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miniature review Maui's Fishhook: Fishhookin' treasure, your derelicts or your gold away!

Miniature Review
Maui`s Fishhook: click to enlarge
Maui's Fishhook

Miniature text:

Hoist, Secret Hold. Once per turn as part of a move action, this ship can randomly take one treasure from any ship up to S away from her. Link: Lady Kamaile

Presented as a token of good will to the island nations, Maui's Fishhook flies the Union Jack in honor of a hopeful and prosperous alliance.

  • Collector's Number: 041
  • Faction Affiliation: England
  • Rarity: SR
  • Type: Ship
  • Point Value: 20
  • Cargo Space: 5
  • Base Move: L
  • Cannons: 3L,2L,3L
  • Number of Masts: 3
Maui's Fishhook
Fishhookin' treasure, your derelicts or your gold away!

written by mrsticks
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General description:
Okay, after I saw cleverpun's review, I knew there was more than just treasure hauling in this hoist's future. The Philadelphia was missing a key part that I didn't realize until recently: "...Once you explore a derelict ship, both ships become docked and blah blah blah". Which implies that you must take a turn to explore it (or use an extra action) which may leave the Philadelphia defenseless since I doubt that the derelict ship was traveling solo. With the Maui's Fishhook, all you would have to do is touch the ship, and since the hoist keyword automatically explores it, POOF you would have one more ship ...And there is only one crew that can do that: Commander Temple, and its for England!!

Uses:
Given the fact that A. it's the most expensive hoist, B. It has the least cargo space of all the hoists, and C. its the slowest of the hoists (the Buscador gets +S if S away from enemy), the only advantage it has is being linked to Lady Kamaile, giving it exceptional exploring skills and allowing all nationality crew if only it had more cargo space for it. It also has the best cannon rolls of all the Hoists, allowing it to hold its own against similar sized ships. Plus, the only reason its 20 pts is because it can randomly take one treasure from any ship from S away, which is pretty self-explanatory in itself. Maui's Fishhook didn't appeal to my game play style, until Lady kamaile got hooked up with Commander Temple.

Strategies and game play:
Well you can siphon treasure, explore and drain islands, and with Commander Temple, you can turn the Fishhook into a sweet lil' derelict seeker, with stats almost comparable to the Philadelphia, with the exception of speed and point cost.

When "Temple-ing" stay at least S, but preferably L behind a five mast or your fleet, depending on how you play, when your fleet sinks a ship, roll for Henry Ducie Chads' extra action and re-roll with Rhys Gryffyn's ability if you miss. Most likely you will be able to reach the derelict with your hoist arm by the end of L+S movement, but getting an extra action makes it much safer and L+S+L+S is much more reliable to reach the derelict.

When treasure hauling, stay away from whirlpools that your enemy might go through and harvest gold. The Fishhook doesn't necessarily have to head back to home port when she's done, she can use her hoist to load the treasure onto a faster, or roomier treasure runner, which can then take it back to your home island

Combos with crew:
As I've been saying for the past 2 sections, Commander Temple has been found very incredibly useful for gaining some ships, especially 5-masts like the Constitution (two hits to eliminate one mast) or HMS Endeavour (eliminates two masts with one hit) when taken down properly.

What to Have for "Temple-ing":
Commander Temple; 6 pts
Lieutenant Henry Ducie Chads for a chance to get an extra action; 5 pts
Commodore Rhys Gryffyn Owen to re-roll, if you don't already have a "Limit" crew; 0 pts
Countess Diana Doone costs 2 pts, but ends up shaving 5 pts off, resulting in -3 pts, a welcome addition to this high priced hoist
a Helmsman; 2 pts
and a Captain; 3 pts

this leaves 7 pts and 0 cargo space for crew or treasure, resulting in a very decent, but expensive derelict hunter (you could use Robinson, and figure out a combination with lots of high-point crew, but I can't say I recommend it.) Total cost: 33 pts

The Honu Iki Is a very effective Treasure Runner, moving S+S unaided and a whopping 4 cargo space for a 1-mast, while keeping the point cost under 10 pts (7 pts without crew)

and for Treasure Hauling:
Lady Kamaile; 6 pts
First mate Ismail to get +1 Cargo; 3 pts
Lieutenant Henry Ducie Chads; 5 pts
a Helmsman

