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Admiral Ozzel:
Huge ship only. Imperial only.
Energy: You may remove up to 3 shields from your ship. For each shield removed, gain 1 energy.
- Collector Number: IRAID11
- Rarity: Fixed
- Type: Upgrade - Crew
- Faction: Neutral
- Squad Points: 2
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Adv. Targeting Computer:
TIE Advanced only.
When attacking with your primary weapon, if you have a target lock on the defender, you may add 1 [Critical] result to your roll. If you do, you cannot spend target locks during this attack.
- Collector Number: IRAID12
- Rarity: Fixed
- Type: Upgrade - System
- Faction: Neutral
- Squad Points: 5
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Assailer:
Raider-Class Corvette Aft Section only. Title.
When defending, if the target section has a Reinforce token you may change 1 [Focus] result to a [Evade] result.
- Collector Number: IRAID13
- Rarity: Fixed
- Type: Upgrade - Title
- Faction: Neutral
- Squad Points: 2
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Backup Shield Generator:
Limited.
At the end of each round, you may spend 1 energy to recover 1 shield (up to your shield value).
- Collector Number: IRAID14
- Rarity: Fixed
- Type: Upgrade - Cargo
- Faction: Neutral
- Squad Points: 3
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Captain Needa:
Huge ship only. Imperial only.
If you overlap an obstacle during the activation phase, do not suffer 1 faceup damage card. Instead, roll 1 attack die. On a [Hit] or [Critical] result, suffer 1 damage.
- Collector Number: IRAID15
- Rarity: Fixed
- Type: Upgrade - Crew
- Faction: Neutral
- Squad Points: 2
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Cluster Missiles:
Attack (target lock): Spend your target lock and discard this card to perform this attack twice.
Range: 1-2
- Collector Number: IRAID16
- Rarity: Fixed
- Type: Upgrade - Missiles
- Faction: Neutral
- Squad Points: 4
- Attack Dice: 3
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Commander Alozen:
At the start of the combat phase, you may acquire a target lock on an enemy ship at Range 1.
- Collector Number: IRAID07
- Rarity: Fixed
- Type: Ship - TIE Advanced
- Faction: Galactic Empire
- Squad Points: 25
- Pilot Skill: 5
- Attack Dice: 2
- Agility: 3
- Hull: 3
- Shields: 2
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Comms Booster:
Energy: Spend 1 energy to remove all stress tokens from a friendly ship at Range 1-3. Then assign 1 focus token to that ship.
- Collector Number: IRAID17
- Rarity: Fixed
- Type: Upgrade - Cargo
- Faction: Neutral
- Squad Points: 4
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Emperor Palpatine:
Imperial Only.
Once per round, you may change a friendly ship's die result to any other die result. That die result cannot be modified again.
- Collector Number: IRAID18
- Rarity: Fixed
- Type: Upgrade - Crew
- Faction: Neutral
- Squad Points: 8
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Engine Booster:
Limited.
Immediately before you reveal your maneuver dial, you may spend 1 energy to execute a white [1 straight] maneuver. You cannot use this ability if you would overlap another ship.
- Collector Number: IRAID19
- Rarity: Fixed
- Type: Upgrade - Cargo
- Faction: Neutral
- Squad Points: 3
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Engineering Team:
Limited.
During the Activation phase, when you reveal a [Forward] manuever, gain 1 additional energy during the 'Gain Energy' step.
- Collector Number: IRAID20
- Rarity: Fixed
- Type: Upgrade - Team
- Faction: Neutral
- Squad Points: 4
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Grand Moff Tarkin:
Huge ship only. Imperial only.
At the start of the Combat phase, you may choose another ship at range 1-4. Either remove 1 focus token from the chosen ship or asssign 1 focus token to that ship
- Collector Number: IRAID21
- Rarity: Fixed
- Type: Upgrade - Crew
- Faction: Neutral
- Squad Points: 6
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Gunnery Team:
Limited.
Once per round, when attacking with a secondary weapon, you may spend 1 energy to change one of your blank results to a [Hit] result.
- Collector Number: IRAID22
- Rarity: Fixed
- Type: Upgrade - Team
- Faction: Neutral
- Squad Points: 4
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Impetuous:
Raider-Class Corvette Aft Section only. Title.
After you perform an attack that destroys an enemy ship, you may acquire a Target Lock.
- Collector Number: IRAID23
- Rarity: Fixed
- Type: Upgrade - Title
- Faction: Neutral
- Squad Points: 3
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Instigator:
Raider-Class Corvette Aft Section only. Title.
After you perform a recover action, recover 1 additional shield.
- Collector Number: IRAID24
- Rarity: Fixed
- Type: Upgrade - Title
- Faction: Neutral
- Squad Points: 4
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Ion Cannon Battery:
Attack (energy): Spend 2 energy from this card to perform this attack. If this attack hits, the defender suffers 1 critical damage and receives 1 ion token. Then cancel all dice results.
Energy: 2
Range: 1-2
- Collector Number: IRAID25
- Rarity: Fixed
- Type: Upgrade - Hardpoint
- Faction: Neutral
- Squad Points: 6
- Attack Dice: 4
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Juno Eclipse:
When you reveal your maneuver, you may increase or decrease its speed by 1 (to a minimum of 1).
