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100pt British Gold Rush Pirates CSG In the discussion on the Fleet "100pt British Gold Rush" by repkosai Miembro Premium United States send message
xerecs United States
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Interesting choices. I like the set-ups on all the ships mostly, but I do feel that the Resistance will be hindered just a tad with no helmsman. Maybe we could try this fleet out on VASSAL sometime.
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Posted: February 18, 2018 11:12 am
 
12 boats/40* points Pirates CSG In the discussion on the Fleet "12 boats/40* points" by dakmor United States send message
a7xfanben Premium Member United States
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This fleet has won the 16 fleet game!!
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Posted: February 11, 2018 07:31 pm
 
100pt British Gold Rush Pirates CSG In the discussion on the Fleet "100pt British Gold Rush" by repkosai Miembro Premium United States send message
repkosai Premium Member United States
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Yep, sadly, no Sir Christopher Myngs... not running the Helmsman on the Resistance was a rough call for me, but given what I'm hoping will be a decided speed advantage early, I'm figuring that most of the gunship's prey will be caught chasing the Gibraltar or the Honu Iki.

Strange as it is, the only 4+ mast British ship in my collection is the HMS Dunlap.
As always, thank you for the rate and for the feedback!
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Posted: February 10, 2018 04:43 pm
 
100pt British Gold Rush Pirates CSG In the discussion on the Fleet "100pt British Gold Rush" by repkosai Miembro Premium United States send message
a7xfanben Premium Member United States
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From the title I thought you were going with 100% gold runners, which would be quite interesting given the faction. Even without that being the case however, I'd say this is quite a unique English fleet. Partly due to the ships and crew setups used, but even more so because everyone you face will expect a 4+ mast gunship at 100 points with pure-faction English.

The Honu Iki is fast and effective; I'd rather have Rothschild on a ship with at least one more cargo (2 coins at a time can slow overall gold-running efforts, though getting the highest values can work out very well if you get a good distribution) but it's definitely a pleasant surprise to see a crew setup I've never seen like that. In fact I'm not a big fan of Rothschild's ability costing 3 points, but I guess it's too late to complain to Wizkids. XD

The Gibraltar has a great setup and is likely the overall most effective ship here. Almost unlimited options: fighting, getting gold, raiding gold from HI's, or stealing gold from enemy gold runners. And likely at least two of the above in any given game!

I love how disposable the Ark Royal is; just let rip with BA and hope for the best. XD

I understand if you don't have Sir Christopher Myngs , but I'd take him on the Resistance instead of Chads so you could have a helmsman too. When you don't get the SAT moving L will likely be painful, especially if you can't support the duo of much faster but fragile runners. Mycron may have to bail her out more than you'd like.

Minerva's not a very good ship but filling out the points doesn't usually result in a star of the fleet.

Solid job though; I'm not sure how well it would perform at this point level, but the creativity bumps it to a 4.
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Posted: February 10, 2018 06:27 am
 
Hades' Realm Pirates CSG In the discussion on the Miniature Review for "Hades' Realm" by godmason United States send message
xerecs United States
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Not bad. I agree with Ben however, some of the other Cursed crew need to be mentioned. Either version of El Fantasma can find a home on the Realm, with the SAC set-up possibly being the most effective. When I use this ship, I try to use that version of Sammy, simply so I can have room for other things, case in point in CG3, I used the Realm with Sammy and a bunch of equipment/specialists.
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Posted: January 27, 2018 11:03 pm
 
Hades' Realm Pirates CSG In the discussion on the Miniature Review for "Hades' Realm" by godmason United States send message
a7xfanben Premium Member United States
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Solid review, but I think Mr. Fantasma should be mentioned. Sammy is decent but I'd MUCH rather get El Fantasma as a sac captain for a point less. With him, a helmsman, and 3 oarsmen, you can zip around at S+L+S x2 with up to 8 shots. I think this version is another decent option, especially since Eternal may kick in early in the game since the HR may get to a battle and be disposed of quickly.

I understand you like to keep cargo high and try to maximize certain stats, but a brutally effective sac setup can often still be the best combo for certain ships. In this case the above combo would only run you 23 points, coming in at a lower cost than the setup with Griffin. I think you need to win or be beat by sac stuff so you can understand how good it is.