You could add Countess Diana Doone If you don't worry about cargo space and you need to shave a point or two off the total cost (-2 pts)

this leaves 6 pts and 4 cargo to gain gold (you could take the Helmsman off if you wanted 1 more cargo space) Total cost: 34 pts (32 pts total and 3 cargo if you use Diana Doone)

Combos with ships:

The HMS Endeavour makes a good five mast and derelict maker if you're playing above a 40-point game, since it is probably the most devastating 5-mast in the game (if you can spare the 21+ pts)

I really can't dictate what ships are effective with the Fishhook, because of the many styles of game play, but the general rule is: bring enough cannons to derelict a 10 mast because at least that way you'll be prepared to take on anything

Also when treasure hauling, try to squeeze a treasure runner like Honu Iki, since the Honu Iki can move through terrain like Sargasso Seas, Reefs, but not necessarily whirlpools (if you end your turn on one) resulting in a very effective treasure runner to assist Maui's Fishhook with the emptying of the island

Ways to counteract it:
Cancelers should be an obvious reason, but boarding parties with crew like Diablito, which eliminate all crew when you win, could be hazardous to the Fishhook's survival. Striking hard and fast with (any good) five-mast will obliterate the Fishhook

Strengths/Pros:
>Hoist
>Good cannon rolls
>Good linked crew
>high point cost allows more crew, but also makes it harder to "purchase" for a game
>Good english crew give the Fishhook more options for crew layout
>English, a nation that has been around since the Spanish Main
>SR, more value to trade with

Weaknesses/Cons:
>Compared to the 2 other hoists, Maui's Fishhook is probably the worst for treasure hauling
>Average movement (L), not the best for derelict hunting
>very high point cost (20 pts by itself); hard (if not impossible) to fit in a 40-pt game
>SR, but still not hard to find
>Three masts, easy(ish) to kill

Artwork and aesthetics:
Its shiny not really British looking, but the back story says it came from an island tribe... must have been a rich tribe

Overall rating:
Ability: 10/10
Cannon Rolls: 8/10
Point Cost: 6/10
Artwork: 8/10
Speed: 7/10
Crew variety: 9/10
Overall: 8.5/10

In all, since 80% of the time you find Lady Kamaile with it (if not 100%) This ship could be the backbone of your gold hauling plans, or a sneaky derelict hunter if you have Commander Temple

If it weren't for Lady Kamaile and Commander Temple, this ship would get a 6/10 because of its outrageously high cost for the worst service from a hoist

Thanks for reading my review. Read it, Rate it, comment

Thanks,
Mr. Sticks

 

Modified on March 25, 2011 07:59 pm



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 4.62
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Discussion about this Miniature Review
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mrsticks
United States

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Subject: HMS Endeavour...   Posted: December 18, 2009 07:06 am Reply with quote Report content icon

The one part where i said to bring another ship to assist the HMS Endeavour, would you have to? because it only says that: "...Eliminates 2 masts with one hit" and I've always played that it does two points of damage (5 masts -> 3 masts -> 1 mast -> exploded)
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frenchdude
United States

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Subject:    Posted: December 18, 2009 08:23 am Reply with quote Report content icon

nope. The ability refers to MASTS, so it can not sink other ships. (I think. ) in other words, you blow two masts, 1 mast left, then, if you hit again, it goes to derilection. you'll have to get another ship in there to ram, shoot, and sink the hooky.

f dude
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woelf Premium Member
LV74 United States send message

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Member since
November 10, 2008
Subject:    Posted: December 18, 2009 10:54 am Reply with quote Report content icon

Excellent review! It's clear and concise, it isn't packed full of spelling/grammar errors, and I didn't spot any serious rules issues either. Well done!

I like that you picked up on the combo with Commander Temple, although I'd consider that more of a secondary use for this ship rather than something to build your fleet around. After all, 26 points for the combo (not including a SAT crew or a helmsman) is an awful lot to spend on a ship that's configured solely to grab derelicts, especially when you could accomplish the same thing for half that cost.


Oh, and FYI - "Templing" is a much better term for the derelict grab, since he was doing it long before the Philadelphia ever showed up.

