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100pt British Gold Rush Pirates CSG In the discussion on the Army "100pt British Gold Rush" by repkosai United States send message
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Yep, sadly, no Sir Christopher Myngs... not running the Helmsman on the Resistance was a rough call for me, but given what I'm hoping will be a decided speed advantage early, I'm figuring that most of the gunship's prey will be caught chasing the Gibraltar or the Honu Iki.

Strange as it is, the only 4+ mast British ship in my collection is the HMS Dunlap.
As always, thank you for the rate and for the feedback!
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Posted: February 10, 2018 04:43 pm
 
Buscador del Dorado Pirates CSG In the discussion on the Army "Buscador del Dorado" by a7xfanben Miembro Premium United States send message
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I'd like to start this comment out by addressing the story. Being that this was one of the first fleets submitted, it set a very high bar in terms of technical writing and flavor. A wonderful story that showed motivations for all parties concerned to build the fleet, as listed, was only enhanced by the visual references. The care for detail was also seen in the balance displayed in the fleet build itself: One of the more combat-ready fleets, but still with plenty of spare room for cargo, and both ships moving at a respectable L+S, which didn't set the world on fire in terms of speed in this challenge, but was fast enough to harass most runners, and seemed to only fail when encountering opposing fleets with favorable rolls for speed bonuses. if El Algeciras could be lured out in the open and dis-masted, Diablo was simply a lost piece adrift in a large map. Given the fragility of the two-master, the Buscador rarely even found itself under duress. Overall, it was a well-crafted build, combined with a narrative that served to enhance the flavor of playing this fleet.
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Posted: September 13, 2017 10:27 am
Modified on September 13, 2017 10:29 am
 
El Dorado, City of the Damned Pirates CSG In the discussion on the Army "El Dorado, City of the Damned" by notalwaysyou United States send message
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It's a fast fleet, and the trade currents wound up helping quite a lot with the large scale of the map. Tying this into the Wraith's and Master Scribe's respective back-stories gave some great flavor to this. Additionally, the Vicomte de Cissey seems an apt choice to finance such an expedition. If he were rapt enough in the fable, he'd no doubt wish to pursue it, but would have little support from the French, who see him more as a well dressed pest. The Cursed, however, appear more than willing to provide a little false flattery, if it allows them to bend a French ship to their own means...

In testing, this fleet turned out as consistent as they came. When it won, it did so handily on a speed advantage. If the fleet got caught, it was due to having to eliminate crucial trade currents at inopportune times, which either prevented the other ships from providing support, of slowed the runner in question to the point of being unable to escape. Additionally, the lack of a captain-keyword crew made it very tricky to fight back, and meant this fleet had to be the aggressor in the gold game, which meant faster ships had little to fear in the way of being hunted. Overall, I really liked this fleet in terms of play and flavor, and though it falls shy of a natural 5/5, I'd say it's close enough to round up.
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Posted: September 13, 2017 10:16 am
 
El Dorado - Family Reunion Pirates CSG In the discussion on the Army "El Dorado - Family Reunion" by volt United States send message
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Admittedly, this fleet's versatility in testing took me by surprise. Rarely did a turn go by where either the HMS London or the Bonnie Liz didn't get an extra action, which made them easy front-runners in the speed department. The London was a solid gunship, and more often than not, tied up other gunships long enough to let the Bonnie Liz get to safety without really being in any real duress. when the London had some low rolls, other ships were able to do away with her, which really put a 'do or die' feel to every Calico Cat check thereafter. As for the story, I thoroughly enjoyed it. The Gunn/Cat dynamic not only illustrated the reason for the ships' cooperation, but played perfectly into siblings who seemed equally compelled to use their bond to further their own ambitions. Very well done!
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Posted: September 13, 2017 10:00 am
 
El Dorado or Bust! Pirates CSG In the discussion on the Army "El Dorado or Bust!" by pirateaj14 Miembro Premium United States send message
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On a personal note, when I first thought of this challenge, the fleet I imagined on the expedition was two ships of Spanish origin, who were being harassed by Pirates. Now, for the fleet itself: the two ships were both exemplary choices. While La Joya Del Sol's built-in boarding bonus kept smaller ships and those carrying vital crew at a distance, the lack of a captain-keyword crew really hurt this fleet in testing, as opposing fleets found the best strategy to merely let this duo do the initial exploration, then pick them apart from a distance. As for the story, I enjoyed the read, and appreciated the extra layer that sort of formed in my mind over the crew selections. Given the timeline and the 'Secret Society' feel the group gave off in the meeting, it wasn't likely they'd anticipate this news to have spread to too many others capable of crewing an expedition in time to search, so speedy merchant ships would be at a far greater premium than protective measures. At any rate, a great build paired with a wonderful narrative!
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Posted: September 13, 2017 09:48 am
 
El Dorado & Monroe Doctrine Pirates CSG In the discussion on the Army "El Dorado & Monroe Doctrine" by crsluggo United States send message
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This fleet actually helped me design the El Dorado challenge map - I had to put in a second row of "starting islands" to accommodate the Native Canoes. Adding the Eternal keyword from Ralph David made the President a perfect fit to carry the Canoes' Chieftain. Still, if the President was successfully boarded, the question of what crew to lose became a tough one, as after Perry, all three crew were vital to the ship's survival. Overall, I'd say this fleet wasn't quite the 5 I rated it, but it came close enough to round up there. A very unique and solid build!
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Posted: September 13, 2017 09:37 am
 
