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HMS Grand Temple v 4.0 Pirates CSG In the discussion on the Army "HMS Grand Temple v 4.0" by a7xfanben Miembro Premium United States send message
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quote from manicdrake:

Wouldn't the flotilla decrease the base move of the temple to just s? I believe you would need the helmsman to increase it to s+s move, though I do like the idea of increasing its firepower I am not sure the limmjkted move is worth it.


Nope, that's only for towing derelicts, flotillas prevent the use of movement bonuses but the base move is unaffected.
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Posted: January 16, 2018 04:49 pm
 
Delusion fleet Pirates CSG In the discussion on the Army "Delusion fleet" by a7xfanben Miembro Premium United States send message
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quote from xerecs:
Small blurb aside, this certainly looks formidable.... Fiore provides a nice source of cancelling, and the combo with Nemo and Ozat is sure to cause problems for opponents. However, keep in mind that S-Board happens before a shoot action, so you'd be initiating a board against completely healthy ship. You still should win the board, and then you can open up with your cannons.

Perhaps as an experiment you could run this same fleet, but make only one change, swap the versions of Jones you use. With the Copier Jones you can copy the ability of the Fallen Angel and be even more of a pest to enemies. Conversely you could grab something from your enemies with that ability to use against them.


Good thought about the other DJ. Both of those things didn't occur to me when building this fleet back then, since I think I had S-boarding happen at any time during the move action (including at the end of the move-and-shoot), and I didn't have the other version of DJ at that point.
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Posted: January 15, 2018 05:44 am
 
Cursed Turtles Pirates CSG In the discussion on the Army "Cursed Turtles" by cursedfan99 United States send message
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I'll be honest, I don't see this fleet doing well at all in deathmatches or regular games at this point level. I understand it's a novelty/clone fleet (use all Cursed turtle ships).
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Posted: January 11, 2018 03:59 pm
 
Pamplona Pirates CSG In the discussion on the Miniature Review for "Pamplona" by godmason United States send message
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Nice. I would give the ship a 6/10. I think your role selections are right. You could make a silly hybrid with Luis Zuan and Dominic Freda , and tow a flotilla behind for maximum spending. XD (I'm not saying you should add that combo to the review haha)
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Posted: January 10, 2018 06:35 am
 
Fog Hopping–Gold Running Pirates CSG In the discussion on the Army "Fog Hopping–Gold Running" by cursedfan99 United States send message
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quote from cursedfan99:


quote from a7xfanben:

Is the Howl actually supposed to have the smokepot specialist? Either way, this is a tough strategy to win with, but at least it's fun.


It could go either way. I left it off intentionally but it still fits into a 50 point game if you add it.


Kind of; smokepot specialists are 3 points (I think 2 would have been better) but you can simply drop the explorer on the Hangman's Joke.
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Posted: January 9, 2018 08:40 pm
 
Fog Hopping–Gold Running Pirates CSG In the discussion on the Army "Fog Hopping–Gold Running" by cursedfan99 United States send message
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Is the Howl actually supposed to have the smokepot specialist? Either way, this is a tough strategy to win with, but at least it's fun.

It's tough to give this higher than a 3.7 (rounded up to 4)... too bad the Cursed didn't get better (or simply more) fog hoppers.
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Posted: January 9, 2018 07:52 pm
 
Celtic Fury Pirates CSG In the discussion on the Miniature Review for "Celtic Fury" by godmason United States send message
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quote from godmason:
I see the Ex-Patriot keyword as a bit of a liability. Thus, I try to avoid using Mercenary crew whenever possible.


It's not great to have it on non-Merc ships, but since Mercenary ships already have the keyword, adding Ex-Patriot crew really doesn't make a difference on this ship, especially if you intend to use Dories.


quote:
I think the French still have the weakest crew selection of said four factions. Would you agree with that?


Yes, but they're still the 4th best faction in the game for named crew and WAY better than just Merc stuff, so the CF's ability is quite good.
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Posted: January 4, 2018 09:24 pm
 
Celtic Fury Pirates CSG In the discussion on the Miniature Review for "Celtic Fury" by godmason United States send message
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Solid start, but inevitably I'll say what I don't agree with.

-I don't think faction exclusive abilities are THAT important. France still has a solid selection of named crew, many of which can be used to great effect on the CF. It's one of the easiest 10 masters to get Parley onto, not to mention the the only 4 point canceller in the game.

