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miniature review Grand Path: Path to victory?

Miniature Review
Grand Path: click to enlarge
Grand Path

Miniature text:

Junk. This ship gets +1 to her boarding rolls.
Link: Shap-’ng-Tsai.

The Grand Path is crewed by those who adhere to old warrior codes. These skilled warriors have gained a reputation for fierceness in battle, causing many captains to shy away from facing them.

  • Collector's Number: 005
  • Faction Affiliation: Jade Rebellion
  • Rarity: R
  • Type: Ship
  • Point Value: 17
  • Cargo Space: 5
  • Base Move: L
  • Cannons: 2S,2S,2S,2S,2S,2S
  • Number of Masts: 6
Grand Path
Path to victory?

written by yellow
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General description:
A good value at 17 pt.s and 6 masts, a better deal than the Grand Temple, (since you can only fit 3 crew on that ship and one needs to be a chainshot)

At six masts and six 2S cannon, she's a gunboat that can hold plenty of crew/cargo. With six masts, she's a good one to ram and board (did I mention she gets +1 to her boarding rolls. Ouch).

Strategies and game play:
Here is a ramming floating fortress. She holds 5 so picking a full crew is possible.

Combos with other miniatures:
Without getting too exotic with crew, Pao is my first choice, making those 2S cannons 1S against all but other Jade Rebellion ships. I've been rolling pretty bad lately, so this is worth the 4 pt.s, plus a captain, of course. That is 24 pt.s that could stand up to the 'takes two hits' ships (especially since there isn't many Jade rebellion fleets yet). Ms. Cheng is linked to Pao, but a re-roll crew is usually worth 3 pt.s and I try to get the full 5 pt.s for my Limit/Ransom, but she (or one like her) is good defense against the inexpensive & pesty Firepots.

Ways to counteract it:
Same as all the other big, crew infested gunboats: mermaids and firepots. I try to keep the crew population low to avoid the mermaids event, but that would stop her. Any ship that cannot be shot at by ships within S of her, like Prince of Chichester, is the best choice, but the Grand Path also gets +1 to her boarding rolls so you don't want to get rammed.

Six (Six!) masts at 2S for 17pt.s That's value.

Base move is 1L (so add a helmsman and favor of the gods).
All S cannon and no Jade Rebellion crew to change that.

Artwork and aesthetics:
I like the junks, although the earthy tones of the Grand Path sort of ruin this one. I guess it's a dirt Path.
Overall rating:
She's a 9.5, especially with a captain & Pao. She looses a bit for aesthetics.


Modified on June 15, 2010 02:27 pm

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Avatar for epervier
Subject: A ship truly worth the Barbarossa Build   Posted: June 15, 2006 02:39 pm Reply with quote Report content icon

This ship SCREAMS Dragon Eyes! A six master with +1 to boarding rolls means you will always win unless your dice truly hate you. At 17 points She still has enough "space" for Chang Pao, Ms. Cheng, a helmsman, and a few spare oarsmen just in case you chunk both boarding rolls. Don't worry about mermaids with this ship, just pack favor of the Gods to send those she-fish swimming back to home (under the sea, where everything is wetter).
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