In search of..... Pirates CSG In the discussion on the Army "In search of....." by xerecs United States
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This fleet was one of the ones I felt would test well, and it didn't disappoint. It had a solid flagship in the Darkhawk II, and running four viable ships made it difficult for gunships to track down runners from all angles. This fleet was better at getting to the treasure than delivering it home, though. If another gunship got the drop on the Darkhawk II, the remaining ships were quite vulnerable, and a loaded up Jolly Mon left opposing fleets plenty of time to hunt the other ships before returning to her. Overall, I liked the classic feel to this fleet. Additionally, the effort you put into the story is certainly worth noting: flavor elements like that can really paint a picture in the head, making test runs all the more enjoyable!
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Posted: September 13, 2017 09:08 am
 
"El Dorado" Fleet Challenge Pirates CSG In the discussion on the Army ""El Dorado" Fleet Challenge" by wifey United States send message
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For the points, this fleet was well built and suited for the purposes of the challenge. The Banshee's Cry has some breakout speed, which was sadly her downfall through testing, as she was often in positions where it became impossible for the Aberdeen Baron to provide support. The Baron served well enough in that respect when able, and was able to do some running, relying on her combination of speed and durability. Overall, I'd lean closer to a 4.5 than a 4. Well done!
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Posted: September 13, 2017 09:00 am
 
Whirlpools in a SAC Pirates CSG In the discussion on the Army "Whirlpools in a SAC" by notalwaysyou United States send message
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Very solid build. The setup on the Harbinger looks devastating for both combat and flash-running, and Skipping Stone is a wonderful choice for whirpool diving. As the Battle Reports thread can attest to, a tactic that has taught me a lesson or two the hard way. In the game I played against a7xfanben's HI raiding Combo, he used Calypso's whirlpools and the super-raiding Grim the Savage to make my Spanish fleet a non-factor. I must say that builds like this can be as much fun to watch as I assume they are to play, and I'm very much hoping to get a physical version of a fleet using similar tactics to get the drop on some of my friends!
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Posted: September 6, 2017 06:47 am
 
Morning Star Pirates CSG In the discussion on the Miniature Review for "Morning Star" by repkosai United States send message
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Firstly, I wish to thank you for the feedback! As always, it is greatly appreciated.

Perhaps I was a little lax in the amount of time I spent on the Morning Star as a gold runner, for this I do apologize. Her purpose as such a ship seems such a natural fit to me, I suppose I simply got too wrapped up in the matter of finding other uses for her, and trying to be as diverse as possible in showing examples of complimentary pairings. I sincerely apologize for not making a direct mention of the combo of Alarico Castro of any rank, and of Vaccaro. It was in my head, and I'd considered the Admiral as counted among the plethora of EA crews noted in the 'Combos..' section, but it was a serious omission of mine not to list them in the review. In the spirit of the contest, I shall wait until judging is over to correct this error, but rest assured, it is noted, and will be rectified.

One of the major issues I had writing this overall was the 'double-edged sword' nature of the Morning Star's defining characteristics. Indeed, the major argument I've heard in favor of htis particular iteration's playability is something I see as more of a downside, her reduced point cost. After all, for only three points more, you upgrade to the Aberdeen Baron, who has no drawbacks for firing the same ranked cannonry, and offers a built-in Explorer keyword.

Perhaps I could elaborate on my rating? In the comparison to the Banshee's Cry, I could easily see the Cry receiving a 9/10, as even uncrewed, she moves roughly 2" farther a turn than the Morning Star, allows for less area for gun ships to attack, and is every bit as able to clear off an island, considering a traditional 4 coin allotment. While the Morning Star is a personal favorite of mine (and I won't dismiss that my rating might be a touch harsh to offset personal preferences), her assets, on their own merit, are simply too middling for me to give a much higher rating, especially given that the limited point total really handicaps the options laid available for improvement via crew/equipment (i.e. the Bianco difficulty).
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Posted: August 31, 2017 05:42 pm
Modified on August 31, 2017 05:43 pm
 
Revenant Pirates CSG In the discussion on the Miniature Review for "Revenant" by repkosai United States send message
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Yeah, I'd agree on Revenant being a gunship through-and-through. It was purely based on the variety of useful options available and her sheer durability that the hybrid option seemed feasible to me.

Thank you for the feedback, and on a larger note, thank you all for the ratings! I do apoligize for the misspellings still riddled throughout. I'll be fixing them shortly.

Yes, this is my first review on the site.
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Posted: July 24, 2017 01:44 pm
 
Cursed Blade Pirates CSG In the discussion on the Miniature Review for "Cursed Blade" by a7xfanben Miembro Premium United States send message
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Yup, reading this review, I realized an optimization chance I missed in yesterday's Water World game:

Cursed Blade , 11 pts
Hammersmith , 5 pts
Coconut , 4 pts

Now that's 20 points of versatile Piracy!
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Posted: July 17, 2017 01:41 pm
 
St. George Pirates CSG In the discussion on the Miniature Review for "St. George" by pirateaj14 Miembro Premium United States send message
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Great review, very useful information and a clean presentation of the facts. One thing I'd noticed, in the "Combos..." section, you hadn't mentioned the captain/Helmsman combo crew like Thomas Gunn or Hermione Gold . Being limited to one cargo space is a hassle, but getting a bonus S to an already fast ship and giving it the ability to move/shoot can make this a very pesky ship indeed.
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Posted: July 9, 2017 11:01 am
 
Cygnet Pirates CSG In the discussion on the Miniature Review for "Cygnet" by a7xfanben Miembro Premium United States send message
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Just faced off against this ship in a small game yesterday. It trapped the Morning Star in a precarious position near my home island, and though it took a few turns and some fire shot shenanigans, eventually sent her to the deep. Compounding matter was that my remaining escort ship had only L-range cannons, setting the Cygnet up for MVP honors for the game!
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Posted: July 2, 2017 06:08 am
 
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