-I understand you just reviewed the Delusion, and perhaps you're going on a run to review every 10 master (that should take many weeks because the reviews should take a long time to write), but I don't see the need to compare CF to Delusion at every opportunity. You could compare her to all the 10 masters overall, but the Shui Xian and Zeus are much more comparable options than a ship that has vastly different crew options and costs 10 more points.


quote:
when you can use Capitaine Baudouin Deleflote and L'Intrepide to achieve the same move and cargo space, but a guaranteed extra action for 16 points.


That's it for the Uses section? I don't think I have ever seen any 10 master used exclusively for treasure running. Even when I used the Baochuan to ferry stuff in CG2, she had a full complement of crew. Comparing the CF to the Intrepide isn't taking into account the 8 extra masts of durability and firepower, which explains the vast cost differential of the setups you discuss. Even without a world hater a player would be rather silly to not put a captain on a 10 master.

-Minor detail that I wasn't aware of until someone else here pointed it out to me some time ago, but the French have Capitaine Arathiel for one less point than the sac version of Arazure.


quote:
ships can be made or broken by crew selection, and unfortunately, this ship doesn't have much to pick from.


Are all Mercenary and French crew in the game not enough? Captain Nemo , SAC, cancelling, Parley with reroll for O'Brien, Jordan Dumas -> infinity, etc. The options are endless!

I wouldn't disagree if it said Barbary Corsair or Viking crew could use their abilities on the ship, but the ship's main distinctive built-in ability is to allow all crew of one of the four major factions aboard.
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Posted: January 4, 2018 08:16 pm
 
Delusion Pirates CSG In the discussion on the Miniature Review for "Delusion" by godmason United States send message
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The Delusion doesn't have the Treasure Ship keyword, so linking Fitzgerald would bump the cargo to 8 and back down to 7 since he still takes up his own space.

I understand that Eternal is of limited use in regular games that don't take a lot of turns, but you can still leave your HI with less than the full number of masts. Even getting 3 or 4 up and sending this ship back out could be worth it.

Agreed on Ghost Ship though - it's almost necessary thematically for Cursed 10's, but you almost always NEED an extra action of some kind to even use it properly.

Her best use is as a co-flagship with the Guichuan in huge games, or as a monster in deathmatches.


quote:
the gain of a marginally faster move and lesser cargo space when compared to a ship a third her price is embarrassing.




And yeah, you can essentially "stack" world hater abilities as long as they aren't exactly the same. It's just that the more you stack them up, the less factions you'll get all the bonuses against.

I'd generally rather have this Fantasma than the DJC one, although they're both solid options with so much point cap space.

I have to admit, you did a bit better than I thought. If you clean up the few minor errors and add more crew setups (where is Davy Jones? etc.) I would consider raising my vote, as I know you play standard games and wouldn't elaborate on the true strength of the ship, which is in campaign games where you have almost unlimited points to spend optimizing each ship's crew complement. Tough ship to review though - the biggest and most expensive ship of all time should have reviews to match, which results in a big time commitment.
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Posted: January 4, 2018 06:07 am
 
American Pirates Pirates CSG In the discussion on the Army "American Pirates" by a7xfanben Miembro Premium United States send message
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After losing in VASSAL Tournament #2, this fleet's record is now 14-12. It's my third-most-tested fleet that I've used in games.
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Posted: December 31, 2017 02:54 pm
 
Hai Peng Fort Frenzy! Pirates CSG In the discussion on the Army "Hai Peng Fort Frenzy!" by a7xfanben Miembro Premium United States send message
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After losing in the Finals VASSAL Tournament #2, this fleet's record is now 12-8.
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Posted: December 31, 2017 02:50 pm
 
Darrin's Challenge: UPS v. 2.0 Pirates CSG In the discussion on the Army "Darrin's Challenge: UPS v. 2.0" by darrin United States send message
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This fleet has won VASSAL Tournament #2!!

