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Dallas Cowboys TeenyMates In the discussion on the Miniature "Dallas Cowboys"
raider_toe_knee United States
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I sent this item to "aabecame" last week along with 2 other NFL teeny mates
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Posted: August 15, 2017 09:53 pm
 
Mucho Distancia Pirates CSG In the discussion on the Army "Mucho Distancia" by godmason United States send message
a7xfanben Premium Member United States
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The Buscador is neither small, nor quick for a hoist. I understand the ability might happen (unlikely though).

There are other weaknesses too - a lot of negative UT's like Natives and Missionary could cause major headaches, and Castro's SAT might be wasted with no explorer on the Monarca.

Have you considered renaming it after the dramatic change?
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Posted: August 12, 2017 10:34 am
Modified on August 12, 2017 10:35 am
 
Buscador del Dorado Pirates CSG In the discussion on the Army "Buscador del Dorado" by a7xfanben Miembro Premium United States send message
a7xfanben Premium Member United States
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quote from pirateaj14:

You know... the picture of El Algericas reflects the misprint on the front mast. My ship also has the misprint. Was it really common?


As far as I know it was on all of them.
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Posted: August 12, 2017 07:02 am
 
Buscador del Dorado Pirates CSG In the discussion on the Army "Buscador del Dorado" by a7xfanben Miembro Premium United States send message
pirateaj14 United States
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You know... the picture of El Algericas reflects the misprint on the front mast. My ship also has the misprint. Was it really common?
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Posted: August 11, 2017 05:27 pm
 
American Pirates Pirates CSG In the discussion on the Army "American Pirates" by a7xfanben Miembro Premium United States send message
a7xfanben Premium Member United States
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quote from a7xfanben:

This fleet was involved in a series!


And now this fleet is busy with a rematch in T2, the grandest stage of them all for competitive fleets in the current age!!
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Posted: August 4, 2017 08:10 pm
 
Hai Peng Fort Frenzy! Pirates CSG In the discussion on the Army "Hai Peng Fort Frenzy!" by a7xfanben Miembro Premium United States send message
a7xfanben Premium Member United States
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quote from a7xfanben:

This fleet was involved in a series!


And now this fleet is busy with a rematch in T2, the grandest stage of them all for competitive fleets in the current age!!
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Posted: August 4, 2017 08:09 pm
 
Locker Pirates CSG In the discussion on the Miniature Review for "Locker" by anchorarms United States send message
pirateaj14 United States
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Nice idea for a submarine house rule. Without crew or ships to stop them, subs are almost invincible so good take on that. Might have to use that sometime.
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Posted: August 3, 2017 10:44 am
 
Cadara Pirates CSG In the discussion on the Miniature Review for "Cadara" by anchorarms United States send message
anchorarms United States
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quote from a7xfanben:

In the strategies section you seem to understand the correct Pirate Code ruling, but then backtrack in the counteracts.


quote:
but in order to shoot subs she needs to be surfaced



quote from The Pirate Code:
-While submerged, this ability allows this sea monster to be given a shoot action but it can target only submerged submarines. It cannot be used to attack submerged sea creatures or any ships on the surface, including submarines.


Only the 2L is really "above average"; I'm pretty sure 3S guns are the most common type in the game and they're definitely mediocre.

I personally don't see her as "cost effective", and this is why a competition section becomes so relevant. Shaihulud is just plain better, so there's not much point in taking Cadara unless you have a lot of points to spend (and most people don't play games over 100 points, ever). In addition, unless you're playing Mercenary pure, it's quite easy to use a 0LR +5 crew to bring in crew like Shinji Smith. This takes away any guesswork on whether or not your opponent brought subs, and is a much more cost effective solution to that potential problem.

If someone is reviewing a sea monster, it seems like Chariot of the Gods and the English canoes from RtSS almost have to be mentioned in the combos section.

In the weaknesses, "approved" should be improved.

I give Cadara a 4/10. After all, if she is a 7, doesn't that mean Shaihulud would be an 8 (or 7.5) and Raninoidea would be a 9 or better? Where does that leave ships like the Pride, a 10? Then we have to change the scale to make Banshee's Cry a 15. You're entitled to your opinion, but if you really think Cadara is a 7 I'd like to see some battle reports that prove how great she is. (and not just against submarine fleets, since a lot of people don't have them and even more are not willing to play them in most games, especially at the 40 point level)

I completely understand reviewer bias and I may have to revise my ratings of some of the ships I've reviewed. However, it's important to consider everything available in the game when you consider how good a game piece is.


So as for the ruling, I was not aware of her ability to attack while submerged. I was taking the info from straight off the actual card, and since it said nothing of being able to do so underwater I assumed she wasn't able too. But thanks for clarifying, that, to me, makes her all the more useful as a sub hunter.

In the aggregate her guns are average yes, but relative to other Sea Monsters, they are pretty average. I guess I should have specified that a little more.

