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Imperial Raider

Imperial Raider: 32 miniatures
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Admiral Ozzel figure image: click to enlarge
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Admiral Ozzel:

Huge ship only. Imperial only.

Energy: You may remove up to 3 shields from your ship. For each shield removed, gain 1 energy.

  • Collector Number: IRAID11
  • Rarity: Fixed
  • Type: Upgrade - Crew
  • Faction: Neutral
  • Squad Points: 2
Adv. Targeting Computer figure image: click to enlarge
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Adv. Targeting Computer:

TIE Advanced only.

When attacking with your primary weapon, if you have a target lock on the defender, you may add 1 [Critical] result to your roll. If you do, you cannot spend target locks during this attack.

  • Collector Number: IRAID12
  • Rarity: Fixed
  • Type: Upgrade - System
  • Faction: Neutral
  • Squad Points: 5
Assailer figure image: click to enlarge
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Assailer:

Raider-Class Corvette Aft Section only. Title.

When defending, if the target section has a Reinforce token you may change 1 [Focus] result to a [Evade] result.

  • Collector Number: IRAID13
  • Rarity: Fixed
  • Type: Upgrade - Title
  • Faction: Neutral
  • Squad Points: 2
Backup Shield Generator figure image: click to enlarge
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Backup Shield Generator:

Limited.

At the end of each round, you may spend 1 energy to recover 1 shield (up to your shield value).

  • Collector Number: IRAID14
  • Rarity: Fixed
  • Type: Upgrade - Cargo
  • Faction: Neutral
  • Squad Points: 3
Captain Needa figure image: click to enlarge
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Captain Needa:

Huge ship only. Imperial only.

If you overlap an obstacle during the activation phase, do not suffer 1 faceup damage card. Instead, roll 1 attack die. On a [Hit] or [Critical] result, suffer 1 damage.

  • Collector Number: IRAID15
  • Rarity: Fixed
  • Type: Upgrade - Crew
  • Faction: Neutral
  • Squad Points: 2
Cluster Missiles figure image: click to enlarge
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Cluster Missiles:

Attack (target lock): Spend your target lock and discard this card to perform this attack twice.

Range: 1-2

  • Collector Number: IRAID16
  • Rarity: Fixed
  • Type: Upgrade - Missiles
  • Faction: Neutral
  • Squad Points: 4
  • Attack Dice: 3
Commander Alozen figure image: click to enlarge
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Commander Alozen:

At the start of the combat phase, you may acquire a target lock on an enemy ship at Range 1.

  • Collector Number: IRAID07
  • Rarity: Fixed
  • Type: Ship - TIE Advanced
  • Faction: Galactic Empire
  • Squad Points: 25
  • Pilot Skill: 5
  • Attack Dice: 2
  • Agility: 3
  • Hull: 3
  • Shields: 2
Comms Booster figure image: click to enlarge
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Comms Booster:

Energy: Spend 1 energy to remove all stress tokens from a friendly ship at Range 1-3. Then assign 1 focus token to that ship.

  • Collector Number: IRAID17
  • Rarity: Fixed
  • Type: Upgrade - Cargo
  • Faction: Neutral
  • Squad Points: 4
Emperor Palpatine figure image: click to enlarge
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Emperor Palpatine:

Imperial Only.

Once per round, you may change a friendly ship's die result to any other die result. That die result cannot be modified again.

  • Collector Number: IRAID18
  • Rarity: Fixed
  • Type: Upgrade - Crew
  • Faction: Neutral
  • Squad Points: 8
Engine Booster figure image: click to enlarge
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Engine Booster:

Limited.

Immediately before you reveal your maneuver dial, you may spend 1 energy to execute a white [1 straight] maneuver. You cannot use this ability if you would overlap another ship.

  • Collector Number: IRAID19
  • Rarity: Fixed
  • Type: Upgrade - Cargo
  • Faction: Neutral
  • Squad Points: 3
Engineering Team figure image: click to enlarge
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Engineering Team:

Limited.

During the Activation phase, when you reveal a [Forward] manuever, gain 1 additional energy during the 'Gain Energy' step.

  • Collector Number: IRAID20
  • Rarity: Fixed
  • Type: Upgrade - Team
  • Faction: Neutral
  • Squad Points: 4
Grand Moff Tarkin figure image: click to enlarge
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Grand Moff Tarkin:

Huge ship only. Imperial only.

