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Subject:    PostPosted: Sun Jun 19, 2016 10:59 pm Reply with quote

The Cursed go on a Mega launch, spending 249 gold to launch all of the sea monsters we have!

Straw Man + Davy Jones
Nosso Lar + Barst (custom crew, Mycron ability)
Serpent's Fang + Sargasso Nightmare , captain helmsman
Shal-Bala
Gog-Clocthoth
Calypsos
Lechim Namod
Jormungandr
Tsuro
Leviathan
Terrox
Maxehebel
Slarg Gubbit
Calim




Eleven Sea Monsters, plus two +L abilities, and some of their most powerful crew, all at onec, and The Cursed aren’t even finished; they simply ran out of room at their HI to launch anything else!


The Pirates look to get in on the sea creature action, and summon The Kraken!



Oblivious to the sudden arrival of the terrible beasties, the English and French continue to go at it, with the Goliath losing a mast to a ram.



The Ville de Paris pulls broadside to the Victor, and in a crushing moral blow, sinks her with the help of Deleflote!

The Victor weathers the storm of cannonballs….


But ultimately is no match for the larger French warship.


To further lower English moral, Mont Blanc takes another mast from the Goliath, putting the Englishmen at a disadvantage.



A wide shot reveals that the English are only at a temporary disadvantage, with another Trading Port about to be built on the Finished Goods Island, where the London has towed the captured Bonaparte.
The Spanish notice this as well, and alter course so as to not stray into active battlefields.



The Cursed HI, overrun with their various Monsters. More are coming, but first space needs to be cleared to launch them.
In the background, the Pirates have expanded the territory they patrol and control, keeping an eye on the now dangerous Cursed.



The Spanish feel brave, and build El Puerto Blanco on the same island as their single colony, right next to the Cursed HI. The Cursed are not pleased with this development, but are not yet in a position to do anything about it, despite their recent mega launch.



The Americans build Thompson's Island at the end of their turn, also on a colony island.



The Cursed deploy their new monsters, because of the two +L boosts, many of the monsters were able to jump out at L+L+L speeds, or more!
They too finished their turn by building a fort,

Aguinvari-Gakhali

Situated on a reef just beyond the center island, the forts ability stipulates that if it is built on a reef, sea creatures may ‘dock’ there and repair (regrow?) segments, but they still must roll for the reef, and they can only regrow one segment at a time.





The English and French continue their bitter war. The Goliath and Walpole bring the Ville de Paris down to only one mast.



The Goliath then uses Mycron to move away from the battle, so as to repair the extensive damage she has taken.



The Bolingbroke loses a mast to a ram from a Frenchmen, while in the background a fully repaired Le Superbe makes her reappearance on the battlefield.



The Spanish are very wary of the new Cursed monsters, some of whom have move into Spanish waters.





The Spanish launch the Nautilus + Queen Teresa Pavon and Mobilis with a helmsman from Fortaleza Dorada.



The Cursed continue their launch, putting Brachyura into action.



The French put the hurt on the English, bringing the Walpole and Bolingbroke down to one mast each. The Ville de Paris maneuvers to start heading for home, and to intercept the Bolingbroke, who is in a position to capture the Corse.



The Ville de Paris was able to get to the Corse and giver her an oarsman, allowing the Corse to flee into a nearby fog bank. The First Battle is beginning to wind down, with both sides retreating to lick wounds, and gather reinforcements.



The Superbe fires a full broadside into the Trading Port! In order to clear it off of the island, the French would need to hit the port more than five times. The Port however CAN repair itself, but may take no other action if it does.



Icebergs once again rear their heads as one smashes into the Guy Fawkes, eliminating a mast, and leaving her with only one standing.



The London makes a comeback as she helps the Goliath take the Superbe down to two masts.



Looking West to east in the North, the Corse is waiting out the storm in the fog, while the Bolingbroke teeters on the worlds edge trying to get back to repair. The Lord Walpole has docked at the Trading Port and repaired a mast with te help of Lord Mycron, while the stern of the Goliath is visible on the far bottom right.
In the Background, the Wycliffe is still dueling with the ship that rammed her a while ago, and the Ville de Paris makes for home, and the Guy Fawkes tries to escape.



The English end their turn by launching the Ark Royal, Concorde, and Clear Wind from their new Trading Port, where the Spanish have just traded some lumber for some metals.
In the background, the Guy Fawkes and Cygnet are coming in for repairs



A shot of most of the northern action, with the French-Eglish war dominating, the Spanish are barely visible in the upper reaches of the frame.



The middle ocean, dominated by the Cursed and their monsters who have strung themselves out in a blockade to prevent travel between the northern and southern oceans.


That’s all for now, stay tuned for the next report!


Last edited by xerecs on Fri Jan 06, 2017 7:11 am; edited 1 time in total
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Subject:    PostPosted: Mon Jun 20, 2016 12:05 am Reply with quote

Impressive launching... the size and length of the sea monsters make their blockade of the mid-ocean easier - they really take up a lot of space! With that said, it seems the Cursed could have purchased a HI expansion or two with the launching in mind. Since they're not at war it doesn't really matter though.

I LOVE those two pics at the end - views like that are important to keep in mind the overall scope of things. I think the English and French have done well, and the war has been engaging to read about thus far. I was also happy to see the Spanish use the English trading port. Ships can repair at either type of port, correct?

As a side note, with each passing CG I feel the Mobilis is actually OP. For 13 points you can launch a near-invincible little devil that requires your opponent to theoretically spend at least 20 gold (2 ships with cancellers, and likely more than 30 gold) to deal with her. In regular games she's hardly worth using, but in situations like this the relatively tiny investment is worth a substantial amount. (Especially for a faction trying to stave off elimination, as the Pirates learned recently. Wink)

After just a few days, the game size is really blowing up quickly! Very Happy
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Subject:    PostPosted: Mon Jun 20, 2016 12:57 am Reply with quote

The Cursed still are not finished, they still have over 100 gold on their HI after that first mass spending. They've launched all the Sea Monsters we have for them that came from the game, they're turning an eye to some RSS and Custom monsters as well.....