In fact, I don't think I'd ever go out of my way to use that version of Sammy unless I was specifically targeting a hybrid role. I'd rather just take captain and helmsman for 1 less point, skip the waste of points that Fear will likely be, and still have 2 cargo spaces open which is decent. The high speed still depends on the captain being alive, so it's good to keep in mind stuff that knocks out crew, and boarding of course.

It's a niche option, but this ship is a decent spot for the Sargasso Nightmare if you're using that with quick sea monsters or a double boost strategy like I enjoy employing. The high overall speed can help you keep pace with the beasts, something my beloved Serpent's Fang can have trouble with.
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Posted: January 27, 2018 08:51 pm
 
All your crew are belong to us Pirates CSG In the discussion on the Fleet "All your crew are belong to us" by a7xfanben Miembro Premium United States send message
a7xfanben Premium Member United States
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quote from godmason:

I can't rate this because I don't have experience with games this big, but it's well-conceived. Have you considered using Wraith in this fleet to catch crew that are eliminated?


Nah, this one was solely about the 8 point possession ability. Besides, I already have a fleet like that.
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Posted: January 23, 2018 07:49 pm
Modified on January 23, 2018 07:50 pm
 
All your crew are belong to us Pirates CSG In the discussion on the Fleet "All your crew are belong to us" by a7xfanben Miembro Premium United States send message
godmason United States
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I can't rate this because I don't have experience with games this big, but it's well-conceived. Have you considered using Wraith in this fleet to catch crew that are eliminated?
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Posted: January 23, 2018 05:53 pm
 
In search of..... Pirates CSG In the discussion on the Fleet "In search of....." by xerecs United States send message
a7xfanben Premium Member United States
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This is the 2017 Fleet of the Year!
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Posted: January 20, 2018 06:58 am
 
Revenant Pirates CSG In the discussion on the Miniature Review for "Revenant" by repkosai Miembro Premium United States send message
a7xfanben Premium Member United States
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quote from repkosai:
Yes, this is my first review on the site.


And a great start, for this has won the 2017 Miniature Review of the Year!
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Posted: January 20, 2018 06:56 am
 
HMS Grand Temple v 4.0 Pirates CSG In the discussion on the Fleet "HMS Grand Temple v 4.0" by a7xfanben Miembro Premium United States send message
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quote from manicdrake:

Wouldn't the flotilla decrease the base move of the temple to just s? I believe you would need the helmsman to increase it to s+s move, though I do like the idea of increasing its firepower I am not sure the limmjkted move is worth it.


Nope, that's only for towing derelicts, flotillas prevent the use of movement bonuses but the base move is unaffected.
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Posted: January 16, 2018 04:49 pm
 
HMS Grand Temple v 4.0 Pirates CSG In the discussion on the Fleet "HMS Grand Temple v 4.0" by a7xfanben Miembro Premium United States send message
manicdrake Premium Member United States
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Wouldn't the flotilla decrease the base move of the temple to just s? I believe you would need the helmsman to increase it to s+s move, though I do like the idea of increasing its firepower I am not sure the limmjkted move is worth it.
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Posted: January 16, 2018 04:48 pm
 
Delusion fleet Pirates CSG In the discussion on the Fleet "Delusion fleet" by a7xfanben Miembro Premium United States send message
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quote from xerecs:
Small blurb aside, this certainly looks formidable.... Fiore provides a nice source of cancelling, and the combo with Nemo and Ozat is sure to cause problems for opponents. However, keep in mind that S-Board happens before a shoot action, so you'd be initiating a board against completely healthy ship. You still should win the board, and then you can open up with your cannons.

Perhaps as an experiment you could run this same fleet, but make only one change, swap the versions of Jones you use. With the Copier Jones you can copy the ability of the Fallen Angel and be even more of a pest to enemies. Conversely you could grab something from your enemies with that ability to use against them.


Good thought about the other DJ. Both of those things didn't occur to me when building this fleet back then, since I think I had S-boarding happen at any time during the move action (including at the end of the move-and-shoot), and I didn't have the other version of DJ at that point.
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Posted: January 15, 2018 05:44 am
 
Delusion fleet Pirates CSG In the discussion on the Fleet "Delusion fleet" by a7xfanben Miembro Premium United States send message
xerecs United States
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quote from a7xfanben:

Anybody have thoughts on this setup, especially how it compares to other similar setups here at MT?



