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La Geographe Pirates CSG In the discussion on the Miniature Review for "La Geographe" by godmason United States send message
godmason United States
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quote from a7xfanben:
Agreed, it was more of a hint to review something different next time to avoid sounding the same and almost doing the same review twice. (unless you don't want to of course!)

Yeah, next time I do one, it'll probably be something a bit fresher. Maybe I'll try to do them for ships that I assemble and find nobody using.
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Posted: May 21, 2017 08:57 pm
 
Cygnet Pirates CSG In the discussion on the Miniature Review for "Cygnet" by a7xfanben United States send message
a7xfanben United States
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This is the closest review to getting Miniature of the Week written by an active member!
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Posted: May 21, 2017 07:04 pm
 
La Geographe Pirates CSG In the discussion on the Miniature Review for "La Geographe" by godmason United States send message
a7xfanben United States
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quote from godmason:

Kinda hard to say something totally new after reviewing what is a nearly identical ship, but I appreciate the comment anyway. I suppose a reroll on a treasure runner is decent for repelling boarding action if you get a bad roll.


Agreed, it was more of a hint to review something different next time to avoid sounding the same and almost doing the same review twice. (unless you don't want to of course!)
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Posted: May 21, 2017 06:55 pm
 
La Geographe Pirates CSG In the discussion on the Miniature Review for "La Geographe" by godmason United States send message
godmason United States
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Kinda hard to say something totally new after reviewing what is a nearly identical ship, but I appreciate the comment anyway. I suppose a reroll on a treasure runner is decent for repelling boarding action if you get a bad roll.
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Posted: May 21, 2017 06:51 pm
 
La Geographe Pirates CSG In the discussion on the Miniature Review for "La Geographe" by godmason United States send message
a7xfanben United States
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Solid review, if a little predictable after the Bourbon. I would consider the Geographe a multipurpose ship. The linked crew combo is tempting for long games with lots of islands.

Some slight technicalities:
-Movement bonuses are intended to be applied after a ship's base move is resolved, so the Geographe could move S+L+S or L+S+S. (and therefore not both L's at the end of a double action)
-And as the comments from the other review stated, the PC says you can't reroll MI effects. (I actually wasn't aware of that, but oh well)

I absolutely love pairing double action crew with ships that have built-in reroll, since it makes me feel like I'm saving points lol.

PS: "live fire" sounds good.
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Posted: May 21, 2017 06:42 pm
 
Large Fry - Spanish Swarm Pirates CSG In the discussion on the Army "Large Fry - Spanish Swarm" by a7xfanben United States send message
a7xfanben United States
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This fleet was involved in a game!
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Posted: May 12, 2017 04:36 pm
 
Nemo Beckons Pirates CSG In the discussion on the Army "Nemo Beckons" by godmason United States send message
a7xfanben United States
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I like your choices for the other ships, but the Skin Flayer still needs a helmsman unfortunately. If you don't get those extra actions, she won't be able to do much, let alone capture a helmsman (which might not be the most expensive crew on an enemy ship).

I don't see any rules being broken, but you'll want to keep this in mind:

quote from The Pirate Code:
-If a ship or one of its crew has any ability that prevents it from docking at its home island, such as Mercenary, Eternal cannot function so the ship will sink (and remain sunk) following the normal rules. The abilities of unique treasures (Plague, etc.) will not prevent the use of Eternal because they are removed when the ship sinks.
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Posted: May 8, 2017 06:50 am
 
Empress Pirates CSG In the discussion on the Miniature "Empress"
a7xfanben United States
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A rare instance where this cat was useful: 2008 Battle Report from Cadet-Captain Mike.
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Posted: April 28, 2017 04:45 pm
 
The Untouchable Black Swan Pirates CSG In the discussion on the Army "The Untouchable Black Swan" by godmason United States send message
woelf United States
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If you used the Eye to copy DJ, but he's already on the same ship, the no-stacking rule does apply, because you now have two instances of the same ability on the same ship.

If DJ and the Eye are on separate ships you're fine with the double copy, but that's not really helpful to your plans here.


ADDED: That restriction applies the same no matter what ability is the target, whether you do it with the Eye or DJ. You can't double up on something by copying an ability on the same ship as the copier.
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Posted: April 24, 2017 09:57 am
Modified on April 24, 2017 09:59 am
 
The Untouchable Black Swan Pirates CSG In the discussion on the Army "The Untouchable Black Swan" by godmason United States send message
a7xfanben United States
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Funny, I can't really tell if this violates the no-stacking rule or not. I have a bad feeling about it, but either way it will be tough to win with your main ship moving S+S without a captain. A competent enemy fleet could potentially avoid the Black Swan the entire game, with the Maman Brigitte in deep trouble from opposing gunships and the PoC being a bit weak to make up for the Swan's possible absence of sorts. Any canceller would be another great counter.

That said, this idea is intriguing. The PoC's ability happens to be one of my least favorite in the entire game, but at least when you combine it with the Snipe's ability you can just give up and skip the annoyance of premeasuring and measuring distances every millisecond.
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Posted: April 23, 2017 09:25 pm
 
Nova Corps Officer HeroClix In the discussion on the Miniature "Nova Corps Officer"
milton62 Premium Member United States
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Still looking for Ezio, will accept most any trade offer.
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Posted: April 23, 2017 03:08 pm
 
La Voz de Dios Pirates CSG In the discussion on the Miniature Review for "La Voz de Dios" by xerecs United States send message
a7xfanben United States
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quote from volt:
You did try very hard, but it was a hard sell. Like you said, only the Argonauta is worse among 5 masters to be in the Spanish Navy.


