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Denial of Service Attack Pirates CSG In the discussion on the Army "Denial of Service Attack" by woelf United States send message
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I like the idea, but some of the inherent risk puts me off a bit. Not that pirates isn't plenty luck-based as is...

The main weakness is perhaps that with some forewarning, the opponent just needs to field a crewless fleet to turn the strategy a bit sour (and beating my own effort at one wouldnt be very hard). Tia Dalma would get a lot more useful, however, and you could press the navigator more, so perhaps you wouldn't be completely lost.
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Posted: March 27, 2011 01:26 am
 
Ghost Walker Pirates CSG In the discussion on the Miniature Review for "Ghost Walker" by cleverpun United States send message
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quote from woelf:

The main thing that stood out for me was that you seem to be almost underselling this ship, or to be more specific, you over-emphasised the "contradictory" ability combination.

Granted, you won't often be using the windcatcher flip the same turn you cancel something, but that doesn't mean the abilities are a poor mix...

Windcatcher probably stands out only because it's so uncommon, but really it's no different from the Schooner keyword. Both are extremely cheap (1 point), built-in abilities that provide a small movement/maneuverability bonus in very specific circumstances...

I guess what I'm saying is that people shouldn't get too hung up on trying to make the most of ship-specific keywords like Windcatcher. It's a nice option to have for those specific situations where it can make a difference, but you're really not losing that much if you don't use it so you certainly shouldn't feel compelled to force the ship into situations where it could be used.


I do indeed use the term contradictory a lot, because that's what struck me most about this ship when I first pulled it, and I wrote the review not too long after. I've since learned the lesson that you don't need to use every aspect of a ship every turn (indeed, not knowing that caused my first use of this ship to go poorly), but I haven't changed the review because a detailed review should nitpick on those things a bit.


quote from woelf:
Out in the open sea it's nearly useless, but it's a pretty nice bonus when bouncing from island to island.


This is, again, a key reason the Ghost Walker bewildered me; a combat ship with windcatcher? It's not the ideal use for such a skill, but the use I've laid out for it does seem to work well enough. If you use it at all, it'll depend on the situation more than anything.

As always woelf, your comments bring a lot to the table, and I appreciate it greatly!
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Posted: November 9, 2010 11:43 pm
 
Raninoidea Pirates CSG In the discussion on the Miniature Review for "Raninoidea" by mastercommander United States
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This is an interesting review, not the least for the plentiful and helpful comments. That's part of a good review for me for sure.
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Posted: November 9, 2010 05:47 am
 
Locker Pirates CSG In the discussion on the Miniature Review for "Locker" by whitworth United Kingdom
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I'll have to second the comments so far.
Things you could've mentioned:
1. The rarity (important for us broke fellows)
2. Alternate crew setups (spending so many points on one ship really needs to justify its cost, and if you happen to lose two boarding rolls you've lost a lot of resources)
3. It's speed (Speed is very important in a boarding-centric strategy, and this guy is on the low end. Having S-boarding doesn't mitigate it entirely.)

Other than the brevity and lack of sections, this is the foundations of a good review.
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Posted: November 9, 2010 05:27 am
Modified on November 9, 2010 05:28 am
 
Ghost Walker Pirates CSG In the discussion on the Miniature Review for "Ghost Walker" by cleverpun United States send message
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quote from ragnell_wielder:

their abilities is good on a treasure ship, though they aren't as big as a 5 or 6 master, they are about the size of a 4 masted schooner


Very true, and that's why using one for combat is a somewhat risky matter; large target, but only three masts of firepower. The Ghost Walker is the only windcatcher I'd trust in a fight.


quote from mastercommander:

Hey, I thought it was great, so I'll make up for lordstu's mistake.


Thanks for the kind words and the rating.

I have added a few lines to the review here and there. The largest is the note on navigators (short version; don't bother), and that's rather small, so the length hasn't really changed. Any suggestions, big or small, are welcome!
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Posted: November 9, 2010 04:49 am
 
Cannoneer Pirates CSG In the discussion on the Miniature Review for "Cannoneer" by woelf United States send message
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Very interesting, but Im interested in how Marines fit into all this. I suppose they're more to harass ships from an island, but until you drop them off it's not unlike these fine crewmen here.

And clearly the Cursed cannoneer is the cool one. But can a zombie/ghost really have such great aim?
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Posted: November 3, 2010 10:38 pm
 
Luke Skywalker's X-34 Landspeeder Star Wars Pocketmodel TCG In the discussion on the Miniature Review for "Luke Skywalker's X-34 Landspeeder" by jaredpdmd United States send message
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Pretty good review; short and to the point.
The biggest problem with this unit besides the lack of damage is the 1 shield. I like my droid units to be repairable, in case you don't happen to draw a damage stopping card at the time it gets attacked. And since it doesn't do damage, people don't mind attacking it a lot!
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Posted: November 3, 2010 10:22 pm
 
Rollando Pirates CSG In the discussion on the Miniature Review for "Rollando" by woelf United States send message
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This is a great review, because it not only explains how, when, and why to use someone, but is also very honest about the weaknesses. As someone who likes the American faction and one-shot UTs (along with Altar of the Loa, Poseidon's Trident and a few other exceptions) I can safely say this ability isn't for me. But thanks to you I made that decision well-informed and can still defend against it if I encounter it.