The French-English war is about to heat up I think. The French insinuated that several warships are going to be launched soon, so the English are likely to launch counter measures.

I checked my rules, in regards to repairing at either port, and didn't find anything that barred ships from repairing at either type of port.
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Subject:    PostPosted: Wed Jun 22, 2016 9:37 pm Reply with quote

The Cursed moved all of their Sea Monsters out in a good fashion, and sent Shal-Bala to guard their town on a lumber island. However they did not realize that the Pirates would be able to get the jump on them. The Empress + Captain Sao Feng , with captain and helmsman sneaks up and opens fire!





The English continue their war with the French, here the London and the Bolingbroke ram and shoot masts off of the Ville de Paris, bringing her down to only one mast.



Mont Blanc, nearly indestructible, fires at the English trading port, hitting 3 times. The Port only needs to be hit three more times to clear it off of the island and reset the value.



The Lord Walpole had docked at the Port to repair, but the French ram a mast off with a schooner.



Mont Blanc fires again, but only hits twice! Now one hit will clear away the Trading Port!



The French HI, with two new expansions. The French have some saved up gold, and are possibly planning a mass launch to fight the English.



The Cursed bring back regular gold from the middle island, which Tsuro and Leviathan are navigating around. The Spanish are unhappy that the Cursed are straying into their waters. But since the Cursed have not so far been aggressive toward the Spanish, they let it go for now….



Nonetheless, the Spanish launch L'Aguila with a captain and helmsman.



The Americans purchased an island upgrade a little while back, and loaded it onto a canoe. That canoe made a long trek to the island the Americans desired, a lumber island. However the Cursed have staked their claim to all of the middle ocean, including that island, and send their beasts to blockade it and turn the canoe away. Not fazed in the slightest, the natives continue on their journey and dock at the island, while monsters loom.



The Americans lend a hand to the Pirates, and blast another of Shal-Bala’s segments off! The water boiled and a voice rumbled from beneath the waves:
“WHO DARES SHOOT AT MY DRAGON?!”



Shal-Bala fled to the safety of Aguinvari-Gakhali, where she could regenerate. But first she had to navigate the reef, which was not kind to her, grounding her.



The Serpents Fang pulls up to the canoe and fires twice with her one cannon in range, and misses twice!



The terrible Brachyura takes over the center island, waving his claws at whoever dares approach!



The Clear Wind rams the last mast off of Le Lache du Calvados, but does not shoot.



The English go on a small spending spree launching more fighters in the war wit the French!
HMS Richards with captain and helmsman
HMS Diamond with captain and helmsman
HMS Nautilus with captain and helmsman
HMS St. George with captain and helmsman
HMS Forge with captain and helmsman

Most of the ships were launched from the English HI, but the Forge was launched from the besieged trading port while the St. George was launched from the other English trading port.







The English trading port on the finished goods island: the Cygnet, Guy Fawkes, Bonaparte and Goliath are all coming in for repairs, the St. George is going to move on their next turn, and the Dover and Hyena are gathering resources for the English.



The French try to ram masts off of the Wycliffe, and succeed, when suddenly English and French command realize that her mast CAN’T be rammed off!

Before we realized her masts couldn’t be rammed off. Embarassed


Same shot, but looking due south for a change, the rest of the ocean is visible.

(Also before we realized that her masts couldn’t be rammed off Embarassed


With a fiery salvo, Mont Blanc clears away the Trading Port!

The English look on in dismay as their hard worked effort went up in flames! The English vowed revenge and sent a ship with an explorer (the Hound) to re-explore the island so that another port could potentially be built.


Meanwhile, the brave natives used their action and unloaded the island upgrade, giving the Americans a lumber island! This has infuriated the Cursed however, and they will act swiftly to deal with the Americans…….



The English flood into the area around their former trading port, dealing damage left and right. They make a brave attempt to rid themselves of the ever growing pain that is Mont Blanc. The Ark Royal pulls broadside and her captain calls for a Broadsides Attack! Due to the nature of the various rules, a BA from a tree mas ship would eliminate the flag of a Flotilla which is what the English are hoping for, and with baited breath they watch as the Ark Royal tries………................................................

….....................and fails to hit with her Broadsides Attack!



The Corse squeezes in to reach her HI. Maneuvering is somewhat hampered by the still pinned Pettit Dauphin, who despite being pinned to a ship with rank two cannons is still somehow in one piece.



L' Auguste rams headlong into the London on the oceans edge, and somehow is able to get all three of her cannons in range. She fires with her front two, and misses with her firepot on the last one.

You can see most of the English battle fleet in the background


The pirates launch the Scepter from their HI. That now makes three pirate one master with L+L base move in the game. Furthermore the Pirates have hit upon a fun combo that would be devastating in a smaller game:
Banshee’s Cry + Gentleman Jocard
That combo gives them five cargo spaces moving at L+L, utterly ridiculous.



Back in the North, the English and French have traded salvos, and now the Auguste hits with her firepot specialist, giving the London a fire mast!



The Forge drew a bead on Mont Blanc, but failed to hit enough times to eliminate the flag. In return she has been assaulted by the French.



The Spanish launch two formidable gunships from their HI:
Asesino de la Nave with captain and helmsman
La Asesina with captain and helmsman

The Assesina is a custom of mine, one of the few non-Cursed ones, a Spanish Ironclad! Her stats are below:

La Asesina
12 pts. Spanish
Masts: 3
Cargo: 3
Movemant: L
Cannons: 3S-3L-3S
Ability: Ironclad When this ship hits another ship, eliminate one cargo from that ship.

Ironclad- Masts on this ship can only be eliminated if a 5 or 6 is rolled on a shoot action, cannon bonuses do apply to shots against ironclads.



A wide shot of the northern action, dominated as usual by the French-English conflict. The Guy Fawkes as finished repairing, and so has Le Bonaparte who now boasts a crew compliment. The Goliath and Cygnet are still repairing, while on the bottom the Bolignbroke comes back home for repairs. In the upper middle of the frame, most of the active English battle fleet can be seen. The London, Diamond, and Clear wind are all engaging the Auguste, but have not been able to put a significant dent in her. The Ark Royal is slowly losing to the Mont Blanc, which is firing on anything in range with near invincibility. The English objective now more than ever is to sink that Flotilla.



