19 points allow you to get a lot of ship, but there are surprisingly few options at this price. A mere 5.2 percent of the unique ships released by WK were above 17 points, but considering that standard games did not well accommodate ships this expensive, it makes some sense. Oddly enough, this list is composed almost entirely of sea creatures, which were often overpriced.
7. Lurker Dessous
Strangely enough, Lurker Dessous is a terrible piece in a largely above-average set. The abilities are okay, I guess, but it's neither fast nor dangerous. It has to share a set with the awesome Ophidious
, making it further unappealing.
For the most part, sea dragons are flawed, mediocre pieces, and Angelica is no different. She can at least boast a decent ability and armament in comparison with the above, though her capabilities are still questionable.
5. A Fearsome Creature
Bread and butter boring for her unit type, but the ability to seize an enemy and unleash this many cannon rolls upon it has some value.
This is among the best of the squid sea monsters, due to its reasonable ability, cargo space, and armament. The superior mobility and adaptability makes it an obvious choice as a sort of strange support hybrid, one which can do heavy damage, before retreating to gold running in the late game.
A boss fight in of itself, Behemoth has great potential, and is fun to use. Unfortunately, it's only as good as what it can copy abilities from, forcing you to spend your points wisely to optimize what is probably your most expensive unit.
2. Fool's Hope
It has only just struck me how similar Fool's Hope is to Flying Dutchman
. Both are five masters with black art, mediocre armament, L move, Eternal, and boarding-focused abilities. The limited hold of FH makes it tricky to crew up to its potential, but it's a solid warship nonetheless.
Ability-wise, Deliverance wastes points on Ghost Ship, which has always been of questionable usefulness. Her hold and armament are respectable, while her base move is way
up there for a ship of her size. Fully crewed up, she can make for a wannabe-San Cristobal
, with an equal maximum move of S+L+S+S, but she comes in at a higher price, and with less cargo in that role. Still, I think she's a mile ahead of any of the other ships on this list.