main page of Miniature TradingMiniature Trading

Let us find for you the miniatures you need

The Buzz...

Pirates CSG
latest comments about Pirates CSG
Showing comments on for
Page 3 of 505 Pages: Previous   1  2  [3]  4  5  6  7  8  ...>>   Next
60 point British Fleet Pirates CSG In the discussion on the Fleet "60 point British Fleet" by irishbandit89 Miembro Premium United States send message
irishbandit89 Premium Member United States
Avatar for irishbandit89
I did end up adding an exploding shot to the HMS London to round out to 60 points.

I definitely would have used a 0 point LR crew, but I was playing with friends who were relatively new to the game and didn't want to go with an OP meta, even though London/Titan with captain helmsman is pretty standard.

However, for future games I will most definitely be looking into that more as an option.

Thanks!
Back to top
Report content icon
Posted: July 16, 2018 02:13 pm
 
60 point British Fleet Pirates CSG In the discussion on the Fleet "60 point British Fleet" by irishbandit89 Miembro Premium United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben

quote from irishbandit89:
My two opponents came with max ships and no crew fleets. The cursed fleet came towards me so the London and Titan overpowered them due to sometimes getting the extra action, and captain ability on both. I ended up having the Lady Provost tow the Flotilla and it provided adequate protection while she treasure ran.

The pirate fleet was able to walk away with most of the treasure due to my ships being tied up with the cursed plight.


Like true pirates, they took the opportune moment and ran with it! That can be an unfortunate problem in 3 player games though, with one fleet not being in combat as much.

This is a very good fleet though, and I have no doubt it will win in the future. Might you add a simple oarsman to the Titan for optimization?

~~~~~
Check out my fansite at Pirates with Ben!
Back to top
Report content icon
Posted: July 16, 2018 07:01 am
Modified on July 16, 2018 07:02 am
 
60 point British Fleet Pirates CSG In the discussion on the Fleet "60 point British Fleet" by irishbandit89 Miembro Premium United States send message
irishbandit89 Premium Member United States
Avatar for irishbandit89
Thanks!



My two opponents came with max ships and no crew fleets. The cursed fleet came towards me so the London and Titan overpowered them due to sometimes getting the extra action, and captain ability on both. I ended up having the Lady Provost tow the Flotilla and it provided adequate protection while she treasure ran.

The pirate fleet was able to walk away with most of the treasure due to my ships being tied up with the cursed plight.

The Lady Provost was able to steal some gold from the Pirate player at one point but it wasn't enough.
Back to top
Report content icon
Posted: July 16, 2018 06:58 am
 
The Northern Gale Pirates CSG In the discussion on the Fleet "The Northern Gale" by imashootsya United States
a7xfanben Premium Member United States
Avatar for a7xfanben
Do you use the No-Duplicates rule? Most people do, so this fleet might not get a lot of attention.


quote from The Pirate Code:
The No-Duplicates Rule
-A player cannot have two or more of the same character, ship, sea creature, event token, or fort in their fleet at the same time unless it is captured from an opposing player. Generic crew and equipment are not limited in this way.
--Some characters have slight changes in the spelling of their names and/or different titles, but they are still considered the same character and cannot be used together unless they can be clearly identified otherwise.
--Some ships have the same or similar names but completely different physical configurations (different ship types, a different number of masts, etc.); these are not considered duplicates and may be used together.
--If two ships can be clearly identified as the same ship but at different points in its history they are considered duplicates and only one can be used within a fleet at any given time.
-Flavor text may be used for the purposes of determining whether two game pieces are duplicates. Since this only helps determine what can be included in a fleet and does not alter how the game is actually played, it is not a contradiction of the rule stating that flavor text has no effect on game play.
-If an ability or effect allows you to bring in a named crew, event token, or other game piece from outside of the game, you may choose one that was previously removed from the game or eliminated without violating the no-duplicates rule, provided that both “copies” of that game piece are not in your fleet at the same time.
-The no-duplicates rule applies to unique treasures only during setup, when placing them in the treasure pool. If an ability or effect allows you to bring in additional unique treasures, you may duplicate ones that are currently in play.


Also, it would be very useful to have a description where you explain the fleet and the strategy behind it rather than just pictures of the ships. (which we can see by clicking/hovering on them or using the expanded format)

I highly suggest adding crew to make the ships more effective.

~~~~~
Check out my fansite at Pirates with Ben!
Back to top
Report content icon
Posted: July 16, 2018 06:27 am
 
60 point British Fleet Pirates CSG In the discussion on the Fleet "60 point British Fleet" by irishbandit89 Miembro Premium United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben
Saw this on the Facebook group; very impressive.

I highly recommend having the Lady Provost tow Gibraltar - if London does, she can't use her helmsman to move S+S+S. The Lady Provost has a base move just fast enough to justify towing a flotilla and not need a helmsman. Also, that ensures the Lady Provost has some protection if both gunships get taken out or it becomes advantageous to split the fleet or send the LP off on an HI-raiding mission.

