This is the most versatile Cursed ship in the game. It is cheap enough to be in every point format and can be used as either a treasure runner or gunship. The look of this ship is also extremely impressive. It looks like many soldiers have lost their freedom and lives to this torturous contraption. It has 4 cargo space (which few cursed ships can boast about), three rank 2 long range cannons (which not many ships in the game can boast), a built in oarsman, a base move of S+L (which is amazing for any Cursed ship), and can't be pinned. All this for only...12 POINTS!!! It is a ridiculously good Cursed ship that is as diverse as its stats.
A ship that can do whatever it is needed for. This ship has all the makings of a small gunship. Rank 2L cannons, with great spped and cargo for crew. Load it up, ship it out, and watch the enemies sink before this awesome ship. But wait, it has a split personality. It can also be a great treasure runner that can defend itself. Its movement and cargo are great for any runner, and its guns will make only the bigger ships try to sink her. She will surely hold he own against any other treasure runner. Who knows, you can even chase down enemy runners, sink them, stop off for some gold, and then go back home to deposit your take.
Strategies and game play:
This ship has one very good strategy behind it. Ram, board, shoot, and then move on next turn or do it again. The ship can not be pinned, so it is great for ramming. It has three masts that will help win any board against the pesky treasure runners that it is chasing. And best of all, three shots at your target if you can get into a position. A very useful ship for most games.
Combos with other miniatures:
The most prevelent though would be a simple helmsman and captain combo. It takes up 2 cargo, but leaves 2 cargo for gold. It can now move and shoot, while moving L+S+S, and the combo only costs a whole 17 points. From a seasoned Cursed player, "This is amazing." This leaves plenty of points for either a good gunship, or another ship that could run gold with it or help sink the pesky runners. Add the Fallen Angel to the fleet and sink the pesky runners straight out. Have a Helmsman on the Angel and go straight for the runners at S+S+S+S speed. Go attack them out their bow to pin them and avoid being shot with its special until the Grinder arrives to have its go at the poor runner. Once that runner is sunk, you flip over the event you have left, Divers, and steal all their gold. That is a 40 point fleet that I have played and had good success with. Other combos start to get you outside of a typical 40 point gam considering the Cursed are all quite expensive.
Ways to counteract it:
This ship can be countered in two main ways. One, Walk quieyly. Have a ship that can't be hit by Long Range cannons. All the Grinder's cannons are L-Range and would not be able to hit the ship in question. Two, Carry a bigger stick. All you need is a ship with more guns. The Grinder only has three masts and can be cast aside very easily be five, six, or ten mast ships. It is just a matter of having the right ship for the scenario.
Three rank 2 L-Range Cannons
Can't be pinned, and built in oarsman
And... Oh Yeah...12 POINTS!!!
Only has three masts and poor cheaper ships in its faction to properly back it up for lower point games.
Artwork and aesthetics:
The artwork on this ship doesn't quite define Cursed ships, but certainly gives you the willies. It has blood splattered all over ship and sail, which says how mush the Cursed like their captives, but it too bright and cheerful (I know, the wrong word to describe a ship splattered with blood) underneath the blood to be a cursed ship. It definetely looks like it was stolen from another nation and put to use by the Cursed right away and they haven't had a chance to "Curse-ify" it yet. Anyway, it definetly fits in to the nations cruelty.
Overall rating 9 out of 10, because I'm not too fond of the lack of masts, but it has many key uses in a Cursed fleet and is very versatile. Treasure runner or gunship...The power is yours! (my great Captain Planet reference)