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miniature review Bombardier: The Bombardier, a display of English might.

Miniature Review
Bombardier: click to enlarge
Bombardier

Miniature text:

Bombardier. When this ship hits another ship, you choose which mast is eliminated.

The Bombardier was christened by Lord Mycron on the same day war was declared on France. She was equipped with all of the Crown's best gunners-a virtual all-star collection of English cannoneers.

  • Collector's Number: 014
  • Faction Affiliation: England
  • Rarity: R
  • Type: Ship
  • Point Value: 18
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 3S, 2L, 3L, 3L
  • Number of Masts: 3
Bombardier
The Bombardier, a display of English might.

written by donosis
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General description:
The English's only Bombardier, named Bombardier (I wonder why?) is one of the most powerful ships in the Pirates Franchise, and the second least expensive of the four Bombardiers.

Uses:
Like the other three Bombardiers, this ship is made for annihilation. Either incinerating enemy ships, or killing them from long range. This ship is not made for gold running, as with only 3 cargo spaces, and a base speed of L, this ship will not get much gold very far. However, with such a huge cannon on the bow, you just have to blow up something. So which to use; flame cannon, or big boom cannon? Both have their advantages, the flamestrkike cannon is basically a built-in fire pot specialist, with the flame portion measuring S, a useful feature. The best part is, as per the Code, as long as you can draw a straight line to your target from the dice on the cannon, the big cannon can fire, even if it can’t physically turn that far, just come as close as you can. So you have a flame thrower with roughly a 270 degree firing arc. If you have a SAT (Same Action Twice) or similar crew on board, you can leave just about any ship in ashes, and you enemy to quote Beckett, "Bloody hell, there's nothing left." That be all well and fancy, but it only has S range, and that just doest cut it sometimes. So your other option would be to have your gun a big@$$ artillery piece, with the extended range keyword, giving it a range of S+S. If you and your opponent still use forts, that's one way to take it out, unless the fort happens to be Ramsgate. The artillery could be used in all kinds of ways, to disable that gold runner that thought he was out of range, or to get the first hit in on that incoming warship, easier to do with this ship's special ability. Both cannons have great uses, it all just depends on your imagination, and your style of piracy.

Strategies and game play:
This ship is great its job, not much else. That said, if the whole purpose of your fleet is to completely wipe your opponent off the face of the Earth, this ship is a must. If you are looking for good pirate insurance, this is one of the best policies, albeit one of the more expensive ones (good things ARRen’t cheap!). With this ship's special ability, you can knock out those one of two really good cannons on that larger threat, severely damaging his attacking ability, pulling his teeth, as it were. The most expensive combo I ever used with this ship was 30 points, a little steep, but there are plenty of good cheap treasure running ships out there. As stated above, you can bombard forts from range, take out otherwise "safe" ships, or clear the way for that ship that can steal gold from your opponent's home island.

Combos with other miniatures:
A must for any Warship is a Captain, generic or otherwise, and for a ship that goes L, most pirates want a helmsman. But I prefer captains who ARRnt afraid to get dirty and take the wheel themselves. Hermione Gold from the Rise of the Fiends set is my kind of women, coming in at 5 points, with the Captain and Helmsman abilities all in one crew, taking up one cargo space. For a bombardier, whose cannon jams on a dice roll of 1, a shipwright is a must, and with Ms. Gold at the helm, that is a possibility. Now any pirate who passed basic ARRithmetic will point out, “That’s only 2 cargo spaces!” And I say “I was getting to that.” My favorite crew combo is Captain Gold, Shipwright, and Dr. Richard Scott. While making your ship cost a whopping 30 points, Dr. Scott insures if you won’t lose crew very easily, making for a more effective fighting ship. This still leaves you with 10 points to buy gold runners with, and I happen to know two ideal ships, the L'Artesien, and the Le Coeur Du Lion, at 8 and 2 points respectively, with a combined cargo space of 7.