The hybrid setups on the gunships make it a bit weak to boarding parties (if either loses, you lose both essential abilities at once). Actually it says you're only at 59 points - I'd put an oarsman on the Titan to give Thomas Gunn some insurance against boarding, crew killers, grape shot, etc. It's still very impressive for the English at this point level. Kind of incredible actually. And I like how it proves that the English don't have as much trouble getting gold as some people think - they can often hold their own against the better gold factions.

If your group is fine with 0LR crew, you could add Commodore Rhys Gryffyn Owen to the Titan to reroll EA. Or, Administrator Scott Bratley on the London so you could add oarsmen to maybe all the ships, and/or exploding shot or something to the London/etc.

Great fleet, worthy of a 5 from me.

~~~~~
Check out my fansite at Pirates with Ben!
Back to top
Report content icon
Posted: July 12, 2018 06:26 am
Modified on July 12, 2018 06:27 am
 
Cursed Beta Fleet Pirates CSG In the discussion on the Fleet "Cursed Beta Fleet" by wulfsdad Miembro Premium United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben
Lots of cargo, but not a lot of actual firepower. I'd prefer to nix a ship to have good crew setups.

The larger ships could all use captains and helmsmen, while the Sea Rat could use a helmsman. Even just adding some crew to make it a 90 point fleet would make it better than it is now at this point level.
Back to top
Report content icon
Posted: July 6, 2018 05:54 pm
 
Frozen North Americans, 2 Pirates CSG In the discussion on the Fleet "Frozen North Americans, 2" by lord_denton United States
a7xfanben Premium Member United States
Avatar for a7xfanben
Solid fleet given the tough restrictions. Vermont strikes me as an underrated ship - she's got the guns, cargo, and ability to be a solid small hybrid ship. I'm not sure I'd go with the setup you have here though, given how the Maryland and Cheyenne have faster speeds and better or more cannons than the Vermont.
Back to top
Report content icon
Posted: June 22, 2018 03:10 pm
 
Americans V2! Pirates CSG In the discussion on the Fleet "Americans V2!" by xerecs United States
xerecs United States
Avatar for xerecs

quote from a7xfanben:


quote from xerecs:


quote from a7xfanben:

I'd swap Richard out for a regular captain/helmsman/oarsman setup, allowing you to keep the FPS on the Blackwatch. No real need for an explorer on a Hoist keyword ship, so I'd put an oarsman on the Frontier instead.


Done and done.
i was thinking of a way to make this a 40 point fleet, but decided it's better off at 50-55.


You could... Blackwatch + captain/helmsman for 21, then Frontier + helmsman for 19. Perry on Blackwatch would allow you to have oarsmen on both ships, perhaps exploding shot or FPS on Blackwatch, etc. It's debatable how much the Brandywine/navigator is really adding (to paraphrase Woelf I believe). She's a solid ship but might be stuck in between with this kind of setup.


My thoughts precisely. I may eventual do that, but for now I'll leave it at a 50-55 point fleet.
Back to top
Report content icon
Posted: June 15, 2018 05:52 pm
 
Americans V2! Pirates CSG In the discussion on the Fleet "Americans V2!" by xerecs United States
a7xfanben Premium Member United States
Avatar for a7xfanben

quote from xerecs:


quote from a7xfanben:

I'd swap Richard out for a regular captain/helmsman/oarsman setup, allowing you to keep the FPS on the Blackwatch. No real need for an explorer on a Hoist keyword ship, so I'd put an oarsman on the Frontier instead.


Done and done.
i was thinking of a way to make this a 40 point fleet, but decided it's better off at 50-55.


You could... Blackwatch + captain/helmsman for 21, then Frontier + helmsman for 19. Perry on Blackwatch would allow you to have oarsmen on both ships, perhaps exploding shot or FPS on Blackwatch, etc. It's debatable how much the Brandywine/navigator is really adding (to paraphrase Woelf I believe). She's a solid ship but might be stuck in between with this kind of setup.
Back to top
Report content icon
Posted: June 15, 2018 05:47 pm
 
Americans V2! Pirates CSG In the discussion on the Fleet "Americans V2!" by xerecs United States
xerecs United States
Avatar for xerecs

quote from a7xfanben:

I'd swap Richard out for a regular captain/helmsman/oarsman setup, allowing you to keep the FPS on the Blackwatch. No real need for an explorer on a Hoist keyword ship, so I'd put an oarsman on the Frontier instead.


Done and done.
i was thinking of a way to make this a 40 point fleet, but decided it's better off at 50-55.
Back to top
Report content icon
Posted: June 15, 2018 05:26 pm
 
Swiss Army Knife Englishmen Pirates CSG In the discussion on the Fleet "Swiss Army Knife Englishmen" by pirateaj14 Miembro Premium United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben
Also I missed this the first time, but the oarsman on the Europa would take up cargo space since the "takes up no cargo space" can't stack with Ismail.

Any thoughts on editing or testing this?
