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VASSAL module
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marhawkman

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Subject:    PostPosted: Sat Nov 05, 2016 3:08 am Reply with quote

Heh, I've just never figured out how to use this. :/
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a7xfanben
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Subject:    PostPosted: Sat Nov 05, 2016 3:42 am Reply with quote

marhawkman wrote:
Heh, I've just never figured out how to use this. :/


Do you mean how to get the module up and running, or how to play games on the module? The first post of this thread covers the former. After a few games, you'll get used to playing on it.
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a7xfanben
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Subject:    PostPosted: Fri Nov 18, 2016 4:02 pm Reply with quote

I will be on VASSAL some this weekend. Hopefully at least something will be played, whether it's the fleet challenge, CG2, or T2.

Also, I'm hoping to play Vendari on Saturday night; feel free to join that as well.
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Subject:    PostPosted: Sat Dec 31, 2016 4:55 pm Reply with quote

For some reason, lately when I get on VASSAL, a "clone" of me is in the main room. This happens even after I've been off all night and have disconnected from the server. I'm not even sure if others can see this clone of mine, but either way if you PM on there and don't get a response, it's likely that it's a clone and I'm not actually on the module.

In other news, agiantpie has expressed interest in VASSAL, a user from the subreddit may check it out, and ownage99988 has gotten back into Pirates a bit.
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xerecs
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Subject:    PostPosted: Sun Jan 01, 2017 5:43 am Reply with quote

How odd. I've had 'clones' before, normally because I loose connection and then come back to the same room. Eventually those clones go away, so it's strange to hear about one that seems persistent.

Huzzah, more pirate folk on VASSAL!
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Subject: Couldn't resist   PostPosted: Sat Feb 04, 2017 3:53 am Reply with quote

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a7xfanben
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Subject:    PostPosted: Fri Feb 24, 2017 11:05 pm Reply with quote

Link to dropbox folder with all necessary files

Inkscape

GIMP


These are parts of emails exchanged between myself and B.J., the creator of the Pirates module.

a7xfanben wrote:
Do you know what your basic process was to start making a new ship model for the module? Assuming I can figure out how to edit it, that's the main thing I would focus on, but I'm not sure where to start (though I'll soon peruse the Designer's Guide).

bj_o wrote:
I started off by tearing apart the old French-made module, and figuring out what I wanted to do differently. My version is a bit of a mess, but I did try to build things piece by piece, as in there's different parts that plug together to make one ship. For example, each ship piece calls a prototype ship definition, which calls a ShipOps prototype, which also calls a ShipStats prototype. There's a reason to the madness, and part of it was not duplicating and redefining certain actions many times over. I think there was another reason, but I honestly can't remember it right now. A lot of it seemed to be necessary to get Vassal to play nice and the way I wanted.

a7xfanben wrote:
Do you know if the "observer" category is unlimited? I noticed that I could move things normally even as an observer, so I'd be intrigued to find out if the game could feature more than 4 or 5 players.

bj_o wrote:
I have no idea if there's any "observer" limit. The main drawback that I know of would be that observers wouldn't have access to a private window, so any coin flips or other formerly private actions would be public. Each of the private windows had to be coded separately, but more could be added fairly easily.

a7xfanben wrote:
When you created the artwork/files for the different ship types, did you download or take anything from the French version? There is a 10 mast junk on the French module, and I was able to get it in the correct format, but now I'm realizing it's more complicated because I'll need individual file pictures for each mast.

bj_o wrote:
I didn't use anything from the French version. I didn't want to reuse anyone else's work without their permission, plus it didn't work with the scale I picked anyway.

a7xfanben wrote:
Do you happen to have any old files that you didn't end up using? I ask because I found your Photobucket picture with all of the different ship types, and I can see you had begun working on a squid, shark, and serpent. If you had any old files of artwork or anything like that I would try to put it to good use.

bj_o wrote:
I actually do have a svg file where I drew those out to scale with the existing ships. The shapes were drawn out in Inkscape, then imported that into GIMP to do the shading/texturing/etc. I usually scaled up to work in 4x scale in GIMP, then reduced back down afterward. (See attached files!) [files are on dropbox]

a7xfanben wrote:
I know you used GIMP to create the artwork - did you measure out the scale from real-life ships? Now that I'm actually trying to edit the module I'm even more impressed by how much effort was put into it.

bj_o wrote:
I didn't use any real-life ships because these didn't always match up to anything real. I used the assembled game ships as a guide and measured those, ending up with a 30px/cm scale, e.g. the cards are ~8.85 x 6.35 cm, so they are scaled to ~266 x 191 px for graphics (L = 252px, S = 174px).

For all the ships, I had been going with a semi-realistic style, and I pretty much hit a wall when I got to the creatures. After a while of trying to figure out a good way to depict them, I lost interest, and that's where we are now.

a7xfanben wrote:
Just to clarify - when you say you drew out the shapes in Inkscape, you mean that you drew the parts out and saved each file separately and then uploaded each individual mast picture file along with the hull to complete the ship type? I can't download Inkscape or GIMP right now but I'm wondering if I could figure out something with Paint.

bj_o wrote:
Not quite. The shapes were drawn in Inkscape, then imported into GIMP. GIMP also converts the Inkscape shapes into paths that I used to finish drawing all the components. For a ship, the hull was created on one layer, and each of the masts were on separate layers. Each layer was then exported to its own image file for Vassal to use.