The Middle and Southern seas, the Cursed dominate the middle, with their blockade of Sea monsters. Shal-Bala has repaired and once again guards the Cursed town on the Lumber island. Terrox and The Kraken eye each other, and the question is asked:
Can a kraken surround another kraken?
The Cursed are clustered around the Metals Island in the west, drawing large amounts of valuable Metal. Brachyura still guards the center island though he may soon move north, since the Americans seem determined to build a trading port on the island in the far east, you can already see American reinforcements on the way in the form of the USS Eagan, who will be able to shoot at the submerged sea monsters.
Further south, the Pirates and Americans gather gold for their various empires. The Pirates have a HUGE cache of mostly worthless Medicine, while the Americans are struggling with mostly gold islands near them. Both factions have built forts and colonies, but have not upgraded them.



The Americans launch the Philadelphia, who loads a port upgrade bound for the Lumber Island to the Americans north. (The island the canoe upgraded)



The War with the French and English, the first main battle is winding down, even though the English appear to have the upper hand, no one can decisively claim victory.
Here the Bonaparte slides in between ships and fires a full salvo at Mont Blanc, but misses every single shot. Not since the London’s famed four 1’s in a row from the Economy game has a ship shot this badly.



Disaster for the English! The Wycliffe had been dueling the Pettit Dauphin, and was slowly loosing. She decided to run for it and ducked into the nearest fog bank where she thought she would be safe. She was not. An iceberg appeared from the cold fog and hit her, taking her last mast, leaving her derelict and without an oarsman! Now the Wycliffe is forever stuck in the fog, unable to escape.

The Wycliffe, stuck forever. (Unless I’ve played it wrong that is)


The Cursed were not happy with the Americans. First they had shot at their precious dragon, then they had the gall to claim an island in Cursed territory, the Port upgrade was the last straw. Killing the canoe was easy, and then the Fiddler’s Green tried to take the town in a board. Even with re-roll she failed. Then the Grim reaper tried, and succeeded, giving the Cursed another town. The Fiends rubbed their decaying hands with glee, and made preparations to upgrade and guard their new island.



The Ark Royal finally succeeded with her Broadsides Attack, taking out the lone mast on Le Pique.



The resources were set to change and factions cashed in their valuable resources and eagerly looked on as the rolls were made……..

The five signifies that Lumber and Finished goods would be valuable, while the Metals market crashed hard. The Cursed were even happier with this since they had Lumber available, and they had just cashed in a huge amount of Metals.


The French spend a good chunk of their savings launching several ships from their HI:
Tepant with captain helmsman oarsman and gunner
L'Hercule with captain helmsman and oarsman
La Possession with captain helmsman and gunner
Le Soleil Royal + Phillipe Amqui with captain, helmsman, firepot spec and musketeer
Grand Vainqueur with captain helmsman and musketeer

Gunner’s are a custom crew of mine:
Gunner
5 pts.
Once per turn before you give this ship an action roll a d6. On a 1-4 that ships cannons have l range for that turn. On a 5 or 6 that ships cannons are rank 2 for that turn.



Mont Blanc fires on the St. George, taking out the rear mast.



The Eagan shoots a segment off of Calypsos, the Americans are enraged that the Cursed stole their island from them, and are re-routing all available firepower to deal with them and take back the island.



The Kraken’s ability had so far been a non-factor, with the pirates so engaged elsewhere they had been forgetting to roll for it. Then they did, and shut down all crew abilities for a round. In response to this, the Americans launched the USS Stephens with a helmsman, and the Ghost Walker with a helmsman so as to be able to have a captained ship even if crew were disabled.

NOTE: After asking in the rules thread I found that I had been playing the krakens wrong, this action took place before I asked which is why all crew for all factions were disabled until the pirates next turn. We are now playing them correctly.


With combined firepower, the English sink the Auguste!



Another shoot action later and the English sink Le Pique!



The Guy Fawkes begins to tow the Raven, who has been derelict for most of the battle. She was launched with the Victor and has somehow managed to last longer than her sister ship, who was in it for quite a while. English command is puzzled at how the ship has survived in the hostile environment without being sunk.



The Auguste was able to hit one last time against the London giving her two fire masts. The crew valiantly put out two of the fires, but the third one spread, dooming the ship. The Hyena has started towing her but will she make it to the recently built Ramsgate to extinguish the flames?



The Cursed launch several fighting ships from their HI:
Last Hope with captain helmsman
Whydah with captain and helmsman
Spilled Salt with captain and helmsman
Divine Dragon with captain and helmsman
Executioner with captain and helmsman

The Cursed also bought a military port upgrade, visible on their HI.



The Ark Royal is finally made derelict before the guns of Mont Blanc



The Corse is mostly repaired, but still moves out anyway to try and reassert French control of the area. Here she shoots at the Clear Wind, taking out a mast.



With an EA from Dupuy, she s able to dismast the English junk!



After repairing, the Pettit Dauphin rams headlong into the Bonaparte, taking out a mast. The crews ready a board, but the rolls came up a tie, as if the boarding parties took one look at each other and decided “nah, not today” and went back to their ships.



The Grand Vainquer rams the Bonaparte as well, but does not take out a mast, and decides not to board, a sentiment shared by the Bonaparte’s crew.



The Superbe shoots through the Raven and takes out two of the Guy Fawkes’s masts, crippling the English ship.



The Franklin approaches the now Cursed town, with intent to kill as many Cursed as possible.



The Eagan makes way for the Philadelphia, who is carrying the port upgrade intended for the now Cursed island. The Americans are confident they can recapture the island and still upgrade it to a port.



The Stephens and Ghost walker move out, now conflicted between their mission to kill The Kraken, or to assist in the effort to re-take the lumber island.



The Cursed vent their wrath on the Americans, beginning with a swoop attack from Shal-Bala on the Franklin. They follow up with a shoot action from Brachyura that leaves the Franklin derelict. Finally, the Rook’s Folly unloads her military port upgrade, making the island a Cursed stronghold, and raising the ire of the Americans.



