lord_denton
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Subject: Posted: February 1, 2009 09:06 pm |
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I see you ignored my advice (see previous review) on keeping the BB codes. That is your personal preference, but still, which looks better?
Strengths/Pros: Number one her massive size. Second, her eternal power makes her a pretty nasty opponent.
or
Strengths/Pros: Number one her massive size. Second, her eternal power makes her a pretty nasty opponent.
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I've been waiting a long time for this ship's review. While I think she is underrated, she is not a 10.
Anyway, towing a flotilla would reduce this ship to L movement, making her (and your flotilla) next to useless.
Second, this ship is very costly. Even more than Shal-Bala. And its slow. It may be bigger, but not necessarily better. Its a whole standard fleet with the needed Captain and Helmsman (40 points) and 45 with Fitzgerald, the linked crew.
Compare it to the Japanese Yamato; the bad 4-rank cannons being the Yamato aircraft protection (all ships needed more).
Keep up the reviews, Minature trading needs em'!!
And people to rate them........
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Modified on February 1, 2009 09:08 pm
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fralo
LV24
Member since December 6, 2008
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Subject: Posted: February 2, 2009 05:39 pm |
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What are you talking about? The Delusion's base move is L and L is a relatively good move. Besides, I think that you should just use her for gold anyway.
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lord_denton
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Subject: Posted: February 2, 2009 09:35 pm |
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The second to slowest is "good"? There are many ships capable of sailing laps around her, mostly from older sets. As the sets went on, the ships kept on getting slower, and slower every set. See here:
link text
And here is what people say is the least acceptable speed:
link text
Speed is everything to a gold runner. Delusion can make up for it with huge cargo and those special abilities. But, she is 35 stinkin' points. I could buy the Celestine (See review for it), Nightmare with Helmsman(cheap ship) , the Sea Duck (Good Speed, okay cargo), and the Sea Monkey(Good speed, good cargo), and have one point left over.
Of course, that is a lot of ships ( I myself only have Celestine and Sea Duck). And Delusion is 10 masts, its hard to not send that thing into combat.
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lordstu
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Subject: Huge Ship Review! Posted: February 5, 2009 11:03 pm |
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Good effort! I must admit, I like the idea of playing with a Glow-in-the Dark ship as well. Paying 35 points for the privilege? Not so much.
I agree, like the Baochuan, she's probably best used for gathering treasure, maybe a little slow, but a Navigator on a second ship can make up for a lot - I'd rather use Fitzgerald's points for something in that direction. Helmsman + Trade Current = L+S+S - mighty fast for a boat this big!
You covered most of the bases, except to mention Foul Winds or the UT Lost to counteract her - trust me, 10-mast ship + Reef = very bad scene - especially since if she's wrecked, the Eternal keyword doesn't kick in. It would be very interesting if it happened in a multi-player game and she was loaded with treasure!
Combos are hard to come up with, as the Delusion takes up most of your points - the Rover with "Cannonball" and a Navigator comes to my mind first - there are probably only a handful of others.
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ragnell_wielder
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Subject: Posted: September 23, 2010 12:34 pm |
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The only way to counter this ship (you might of said it I didn't read the whole review) is to use the Philidelphia and a couple strong gunships. the gunships derelict it, then the philly comes in and steals it, now your opponent has the most powerful ship ever to use against you!
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moogaffy
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Subject: Posted: December 12, 2010 08:49 am |
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It looks like its been dunked in flour!
L movement isn't that bad for a 10 master. The Guichuan moves as S!
Its cannons are decent too.
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alexamarief
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Subject: Opinions Posted: June 30, 2013 11:34 am |
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First, ten masts are for fighting. Second, L movement is slow. Third, before Savage Shores limited the number of non- Free actions, my one five mast ship could pwn Delusion- even with Delusion crewed with 30+ points.
That being said, I use Delusion to teach others the intricacies of the game. She has her uses; just not in a serious game.
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captain_vendari
LV20
Member since June 13, 2013
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Subject: Posted: July 3, 2013 08:53 am |
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Speed really depends on the game you're playing; If you're playing with just Cursed Seas (Rise of the Fiends through savage Shores) pieces, there's really nothing wrong with a base move of L, because practically every ship in those sets has that move. But if you're playing with the older sets, then higher speed is the way to go. Frankly, I'm considering trying a house rule that limits generic crew to one each per nation.
Now onto the review. It's great. Normally, I'm not a big fan for the Cursed, but recently I've been looking through my collection and have had some cool ideas for some Cursed fleets. The Delusion looks cool, especially when it's glowing in the dark. I'm not a fan of her point cost, but I might actually consider using her if I ever manage to acquire one. She definitely looks like she'd make a decent treasure ship; most 10-masted junks actually are, considering they're point cost is so high that they don't have room for smaller treasure ships. With the right crew, she could be the most bad-a gold-nabber on the seven seas. (sheesh, I should write my own review lol)
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