Ways to counteract it:
Like any ship, it is susceptible to cannon fire, especially ships bigger than herself. The big cannon on the front does not count as a mast, so it only takes four shots to sink her. Any well armed 4 or 5 mast ship will get the job done. You could also insert, Lost, or Witch’s Brew into the treasure pool, but you have to be the one to find them. For a cost, you could invest in equipment such as Fire Shot, Exploding Shot, or Smokepot Shot. Chain shot will keep it from moving while you pound it into submission, and Grapple shot will allow you to board it from range. There are many ways to counteract this type of ship; the Bombardier has more bark than bite, an oversight on Wizkid’s part. However, in the right circumstances, and with the right crew, this ship can do a lot of damage.

Competition:
The best combo for the Bombardier that I’ve tested costs 30 points, and that’s just one ship. The English are brawlers by nature, so there are many other better choices for a topnotch warship. There are so many options I don’t know where to begin, so if any of my worthy pirate colleges wish to post their ideas, just comment on this review.

Strengths/Pros:
Built in flamethrower (if ye so desire) or an artillery cannon.
Good cannons (all long range) and good ranks (one 2, and two 3s)
Really kick@$$ special ability.

Weaknesses/Cons:
Slow speed, small size, and a 1 in 6 chance of major gun jam.

Artwork and aesthetics:
This ship has excellent artwork, standard HMS red and white, with striped sails and a pristine, undamaged look (hinting at its heavy fire power). Artwork gets a 10/10.

Overall rating:
I give this ship a well deserved 7/10.

Fair winds to ye all, and may your holds be full and your cannons on target.

 

Modified on September 18, 2010 11:29 am



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Discussion about this Miniature Review
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Author Message
woelf
LV72 United States send message

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Member since
November 10, 2008
Subject:    Posted: September 15, 2010 05:43 am Reply with quote Report content icon

Pretty good review - it goes straight to the point and has good details.

My one suggestion for something to add (feel free to edit it, if you like) would be to say a little more about the special cannon on the bow, particularly why you might choose one type or the other and how it benefits this ship. Other than a brief mention or two you really didn't say anything about that aspect of the ship at all.

You covered its other ability well, though.


One minor rules issue:

quote:
My favorite crew combo is Captain Gold, Shipwright, and Robinson. At 0 points, Robinson makes your crew cost nothing, but still take up cargo space. However, ye needs feel lucky if ye want to use him, for if ye are hit (a guarantee on a warship), on a dice roll of 5 or 6, Ms Gold is on the nearest wild island wondering where she went wrong with the crew. But if ye want to take the chance, I highly recommend it, as it makes the whole combo cost only what the ship does, 18 points.
With only Gold and a Shipwright onboard, Robinson is doing absolutely nothing [helpful] for this ship or your fleet. His ability only works toward the point limit of a ship to allow you to cram more crew onboard than the ship's point cost, but he has no effect on the build total of the game so you still have to pay full price for everything.

At 7 points combined you still have 11 more to work with before hitting this ship's limit of 18, and you'd have to exceed that before Robinson would have any useful effect.
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donosis
United States

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Subject:    Posted: September 15, 2010 06:01 am Reply with quote Report content icon

Ah, I thought it made the crew cost nothing. Oh well, it seems I dont know the rules as well as I thought.
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donosis
United States

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Subject:    Posted: September 15, 2010 06:33 am Reply with quote Report content icon

I fixed it, if you want to read it again.
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woelf
LV72 United States send message

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November 10, 2008
Subject:    Posted: September 15, 2010 07:01 am Reply with quote Report content icon


quote from donosis:

Ah, I thought it made the crew cost nothing. Oh well, it seems I dont know the rules as well as I thought.
No worries. The ability isn't worded as well as it could have been, and people have been making the exact same mistake since the day it first appeared on Jonah way back in Crimson Coast. I highly doubt you'll be the last.


Looks great now!

