm Reply with quote

godmason wrote:
Not quite a battle report, more of an anecdote form my last game. I used Divine Dragon as a torpedo to bypass the ability of HMS Dauntless and allow my gunships to fire upon her without penalty. I think DD was responsible for a total of 5 downed masts that game, and one sunken enemy ship. Not bad for a one-masted Mercenary ship with a couple of generic crew aboard.


Very nice. Pests like that are just brutal the longer they stay alive, kind of like a bug you'd rather not be familiar with. Smile In addition, I'm super happy to hear you used such a rare and valuable ship in-game, since a lot of people would shy away from that. (not me obviously haha - I don't have many ships that rare, but managed to fit my Tiger into a game some time ago)

captain_vendari wrote:
Played a four-player game tonight with my wife (by the way, I got married in my absence) and another couple. I probably should have used Coalition of Nations, but instead I used my HMS Grand Temple fleet, which was way overpowered compared to what my opponents brought. I'd post a battle report, but it really wasn't that great of a game; I had to really under-utilize the HMS Grand Temple to facilitate even a shred of fair play.

Earlier today, Ben had helped me build a fleet for my wife that would be able to somewhat stand up to my insane Grand Temple build, but what the other couple brought was not what I would have expected from people who have played the game for years. While everyone did have fun, I don't think anyone left satisfied.


Yeah, I had a feeling that your fleet would have a good chance of winning, but from what you had said, I also didn't anticipate the others bringing lesser fleets to that degree. I have certainly experienced competitive HMS GT builds steamrolling more average fleets. XD

xerecs wrote:
Nifty. When I play with my brothers, I never tone down my game, I'm always trying to win, even in fun Death match series.


Makes sense, but probably a result of you playing against them almost exclusively for physical games. Also the rivalry aspects of it, especially when one or both of them are annoyed at you or the other. Laughing

I generally go a little easy on new players, but once they get the hang of it I hold back in fleet construction rather than gameplay. There have been times when I really feel conflicted, but I usually end up going with optimal strategy because I don't want to know that I had a hand in them winning and not telling them about it. In addition, it gives me a nice challenge - when your opponent is coming at you with good ships against the likes of your Toulouse and La Iberia (not terrible ships, but still Smile), even if you're a far more experienced strategist you have to really pull out all the stops to achieve victory, which can make it that much more satisfying when you do win with a lesser fleet.

Fleet build disparities are part of the reason I sometimes ask how competitive a person's fleet will be on VASSAL - I like to use unknown or underrated items all the time, but when an opponent consistently sails out in their Black Pearl and San Cristobal , I have to adjust while making my fleet to avoid a quick and predictable loss.

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Congrats mate, do you think she will eventually join the forum, or are games like this not her speed?


Yes yes, let's have everyone join MT. Very Happy
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Subject: Re: Games ahoy!   PostPosted: Thu Sep 07, 2017 3:02 pm Reply with quote

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Congrats mate, do you think she will eventually join the forum, or are games like this not her speed?


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Yes yes, let's have everyone join MT. Very Happy


I wish, but between her job, the kids, and a business she's building she doesn't always have time for herself like I do. But she is a member of the Facebook group.
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Subject:    PostPosted: Sun Sep 10, 2017 5:24 pm Reply with quote

Won my first game in lord knows how long. My fleet was comprised of Grinder, Sammy the Skull, a helmsman, Grim Reaper, a captain, another helmsman, and La Fureur.

Ended up being all three people swarming to the last wild island. I was just barely winning the gold race, with 19 total gold, and my dad at 15, so this last island was make-or-break, with 7 gold on it. My older sibling sank Grinder, damaged Grim Reaper, and derelicted all three of my dad's ships in the fray, but with my dad being knocked out in combat, and my sibling unable to win via gold or stand a chance at catching me to knock me out too, we called it in my favor.
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Subject:    PostPosted: Sun Sep 17, 2017 12:11 am Reply with quote

Just played a quick standard 40 point game with Captain Vendari on VASSAL. The criteria was to only use game pieces from the first 4 sets.

I went first with the Red Curse (with a sac captain and firepot specialist aboard, among other usual generics) and Shadow with SAT Calico Cat and others. Vendari commanded a fleet with HMS Titan , Le Lyon , and Banshee's Cry .

I sent the Shadow to get gold while the Red Curse had multipurpose duty: defend against the Titan and get gold from wild islands and/or HI raiding.


The Red Curse came through a whirlpool and revealed Havana Black, allowing her to get the jump on the Titan. She hit twice, and inflicted a fire mast hit on the following turn after being severely damaged by Vendari's counterattack.