The English prey upon the surviving French runners who are making trips to a lumber island. The Nautilus and Richards succeed in taking two masts from the Geographe.



The English are able to save the London!



That’s not all they did, the English finish their turn by launching the HMS Titan + Lord Thomas Gunn with helmsman, oarsman and firepot spec.



La Possession draws a bead on the Richards and fires, taking out one mast.



L’Hercule slides up to the Goliath and lets loose with her cannons, taking out a mast as well.



The Corse fires once again on the Clear wind, and hits twice sending her to the bottom! (derelict ships need to be hit twice to sink them)





The French finish strong, with the Superbe successfully hitting the Bolingbroke taking out two of her masts.



The Lamon surfaces and shoots a mast off of the Grim reaper, the Franklin is derelict, and the Cursed eye her, knowing she does not have an oarsman.



The great beasts of the sea come to the surface and between the rather accurate ‘cannons’ of Calypsos and Leviathan, the Eagan is rendered derelict!



The English exact revenge on the French as the Nautilus and Richards combine for two successful shoots and a ram, to take out three masts on La Possession.



Similarly, the Goliath has a successful shoot against L’hercule, bringing her down to two masts.



The Pirates launch three ships from the Devil’s Maw:
Deliverance + Crimson Angel with captain and helmsman
Black Pearl + Cursed Captain Barbossa + Cursed Crew 1 + Cursed Crew 2 + Calico Cat + Cotton
Executioner + The Patch with captain



Mont Blanc fires on the Ark Royal, and misses all of her shots. Deleflote give the okay for a second shoot, and the Ark Royal is sent home!




The Hercule fires all of her cannons again and does sever damage to the Goliath



The stack of medicine the Pirates have. If you recall, the Spanish had a stack of food that was taller than a ten mast ship in winter’s Economy game. The Pirates have done it again and here with medicine. Woe betide all when Medicine is valuable and the Pirates cash in all of that.



Icebergs hit the Americans, frustrating them as the Stephens and Ghost Walker now ave to spend a turn or two repairing.



The Lamon dives back beneath the waves after losing a hull segment to the Divine Dragon.



The Cursed beasts suffer as a result of coming to the surface. The Americans recently launched the USS Venture with captain, helmsman, firepot spec, and oarsman.

US Venture
15 pts. American
Masts: 4
Cargo: 3
Movement: L
Cannons: 2S-2S-2S-2S
Ability:Battleship Schooner

Battleship- this ship has two shots per mast and has Extended Range.

The Venture has already just about killed Calypsos, even hitting her with a firepot! (Can sea monsters be hit with firepots?!)
The Hephaestus has also come to the surface to add any necessary firepower.



That’s all for now, stay tuned for the next report!
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Subject:    PostPosted: Fri Jun 24, 2016 1:21 am Reply with quote

The Fallen Angel captures the Franklin, much to the dismay of the Americans. Then using a double provided by Barst, the Angel brings the Franklin to the Military Port where she can begin repairing, as a Cursed ship. The Americans are FURIOUS over this development and begin making plans to exterminate the Cursed.





The northern sea, dominated as usual by the French-English war, but that may soon change. The French have expressed a desire to not fight, and the English are thinking about it.
You can see the pile of Metals left by the Spanish at the Finished Goods Port.



The pirates had some gold saved up and spent a good chunk of it to launch the Baochuan and Admiral Zheng He from their one trading port.



The Lamon rams the Fallen Angel’s mast off, but she can repair it on her next turn.



The Destiny and minuteman get in range of the Cursed, and open fire, but do no damage to the large Cursed vessel.



The Cursed use the L-Move ability of Tsuro to draw the Destiny in close, and then the Wyhdah tears into her with her guns, dismasting the annoying American.



The Cursed notice the Americans and pirates are both moving toward their position, and so the Cursed launch their Flagship:
Flying Dutchman+ Sammy the Skull with helmsman, Double Shot, and Fire shot



The northern sea, the Spanish have come back to the English Port, the English call a general armistice to the war with France.



The Ghost Walker and Black Pearl cross paths, but nothing seems to come of it.



The Minuteman takes a mast off of the Whydah.



The Cursed throw the pearl onto a reef where she rolls a one, eliminating three masts!



The Deliverance and Executioner are making their way toward Cursed waters, braving the blockade of Sea Creatures. Slarg Gubbit causes the crew of the Deliverance to quake with Fear.



The Hades' Realm and Guinee, both with captains and helmsmen, join the ranks of the Cursed as they prepare for war.



The French take advantage of the armistice and seize control of the new lumber island. Despite their apparent victory, the French are not pleased with their island, since lumber is not very valuable, and the French already have a lumber island.



The French go on a minor spending spree, launching several ships but no crew.
Le Lyon
La Vengeance
L'Auguste
L'Intrepide
East Wind



The Ghost Wallker winds up on a reef, and loses two masts, bringing her down to only one mast.



Terrox surrounds the Minutman, and loses two segments to the Flotilla.



The Last Hope is rammed and shot by both the Enterprise and Venture, the combined salvo takes the Hope down to only one mast.



The Spilled Salt has a mast rammed off by a hostile sub, but since she is docked at te Military Port, she will be able to repair on her next turn.



The Cursed throw the pearl back onto a reef, but no significant damage is done.


Calim surfaces and attacks the Philadelphia ripping off first one, then both masts!



Using a double action, Calim then attacks the Deliverance! Both the Ram and board fail though, leaving the Squid exposed to the deadly guns of the Deliverance and the nearby Devil’s Maw!



Jormungandr tries to help out, but also fails his ram and board attempt! However now the Deliverance has a choice: Fire at Calim, or at Jormungandr?



Terrox needed two shoots to destroy the minuteman, but destroy it he did, robbing the Americans of their flotilla.



That’s all for this report, stay tuned for more!
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Subject:    PostPosted: Fri Jun 24, 2016 6:55 am Reply with quote

The Resources changed, with metals being the most valuable resource on the seas!

This benefits the Cursed the most, since they are the only ones with easy access to a metals island. But these values will only last for nine turns, which may not be enough time to gather a significant amount of metals.


