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Sleigh Pirates CSG In the discussion on the Miniature "Sleigh"
tradewin Premium Member United States
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This is such a fun ship to have for the holidays. Ho Ho Ho
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Posted: January 15, 2019 06:18 pm
 
Black Spots For All Pirates CSG In the discussion on the Army "Black Spots For All" by notalwaysyou United States send message
brettb45 United States
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This was definitely a fleet entry I didn't see coming but the Kraken fit really well into the theme of the challenge so points for creativity. I can see how you could easily ruin someone's game with these two nasties. Even if they never caught a ship, the sheer terror and exhaustion of running away from two of them would be miserable. And then think of what they could do if they caught a big 5 masted ship (or any ship) and tag teamed it . Speed would be the determining factor when going up against this fleet; slow fleets would not do well.

The other two ships don't fit the theme quite as well but there also wasn't a lot of points left over with two Kraken and DJ in your fleet!
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Posted: December 18, 2018 07:48 pm
 
American guns shutting it down Pirates CSG In the discussion on the Army "American guns shutting it down" by a7xfanben Miembro Premium United States send message
brettb45 United States
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Kettering has a good setup and goes really well with the theme of the challenge. Attacking it first would be most ships best hope of defeating it but that built in canceler could make that tricky.

The Hudson is another solid ship for this challenge and I like the uses of the Stinkpot shots.

The Frontier is a really nice ship and probably gives you the best gold gathering abilities out of all the fleets but it didn't fit the theme of the challenge as well.

Overall its a well rounded tough fleet.
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Posted: December 18, 2018 07:28 pm
 
Pirate 3-Way Crew Attack!! Pirates CSG In the discussion on the Army "Pirate 3-Way Crew Attack!!" by volt United States send message
brettb45 United States
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Winner of the Crew Targeting Fleet Challenge!
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Posted: December 18, 2018 07:13 pm
Modified on December 18, 2018 07:16 pm
 
Pirate 3-Way Crew Attack!! Pirates CSG In the discussion on the Army "Pirate 3-Way Crew Attack!!" by volt United States send message
brettb45 United States
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Harbinger is loaded, would not want to mess with that ship. Good use of crew targeting abilities.

Ballista fits the theme well but would either be killed or crippled on all but the smallest ships with those cannons it has. Might be better as a supporting ship if there are no 1 or 2 masted enemy ships to go after.

Minerva is a nice little ship that would do a good job supporting other ships.

Cry is what it is, I won't take any points away for using it but I don't think it adds any either.

Good work thinking through the use of UTs and Forts. They complement your fleet really well.
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Posted: December 18, 2018 07:09 pm
 
Flick Disney Collector Packs In the discussion on the Miniature "Flick"
goreygal United States
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His name is actually spelled Flik.
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Posted: November 30, 2018 06:00 am
 
Midnight Snacks Pirates CSG In the discussion on the Army "Midnight Snacks" by notalwaysyou United States send message
notalwaysyou United States
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quote from brettb45:

FYI, I believe your Lenoir is Hostile to your English.


Good catch! Fixed it, the way volt had suggested before I logged back in.

Ugh, I started ignoring hostile pieces too much when I play single-nation fleets otherwise. Ah well, my mistake
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Posted: November 24, 2018 08:00 pm
 
Countdown - Fast & the Furious Pirates CSG In the discussion on the Army "Countdown - Fast & the Furious" by pirateaj14 United States send message
pirateaj14 United States
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I didn’t even notice that when i was putting the fleet together. Thanks for pointing it out to me
I will change it.
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Posted: November 17, 2018 08:07 am
 
Midnight Snacks Pirates CSG In the discussion on the Army "Midnight Snacks" by notalwaysyou United States send message
brettb45 United States
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FYI, I believe your Lenoir is Hostile to your English.
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Posted: November 16, 2018 07:58 am
 
Countdown - Fast & the Furious Pirates CSG In the discussion on the Army "Countdown - Fast & the Furious" by pirateaj14 United States send message
woelf Premium Member United States
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quote from loupe:

I am certainly not firm in the rules - but is it possible to add two crew members with the "limit" keyword in one fleet?
There is no legal way to have two or more Limit crew in a fleet during setup, so either Vaccaro or Doone needs to be removed.


Also, Hai Peng does not currently have a Captain aboard, so its greatest strength is completely wasted. It's still decent as-is, but there are numerous other ships available with 4 cargo that can go S+L for fewer points.
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Posted: November 5, 2018 05:33 am
 
Countdown - Fast & the Furious Pirates CSG In the discussion on the Army "Countdown - Fast & the Furious" by pirateaj14 United States send message
loupe Austria
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I am certainly not firm in the rules - but is it possible to add two crew members with the "limit" keyword in one fleet?

Else I understand the rationale of the choice, these are strong ships I would also like to have - reasoning for different suggestions from me in my suggested setup.
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Posted: October 25, 2018 06:25 am
Modified on October 25, 2018 06:26 am
 
Spanish Fleet - DJC 40pt Pirates CSG In the discussion on the Army "Spanish Fleet - DJC 40pt" by piratescott United States
a7xfanben Premium Member United States
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Is the Captain on the Cristal or Monte Cristo? I hope you save any fleets you submit here given the potential shutdown.

~~~~~
Check out my fansite at Pirates with Ben!
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Posted: September 2, 2018 06:46 am
 
All the canoes! Pirates CSG In the discussion on the Army "All the canoes!" by xerecs United States
a7xfanben Premium Member United States
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I would say the English canoes might be more expendable than the Pirate or French ones here, since their ability won't make much of a difference with almost no friendly ships to repair.