The Red Curse was eventually captured and scuttled, but the Shadow managed to survive a drubbing from the Lyon and return 10 gold to my home island, including some Buried Treasure. The Banshee's Cry built Paradis de la Mer in the northeast to avoid having Vendari's 5 stolen by the newly repaired Shadow, who grabbed a 3 instead. The Titan ended the game prematurely by sinking the Shadow. The endgame was considerably flawed, to the point where I will not be recording my "win" or Vendari's "loss" in the VASSAL standings. Confusion and gaffes over Ransom, fire masts, and docking before shooting made for a weird gold situation at the very end. If I had "suicided" by ramming the Titan and losing the Shadow's oarsman (while dismasted) to end the game, Vendari would win a tiebreaker after a 10-10 gold deadlock (I nearly made the mistake of doing this and was simply lucky to have changed my mind without realizing it was a bad move). However, I won the game 12-11 after he sank the Shadow with her split 3 coin (which I didn't even think about since nowadays I play pretty much exclusively by gold sinking with ships), but Vendari would have won the game if he had docked the Titan home before shooting since the Titan had gold aboard.
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Subject:    PostPosted: Fri Sep 22, 2017 3:32 am Reply with quote

Sometime tomorrow I'm going to post the first part of my Economy Edition battle report. Just a heads up to get ready!
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Subject:    PostPosted: Fri Sep 22, 2017 3:35 am Reply with quote

pirateaj14 wrote:
Sometime tomorrow I'm going to post the first part of my Economy Edition battle report. Just a heads up to get ready!


Very Happy Wow, that's awesome, I can't wait! From the 2 or 3 games you said you've played with that ruleset, which game is it? (or possibly a new 4th one that is ongoing?)
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xerecs
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Subject:    PostPosted: Fri Sep 22, 2017 4:33 am Reply with quote

pirateaj14 wrote:
Sometime tomorrow I'm going to post the first part of my Economy Edition battle report. Just a heads up to get ready!


ooooh, quite exciting, with that and CTO going on as well as the VEE game! Looking forward to it!
Were you able to take pictures?
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Subject:    PostPosted: Fri Sep 22, 2017 1:50 pm Reply with quote

This will be my 4th Economy Edition game I've played and I took pictures and plan to do more:)
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Subject:    PostPosted: Fri Sep 22, 2017 11:53 pm Reply with quote

Alright here is the start of my Economy Edition campaign report! For reference, here is the ruleset for Economy Edition. I chose starting fleets of 25 points apiece, with the Big Five(Pirates, Americans, English, French, and Spanish) starting out.

Here are the fleets:

Pirates:
Cursed Blade
Bloody Jewel
Cutlass

Americans:
Boston
Rattlesnake + helmsman, explorer
Lynx

English:
HMS Nautilus
HMS Galway
HMS King John

French:
La Belle Etoile
Le Favori

Spanish:
La Monarca + explorer
El San Jose + explorer
El Algeciras
Captain (on their HI)

Let's get started!

The ocean layout:
The northern ocean as viewed from the east. The Americans and Pirates are in the center and the French are in the bottom left corner. (Comments on photos are appreciated). For clarification, the dark brown cardboard are reefs, the lighter brown are sargasso seas, the brown with symbols on them are icebergs, and the spiral ones are whirlpools. There are two fog banks in the center of each ocean. The oceans are only accessible to each other by the whirlpools.


The southern ocean, with the English and the Spanish positioned there.


The separation between the northern ocean and the southern ocean.


The starting resource rolls were celebrated with fanfare and rum! The cubes of randomness decided to be 5 for resources and 5 for duration. That means fish will be most valuable in the coming rounds and spices will be almost worthless.


The Spanish won the die roll to go first, and with the booming of cannons, the campaign starts! The first turn was a lot of moving around, but the HMS Galway reached an island on the first turn.

The second turn started with the Spanish finding textiles on the island south of their HI. Textiles is worth 4 gold as of now, so the Spanish will take advantage of this.


The Spanish also found fish on the island north of their HI, profiting them greatly. La Monarca is already on its way home with its ability.


The English found lumber on the frozen island northwest of their HI. It is not as valuable as of now, but the English will make do.


The Pirates and French docked at wild islands, but they can't explore yet.

The Americans found fish with the Rattlesnake and spices with the Lynx. The Lynx is docked at Sandbar Island, a custom island by Cadet-Captain Mike's games where you have to roll the mast count of the ship trying to dock or higher to dock.



Turn 3 started with La Monarca reaching home and with 18 gold the Spanish purchase La Resolucion with a helmsman and firepot specialist. This will serve as a great fighter to protect the gold runners. La Reso picked up the Captain that was supposed to be on El Algericas, but I bet he liked the upgrade.