The Deliverance rolled for her SAT and focused her firepower on Jurmungandr, cutting him in half, and reducing him to just a head!





The gunners of the Devil’s maw answered the signal flares of the Deliverance, and aimed their cannons at the great beastie! Despite their tries, they were only able to shoot of one segment of the great CALIM!



The Executioner tried to ‘execute’ Jormungandr, but it was not to be, her final shot missed sparing the great serpent.



The Americans are extremely frustrated as the Ghost Walker loses her final mast to an iceberg, which means another ship must allocated to bring her in for repairs. Adding to their frustrations are the falling of the dice. For every one of their turns for the past four, The Kraken has cancelled their crew, leaving most of their ships unable to fight. This has greatly impacted their effort against the Cursed and was the reasoning behind the launch of the Stephens.



An overall shot of the middle and northern oceans. The Cursed and English have rapidly expanded, while the French and Spanish have not. You can see the almost overwhelming numbers advantage the Cursed seem to enjoy, but keep in mind most of their numbers are made of Sea Monsters, who cannot move and shoot on their own.



The Americans launch the Constitution + Captain Nemo with helmsman and Firepot Spec. from Thompsons island.



The Serpents Fang had wound up I some fog, and the Americans play Rolling Fog on that fog bank.



With a ram the Last Hope is dismasted, but the Cursed are not all that upset, they have more coming.



The Lamon rams another mast off of the Whydah, serving only to irritate the Cursed.



The Venture rams into the Grim Reaper, but fails to take out a mast, and the loses the Board as well. To complicate matters, the Reaper then goes three for three, taking out one mast on the American Battleship.



Fully repaired, the Cursed loose the Franklin on her former masters, taking the last mast from the Enterprise.



The Cursed finally purchased a colonizer, and have tasked two ships to give rise to a Cursed colony on the center island.



The English launch a small squad from their trading port:
Bombardier with captain, fire pot spec. and fire shot
Tower - towed by Bombardier
HMS Regent + Lt. Nigel Hardwicke and captain.

That’s all for this report, I probably won’t be able to play again until the weekend, and I might not have a report up until Monday if anything goes down. Until then, stay tuned!

EDIT: thanks to a7 for pointing out a few flaws that needed fixing.


Last edited by xerecs on Fri Jun 24, 2016 4:52 pm; edited 1 time in total
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Subject:    PostPosted: Fri Jun 24, 2016 12:58 pm Reply with quote

Interesting developments, though it pains me to see the Cursed do so well, especially with so many sea monsters. Though, all of the factions except the Americans seem to be doing pretty well, it's just that the Cursed have taken center stage (literally heh) from the Anglo-French war. I never thought of putting Nemo on the Constitution/Acorazado, I may have to try that sometime. It's especially fantastic since their ability is doubled. However, it seems like the Constitution should still have a regular captain (or Jonathan Haraden for his reroll) since she can fit the points aboard.

There are a few things that made it confusing to read - the latest resource change shows 9 for the 2d6 roll, but you mentioned the value would hold for 7 turns. Also,

Quote:
The Cursed and English have rapidly expanded, while the French and English have not.


I can tell from the pictures that the English are expanding more so than the Spanish, but sometimes I read my reports in Preview mode before submitting. (Sometimes I don't have time, especially if it's a mega report heh)
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Subject:    PostPosted: Fri Jun 24, 2016 4:50 pm Reply with quote

Whoops! Embarassed Embarassed Embarassed Embarassed Embarassed Embarassed

Looks like I need to edit a few things. The Cursed and English have expanded quite well, while the French and Spanish have not expanded as well.

Oh dear, I think I was thinking about ow much time is left until the next resource change, which is about seven rounds I think.


Quote:
though it pains me to see the Cursed do so well, especially with so many sea monsters.


You and the Americans both heh. He holds the opinion that the Cursed are OP and game breaking as a whole, which is silly since in regular games they're extremely difficult to play as.
I understand his ire with the Cursed, but where does your ire with them arise from? The mostly non-historical aspect of them as a whole?
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Subject:    PostPosted: Fri Jun 24, 2016 9:21 pm Reply with quote

xerecs wrote:
I understand his ire with the Cursed, but where does your ire with them arise from? The mostly non-historical aspect of them as a whole?


Exactly. I've talked about it in numerous places in the past. They've grown on me over time, but I'm still irked by their presence sometimes. It's even more annoying in huge games like this because generally bigger games are more realistic than smaller ones, between custom rulesets and the larger fleets. Then you see the Cursed, and it's like what?! Where did they come from? All of the other factions are based on history to a high degree, and then there's this crazy nonsense showing up. Rolling Eyes

That being said, sometimes it's a mood thing - my favorite factions fluctuate over time, and it just so happens that the Cursed are definitely last right now heh.

And by the way, if things like the Loch Ness Monster or Cthulhu or Godzilla actually existed, I have a feeling they'd attack each other rather than teaming up to eliminate us petty humans. Wink
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Subject:    PostPosted: Fri Jun 24, 2016 9:31 pm Reply with quote

Well the Loch Ness monster could exist. Very Happy Anyway I see your point. My favorite faction fluctuates between the Cursed, Spanish and Americans. The Pirates and English are my next favorite factions after those three and the French ALWAYS finish last for me, no matter what. I'm not impressed with their ships and overall performance.

I suppose I'm more open to the Cursed because of my interest in fantastical monsters and such. Also the many 'ghost stories' f the open sea, from tales of giant monsters to haunted ships, all very fascinating to me.

In the end it all boils down to opinion, and what various people like. I for example and perfectly fine with Sea Monsters and Cursed whatnot, at least in this capacity. If this was a game about WWII or some other historical conflict, then I might get a bit iffy about supernatural stuff.
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Subject:    PostPosted: Tue Jun 28, 2016 11:48 pm Reply with quote

Terrox surrounds the Executioner, spelling doom for the small pirate ship.



The Pirates begin to tow the Ghost Walker; they are planning on leaving it close to American waters. The Pirates are not interested in fighting the Americans right now; their attention is focused on their gold effort, and possibly the Cursed.



The Santos Romanos uses Diaz to cancel Tsuro to the Surface, where she shoots off one of his segments!