I'd argue that El Acorazado is also worse than the Voz de Dios. The Dios has a potential move of S+S+S vs. S+S, and the L range guns can come in quite handy, especially when using equipment.
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Posted: April 15, 2017 01:32 pm
 
La Voz de Dios Pirates CSG In the discussion on the Miniature Review for "La Voz de Dios" by xerecs United States send message
volt United States
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great review! Glad you picked the 5 master, heh.

You did try very hard, but it was a hard sell. Like you said, only the Argonauta is worse among 5 masters to be in the Spanish Navy. And given the choice, Obispo wins every time verses this ship in my mind. Stupid broadsides just kills this ship.

Thanks for the review!
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Posted: April 14, 2017 12:41 pm
Modified on April 14, 2017 12:43 pm
 
Carthage Pirates CSG In the discussion on the Miniature Review for "Carthage" by godmason United States send message
volt United States
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Yes, it can be rammed at an island. This ability is neat, but on a one master, its kind of wasted. Good review though!
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Posted: April 14, 2017 12:08 pm
 
Xi'an Pirates CSG In the discussion on the Miniature Review for "Xi'an" by a7xfanben United States send message
volt United States
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you forgot an important con - hard to put together! =)

Great job =)
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Posted: April 14, 2017 11:44 am
 
Alice in Wonderland Disney Collector Packs In the discussion on the Miniature "Alice in Wonderland"
disneyminigal United States
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Willing to sell or trade? I may have some minis you are looking for.
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Posted: April 9, 2017 08:49 pm
 
Le Bourbon Pirates CSG In the discussion on the Miniature Review for "Le Bourbon" by godmason United States send message
a7xfanben United States
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There's a few errors in the second paragraph, but a good review overall. There's not a huge amount of things you can do with this ship... Jean Desailly or Capitaine Gaston de St. Croix could be interesting options, depending on the situation. I definitely like the artwork, and I remember using her in the experimental cumulative game.

She had a great little run of hits before burning to the waterline!
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Posted: April 9, 2017 04:41 pm
 
Carthage Pirates CSG In the discussion on the Miniature Review for "Carthage" by godmason United States send message
a7xfanben United States
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This is another review that gets pigeonholed too quickly. I've never seriously considered using a 1 masted ship with a 5S cannon for any kind of combat role, and while you make good points in favor of it, doesn't quite change my mind. One of the biggest problems is that you can just ram the Carthage's mast right off - the treasure runner you're trying to lure in and attack might be the end of the strategy itself.

I've used the Carthage a few times in the past, and I think I've mostly just used her empty or with an explorer (a helmsman could work too). Other than the debatably useful ability, this ship is literally the worst combat ship in existence - not only with the minimum durability and firepower, but the galley keyword even prevents it from ramming effectively! I've always thought of the Carthage as a premium Corsair option for gold running - a bit more expensive than even some of their 3 masters, but cool-looking and with a nice defensive ability. I like using that ability more offensively for things like HI raiding or in CG1 for fort defense. On a 1 master that has just enough speed and cargo to get gold, I see it as a defensive mechanism to potentially help the Carthage escape danger. Now that I think about it, the Carthage could really use a helmsman instead of an explorer, since that would mean more time spent at the island but less time spent at sea where she's more vulnerable.

You may be able to get a decent position at a wild island, but even then the Carthage will only be able to fire at S range - enemy gold runners could potentially just dock on the opposite side of the island or wherever the cannon can't reach.


quote:
- Helmsman, Musketeer, Firepot Specialist. Less capable as a scout than the first choice, but a successful hit on a treasure runner with a firepot, especially against smaller ships, may mean a complete loss of the ship, as your opponents may find themselves with a derelict ship, its cargo up for grabs.


But if you hit a small gold runner with a firepot, it will quite possibly burn to the waterline before you can get any gold or capture it and tow it somewhere to put out the fire. My Xi'an could do the same thing for less points with just a captain.

I do like the thought of having Deck Cannon and a Marine for 3 total guns, two of which would be 2S.

Have you tried changing the formatting after you submitted? I wouldn't mind a sentence or two about the competition and artwork.
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Posted: April 9, 2017 08:03 am
 
Xi'an Pirates CSG In the discussion on the Miniature Review for "Xi'an" by a7xfanben United States send message
bootstrapbill Premium Member Canada
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What can you say about ships like these? At least it has its keyword. so many ship types (galleys obviously by looking at them) aren't even given that. Decent cannons and a good cost are the best aspects going for this little guy. Well done
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Posted: April 9, 2017 07:23 am
 
Nova Corps Officer HeroClix In the discussion on the Miniature "Nova Corps Officer"
milton62 Premium Member United States
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Greetings,

Greetings,

Either this piece or the Mirkwood Guard, you're choice.

Also have Giant-Man, but would need some offset as it is Rare.
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Posted: April 7, 2017 03:38 pm
 
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