Yes Shaihulud is the better option, but I only have Cadara (TBH I'm not sure how i acquired her). I'm not saying either of these are super cheap or the most cost effective, I just think that you get a pretty good bang for your buck. I mean its a Sea Monster with a good ability for only 14 points. Most other Sea Monsters are very pricey.

I was going to mention Chariot of the Gods, but everyone who reviews a Sea Monster does so I figured it was a given. Anyone with a Captain ability will greatly improve her, and a helmsman will help her speed. The Other super rare Queen Teresa Pavon is a good one, as well as Herr Fuchs, but really any of the Mercenary Crew work on her

You're right, I was wayyy too generous with my rating. As only a sub hunter though, I feel as if the rating stands but in the grand scheme, maybe more of a 4.5-5. I don't thinks she's useless by any means, but she's not terrible either.
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Posted: August 3, 2017 09:51 am
 
Cadara Pirates CSG In the discussion on the Miniature Review for "Cadara" by anchorarms United States send message
a7xfanben Premium Member United States
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In the strategies section you seem to understand the correct Pirate Code ruling, but then backtrack in the counteracts.


quote:
but in order to shoot subs she needs to be surfaced



quote from The Pirate Code:
-While submerged, this ability allows this sea monster to be given a shoot action but it can target only submerged submarines. It cannot be used to attack submerged sea creatures or any ships on the surface, including submarines.


Only the 2L is really "above average"; I'm pretty sure 3S guns are the most common type in the game and they're definitely mediocre.

I personally don't see her as "cost effective", and this is why a competition section becomes so relevant. Shaihulud is just plain better, so there's not much point in taking Cadara unless you have a lot of points to spend (and most people don't play games over 100 points, ever). In addition, unless you're playing Mercenary pure, it's quite easy to use a 0LR +5 crew to bring in crew like Shinji Smith. This takes away any guesswork on whether or not your opponent brought subs, and is a much more cost effective solution to that potential problem.

If someone is reviewing a sea monster, it seems like Chariot of the Gods and the English canoes from RtSS almost have to be mentioned in the combos section.

In the weaknesses, "approved" should be improved.

I give Cadara a 4/10. After all, if she is a 7, doesn't that mean Shaihulud would be an 8 (or 7.5) and Raninoidea would be a 9 or better? Where does that leave ships like the Pride, a 10? Then we have to change the scale to make Banshee's Cry a 15. You're entitled to your opinion, but if you really think Cadara is a 7 I'd like to see some battle reports that prove how great she is. (and not just against submarine fleets, since a lot of people don't have them and even more are not willing to play them in most games, especially at the 40 point level)

I completely understand reviewer bias and I may have to revise my ratings of some of the ships I've reviewed. However, it's important to consider everything available in the game when you consider how good a game piece is.
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Posted: August 3, 2017 07:00 am
 
Flash fleet Pirates CSG In the discussion on the Army "Flash fleet" by xerecs United States send message
pirateaj14 United States
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This fleet was modified and used in a game!
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Posted: August 2, 2017 05:59 pm
 
Mucho Distancia Pirates CSG In the discussion on the Army "Mucho Distancia" by godmason United States send message
a7xfanben Premium Member United States
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quote from godmason:

Awwh, I've run afoul of the rules again

I should keep the Pirate Code .pdf of that open at all times when building a fleet, now that I've gone astray yet again. I do like your idea quite a bit, I must admit.


Yeah I did it with Armada here as part of a crew recycling gimmick.
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Posted: August 1, 2017 06:02 am
 
Mucho Distancia Pirates CSG In the discussion on the Army "Mucho Distancia" by godmason United States send message
godmason United States
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Awwh, I've run afoul of the rules again

I should keep the Pirate Code .pdf of that open at all times when building a fleet, now that I've gone astray yet again. I do like your idea quite a bit, I must admit.
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Posted: July 31, 2017 10:08 pm
 
Mucho Distancia Pirates CSG In the discussion on the Army "Mucho Distancia" by godmason United States send message
a7xfanben Premium Member United States
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You really need...

The Pirate Code (FAQ/Errata)


quote from The Pirate Code:
“All of this ship’s cannons have (L) range.”
Master Gunner Rogelio Vazquez, Commander Albert Crenshaw, HMS Sultan, Harlequin, La Felicite
-This ability does not change a ship’s S-range cannons into L-range cannons. It merely allows them to target objects within L-range.


I personally feel that S+S range at good ranks is enough. I'd rather just get 8 shots with Master Bianco / Capitan Alarico Castro / Duque Marcus Vaccaro .

Maximizing range is always fun lol. The best way is probably El Neptuno /etc with Power Cannons and Nemo's Plans . (and lots of bonuses)
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Posted: July 31, 2017 10:02 pm
Modified on July 31, 2017 10:02 pm
 
Unconventional Pirates Pirates CSG In the discussion on the Army "Unconventional Pirates" by a7xfanben Miembro Premium United States send message
a7xfanben Premium Member United States
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Just tried out this fleet!
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Posted: July 30, 2017 08:15 pm
 
Gold Race 2.0 Pirates CSG In the discussion on the Army "Gold Race 2.0" by xerecs United States send message
a7xfanben Premium Member United States
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quote from xerecs:

Hmmmm. I'll definitely make the change, and it'll leave me with 2 extra points. Either I'll put back the oarsmen or toss in a 2 point ship so the fleet can have more of a chance to get regular coins.