The Venture eliminates two masts from the Grim Reaper, taking the smaller cursed ship down to one mast left!



The Hephaestus comes to the surface and shoots a mast off of the captured Franklin. The Lamon lends a hand as well, ramming a mast off from her submerged vantage point.





The Americans continue to try to hurt the Cursed, the Swamp Fox comes within Broadsides Attack range and Fires! But misses.



The Frontier decides to risk a Sea monster attack, as she takes metals from an island surrounded by the Cursed Monsters.



The Constitution moves out, but has left most of her crew behind at Thompsons Island.



The Americans launch the USS New Orleans, since the Philadelphia has been dismasted by the Cursed.



The Americans also launch the United States from Thompsons Island, where she picks up some of the crew left there by the Constitution, namely Captain Nemo.



This one’s a tad blurry, sorry about that, but the Kraken moves in aggressively on the Cursed sea monster blockade.


Terrox has dismasted the Executioner, further dooming the small ship.



The English spend a good chunk of gold and launch the Shui Xian + Shap'ng Tsai + Sir Rupert Hargreaves with helmsman, Gunner, explorer x2, and oarsman x3 from Ramsgate.



The Pirates launch the original Harbinger + Christian Fiore, with captain and helmsman from the Devil’s Maw.



The northern ocean, just north of the Cursed position. The English and French have called a temporary Armistice, and the English fleet is turning south toward the perceived weak Spanish



With loud war cry, the English descend on the Spanish, catching them flat-footed! Then English concentrate their efforts on Fortaleza Dorada, attacking the fort with ships that only have S range cannons.



The Armada tries to stem the flow of the oncoming English, and takes a mast from the Nautilus.



The Forge pays the price of angering the Spanish; the Asesina strips her of all her cargo and takes out one mast.



The Spanish continue to counter attack, bringing the Nautilus to the surface and shooting at the English Nautilus, but she misses, doing no harm to the English schooner.



The Cygnet is attacked by the Asesina de la Nave, but Lawrence cancels her captain, protecting him and the Cygnet’s captain from elimination. Frustrated, the de la Nave rams the Cygent, taking off her back mast.



The situation around Fortaleza Dorada, the Fort has lost some flags, and the Buscador has been reduced to one mast by the strong English presence.



The Concorde is set upon by the Santos Romanos and La Monarca, who take the ship down to one mast after a semi-successful shoot action and a successful ram.



The Spanish hurridly spend a good chunk of gold and launch two ships:
El Acorazado + Comandante Luys de Alva + El Duque Rafael de Moreno y Rivera + Joaquin Vega with captain, helmsman, and oarsman.
La Catedral del Mar + Almirante Sebastian De Alva with captain, helmsman, oarsman, and fire pot spec.
Sebastian is a custom of mine:

Almirante Sebastian de Alva
7pts. Spanish
Ability: HELMSMAN, Mycron



The Spanish weren’t done, they continued to launch, putting forth three ships in addition to the two launched at their HI.
San Cristobal + Admiral Alarico Castro with captain, helmsman, oarsman and firepot spec.
Forward + Osvaldo de Deus Celemente with helmsman, oarsman, and exploding shot
S Santo Columba + Don Osvaldo Guillen + Master Gunner Rogelio Vazquez with grape shot and chain shot



The Americans are still trying, and failing, to re-establish a port in the middle ocean, and recover the Franklin. Here the Lamon and Hephaestus hang around the Cursed military port, waiting for some support.



That support is a long way coming, as the Constitution takes the Ghost Walker from where she was left by the Pirates.



The rolling fog takes in the Rooks’s Folly, and creeps onto El Puerto Blanco.



Pirate forces at the Devil’s Maw. The Harbinger is waiting for the Deliverance to arrive, so they can go Cursed hunting.



Maxehebel moves to cut off access to the American HI.



The Cursed launch their two subs:
Locker + Madam Maria with helmsman
Pyre + Papa Doc with helmsman

The Pyre is carrying the RSS versoin of Doc, who is a canceller and +1 to boards crew. Madam Maria is a custom canceller of mine:

Madam Maria
6 pts. Cursed
Ability: Cancelling.




The English sneak the Lady Provost in for an HI raid, which infuriates the Spanish, and puts a cross mark on the Lady Provost.





In an unprecedented move, the Kraken surrounds Gog-Clocth!

(Can krakens surround sea monsters?!)


The Bolingbroke and the Cygnet fire away at the de la Nave, but hit mostly air, only succeeding at the ram. To make matters worse, the Mobilis has decided to drop by, negating the effects of Lawrence!



La Asesina once again rakes the Forge, who has maneuvered to cut off her access to the main battle area.



Lawrence Cancels the captain on L’Aguila, but this will leave the Cygnet open to attacks from the De la Nave……



The Cristobal tows the Concorde to get her out of the way.



The De la Nave was able to bring two cannons to bear on the Cygnet, and hit twice, eliminating all of the Cygnet’s crew, including Lawrence!



The Spanish rapidly burn through their little savings and launch two more ships at their HI.
La Furia with captain, helmsman and firepot spec.
El Paso



The Spanish also launch their one Steamboat, La Muerta Rapida from El Puerto Blanco
Steamboat- this ship get’s +L to her base move, helmsmen may NOT be assigned to this ship.

La Muerta Rapida
20 pts. Spanish
Masts: 4
Cargo: 4
Movement: S+S
Cannon: 2L-2S-2S-2L
Ability: STEAMBOAT, this ship’s crew may not be eliminated unless she sinks.




The Venture is tangled in a Sargasso Sea, after dismasting the Grim Reaper.



Terrox sinks the Executioner, while the harbinger is within striking distance.



The Kraken and Gog duke it out, each firing their ‘cannons’ at the other.



The Cursed spend some of their saved up gold and go on a small spending spree, launching the Switchblade Squadron:
Sickle + Devereaux with captain and helmsman
Skin Flayer + White Crew with captain helmsman, firepot spec and oarsman
Bloody Sea+ Cavendish + Murat Rais with captain.

The Bloody Sea is a custom of mine.