One thing to understand is that for the "fire" to show up where the center of the masts were, all the mast images and the fire image all had to have the center of the image in the same place. That's usually the center of the mast. For example, a square rigged mast shows the sails billowing out to the right, but there's a lot of empty pixels to the left so that the mast is in the middle of the image. I also had to make sure the center of the ship (i.e. the rotation point in Vassal) was in the middle of the hull image.

I'm probably confusing the issue more here. I could probably explain it better visually, but I don't have the time at the moment. You might be able to experiment with Paint, but it doesn't support transparency.


bj_o wrote:
I sent you all the remaining artwork I had, so there wasn't really anything else beyond the squid and shark that wasn't used.

But if you have an image you can use (at the right scale), it's easy to add it to the game. If you go into the editor, expand the item labeled "Ocean [Map Window]", then expand "[Map Boards]". Right click on [Map Boards], "Add Board". Name it whatever, and select your image for the Board Image. You don't have to tell it a size or anything. Save the module, and you're done after that, but you'd have to make sure everyone has a copy of your modified module.

Now to start a new game with your map, you'd need to go into the "Build your own" option in the Ocean Layout and select your new map board.

a7xfanben wrote:
Out of curiosity, did you create the artwork for the stern flag and the deck/sail details in GIMP as well? (We're adding a Dutch faction; creating a crew chip was easy but the stern flag will be a bit tougher.) I'm not a fan of doing artwork stuff on a computer, so I'm struggling to make a 10 master look very good lol.

bj_o wrote:
I did do it in GIMP, although a lot of it was drawn in Inkscape as shapes first, then imported into GIMP to add textures/shadows/etc.
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morgull

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Subject:    PostPosted: Fri Mar 03, 2017 9:25 am Reply with quote

I´m going to download the module and try it. Its a amazing game!
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Subject:    PostPosted: Fri Mar 03, 2017 4:51 pm Reply with quote

morgull wrote:
I´m going to download the module and try it. Its a amazing game!


That's great to hear! I'll try to be on some this weekend.
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Subject:    PostPosted: Wed Mar 29, 2017 11:36 pm Reply with quote

@All: I'm going to be on VASSAL the next few days. I still haven't played a game in March, so it's getting close to the end of the month. Hopefully someone will be on so I don't have to go solitaire to make my once a month goal! Smile (though I just thought of something for that situation if it happens)
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morgull

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Subject:    PostPosted: Thu Mar 30, 2017 6:47 am Reply with quote

I would like to try the module so may be this weekend at my 0:00 (Spain hour) I could be on line. I send you a mail if it is possible. (on saturday or sunday)
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Subject: One streak ends, another (hopefully) begins   PostPosted: Sat Apr 01, 2017 10:19 pm Reply with quote

I didn't play a game in March, which marks the first month since October 2014 that I didn't play Pirates! Shocked (28 months in a row)

All good things come to an end, but it might be good since I care too much about things like that heh. XD

In addition, another streak looks like it will soon begin - morgull and nickster5thous are on VASSAL right now!

~~~~~

I actually came to this thread because of a new idea I had - keyword coins! Basically, put a keyword as the UT text on a VASSAL coin, and let the fireworks begin! Of course, keyword UT's would have to not include ship types, but I think it would be fun (although game breaking in some instances heh).
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Subject: Re: One streak ends, another (hopefully) begins   PostPosted: Sat Apr 01, 2017 11:01 pm Reply with quote

a7xfanben wrote:
I actually came to this thread because of a new idea I had - keyword coins! Basically, put a keyword as the UT text on a VASSAL coin, and let the fireworks begin! Of course, keyword UT's would have to not include ship types, but I think it would be fun (although game breaking in some instances heh).
That kinda reminds me of the Abandoned Crew coins from CC/MI. I think your idea is good, though.
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Subject:    PostPosted: Wed Apr 05, 2017 2:52 am Reply with quote

I just got the Vassal Module downloaded onto my Surface Pro 4! As it turns out, the text is impossibly tiny. It's lettering for ants. Until I fix this problem, no vassal.
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Subject:    PostPosted: Wed Apr 26, 2017 12:03 am Reply with quote

To take pictures of the survey results, I looked for a way to take screenshots for the first time. I found "Snipping Tool" on my computer (which has Windows 10 right now), and it lets you take a snapshot of any part of the screen. This will immensely help the VASSAL pictures, because in the past I had a process to get closeups: take a zoomed-in picture on VASSAL, use that as a stand-alone picture of the whole ocean (to show everything), and then edit it in Paint to create new pictures that feature the closeups I want (usually the combat or interesting situations). Now I can just zoom in and snip whatever I want! Smile In addition, this picture is at a higher definition (basically more zoomed in) than other pictures I looked at from CG1, but has a smaller file size! This will especially help in campaign games with large oceans, where the above process added considerable time to writing the battle reports.
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