At the start of the Combat phase, you may choose another ship at range 1-4. Either remove 1 focus token from the chosen ship or asssign 1 focus token to that ship

  • Collector Number: IRAID21
  • Rarity: Fixed
  • Type: Upgrade - Crew
  • Faction: Neutral
  • Squad Points: 6
Gunnery Team figure image: click to enlarge
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Gunnery Team:

Limited.

Once per round, when attacking with a secondary weapon, you may spend 1 energy to change one of your blank results to a [Hit] result.

  • Collector Number: IRAID22
  • Rarity: Fixed
  • Type: Upgrade - Team
  • Faction: Neutral
  • Squad Points: 4
Impetuous figure image: click to enlarge
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Impetuous:

Raider-Class Corvette Aft Section only. Title.

After you perform an attack that destroys an enemy ship, you may acquire a Target Lock.

  • Collector Number: IRAID23
  • Rarity: Fixed
  • Type: Upgrade - Title
  • Faction: Neutral
  • Squad Points: 3
Instigator figure image: click to enlarge
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Instigator:

Raider-Class Corvette Aft Section only. Title.

After you perform a recover action, recover 1 additional shield.

  • Collector Number: IRAID24
  • Rarity: Fixed
  • Type: Upgrade - Title
  • Faction: Neutral
  • Squad Points: 4
Ion Cannon Battery figure image: click to enlarge
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Ion Cannon Battery:

Attack (energy): Spend 2 energy from this card to perform this attack. If this attack hits, the defender suffers 1 critical damage and receives 1 ion token. Then cancel all dice results.

Energy: 2

Range: 1-2

  • Collector Number: IRAID25
  • Rarity: Fixed
  • Type: Upgrade - Hardpoint
  • Faction: Neutral
  • Squad Points: 6
  • Attack Dice: 4
Juno Eclipse figure image: click to enlarge
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Juno Eclipse:

When you reveal your maneuver, you may increase or decrease its speed by 1 (to a minimum of 1).

  • Collector Number: IRAID05
  • Rarity: Fixed
  • Type: Ship - TIE Advanced
  • Faction: Galactic Empire
  • Squad Points: 28
  • Pilot Skill: 8
  • Attack Dice: 2
  • Agility: 3
  • Hull: 3
  • Shields: 2
Lieutenant Colzet figure image: click to enlarge
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Lieutenant Colzet:

At the start of the End phase, you may spend a target lock you have on an enemy ship to flip 1 random facedown Damage card assigned to it faceup.

  • Collector Number: IRAID08
  • Rarity: Fixed
  • Type: Ship - TIE Advanced
  • Faction: Galactic Empire
  • Squad Points: 23
  • Pilot Skill: 3
  • Attack Dice: 2
  • Agility: 3
  • Hull: 3
  • Shields: 2
Proton Rockets figure image: click to enlarge
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Proton Rockets:

Attack (Focus): Discard this card to perform this attack.

You may roll additional attack dice equal to your agility value, to a maximum of 3 additional dice.

Range: 1

  • Collector Number: IRAID26
  • Rarity: Fixed
  • Type: Upgrade - Missiles
  • Faction: Neutral
  • Squad Points: 3
  • Attack Dice: 2
Quad Laser Cannons figure image: click to enlarge
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Quad Laser Cannons:

Attack (energy): Spend 1 energy from this card to perform this attack. If this attack does not hit, you may immediately spend 1 energy from this card to perform this attack again.

Energy: 2

Range: 1-2

  • Collector Number: IRAID27
  • Rarity: Fixed
  • Type: Upgrade - Hardpoint
  • Faction: Neutral
  • Squad Points: 6
  • Attack Dice: 3
Raider-Class Corv. (Aft) figure image: click to enlarge
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Raider-Class Corv. (Aft):

Energy: 6

  • Collector Number: IRAID03
  • Rarity: Fixed
  • Type: Ship - Raider-Class Corv.
  • Faction: Galactic Empire
  • Squad Points: 50
  • Pilot Skill: 4
  • Attack Dice: 0
  • Agility: 0
  • Hull: 8
  • Shields: 4
Raider-Class Corv. (Crippled Aft) figure image: click to enlarge
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Raider-Class Corv. (Crippled Aft):

You cannot choose or execute [1 Left Bank] or [1 Right Bank] maneuvers.