They also launched two more sea creatures,
Kalos
Morgrul

The stats for Morgrul, Kalos, and the Bloody Sea can be found in the organized version of Custom Ships.





The English surround and set aflame the Cazador del Pirata, dooming the Spaniard. The English have pushed right up to the Spanish HI, the Richards is almost docked there, and the Tower has been dropped off to lay covering fire on any non-Enlgish ship.



Three of Fortaleza’s flags have fallen, with continuous salvos from three different ships.



The Titan comes to the aid of the Cygnet, hitting with most of her cannons, and setting L’Aguila alight.



The Bonaparte escorts the Lady Provost home, wary of any Spanish followers.



The Shui-Xian passes the English trading port, on her way to the battle with the Spanish.



Gog-Clocth is losing his battle with the Kraken, but is determined to hurt the giant as much as possible.



The Harbinger cancels the Octopus keyword of Terrox, and starts to eliminate segments!



The Deliverance comes to lend a hand, with her crew compliment and ability, she has rank 1 shots against the Cursed, making it almost impossible for her to miss. Together with the Harbinger, she takes Terrox down to two segments remaining.



The French purchased an island upgrade, and now finally use it to claim a Lumber island in the north east!



The Aguila returns fire on the Titan, taking off her back mast.



The Forge continues to suffer at the hands of the Asesina, who takes her down to one mast.



The Nautilus rams into the St. George in an attempt to save Forataleza Dorada.



The Ark Royal tries her hand at Broadsides Attacking a flotilla again, and misses again. In return she is shot by the Armada and given a fire mast by La Furia





The Spanish begin to push the English back, as La Furia lands a firepot on the London. However English reinforcements are on their way in the form of the Goliath, and Shui-Xian, visible in the background.



The Acorazado succeeds at her EA roll and brings the Titan down to one mast in short order.



The Forward is able to hit with her Broadsides Attack, sinking the Regent.



The Cristoabl also got her EA and is able to pull Broadside to the Lady Provost! However this puts her into the reaches of the Bombardier, who has a complement of Fire at her disposal, even though her Flame cannon has jammed.



The Santo Columba tries to get in on the action, and almost draws a bead on the Titan, who is hurting badly.



La Muerta Rapida however, has no trouble getting in on the action, but her cannons miss!



The Swamp Fox and Hephaestus surround the Guinee, and take one mast off of the Cursed canceling ship.



With her double cannons, the Venture is able to sink the Grim Reaper!



The Cursed try to force the Americans away from their military port, and meet with some success, but the subs are giving them headaches, here the Hephaestus has shot off one of the Dutchman’s masts.



The Cursed Strike! They had been sharing a metals island with the pirates for a while now, but had not paid it much thought, until the Baochuan lumbered over, and loaded up 11 metals tokens! Not willing to let this go on, the Cursed dispatched their new Switchblade squad to take care of it. The Skin Flayer got things started, hitting with most of her cannons, and Firepot specialist. Then the Bloody Sea came over, and succeeded at her EA roll, and pounded the Baochuan with 8 shots, hitting with most of them. Then Barst gave the Skin Flayer another shoot action, which took off another mast, and then the Flayer carved up the giant ship, eliminating another mast!



The Cursed also mobilized other forces to deal with the Pirate threat, here the Divine Dragon, Morgrul, and Shal-Bala have all moved into position to strike.



The Cristobal hit the Lady Provost with a firepot, and in turn, was set upon by most of the English fleet in the vicinity, and rewarded with a fire mast of her own from the Bombardier.





El Paso is dismasted by the multitude of English ships; her odds of getting home are almost non-existent, since she has no crew.



The Nautilus repairs at the English trading port, while the Hound moves out, a cargo of metals in her hold.



Gog-Clocth has lost his fight with the Kraken, with only his head left; he cannot damage the great beast any longer.



The Executioner tries to dent the Harbinger but fails; the Harbinger then opens fire, taking out two of the ships masts.



The Divine Dragon also tried to hit the pirates and tried to land a hit on the Deliverance, but missed most of her shots. In return, the Deliverance tried to take masts, but rolled several ones, and only eliminated one mast!



However the Deliverance was just getting started, she had rolled successfully for Crimson Angel, and circling the Dragon, she blasted off two more masts!





The Baochuan fires her cannons at the Bloody Sea, but only takes out one mast.



The Harbinger knocked another mast off of the Executioner, taking her down to one mast.



The Pirates end their turn by launching two ships from the Devil’s Maw:
Raninoidea + Count Gustov with a captain
Fool's Hope + Blackheart + Ghost Crew + Hammersmith and an oarsman



They also launched three turtle ships each with a captain and helmsman from their trading port:
Glorious Treasure
Floating Stone
Proud Tortoise



The Aguila rams into the Cygnet, but fails to take out a mast.



The Nautilus tries to ram more masts off of the St. George, but fails this time.



Things have not gone so well for the Titan, she sits derelict and lacking her oarsman.



The gunners of Fortaleza Dorada have woken up, and fire on the Walpole, taking out two of her masts.



La Furia hits the London with ANOTHER fire pot!



The Forward succeeds at her Broadsides Attack, and knocks down the flag of the Tower. However the Flotilla can simply repair it on its next turn.



The Santo Columba finishes off the Titan, dealing a moral blow to the English.



The Buscador repairs at Fortaleza, despite the possible threat from the nearby English.



The Catedral del Mar hits the Bonaparte with a firepot, and taking off a mast as well.



The St. George and Guy Fawkes fire on the Nautilus, but either miss, or cannot hit.



The Hepheastus rams another mast off of the Dutchman.



The Americans keep trying to get their port back, as well as any ships they lose in the process.



The Swamp Fox succeeds at her Broadsides against the Cursed military port! However the damage is negligible.



The Cursed bring the Baochuan down to only firemasts, dooming the giant ship!



The Cursed also use their Dragons to swoop against the Deliverance, but both dragons miss! Lechim Namod even lends a hand, coming to the surface to try and help out against the Deliverance.
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Subject:    PostPosted: Wed Jun 29, 2016 12:49 am Reply with quote

With the help of a few double actions, the Deliverance falls!