Solid 5
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Posted: June 2, 2010 11:51 pm
 
Explosives Pirates CSG In the discussion on the Miniature Review for "Explosives" by woelf United States send message
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Very extensive review indeed Woelf! There is, however, one thing you overlooked.

You spent most of the review assuming that once a ship grabs explosives, they should go straight on the offensive to use it. This is, as you rightfully point out, a risky waste of resources.

But explosives requires more subtlety than that. Why not wait until a ship has lost all or nearly all its masts before a suicide attack? If your treasure runner has an oarsman anyway, this makes for a good surprise attack.

It's also one of the best boarding deterrents you can get; I know boarding isn't really a game changer, but if an enemy rams your tiny boat with their big one thinking they have a free boarding party, they get one nasty surprise when this is revealed.

A little subterfuge and psychology also works. When your prime treasure runner picks up a UT, dropping a hint that it was explosives can make the enemy very wary of it, meaning it doesn't have to worry about being attacked.

So while your review is correct and thorough in examining the offensive uses of explosives (and you even addressed some of the points I presented here) you neglected some of the potential uses, focusing too much on one type of strategy, and emphasizing too much that just because it's there you should use it (though that may have been intentional). And these points were certainly have lengthened things.

Complaints aside, this is a very good review. I always enjoy your in-depth commentary, and this was no different.
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Posted: June 2, 2010 11:27 pm
Modified on June 2, 2010 11:39 pm
 
Frontier Pirates CSG In the discussion on the Miniature Review for "Frontier" by cleverpun United States send message
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Yes, and considering that using forts delays the end of the game (house rules aside ) it ends up taking about the same amount of time.

I should've mentioned this in the review, but it seemed to be getting a bit long.
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Posted: December 15, 2009 07:58 pm
 
Frontier Pirates CSG In the discussion on the Miniature Review for "Frontier" by cleverpun United States send message
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If I recall correctly eternal does resurrect your crew, but I could be wrong.

Not a bad tip, though- I tend to use eternal crew for offense more than defense, but they can certainly be handy on a treasure runner. Makes the raft that much more useless though.
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Posted: October 29, 2009 10:19 pm
 
Speedy Return Pirates CSG In the discussion on the Miniature Review for "Speedy Return" by davyjones United States
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A decent review, but you you didn't mention it's special ability very much at all. Both of its abilities are very luck dependent too- I would've mentioned more about the riskiness of using it.
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Posted: October 11, 2009 08:04 pm
 
Maurice Aristide Pirates CSG In the discussion on the Miniature Review for "Maurice Aristide" by lordstu Canada
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Top notch review LS - you covered all the bases very well. Shame CC is a bit hard to come by for newer players like me...
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Posted: October 11, 2009 07:58 pm
 
Millennium Falcon Star Wars Pocketmodel TCG In the discussion on the Miniature Review for "Millennium Falcon" by cleverpun United States send message
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Thanks, and I agree with your ship choices. The right cards can improve anything though.
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Posted: September 20, 2009 12:38 am
 
Le Descharges Pirates CSG In the discussion on the Miniature Review for "Le Descharges" by davyjones United States
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This was one of the first ships I ever pulled, and it is definitely a beast. But you forgot to mention that not only is it owerful and versatile, but it only costs a scant 13 points! Perhaps a little high for a three master sure, but a great bargain nonetheless.
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Posted: September 6, 2009 03:00 pm
 
Le Pique Pirates CSG In the discussion on the Miniature Review for "Le Pique" by chasseur85 United States
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As I mentioned in my review of the Destiny (same ability), a ship like this just screams out for a piece of equipment.

One hit isn't that damaging, but a fire mast from S+S or L+L away? Stacks up fast.
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Posted: August 18, 2009 04:13 am
 
Odio El Mundo! Pirates CSG In the discussion on the Army "Odio El Mundo!" by darrin United States send message
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A fine example of playing outside standard nation roles.

Simple yet effective.

I also like the slimmer versions. don't get a lot of call for 100 pointers around here.
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Posted: August 18, 2009 04:08 am
 
Last "Nemo" Fleet Pirates CSG In the discussion on the Army "Last "Nemo" Fleet" by lordstu Canada
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A fleet similar to mine: not necessarily capable of finishing the game itself, but as pat of a team, it may be useful in the end.

Another problem I have with viking ships is their below average speed, something which may hinder them in a scenario like the Nemo challenge.

An interesting thing about this challenge was the number of two ship fleets.
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Posted: July 11, 2009 08:30 pm
 
HMS London Pirates CSG In the discussion on the Miniature Review for "HMS London" by chasseur85 United States
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This is true, but if she's escorting treasure runners, then it's a small matter to cart the gold back home. And since the English are good at mixed treasure/shooting fleets, this is a likely set-up.
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Posted: July 11, 2009 02:43 am
 
Samedi's Curse Pirates CSG In the discussion on the Miniature Review for "Samedi's Curse" by lordstu Canada
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This is a good review. Generally people can only think of two uses for a ship: treasure or guns. But I like some of the possible uses you explored, and clearly this ship has more uses than I gave it credit for. Though even so I'd have given it a lower score.

4.
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Posted: July 10, 2009 04:29 am
Modified on July 10, 2009 04:30 am
 
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