- Collector Number: IRAID05
- Rarity: Fixed
- Type: Ship - TIE Advanced
- Faction: Galactic Empire
- Squad Points: 28
- Pilot Skill: 8
- Attack Dice: 2
- Agility: 3
- Hull: 3
- Shields: 2
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Lieutenant Colzet:
At the start of the End phase, you may spend a target lock you have on an enemy ship to flip 1 random facedown Damage card assigned to it faceup.
- Collector Number: IRAID08
- Rarity: Fixed
- Type: Ship - TIE Advanced
- Faction: Galactic Empire
- Squad Points: 23
- Pilot Skill: 3
- Attack Dice: 2
- Agility: 3
- Hull: 3
- Shields: 2
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Proton Rockets:
Attack (Focus): Discard this card to perform this attack.
You may roll additional attack dice equal to your agility value, to a maximum of 3 additional dice.
Range: 1
- Collector Number: IRAID26
- Rarity: Fixed
- Type: Upgrade - Missiles
- Faction: Neutral
- Squad Points: 3
- Attack Dice: 2
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Quad Laser Cannons:
Attack (energy): Spend 1 energy from this card to perform this attack. If this attack does not hit, you may immediately spend 1 energy from this card to perform this attack again.
Energy: 2
Range: 1-2
- Collector Number: IRAID27
- Rarity: Fixed
- Type: Upgrade - Hardpoint
- Faction: Neutral
- Squad Points: 6
- Attack Dice: 3
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Raider-Class Corv. (Aft):
Energy: 6
- Collector Number: IRAID03
- Rarity: Fixed
- Type: Ship - Raider-Class Corv.
- Faction: Galactic Empire
- Squad Points: 50
- Pilot Skill: 4
- Attack Dice: 0
- Agility: 0
- Hull: 8
- Shields: 4
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Raider-Class Corv. (Crippled Aft):
You cannot choose or execute [1 Left Bank] or [1 Right Bank] maneuvers.
Energy: 1
- Collector Number: IRAID04
- Rarity: Fixed
- Type: Ship - Raider-Class Corv.
- Faction: Galactic Empire
- Squad Points: 0
- Pilot Skill: 4
- Attack Dice: 0
- Agility: 0
- Hull: 0
- Shields: 0
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Raider-Class Corv. (Crippled Fore):
- Collector Number: IRAID02
- Rarity: Fixed
- Type: Ship - Raider-Class Corv.
- Faction: Galactic Empire
- Squad Points: 0
- Pilot Skill: 4
- Attack Dice: 2
- Agility: 0
- Hull: 0
- Shields: 0
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Raider-Class Corv. (Fore):
Once per round, after you perform a primary weapon attack, you may spend 2 energy to perform another primary weapon attack.
- Collector Number: IRAID01
- Rarity: Fixed
- Type: Ship - Raider-Class Corv.
- Faction: Galactic Empire
- Squad Points: 50
- Pilot Skill: 4
- Attack Dice: 4
- Agility: 0
- Hull: 8
- Shields: 6
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Sensor Team:
When acquiring a target lock, you may lock onto an enemy ship at Range 1-5 (instead of Range 1-3).
- Collector Number: IRAID28
- Rarity: Fixed
- Type: Upgrade - Team
- Faction: Neutral
- Squad Points: 4
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Shield Technician:
Huge ship only.
When you perform a recover action, instead of spending all of your energy, you can choose any amount of energy to spend.
- Collector Number: IRAID29
- Rarity: Fixed
- Type: Upgrade - Crew
- Faction: Neutral
- Squad Points: 1
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Single Turbolasers:
Attack (energy): Spend 2 energy from this card to perform this attack. The defender doubles his agility value against this attack. You may change 1 of your [Focus] results to a [Hit] result.
Energy: 2
Range: 3-5
- Collector Number: IRAID30
- Rarity: Fixed
- Type: Upgrade - Hardpoint
- Faction: Neutral
- Squad Points: 8
- Attack Dice: 4
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Storm Squadron Pilot:
- Collector Number: IRAID09
- Rarity: Fixed
- Type: Ship - TIE Advanced
- Faction: Galactic Empire
- Squad Points: 23
- Pilot Skill: 4
- Attack Dice: 2
- Agility: 3
- Hull: 3
- Shields: 2
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Tempest Squadron Pilot:
- Collector Number: IRAID10
- Rarity: Fixed
- Type: Ship - TIE Advanced
- Faction: Galactic Empire
- Squad Points: 21
- Pilot Skill: 2
- Attack Dice: 2
- Agility: 3
- Hull: 3
- Shields: 2
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Tibanna Gas Supplies:
Limited.
Energy: you may discard this card to gain 3 energy.
- Collector Number: IRAID31
- Rarity: Fixed
- Type: Upgrade - Cargo
- Faction: Neutral
- Squad Points: 4
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TIE/x1:
TIE Advanced only. Title.
Your upgrade bar gains the [System] upgrade icon.
If you equip a [System] upgrade, its squad point cost is reduced by 4 (to a minimum of 0).
- Collector Number: IRAID32
- Rarity: Fixed
- Type: Upgrade - Title
- Faction: Neutral
- Squad Points: 0
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Zertik Strom:
Enemy ships at Range 1 cannot add their range combat bonus when attacking.
- Collector Number: IRAID06
- Rarity: Fixed
- Type: Ship - TIE Advanced
- Faction: Galactic Empire
- Squad Points: 26
- Pilot Skill: 6
- Attack Dice: 2
- Agility: 3
- Hull: 3
- Shields: 2
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