~~~~~
Check out my fansite at Pirates with Ben!
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Posted: August 30, 2018 02:02 pm
 
Rare Fleet Challenge - M&M Pirates CSG In the discussion on the Army "Rare Fleet Challenge - M&M" by pirateaj14 United States send message
a7xfanben Premium Member United States
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You have a need for speed, which I understand was a bit problematic in this challenge. However, why not use the final 2 points available on something like a English Letter of Marque or two? (or two different factions to hedge bets and have a better chance of one working) Even just putting some cheap rare stuff on your home island would be better than not using the points (could pick it up on a second trip for example). Haraden is exposed on the BR, but that ship could make a difference getting gold actually.

~~~~~
Check out my fansite at Pirates with Ben!
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Posted: August 28, 2018 06:17 am
 
Administrator Scott Bratley Pirates CSG In the discussion on the Miniature Review for "Administrator Scott Bratley" by j_w_darkhurst United States
xerecs United States
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Fascinating story. I liked some of the twists and turns, especially with Wiley disappearing at the end. However I feel that this is more of a story than a review. You made passing mentions to things that Bratley could pair with but never really explored how he could interact with them. In short, not much of a review, but an excellent Pirates CSG Fan-fic.
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Posted: August 24, 2018 03:22 pm
 
Prospective pirate fleet Pirates CSG In the discussion on the Army "Prospective pirate fleet" by louissparks76 United States
a7xfanben Premium Member United States
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You've got some interesting crew setups here. I'd rather have a helmsman and oarsman on the Golden Medusa if she's going to catch enemy ships and potentially steal coins from HI's. Reroll is great, but it takes up a valuable cargo space (might want more than one coin) and isn't really serving a big purpose like rerolling for EA/SAT/etc. Calico Cat on the BC is also interesting, since that's not something you usually see. I like the idea (and it partially "excuses" the use of the OP ship), but SAT doesn't always work great on gold runners since without an explorer, you might get the roll at the "wrong" time and have it when you need an extra action instead. (such as when you're within docking distance of an island with one move action, but can move twice when you don't need to - or, you're exploring the island next turn, but certainly don't need to explore it twice)

Overall it's a good fleet. Quality is usually better than quantity, assuming you mean crew setup quality? Ships often need at least one crew to be effective, and gunships like more. In this case I think you've done pretty well in that regard, it's just that the setups on the GM and BC feel slightly disjointed considering their roles and what they'll be doing.

~~~~~
Check out my fansite at Pirates with Ben!
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Posted: August 19, 2018 07:08 am
 
80* Point Jade Rebellion Fleet Pirates CSG In the discussion on the Army "80* Point Jade Rebellion Fleet" by irishbandit89 United States send message
a7xfanben Premium Member United States
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This is quite impressive for the Jades at this point level. The GT is optimized, and it's cool to see two SAT crew in the same fleet here, especially with one on a ship that you wouldn't normally see him on.

I will say, I'd rather have the Virtuous Wind with a captain than the Divine Wind. The ability might work out sometimes, but I think more often the GT will take care of things herself and not leave much left over to "clean up". But I'm also sick of the VW being overused, so it's kinda cool to see her with no crew.

I am not at all surprised you beat an opponent that wasn't using much crew. That has been the case in some of my games, especially against newer players. (I try to advise them to use captains and helmsmen a lot, but sometimes they still have a random ship moving just L or a gunship without enough crew, and it just cripples the fleet)

A bit more in the description might help, especially with any potential battle reports.

~~~~~
Check out my fansite at Pirates with Ben!
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Posted: August 9, 2018 03:02 pm
 
small 40 point french Pirates CSG In the discussion on the Army "small 40 point french" by louissparks76 United States
a7xfanben Premium Member United States
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Sounds like a fun and interesting game you had there! You could post it in the Battle Reports thread as well.

I like how you made sure to capture opposing ships, a lot of people seem trigger happy to sink everything when it's often not the optimal thing to do.

As for the fleet, it's a solid simple one. Since speed trumps just about everything in this game, I would prefer a helmsman over the cannoneer. Since the Felicite is the slowest, you could consider putting the helmsman on her to make her more of an effective hybrid type ship. You're also at 39 points, so the final point would be put to good use with either an explorer on the Courageux, or an oarsman somewhere (if the Belle ends up with just her captain aboard, I would put the oarsman there for insurance).

Solid start, a tiny bit more optimizing and it would be even better!

~~~~~
Check out my fansite at Pirates with Ben!
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Posted: August 2, 2018 06:18 am
 
Bonhomme test 2 Pirates CSG In the discussion on the Army "Bonhomme test 2" by kilo United States send message
a7xfanben Premium Member United States
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Currently this is not quite a legal fleet - it gets difficult with Ruth Lee's subtractions.

19 points of crew before Ruth Lee's 2 = 21 total points. Then Lee subtracts a point from the other 4, so the Bonhomme Richard is still overloaded at 17 points. You can't use the Musketeer or the +1 against English ships abilities with Broadsides Attack, so I would just swap Porter for a regular captain. Then you could drop Lee altogether and save points by not needing her. (allowing for a helmsman and explorer or oarsman to optimize the Carolina, which I presume would just be running gold)

Putting no more than 15 points of crew on the BR would also allow you to get under the 40 point limit; as-is you would need Commodore Matthew Perry somewhere to make this more feasible for 40 point games. (though the setup on the BR needs attention first)

~~~~~
Check out my fansite at Pirates with Ben!
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Posted: August 2, 2018 06:11 am
 
Brettb45's Uncommon Fleet Pirates CSG In the discussion on the Army "Brettb45's Uncommon Fleet" by brettb45 United States send message
xerecs United States
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There's no real gunship, but with so many ships that can scatter to the wind it may not matter. I suspect you'd be able to get two or three loads of gold home before any one of your ships would be in serious trouble from a gunship.
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Posted: July 30, 2018 02:09 pm
 
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