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miniature review Delusion: The Delusion, the Phantom of the seven seas!

Miniature Review
Delusion: click to enlarge
Delusion

Miniature text:

Eternal. Filching Gold. Ghost Ship. Junk. Unholy Light.
Link: Fitzgerald

Filching Gold: Once per turn this ship can randomly take one treasure from any ship she touches.
Unholy Light: After this ship completes a move action, she can look at all treasure on all islands within L of her.

Captained by Fitzgerald, who was stabbed in the back by Blackheart for a gold medallion and left to die, and crewed by pirates killed for their treasure by their own former crewmen, the Delusion haunts the seas searching for the gold that was stolen from her in life. A glowing mirage on even the most moonless waves, the Delusion tricks greedy sailors into believing that piles of "glowing gold" await just over the horizon. But this "delusion" only means that their lives and treasure become the eternal property of the damned.

  • Collector's Number: SE01A
  • Faction Affiliation: The Cursed
  • Rarity: SE
  • Type: Ship
  • Point Value: 35
  • Cargo Space: 7
  • Base Move: L
  • Cannons: 4S-4L-3L-3L-3L-4L-3S-4S-3S-3S
  • Number of Masts: 10
Delusion
The Delusion, the Phantom of the seven seas!

written by LV23
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General description: Now the first thing I like about this ship is that she has got ten masts. That is a major plus even if her stats basically stink. And, he GLOWS IN THE DARK! That's like 50 extra points! She also is cursed, so since I like the cursed its a major plus. She's a big one and can do a lot of damage before leaving the game. Plus, she's got the eternal keyword! Basically she's completely immortal and indestructible. To make sure that she isn't stolen by your opponent you can just give her a 1 point oarsman to prevent her being captured. As always, I have to put in the flavor text, so lets see what it says:

Captained by Fitzgerald who was stabbed on the back by Blackheart for a gold medallion and left to die, and crewed by pirates killed for their treasure by their own former crewmen, the Delusion haunts the seas searching for the gold that was stolen from her in life. A glowing mirage on even the most moonless waves, the Delusion tricks greedy sailors into believing that piles of "glowing gold" await just over the horizon. But this "delusion only means that their lives and treasure become the eternal property of the darned.

Okay the last word on the card wasn't darned, but you know what I mean. Plus, I get extra points because I wrote all of the words off the back of the card. The text is pretty interesting, and its a pretty cool story. But, how does the rest of the ship stack up to?


Uses: Well, despite the fact that she is a giant, doesn't mean that she can't do stuff that is usually reserved for smaller ships. When you look at her special abilities one thought blasts into you head: Gold runner. or gold stealer. But what are her gold related special abilities anyway? Well, she has Filching Gold which lest her take one treasure from any ship she touches. Unholy Light lets her look at all treasure on ships and islands within one L of her. Hoarding Gold (Which Fitzgerald has) lets the ships take as much treasure from the boarded ship as she can carry. Then she also has eternal, junk, and ghost ship. Well, lets see....................um............like I said she is ALL about GOLD! Plus, she has the special abilities of both the Spectre and the Zeus. Sort of impressive, and the best part is the fact that shes eternal. I would recommend that you use her as a gold ship. Give her a helmsman and then she could go pretty fast and still have a lot of gold left over for gold from the treasure island. Or, you could use her as a serious fighter. While her guns are a little high, but she can take a serious beating. Even those ships that eliminate cargo with a hit would not have the last laugh when the Delusion broadsides them.

Strategies and game play: You could basically use her as just a gold runner, or as backup for a smaller ship.

Combos with other miniatures: The best idea ideas to buddy monsieur Delusion with a cursed flotilla. Preferably the silver coffin.

Ways to counteract it: If you want to kill a ten masted junk...well that's a thoughy! You could use the infamous HMS Endeavor, or another junk. Basically a large group of good and strong 5 masters or something could sink her...but then she would just come back. I recommend the use of the Harbinger to steal her strait home after making her derelict.

Strengths/Pros: Number one her massive size. Second, her eternal power makes her a pretty nasty opponent.

Weaknesses/Cons: Basically her biggest problem is that she takes FOREVER to repair at your home island after she is sunk. Plus, some of her guns are rank 4, making them a little more inaccurate.

Artwork and aesthetics: I love the fact she glows in the dark, and her basic design.

Overall rating: I give the massive Delusion a 10 out of 10

VIVA PIRATES!

 

Modified on July 3, 2013 08:53 am



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Current score for this Miniature Review, based on 12 votes:
 3.83
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Discussion about this Miniature Review
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lord_denton
LV41 United States send message

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Member since
June 10, 2008
Subject:    Posted: February 1, 2009 09:06 pm Reply with quote Report content icon

I see you ignored my advice (see previous review) on keeping the BB codes. That is your personal preference, but still, which looks better?