This also has repercussions for CoEC, since we've been playing Same Action such that the actions must be repeated one right after the other.


I would add oarsmen to maximize the strategy and ensure as much gold as possible as fast as possible. Any 2 point ship won't be as effective as 2 additional uses of CJS (which could net you a minimum of 10 gold with hardly any effort).
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Posted: July 30, 2017 05:19 pm
 
Gold Race 2.0 Pirates CSG In the discussion on the Army "Gold Race 2.0" by xerecs United States send message
xerecs United States
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Hmmmm. I'll definitely make the change, and it'll leave me with 2 extra points. Either I'll put back the oarsmen or toss in a 2 point ship so the fleet can have more of a chance to get regular coins.

This also has repercussions for CoEC, since we've been playing Same Action such that the actions must be repeated one right after the other.
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Posted: July 30, 2017 11:15 am
 
Gold Race 2.0 Pirates CSG In the discussion on the Army "Gold Race 2.0" by xerecs United States send message
a7xfanben Premium Member United States
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quote from xerecs:
I went with EA over SAT because EA was more flexible, in theory I could move and re-dock, then have the BC do it's thing with Jack, and then move and re-dock again. That kind of going and coming back is available only to EA, since Same Action Twice implies that you do both actions right after the other. Unless it technically doesn't.....


Just have the Pirate Code on your desktop display, bring it up, hit ctrl+f for Born Leader, and here we are:


quote from The Pirate Code:
Born Leader (keyword)
“Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice.”
-The die roll for this ability is made immediately before giving the action you wish to repeat.
-Once generated, the repeated action may be given at any time during your turn; it does not have to be given immediately after completing the ship’s standard action for the turn.
-Only the primary action (move, shoot, repair, or explore) is repeated, and it is considered a full action. Abilities, free actions, and other effects that would be triggered by the action may be applied to either or both of the actions, as applicable. The use of an ability during the first action does not require (or prevent) the use of that ability during the second action, unless the ability was specifically limited to “once per turn”.
-Once the die has been rolled, this ability is considered “used” regardless of the result. If the roll is unsuccessful you cannot use a second copy of this ability to make another attempt, due to the no-stacking rule.


On second thought, I just accidentally gave part of my scrambled eggs a same action twice to move onto the table from the plate.
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Posted: July 30, 2017 04:42 am
 
Gold Race 2.0 Pirates CSG In the discussion on the Army "Gold Race 2.0" by xerecs United States send message
xerecs United States
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quote from a7xfanben:

As usual this gets complicated in a hurry. Even with just one oarsman on the Grand Barnacle, I see 14 points worth of crew aboard. I suppose you could work around that with the free crew transfer, but it's worth keeping in mind that you'll have to swap out constantly.

Unlike the original, I think this fleet is too dependent on Sean's EA roll. Any reason you didn't just use an SAT crew to save points and give yourself two more oarsmen?

As for the bonuses, 1+4 on three coins would be 15 gold, nearly enough to technically win. Getting another one would be pretty easy I think. This would definitely be interesting to test out!



Agh, I think you're right about the crew on the GB!

I went with EA over SAT because EA was more flexible, in theory I could move and re-dock, then have the BC do it's thing with Jack, and then move and re-dock again. That kind of going and coming back is available only to EA, since Same Action Twice implies that you do both actions right after the other. Unless it technically doesn't.....

I can make the swap to SAT over EA, and save points and space, but I'd have to clear up the murkiness around the order of operations with Same Action. If it's possible to use SAT in the way I'm thinking then this fleet gets much better. The only other way around is to bump the total to 50 and toss on the Mycron Cheese combo to get a guarantee.
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Posted: July 29, 2017 11:23 pm
 
Avengers HeroClix In the discussion on the Army "Avengers" by bennyk Sweden send message
alpha_omega Premium Member United States
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A team with barely a moment in time, but a good combo.
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Posted: July 29, 2017 10:34 pm
 
Flash fleet Pirates CSG In the discussion on the Army "Flash fleet" by xerecs United States send message
a7xfanben Premium Member United States
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This looks pretty good... I don't see a Limit crew, so you could add Duque Marcus Vaccaro to the SC. As-is your biggest problem would probably be negative UT's, since you're using two of the fastest gunships in the game and they have the L-range firepower to deal with cancellers effectively.

With double action crew on both ships (and possibly a reroll on one of them), Mycron may even be useless sometimes, at which point you may wish you'd taken some other gold runners instead. Though, having the guarantee is hard to pass up!
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Posted: July 29, 2017 07:43 pm
 
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