-------------------------------

quote from mrsticks:

The one part where i said to bring another ship to assist the HMS Endeavour, would you have to? because it only says that: "...Eliminates 2 masts with one hit" and I've always played that it does two points of damage (5 masts -> 3 masts -> 1 mast -> exploded)

quote from frenchdude:

nope. The ability refers to MASTS, so it can not sink other ships. (I think. ) in other words, you blow two masts, 1 mast left, then, if you hit again, it goes to derilection. you'll have to get another ship in there to ram, shoot, and sink the hooky.
-------------------------
Correct. The "two hits" ability only doubles the number of masts eliminated, not the total damage. If the target had only one mast remaining, a hit from HMS Endeavour would only derelict it and another hit would be needed to sink it.
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davyjones
United States

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Subject:    Posted: December 18, 2009 10:57 am Reply with quote Report content icon

Very good review. Though I thing you could have mentioned a few more crew for the combo. 1. Sir Jeremy Rothschild from SS is a good way to kind of help your speed since it can move S after unloading cargo. Powder Pete is a good crew also, he adds one to your lowest treasure, enough to win the game sometimes and Contessa Diana Doone is a good crew to bring the point cost down on your ship by three or four points depending on the amount of crew you put on her. Also, you didn't really give uses for the ship in the uses section. Other than that, very good job on the worst of hoists. I give you a 4.6 but since you can't do that I give you a five. Good job.
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arrowyo
United States

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Subject:    Posted: December 18, 2009 02:25 pm Reply with quote Report content icon

wow, excellent review honestly i was waiting for the day you would review the hook since your lady kamaile review, and i think this review is just as good if not better then that one great job.

"The Fishhook doesn't necessarily have to head back to home port when she's done, she can use her hoist to load the treasure onto a faster, or roomier treasure runner, which can then take it back to your home island"

one way you could get gold back faster is to combine the gold runner and templing (as woelf called it) abilities by putting temple on and after one of your ships derelicts another ship after you get gold, explore that ship using the hoist ability and teleport back to your home island and unload that way you get gold and another ship .
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mrsticks
United States

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Subject: thanks   Posted: December 18, 2009 03:01 pm Reply with quote Report content icon

thanks for your votes

I'll see if i can't squeeze some more crew into the combo section and whatnot

- Mr. Sticks
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lord_denton
United States

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Subject:    Posted: December 18, 2009 07:05 pm Reply with quote Report content icon

I think some more content on what to do outside of using Temple would be appreciated. We can set this ship all up to grab derelicts, but then there will be no room for anything else. Unless you turn her into a 1-man show, with three masts and three tasks (gold, fighting, derelicts) to accomplish.

Also, make sure to include something on what is needed at a bare minimun to get the ship working. Often times, I'll look for every way to cut corners with points, especially if I use a 20-point ship like this one.

In my opinion, you might lean to heavily on the worst-of-the-Hoists thing, I just don't see it as that important. Then again, there are only 3 of them.
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lordstu
Canada

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Subject:    Posted: December 19, 2009 11:55 am Reply with quote Report content icon

Not a bad review, though it seems to me it sounds a bit more like a review of Commander Temple with a Maui's Fishook combo thrown in.

I could be wrong, but the first combo with Diana Doone doesn't add up quite right - remember, she does not reduce the value of a 0-pt crew - by my math it should come out to 34pts instead of 33.

It's also a little short on counteracts, but other than that and being "top-heavy" with Commander Temple references, it was well-written.
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woelf Premium Member
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November 10, 2008
Subject:    Posted: December 19, 2009 09:26 pm Reply with quote Report content icon

I see you've changed a few things since it was first posted...


quote from lordstu:
I could be wrong, but the first combo with Diana Doone doesn't add up quite right - remember, she does not reduce the value of a 0-pt crew - by my math it should come out to 34pts instead of 33.

Doone isn't doing anything to help that combo at all.

She doesn't subtract anything from your overall build total, so she's really only useful if you're trying to cram more crew into a ship than it can normally handle. With the setup you have listed, you don't need her because your sum total of crew onboard is still less than the ship's 20 point cap.
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rizz
LV48 United States send message

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June 11, 2008
Subject:    Posted: December 22, 2009 01:17 pm Reply with quote Report content icon


quote from mrsticks:
In all, since 80% of the time you find Lady Kamaile with it (if not 100%)


I believe it is the 100% option. Unless I am mistaken WK never did get away from the concept of a Super Rare pack (thank Poseidon). I know each time I have gotten the 'Hook, I got Lady K, and the Honu Iki as well, and a little paper insert telling me how lucky and great I am for finding the Super Rare pack.
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