Something you may want to consider doing with future reviews is adding links to any other ships or crew you mention. It's definitely not a necessity, but it's sometimes nice to have as a quick reference for anyone that wants to quickly look into them with a little more detail.
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cannonfury
United States

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Subject:    Posted: September 15, 2010 04:01 pm Reply with quote Report content icon


quote from woelf:



Something you may want to consider doing with future reviews is adding links to any other ships or crew you mention. It's definitely not a necessity, but it's sometimes nice to have as a quick reference for anyone that wants to quickly look into them with a little more detail.



You know, I still don't know how to do that, and I was working on a review, and this could help.
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woelf
LV72 United States send message

Avatar for woelf
Member since
November 10, 2008
Subject:    Posted: September 16, 2010 07:01 am Reply with quote Report content icon


quote from cannonfury:


quote from woelf:



Something you may want to consider doing with future reviews is adding links to any other ships or crew you mention. It's definitely not a necessity, but it's sometimes nice to have as a quick reference for anyone that wants to quickly look into them with a little more detail.

You know, I still don't know how to do that, and I was working on a review, and this could help.


I find it quicker to do it manually, but the easiest way is to click the URL button on the right side just above the main text box.

That gives you this:
[ url="

(Note: I added a space between the bracket and "url" so the site wouldn't have a fit - it shouldn't be there when making the actual link.)

Next, copy the full URL to the page you want to link and paste it in right after the quotation mark ("). Make sure there isn't a space between the quotation mark and the http... part of the address.

Then, click the URL button again and it should drop this on the end:

" ]link text[/ url]

(Note: I again had to add spaces between the quation mark and the first bracket, and the / and "url" so the site wouldn't have a fit - neither should be there when making the actual link.)

Finally, replace the words "link text" with whatever you want the link to say.

So for example, this:

[ url="http://www.miniaturetrading.com/im/showCardReview/review_id/4635" ]Whisper[/url ]

...without the spaces becomes this:

Whisper


-----------
One other thing to note is that if you want to do the same thing in the forums, you have to do it without the quotes around the web address. For some reason, the forums and the reviews/armies sections here are completely opposite of each other when it comes to the use of quotes in the posting code.
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donosis
United States

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Subject:    Posted: September 16, 2010 02:04 pm Reply with quote Report content icon

Thanks for the tips, this should improve my reviews, armies, and other stuff.
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jbrandon54
United States

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Subject:    Posted: September 18, 2010 06:01 am Reply with quote Report content icon

I really did like this review, as Woelf pointed out, it goes straight to the point; however, I found little grammar and spelling issues throughout the whole review, which was a little distracting. I also found that the ships info says "Move of S+S" and you mention that gold running would be bad with a "Slow move of L". Just try to focus on being a little more accurate and work on those grammar issues, and you should have top-notch reviews!
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donosis
United States

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Subject:    Posted: September 18, 2010 06:14 am Reply with quote Report content icon


quote from jbrandon54:

I also found that the ships info says "Move of S+S" and you mention that gold running would be bad with a "Slow move of L".


I own this ship, and the baseplate says its speed is L. I saw the stats while I wrote the review, so I went and double checked and the base move is L.
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lordstu
Canada

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Subject:    Posted: September 18, 2010 06:46 am Reply with quote Report content icon


quote from donosis:


quote from jbrandon54:

I also found that the ships info says "Move of S+S" and you mention that gold running would be bad with a "Slow move of L".


I own this ship, and the baseplate says its speed is L. I saw the stats while I wrote the review, so I went and double checked and the base move is L.


I can confirm that, I made the mistake of trusting the gallery with the Bombardier before, too.

This is a pretty good review, as was mentioned, the bombardiers look better than they really are, and the English have so many choices for powerful gunships, so a little competition section would have been good. I'd also like to see a little bit more mentioned for counteracts - "sink her" doesn't help me a lot! I'd like to know more about how to go about that while keeping my treasure runners safe, ie, use smokepots, flotillas, extra actions, etc...
Back to top Modified on September 18, 2010 06:54 am 
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