I'm not sure if I've played a 100 point deathmatch....recently. I may give it a go sometime soon. Regrettably neither I nor either of my brothers has the Delusion, something I may try to rectify in the future.

Small blurb aside, this certainly looks formidable.... Fiore provides a nice source of cancelling, and the combo with Nemo and Ozat is sure to cause problems for opponents. However, keep in mind that S-Board happens before a shoot action, so you'd be initiating a board against completely healthy ship. You still should win the board, and then you can open up with your cannons.

Perhaps as an experiment you could run this same fleet, but make only one change, swap the versions of Jones you use. With the Copier Jones you can copy the ability of the Fallen Angel and be even more of a pest to enemies. Conversely you could grab something from your enemies with that ability to use against them.
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Posted: January 14, 2018 09:49 pm
 
Dark Pact Pirates CSG In the discussion on the Miniature Review for "Dark Pact" by xerecs United States send message
xerecs United States
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Plug! This review is in the running for Miniature Review of the Week!
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Posted: January 12, 2018 12:34 am
 
Cursed Turtles Pirates CSG In the discussion on the Fleet "Cursed Turtles" by cursedfan99 United States send message
a7xfanben Premium Member United States
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I'll be honest, I don't see this fleet doing well at all in deathmatches or regular games at this point level. I understand it's a novelty/clone fleet (use all Cursed turtle ships).
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Posted: January 11, 2018 03:59 pm
 
Pamplona Pirates CSG In the discussion on the Miniature Review for "Pamplona" by godmason United States send message
a7xfanben Premium Member United States
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Nice. I would give the ship a 6/10. I think your role selections are right. You could make a silly hybrid with Luis Zuan and Dominic Freda , and tow a flotilla behind for maximum spending. XD (I'm not saying you should add that combo to the review haha)
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Posted: January 10, 2018 06:35 am
 
Fog Hopping–Gold Running Pirates CSG In the discussion on the Fleet "Fog Hopping–Gold Running" by cursedfan99 United States send message
cursedfan99 United States
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quote from a7xfanben:


quote from cursedfan99:


quote from a7xfanben:

Is the Howl actually supposed to have the smokepot specialist? Either way, this is a tough strategy to win with, but at least it's fun.


It could go either way. I left it off intentionally but it still fits into a 50 point game if you add it.


Kind of; smokepot specialists are 3 points (I think 2 would have been better) but you can simply drop the explorer on the Hangman's Joke.



Gahhhhh, totally forgot that they were three. But yeah it's easy to enough to fit in.
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Posted: January 9, 2018 09:17 pm
 
Fog Hopping–Gold Running Pirates CSG In the discussion on the Fleet "Fog Hopping–Gold Running" by cursedfan99 United States send message
a7xfanben Premium Member United States
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quote from cursedfan99:


quote from a7xfanben:

Is the Howl actually supposed to have the smokepot specialist? Either way, this is a tough strategy to win with, but at least it's fun.


It could go either way. I left it off intentionally but it still fits into a 50 point game if you add it.


Kind of; smokepot specialists are 3 points (I think 2 would have been better) but you can simply drop the explorer on the Hangman's Joke.
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Posted: January 9, 2018 08:40 pm
 
Fog Hopping–Gold Running Pirates CSG In the discussion on the Fleet "Fog Hopping–Gold Running" by cursedfan99 United States send message
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quote from a7xfanben:

Is the Howl actually supposed to have the smokepot specialist? Either way, this is a tough strategy to win with, but at least it's fun.

It's tough to give this higher than a 3.7 (rounded up to 4)... too bad the Cursed didn't get better (or simply more) fog hoppers.


It could go either way. I left it off intentionally but it still fits into a 50 point game if you add it. It is not a very viable strategy to win with unless you can invest in all of the ships that have the ability, and the Behemoth and DJC Davy Jones.

quote from godmason:

What point limit is this intended to work in? I made a similar fleet some time ago for 60 point games.


50 points was the intended amount.
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Posted: January 9, 2018 08:32 pm
 
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