Strengths/Pros: Number one her massive size. Second, her eternal power makes her a pretty nasty opponent.

or

Strengths/Pros: Number one her massive size. Second, her eternal power makes her a pretty nasty opponent.

~~~~~~

I've been waiting a long time for this ship's review. While I think she is underrated, she is not a 10.

Anyway, towing a flotilla would reduce this ship to L movement, making her (and your flotilla) next to useless.

Second, this ship is very costly. Even more than Shal-Bala. And its slow. It may be bigger, but not necessarily better. Its a whole standard fleet with the needed Captain and Helmsman (40 points) and 45 with Fitzgerald, the linked crew.

Compare it to the Japanese Yamato; the bad 4-rank cannons being the Yamato aircraft protection (all ships needed more).

Keep up the reviews, Minature trading needs em'!!
And people to rate them........
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fralo
LV23 United States send message

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Member since
December 6, 2008
Subject:    Posted: February 2, 2009 05:39 pm Reply with quote Report content icon

What are you talking about? The Delusion's base move is L and L is a relatively good move. Besides, I think that you should just use her for gold anyway.
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lord_denton
LV41 United States send message

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Member since
June 10, 2008
Subject:    Posted: February 2, 2009 09:35 pm Reply with quote Report content icon

The second to slowest is "good"? There are many ships capable of sailing laps around her, mostly from older sets. As the sets went on, the ships kept on getting slower, and slower every set. See here:

link text

And here is what people say is the least acceptable speed:

link text

Speed is everything to a gold runner. Delusion can make up for it with huge cargo and those special abilities. But, she is 35 stinkin' points. I could buy the Celestine (See review for it), Nightmare with Helmsman(cheap ship) , the Sea Duck (Good Speed, okay cargo), and the Sea Monkey(Good speed, good cargo), and have one point left over.

Of course, that is a lot of ships ( I myself only have Celestine and Sea Duck). And Delusion is 10 masts, its hard to not send that thing into combat.
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lordstu
Canada

Avatar for lordstu
Subject: Huge Ship Review!   Posted: February 5, 2009 11:03 pm Reply with quote Report content icon

Good effort! I must admit, I like the idea of playing with a Glow-in-the Dark ship as well. Paying 35 points for the privilege? Not so much.

I agree, like the Baochuan, she's probably best used for gathering treasure, maybe a little slow, but a Navigator on a second ship can make up for a lot - I'd rather use Fitzgerald's points for something in that direction. Helmsman + Trade Current = L+S+S - mighty fast for a boat this big!

You covered most of the bases, except to mention Foul Winds or the UT Lost to counteract her - trust me, 10-mast ship + Reef = very bad scene - especially since if she's wrecked, the Eternal keyword doesn't kick in. It would be very interesting if it happened in a multi-player game and she was loaded with treasure!

Combos are hard to come up with, as the Delusion takes up most of your points - the Rover with "Cannonball" and a Navigator comes to my mind first - there are probably only a handful of others.
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ragnell_wielder
United States

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Subject:    Posted: September 23, 2010 12:34 pm Reply with quote Report content icon

The only way to counter this ship (you might of said it I didn't read the whole review) is to use the Philidelphia and a couple strong gunships. the gunships derelict it, then the philly comes in and steals it, now your opponent has the most powerful ship ever to use against you!
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moogaffy
United States

Avatar for moogaffy
Subject:    Posted: December 12, 2010 08:49 am Reply with quote Report content icon

It looks like its been dunked in flour!
L movement isn't that bad for a 10 master. The Guichuan moves as S!
Its cannons are decent too.
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alexamarief
United States

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Subject: Opinions   Posted: June 30, 2013 11:34 am Reply with quote Report content icon

First, ten masts are for fighting. Second, L movement is slow. Third, before Savage Shores limited the number of non- Free actions, my one five mast ship could pwn Delusion- even with Delusion crewed with 30+ points.
That being said, I use Delusion to teach others the intricacies of the game. She has her uses; just not in a serious game.
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captain_vendari
LV19 United States send message

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June 13, 2013
Subject:    Posted: July 3, 2013 08:53 am Reply with quote Report content icon

Speed really depends on the game you're playing; If you're playing with just Cursed Seas (Rise of the Fiends through savage Shores) pieces, there's really nothing wrong with a base move of L, because practically every ship in those sets has that move. But if you're playing with the older sets, then higher speed is the way to go. Frankly, I'm considering trying a house rule that limits generic crew to one each per nation.

Now onto the review. It's great. Normally, I'm not a big fan for the Cursed, but recently I've been looking through my collection and have had some cool ideas for some Cursed fleets. The Delusion looks cool, especially when it's glowing in the dark. I'm not a fan of her point cost, but I might actually consider using her if I ever manage to acquire one. She definitely looks like she'd make a decent treasure ship; most 10-masted junks actually are, considering they're point cost is so high that they don't have room for smaller treasure ships. With the right crew, she could be the most bad-a gold-nabber on the seven seas. (sheesh, I should write my own review lol)
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