It is now the fleet to beat as the best fleet of all time. If you need to win games, use this fleet. It is now 15-5 in 20 games for a .750 winning percentage, which is the highest among all fleets I've tested in more than one game. (may not seem all that dominant, but keep in mind those losses came against the other best fleets of all time which are also amazing)
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Posted: December 31, 2017 02:46 pm
 
Darrin's Gold Race fleet Pirates CSG In the discussion on the Army "Darrin's Gold Race fleet" by darrin United States send message
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After losing in VASSAL Tournament #2, this fleet's record is now 7-5. Still an absolutely incredible fleet and gave eventual champion UPS 2 a serious run for its money. (literally)
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Posted: December 31, 2017 02:35 pm
 
USS Kettering - Deadly Weapon Pirates CSG In the discussion on the Army "USS Kettering - Deadly Weapon" by a7xfanben Miembro Premium United States send message
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quote from cursedfan99:

Honestly thought this would do better than 1 for 1.
However, it makes sense considering its fragility.


It's not all that fragile for 40 points, but the problem was the competition. Darrin's Gold Race fleet is literally one of the best fleets ever made.
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Posted: December 31, 2017 02:26 pm
 
Cursed 50 Point Pirates CSG In the discussion on the Army "Cursed 50 Point" by cursedfan99 United States send message
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quote from cursedfan99:
Major changes made. Shuffled some bits.


Wow nice! You managed to up the firepower considerably while keeping the cargo about the same. Good job with that; now I'd say it's quite formidable at 50 points considering the limitations of the Cursed.
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Posted: December 31, 2017 01:51 pm
 
Fleet, featuring the Urd. Pirates CSG In the discussion on the Army "Fleet, featuring the Urd." by cursedfan99 United States send message
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quote from cursedfan99:
I've tried helmsmen on the Urd quite often and find that in games with more confined space the speed is less of a drawback than it's lack of firepower.


This is exactly what the fleet description could be used for - if I had known that you usually play games with the islands closer than 3L or closer than 2L apart, speed becomes less of a dominant theme in the game and yes that would make the L more relevant without adding to it.

Somewhat minor, but the other thing I like about having the helmsman instead of the musketeer is that it allows you to add an oarsman to the Urd as well. This helps ships with Eternal since your opponent must take out the oarsman in order to capture it. Without the oarsman, your opponent could dismast the ship, capture it with another ship that same turn, and then immediately make a scuttle roll to try and warp it back to their HI via Eternal for a quick ship-steal.
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Posted: December 31, 2017 01:43 pm
 
Three Piece Meal Pirates CSG In the discussion on the Army "Three Piece Meal" by cursedfan99 United States send message
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I love the Serpent's Fang and would contend that it's actually one of the better ships the Cursed have. The offense feels a bit fragile, but it's a nice combo of abilities and a balanced fleet overall.
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Posted: December 31, 2017 04:56 am
 
Cursed 50 Point Pirates CSG In the discussion on the Army "Cursed 50 Point" by cursedfan99 United States send message
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Once again I think you'd be better served with a helmsman on the multi action gunship - the speed will help no matter what, and in this case it can increase the ship's speed quite a lot with the saccing. (from L+L to L+S+L+S)

The gold runners feel a little weak and low on cargo, but that can't always be helped with this faction. I do like how you fit 4 ships into 50 points despite the Cursed being an expensive faction to play. I'll hold off on voting at least for now; I'd rather get the first shot with three 3L guns due to the helmsman than get blasted and have 2 (with the musketeer) or no cannons left to fire back with.

Sounds like it's won some games? Was that against the other major factions?
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Posted: December 31, 2017 04:54 am
 
Fleet, featuring the Urd. Pirates CSG In the discussion on the Army "Fleet, featuring the Urd." by cursedfan99 United States send message
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This looks solid considering what the Cursed have. I would replace the musketeer on the Urd with a helmsman to boost the speed (up to a max of L+S+L+S with the SAT). I like your (presumed) strategy of putting Dereaux's ability on the slower ship to max out those 5 cannons. If you can get 5 shots in at 2S on what was a 10 point ship, that's a good deal. The Urd is a decent ship for the Cursed, and here she's got a bevy of keywords available. I also like how the Metal Hull won't slow down the Loa's Justice; I may have to try that out with other gold runners like the Paradox . Nice play there.

Why no description? I think other people would be more willing to comment and vote if you had some kind of writeup. Also, if you ever test the fleet out, you can edit the description to include the fleet's record.
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Posted: December 31, 2017 04:48 am
 
Janissaries' Blood Pirates CSG In the discussion on the Miniature "Janissaries' Blood"
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The Janissaries' Blood in my campaign game Command the Oceans:
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Posted: December 29, 2017 03:28 pm
 
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