Energy: 1

  • Collector Number: IRAID04
  • Rarity: Fixed
  • Type: Ship - Raider-Class Corv.
  • Faction: Galactic Empire
  • Squad Points: 0
  • Pilot Skill: 4
  • Attack Dice: 0
  • Agility: 0
  • Hull: 0
  • Shields: 0
Raider-Class Corv. (Crippled Fore) figure image: click to enlarge
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Raider-Class Corv. (Crippled Fore):

  • Collector Number: IRAID02
  • Rarity: Fixed
  • Type: Ship - Raider-Class Corv.
  • Faction: Galactic Empire
  • Squad Points: 0
  • Pilot Skill: 4
  • Attack Dice: 2
  • Agility: 0
  • Hull: 0
  • Shields: 0
Raider-Class Corv. (Fore) figure image: click to enlarge
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Raider-Class Corv. (Fore):

Once per round, after you perform a primary weapon attack, you may spend 2 energy to perform another primary weapon attack.

  • Collector Number: IRAID01
  • Rarity: Fixed
  • Type: Ship - Raider-Class Corv.
  • Faction: Galactic Empire
  • Squad Points: 50
  • Pilot Skill: 4
  • Attack Dice: 4
  • Agility: 0
  • Hull: 8
  • Shields: 6
Sensor Team figure image: click to enlarge
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Sensor Team:

When acquiring a target lock, you may lock onto an enemy ship at Range 1-5 (instead of Range 1-3).

  • Collector Number: IRAID28
  • Rarity: Fixed
  • Type: Upgrade - Team
  • Faction: Neutral
  • Squad Points: 4
Shield Technician figure image: click to enlarge
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Shield Technician:

Huge ship only.

When you perform a recover action, instead of spending all of your energy, you can choose any amount of energy to spend.

  • Collector Number: IRAID29
  • Rarity: Fixed
  • Type: Upgrade - Crew
  • Faction: Neutral
  • Squad Points: 1
Single Turbolasers figure image: click to enlarge
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Single Turbolasers:

Attack (energy): Spend 2 energy from this card to perform this attack. The defender doubles his agility value against this attack. You may change 1 of your [Focus] results to a [Hit] result.

Energy: 2

Range: 3-5

  • Collector Number: IRAID30
  • Rarity: Fixed
  • Type: Upgrade - Hardpoint
  • Faction: Neutral
  • Squad Points: 8
  • Attack Dice: 4
Storm Squadron Pilot figure image: click to enlarge
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Storm Squadron Pilot:

  • Collector Number: IRAID09
  • Rarity: Fixed
  • Type: Ship - TIE Advanced
  • Faction: Galactic Empire
  • Squad Points: 23
  • Pilot Skill: 4
  • Attack Dice: 2
  • Agility: 3
  • Hull: 3
  • Shields: 2
Tempest Squadron Pilot figure image: click to enlarge
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Tempest Squadron Pilot:

  • Collector Number: IRAID10
  • Rarity: Fixed
  • Type: Ship - TIE Advanced
  • Faction: Galactic Empire
  • Squad Points: 21
  • Pilot Skill: 2
  • Attack Dice: 2
  • Agility: 3
  • Hull: 3
  • Shields: 2
Tibanna Gas Supplies figure image: click to enlarge
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Tibanna Gas Supplies:

Limited.

Energy: you may discard this card to gain 3 energy.

  • Collector Number: IRAID31
  • Rarity: Fixed
  • Type: Upgrade - Cargo
  • Faction: Neutral
  • Squad Points: 4
TIE/x1 figure image: click to enlarge
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TIE/x1:

TIE Advanced only. Title.

Your upgrade bar gains the [System] upgrade icon.

If you equip a [System] upgrade, its squad point cost is reduced by 4 (to a minimum of 0).

  • Collector Number: IRAID32
  • Rarity: Fixed
  • Type: Upgrade - Title
  • Faction: Neutral
  • Squad Points: 0
Zertik Strom figure image: click to enlarge
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Zertik Strom:

Enemy ships at Range 1 cannot add their range combat bonus when attacking.

  • Collector Number: IRAID06
  • Rarity: Fixed
  • Type: Ship - TIE Advanced
  • Faction: Galactic Empire
  • Squad Points: 26
  • Pilot Skill: 6
  • Attack Dice: 2
  • Agility: 3
  • Hull: 3
  • Shields: 2
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