Back to top
Report content icon
Posted: June 15, 2018 04:41 pm
 
Americans V2! Pirates CSG In the discussion on the Fleet "Americans V2!" by xerecs United States
a7xfanben Premium Member United States
Avatar for a7xfanben
I'd swap Richard out for a regular captain/helmsman/oarsman setup, allowing you to keep the FPS on the Blackwatch. No real need for an explorer on a Hoist keyword ship, so I'd put an oarsman on the Frontier instead.
Back to top
Report content icon
Posted: June 15, 2018 04:29 pm
 
Maui's Fishhook Pirates CSG In the discussion on the Miniature Review for "Maui's Fishhook" by mrsticks United States
dreadion Italy
Avatar for dreadion
sorry but... in official rules it's written that robinson or countess don't allow to go over maximum point build, they only are useful to fit big crews in small ships... fyi... so the commander temple combo with all that other crews is no choice... O.o look for point reducer in the guide. <3
Back to top
Report content icon
Posted: June 15, 2018 01:11 pm
 
My other tournament fleet Pirates CSG In the discussion on the Fleet "My other tournament fleet" by tyty6293 Miembro Premium United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben
This seems like a solid fleet overall, but using in a tournament could be asking for trouble. Depending on how competitive the tournament is of course. In my experience with competitive play, something like this is unlikely to do well - two of the ships only move L, and overall it's rather fragile without being exceptionally good at getting gold.

I think calling it a "tournament fleet" may be part of the reason for some of the low votes - if the voters are stacking this up against what they consider to be top tournament fleets, it makes the voting process a bit harsher due to the extreme competition this fleet will face. In a more casual game with less OP stuff to oppose it, it could do fine!
Back to top
Report content icon
Posted: June 10, 2018 02:29 pm
 
Grand Mountain Pirates CSG In the discussion on the Miniature Review for "Grand Mountain" by mtt_renfroe United States
o0greensea0o United States
Avatar for o0greensea0o
Pretty good review, but in the beginning you said with a helmsman or two it would work better. That sounds great but the only thing is you can't use more than one of the same crew on one ship. Other than that, overall good review!
Back to top
Report content icon
Posted: June 8, 2018 11:00 am
 
USS Kettering - Deadly Weapon Pirates CSG In the discussion on the Fleet "USS Kettering - Deadly Weapon" by a7xfanben Miembro Premium United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben
I made a video explaining this fleet!!
Back to top
Report content icon
Posted: June 2, 2018 12:26 pm
 
All Spanish on a Spanish Main Pirates CSG In the discussion on the Fleet "All Spanish on a Spanish Main" by a7xfanben Miembro Premium United States send message
a7xfanben Premium Member United States
Avatar for a7xfanben
I played this fleet in a game; the battle report is also in the description.
Back to top
Report content icon
Posted: May 30, 2018 03:25 pm
 
La Joya del Sol Pirates CSG In the discussion on the Miniature Review for "La Joya del Sol" by dark_knightmare United States
vetrarbreytin France
Avatar for vetrarbreytin
It would've been more interesting to focus on her ability (boarding party) instead of remaining elementary. It's true as we were recently highlighting the fact on the forum that the boarding party basic rules are not enough worthwhile to maybe base the whole review on this matter (since this ship has other very good characteristics). Nevertheless, one cannot ignore it, hence importance of developing more about boarding party ability with advanced rules, which are likely essential in order to make boarding party more used and able to turn the tide of a game.
Back to top
Report content icon
Posted: May 21, 2018 05:43 am
 
Nemo Beckons Pirates CSG In the discussion on the Fleet "Nemo Beckons" by godmason United States
a7xfanben Premium Member United States
Avatar for a7xfanben
I think this has a serious chance of winning games if you swap Sammy the Skull with captain/helmsman/oarsman.
Back to top
Report content icon
Posted: May 16, 2018 06:09 pm
 
Revenant Pirates CSG In the discussion on the Miniature Review for "Revenant" by repkosai Miembro Premium United States send message
vetrarbreytin France
Avatar for vetrarbreytin
Thank you very much for this very instructive review. I remember it was one of the first ships I got in the packs (the third or the fourth one) and I also remember that I was really wondering how I would use it in a fleet. Actually according to the games in which I had the opportunity to use it and according to the comment of xerecs, I do agree with the idea that the Revenant is rather a very good gunship. I opted for this track and I have to say that this ship turned out to be a very useful gunship, alone or in a group.
Back to top
Report content icon
Posted: May 14, 2018 02:17 am
 
Page 3 of 505 Pages: Previous   1  2  [3]  4  5  6  7  8  ...>>   Next