Windcatchers follow the same vein as catamarans, in that they didn't actually get much love from WK while the game was in print. Most were actually solid, interesting ships, if lacking in a couple areas in comparison to their competition. Also like catamarans: five were released, and two were planned for RtSS. The wildcatcher keyword itself is reminiscent of the schooner keyword, but the ability to measure your move from the ship’s stern has uses in every role, making it incredibly useful.
7: HMS Mirage
Even the weakest of the windcatchers is, in its own right, an effective ship. Combine her with a ship like HMS Granville
to knock down the first mast, and she'll then clean up with a trio of boosted 2L guns. She doesn't compare too favorably to HMS Nautilus
, though, which comes in at three points cheaper, with more speed, and better guns.
6: USS Mercury
Not the submarine
. Like the Mirage, she's a warship, but she's cheaper and faster, at the expense of hold space. Her ability to ignore terrain is of questionable value, but I would argue it makes her more focused as a whole, as part of a windcatcher's strength is its mobility, so it shouldn't be hindered by terrain, should it?
Mystic is a fun ship that doesn't get much attention, due to the plethora of excellent pirate gold runners she competes with. She nevertheless deserves credit for what she has: solid armament, a good hold space, and a useful ability, though her underwhelming move speed does hold her back some. Hammersmith
and Calico Cat
turn her into one heck of a hybrid.
4: Ghost Walker
Perfect armament, a strong ability, and a good cargo space make Ghost Walker a ship not to underestimate. Her keyword offsets her poor move of L, but at 15 points for a three masted ship, she's pushing the limits as is, and I say that as a fan of the Americans, who have no shortage of costly three-masted ships.
An honest-to-god Cursed gold runner, but with some bite to her. Either Master Scribe
or a Helmsman would be perfect for her, and if an enemy came knocking, they'd have to face her crippling ability. On the expensive side, but nevertheless a welcome addition to the Cursed... in theory, that is, because she doesn't exist, and never will.
Similar to Mystic, but with better armament, a defensive ability rather than an offensive one, and a lower point cost, Babieca is an intriguing ship that I wish had made it to print. She's begging to be used as a multipurpose ship with stats like those, and I think she'd have excelled with Dominic Freda
, Luis Zuan
, and a Helmsman.
The cheapest windcatcher, the least durable, and also the best gold runner by far. A good move speed, great hold space, and reasonable cost mean she's at her best when paired with a helmsman and something like an explorer, SAT, or Nicolas-Thomas Baudin
. She’s focused, and exceptional in her role.