Additions to the ruleset
These have been added to the first post.
-Jade Rebellion is the only faction that can have duplicate 10 masters (still following the duplicates rule, and only the Baochuan) (Zheng He first version is linked, then have other crew for future linked admirals)
-Non-historical factions (Hylia/Gallia/etc) are not available
These resource bonuses will not be applied until we are 20 turns into the game.
-If 10% or less of the islands produce the same resource, that resource is worth 1 more gold than usual.
-If 5% or less of the islands produce the same resource, that resource is worth 2 more gold than usual.
-Each additional HT shipyard costs 50 gold
-Factions can have more than 4 HT shipyards (max of 8?)
-Army units cannot move into a territory and explore it in the same turn. They must be given an explore action.
-For each faction’s army units, only every other territory can produce resources. (this may change)
-Mercenary army units can be hired at military ports for twice the usual cost of army units. (faction bonuses/minuses at the HT do not apply - Mercenary army units always cost 6 gold per unit)
Region Party: Favors having absolute control of a specific area (ex: the Mediterranean, Russia, etc)
Abilities: Roll two d6 and add their results. This number is the particular region the party is trying to control (refer to chart). Generally the higher the number, the more difficult it will be to control the region. There will be benefits for establishing and maintaining control of a region when the Region Party is in power.
-The cost of military ports are halved in the specific region. Any ships and army units not in the specific area get -1 to their cannon and combat rolls (only).
-When an enemy ship comes within range of a fort's guns, that fort may fire ONE cannon.
3. Edit the module (July)
-Things to add: Various markers for the necessities of the ruleset (city halls, colonies, military ports, etc.), different island and terrain types (iceberg, lagoon, sandbar, etc.), units for the RISK pieces, hopefully 10 masters
-Utilize VASSAL Designer Guide and VASSAL forums (and possibly BGG forums) for help
Tomorrow is July 1st, and our checklist for July is essentially done!
Here is our checklist for August: (now July)
4. Create the map (August)
-Look into having one landmass for each continent (trying to minimize lag/file size)
-Utilize Google Earth, Wikipedia, and other sources to maximize the number of locations
-Make the landmasses disproportionately small - we want a BIG Caribbean and Mediterranean!
-Much preferred and likely necessary: Location names permanently attached to each island/territory, as well as faint boundary lines marking territorial lines (OR use text boxes for islands and terrain, and implement a freehand drawing tool for territory boundaries) (some combination of both?)