The HMS Nautilus found spices on an island NE of the English HI. The English have lesser value resources right now, which could be a problem with their aggressive neighbors.


Le Favori discovered lumber on the southern-most island in the northern ocean, and La Belle Etoile finds fish on a central island.



All of the Pirate ships explored on the same turn, with the Cursed Blade finding lumber, the Bloody Jewel finding metals, and the Cutlass finding fish. They will have a great bounty of resources to cash in when they get back home.


The American turn consisted of the Boston finding metals on an island SW of the American HI, the Lynx docking home and the Rattlesnake homeward bound.


Turn 4: The Spanish send out La Resolucion to patrol the southern ocean while the other gold runners return home and purchase a Captain for El Algericas and La Santa Isabel with an explorer.


The rest of turn 4 was mostly moving around so I didn't take any pictures because I didn't want to bore you.

The Spanish on turn 5 head out in different directions: El San Jose to its previously visited wild island due south; La Resolucion and El Algericas westward; La Santa Isabel heading toward a island SW of the Spanish HI, and La Monarca returning from another trip to the fish island it explored.


The English stockpile their resources on their HI (didn't take a picture of it).

The two French ships reach home and with a big sum of 32 gold purchase La Vengeance , La Bonne Chance with a captain, and La Danae .


The Pirates, due to the proximity between the French HI and their HI, launch the Golden Medusa + captain, Pride + captain, and Queen of Cups + helmsman(the ship is obscured by the Golden Medusa).


The Americans spend a boatload(no pun intended) of 38 gold and launch the Enterprise with Wayne Nolan , a captain, and a helmsman & the Bonhomme Richard .


After the fifth turn, the resource rolls will change, but that is the end of part 1.

Here is the layout of the ocean now:

The northern ocean with all factions there getting ready for conflict.


The southern ocean, with the Spanish worrying the English with their excursions toward the English HI.


I hope you enjoyed this report and part 2 will be coming soon!
Thanks for reading!
pirateaj14
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xerecs
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Subject:    PostPosted: Sat Sep 23, 2017 12:04 am Reply with quote

Nice report, and good pictures too! It's too early to tell what direction each faction is going in, but they all seem to be gearing up for conflict.

I really like the pictures of the Spanish in their southern ocean, with the shimmery surface reflecting the El Alg. nicely.

If I may ask, why no Cursed? Do you not have many of them, or are you saving them for later in the game?

Good start, can't wait to see more!
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Subject:    PostPosted: Sat Sep 23, 2017 12:39 am Reply with quote

Actually both but I wanted it to be a surprise(but since a7xfanben already did; it every report after that one without the Cursed will be in speculation of a Cursed attack later in the game).
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Subject: Huzzah for campaign games!   PostPosted: Sat Sep 23, 2017 1:34 am Reply with quote

Awesome! Very Happy So glad you're doing this. I like how the cycle and inspiration repeats, with my CG's starting 6 years ago, cannonfury's EE rules inspiring 3 people to play them (more like 9 when you consider CG3 and Xerecs' brothers and friend), and now having another EE game start up.

Yeah, what is up with that shiny blue surface of the southern ocean? It doesn't look like a normal card table. I like the pictures so far, my only thought for the future is to attempt using a blue sheet on the northern ocean or whatever other surface you might be playing on. You should be able to get a square yard of nice blue fabric from Joann Fabrics or some similar place for ~$5 or less. (I got 5 varieties for myself in 2015 for just $17 and I'm using 3 of them along with the EE sheet for CTO)

There are already some interesting parallels to other CG's, with the English and Spanish in their own separate ocean (CTO), and the Spanish getting the early advantage so far (CG3).

pirateaj14 wrote:
Actually both but I wanted it to be a surprise(but since a7xfanben already did; it every report after that one without the Cursed will be in speculation of a Cursed attack later in the game).


Laughing You have a point there... though it started with my antics in the Experimental cumulative game (January 2016, though I still need to fix the pictures at some point in the future), where multiple factions were introduced and switched around for craziness. (almost as much a story as a game with that one, and small compared to my other CG's)
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Subject:    PostPosted: Sun Sep 24, 2017 6:05 am Reply with quote

With that starting captain purchase it looks like the Spanish were getting ready for a fight from the get go, almost looks like a multi-faction free for all could occur rather quickly in this scenario. Twill be interesting to see.
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Subject:    PostPosted: Sun Sep 24, 2017 6:38 pm Reply with quote

Sadly, I got the second part of my campaign almost ready but I accidentally made a mistake and it will take too much work to redo. Sorry for the letdown but it has taken too much of my time to keep doing. So the campaign report won't go on from here. I hope you guys understand.
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