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miniature review Grinder: The Ship with a Split Personality!

Miniature Review
Grinder: click to enlarge

Miniature text:

Turbine. This ship cannot be pinned.

  • Collector's Number: 098
  • Faction Affiliation: The Cursed
  • Rarity: SE
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 4
  • Base Move: S+L
  • Cannons: 2L, 2L, 2L
  • Number of Masts: 3
The Ship with a Split Personality!

written by  Premium Member LV2
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General description:
This is the most versatile Cursed ship in the game. It is cheap enough to be in every point format and can be used as either a treasure runner or gunship. The look of this ship is also extremely impressive. It looks like many soldiers have lost their freedom and lives to this torturous contraption. It has 4 cargo space (which few cursed ships can boast about), three rank 2 long range cannons (which not many ships in the game can boast), a built in oarsman, a base move of S+L (which is amazing for any Cursed ship), and can't be pinned. All this for only...12 POINTS!!! It is a ridiculously good Cursed ship that is as diverse as its stats.

A ship that can do whatever it is needed for. This ship has all the makings of a small gunship. Rank 2L cannons, with great spped and cargo for crew. Load it up, ship it out, and watch the enemies sink before this awesome ship. But wait, it has a split personality. It can also be a great treasure runner that can defend itself. Its movement and cargo are great for any runner, and its guns will make only the bigger ships try to sink her. She will surely hold he own against any other treasure runner. Who knows, you can even chase down enemy runners, sink them, stop off for some gold, and then go back home to deposit your take.

Strategies and game play:
This ship has one very good strategy behind it. Ram, board, shoot, and then move on next turn or do it again. The ship can not be pinned, so it is great for ramming. It has three masts that will help win any board against the pesky treasure runners that it is chasing. And best of all, three shots at your target if you can get into a position. A very useful ship for most games.

Combos with other miniatures:
The most prevelent though would be a simple helmsman and captain combo. It takes up 2 cargo, but leaves 2 cargo for gold. It can now move and shoot, while moving L+S+S, and the combo only costs a whole 17 points. From a seasoned Cursed player, "This is amazing." This leaves plenty of points for either a good gunship, or another ship that could run gold with it or help sink the pesky runners. Add the Fallen Angel to the fleet and sink the pesky runners straight out. Have a Helmsman on the Angel and go straight for the runners at S+S+S+S speed. Go attack them out their bow to pin them and avoid being shot with its special until the Grinder arrives to have its go at the poor runner. Once that runner is sunk, you flip over the event you have left, Divers, and steal all their gold. That is a 40 point fleet that I have played and had good success with. Other combos start to get you outside of a typical 40 point gam considering the Cursed are all quite expensive.

Ways to counteract it:
This ship can be countered in two main ways. One, Walk quieyly. Have a ship that can't be hit by Long Range cannons. All the Grinder's cannons are L-Range and would not be able to hit the ship in question. Two, Carry a bigger stick. All you need is a ship with more guns. The Grinder only has three masts and can be cast aside very easily be five, six, or ten mast ships. It is just a matter of having the right ship for the scenario.

Three rank 2 L-Range Cannons
4 Cargo
S+L movement
Can't be pinned, and built in oarsman
And... Oh Yeah...12 POINTS!!!

Only has three masts and poor cheaper ships in its faction to properly back it up for lower point games.

Artwork and aesthetics:
The artwork on this ship doesn't quite define Cursed ships, but certainly gives you the willies. It has blood splattered all over ship and sail, which says how mush the Cursed like their captives, but it too bright and cheerful (I know, the wrong word to describe a ship splattered with blood) underneath the blood to be a cursed ship. It definetely looks like it was stolen from another nation and put to use by the Cursed right away and they haven't had a chance to "Curse-ify" it yet. Anyway, it definetly fits in to the nations cruelty.

Overall rating:
Overall rating 9 out of 10, because I'm not too fond of the lack of masts, but it has many key uses in a Cursed fleet and is very versatile. Treasure runner or gunship...The power is yours! (my great Captain Planet reference)


Modified on March 27, 2013 06:50 am

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Discussion about this Miniature Review
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United States

Avatar for lilplasticboats
Subject:    Posted: September 1, 2008 12:44 am Reply with quote Report content icon

Last I heard, the pinning mechanics have been changed. (In reference to your Fallen Angel example) when your ship's bow comes into contact with an enemy ship's bow, your ship is pinned but the enemy ship is not and is free to move away. Only abilities which specifically state that they can pin an enemy ship such as a Scorpion ship may do so.
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Avatar for theorythmus
Subject:    Posted: February 2, 2009 02:54 pm Reply with quote Report content icon

What you say is correct, but it will still hinder the movement of your opponent as it needs to move around your ship (if you positioned it correctly, your opponent will loose a significant part of it's movement)
And if you put a Captain on it, you could significally hamper the treasure runner (as you would be able to eliminate 2 masts, which would derelict many treasure runners actually)
Another option is putting a SAT crew on the grinder (like El Fantasma from RotF) or Davy Jones (the All Powerfull version) in your fleet and hope your roll a 5 from time to time ;)

And if you don't put a helmsman on the Grinder you could make it tow Death's Anchor, giving it a total of 7 cannons ;) and still be faster than most of the cursed big guns (and still be more cost-effective)

My only problem with this ship is, that the cursed cannot field 2 of these ;)
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fralo Premium Member
LV25 United States send message

Avatar for fralo
Member since
December 6, 2008
Subject:    Posted: February 16, 2009 01:27 pm Reply with quote Report content icon

Um, what do you mean by built in oarsman? The turbine ship keyword says when derelict, the ship keeps her base move. So really, she has no masts, but still is moving S+L. (Of course any other shot sinks her) but she could easily run home to get repairs.
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phymatine Premium Member
LV35 United States send message

Avatar for phymatine
Member since
September 28, 2007
Subject:    Posted: March 24, 2009 12:19 am Reply with quote Report content icon

I think this review is excellent, very good job. I give it a five!
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cleverpun Premium Member
LV28 United States send message

Avatar for cleverpun
Member since
December 6, 2008
Subject:    Posted: April 5, 2009 04:01 am Reply with quote Report content icon

Don't you mean Divers, not Raft? Tiny mistake, I know, but the distinction is important.
Overall great review, though I'm not too fond of the cursed myself: I only ever use their sea monsters in my fleets (and an occasional Black Mark setup).
I'll give it a five, because you've covered all the bases very well.
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United States

Avatar for hitman
Subject:    Posted: February 2, 2010 07:55 am Reply with quote Report content icon

I have this ship and the sails confuse me. Along with the blood and stuff, I noticed that there is something yellow on the main mast. I don't know about you, but it reminded me of ketchup and mustard.
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Avatar for mr_awesome
Subject:    Posted: October 5, 2010 11:35 am Reply with quote Report content icon

It's one of my favorite ships because of it's "split personality". The ability to swith from treasure runner to a formidable gunship.
I also have two of them.
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United States

Avatar for mr_awesome
Subject:    Posted: October 5, 2010 11:38 am Reply with quote Report content icon

quote from hitman:

I have this ship and the sails confuse me. Along with the blood and stuff, I noticed that there is something yellow on the main mast. I don't know about you, but it reminded me of ketchup and mustard.

They might of had giant food fights with burgers and fries dipped in ketchup and mustard Mmmmmmm!!!!!
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Avatar for ragnell_wielder
Subject:    Posted: October 5, 2010 02:12 pm Reply with quote Report content icon

it doesnt have a built in oarsman, in which case it would gain a move of S, it can't become derelicted, which means it always has a speed of S+L, with or without masts
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