The Cursed bring home the Nightmare, and re-tool her, giving her a captain, helmsman, oarsman, exploding shot, and fire shot.



The fire on Le Bonaparte spreads, and the nearby El-Paso is causing her to move slower than she could by cancelling her helmsman. Speaking of cancelling, the English have been hit by the Kraken’s ability a couple times in a row now, and growing tired and frustrated since the cancellation is impeding their war plan.



The English push their attack as the Bombardier comes up close to the Catedral del Mar, the ship with Almirante Sebastian on board. The hulking Shui-Xian looms in the background.



The London puts out her fires at the English trading port, where the Nautilus has finished repairing.



The Guy Fawkes hits the Nautilus with a firepot, but the sub is not worried, Fortaleza is right next to it, where the fires can be put out.



An impressive shot of the Acorazado, docked at El Puerto Blanco to put out the fire mast given to her by the Titan before she was sunk.



The Orca rams into the Skin Flayer, but fails to take off a mast, and fails her board.



A shot of the upper southern ocean, the Baochuan has been sunk and lost forever to the Pirates. The Skin Flayer faces the horde of ships that were trailing the giant treasure ship, but is not alone, the other switchblades are close at hand if need be.



Terrox surrounds the Harbinger, forgetting that she could cancel her Eternal and sink her for good. However the Harbinger has a rare bad day at the cannons, only eliminating one of two remaining segments.



The remains of Gog-Clocth float away from the Kraken’s grasp. The Cursed vow revenge……



The entire southern ocean, the Cursed are making forays into pirate waters, with the Skin Flayer, Bloody Sea, and Sickle all coming toward the bulk of the pirate runner fleet. To the East, the Dragons Shal-Bala and Morgrul bask in their victory over the Deliverance, Morgrul especially since his iron like scales are nearly impenetrable.



The Ville de Paris opens fire on Ramsgate! The French are upset that the English have NOT destroyed St. Pierre, and are trying to get their attention.



The Cygnet is dismasted by the Santa Columba, the Bolingbroke hovers outside of range.



The Fire on the Nautilus spreads, endangering the sub.



But only for a brief time as she docks at Fortaleza Dorado, which is still standing, despite being assaulted by several ships for almost four turns now.



The San Cristobal has only fire masts…..
But puts them out almost immediately by docking at Fortaleza Dorada as well.





La Asesina finally derelicts the Forge, which will enable her to move past the ship and get to the area around the Spanish HI, where English forces are prevalent.



The Raven has come to head off the Asesina however, as seen here. Also of interest, the French have constructed a blockade around what they call their territory. Also of interest, the Joya del Sol hiding in the fog. She has a full hold of precious Metals, which would give the Spanish some much needed funds, but Spanish command is afraid that the Sol would be targeted by the English and so has kept her hidden in the fog.



The Santos Romanos docks at Fortaleza as well, to put out fires and to help control the situation.



The Muerta Rapida braves the guns of the Tower to get in range of the Richards, taking out two of her masts.



The Shui-Xian slides in range of the Catedral del Mar, and opens up with seven of her ten cannons, using Hargreaves to roll twice with all cannons, almost insuring that she doesn’t miss. Despite this, the Mar survives, barely.



The Bonaparte is overcome with firemasts, and the English bemoan her loss.



The Catedral del Mar flees in the face of the superior firepower presented by the Shui-xian. La Furia however is not so fortunate, and falls prey to the latter half of the Xian’s guns. Once again, despite Hargreaves, the Furia survives.



The Forward and the Goliath line up to begin dueling each other, the Goliath is a veteran of th war with the French, but the Forward has serious firewpower at her disposal, who will win the showdown?



The Muerta Rapida comes along the other side of the Goliath, and manages to take a mast off.




That wraps up this report! Still to come:
Another ten mast makes her entrance
Showdown between two powerhouses
And more! Stay tuned!
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Subject:    PostPosted: Wed Jun 29, 2016 3:32 am Reply with quote

Fun little thing:

Do you smell that in the smoke from fire?
Tis the age of ruthless Empire,
Sail your fleets across the sea,
to sink or win is destiny.

Beware threats from everywhere,
Search for the beautiful golden Glare,
While it causes both loss and fame,
To some, it is merely a Game.


-A
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Subject: War everywhere   PostPosted: Wed Jun 29, 2016 4:33 am Reply with quote

Quite the carnage! Do you plan to do a point count sometime?

I can't help but be confused by a few little things. Granted, in a game this big they won't make any difference in the final standings, but:

Quote:
The Catedral del Mar hits the Bonaparte with a firepot, and taking off a mast as well.


The Bonaparte can't be shot at within S, unless her ability was cancelled.

In that one picture, the Muerta Rapida looks to have no more than 2 guns in range, yet was able to evidently hit all 4 times against the Richard.

I've never seen a kraken surround a sea monster, but there's nothing that would prevent it. As much as I dislike the monsters right now, I loved your commentary:

Quote:
The remains of Gog-Clocth float away from the Kraken’s grasp. The Cursed vow revenge……


Very descriptive, and perfectly fitting for the Cursed.

It seems like there is a lot of warfare going on, with the French the only ones out of action as of now. The Spanish are being even more timid than they were in your EE game, the complete opposite of CG1 of course. Their recent launchings have helped, and the English have had some bad luck with their guns and that annoying Kranceller. (Laughing) That being said, you're doing extremely well overall between the English and Cursed. The Americans seem to have a somewhat small fleet, while the French and Pirates seem quite competitive.

The Baochuan's quick demise and the lackluster performance of the Shui Xian can help to further educate readers about the overrated nature of 10 masters.
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Subject:    PostPosted: Wed Jun 29, 2016 5:27 am Reply with quote

Yes, the Bonaparte was cancelled by El Paso. Both ships launched on the far side of the Spanish HI, near where the Bonaparte was.

I plan on doing a point count soon, perhaps after the next mass launching, the Cursed are planning one, made mostly of Custom pieces.

It's possible the Rapida was given a second action to fire her two guns in range twice via Almirante Sebastian.

There is even more carnage coming, this report only cover ONE DAY of action, and doesn't even include a resource change!
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