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miniature review Puma: Hits Hard but Hard to Hit

Miniature Review
Puma: click to enlarge
Puma

  • Collector's number: 012
  • Rarity: Common
  • Team Ability: Marvel Unaffiliated
  • Point Value: 56
  • Keywords: Animal, M.O.D.O.K.'s 11, Mystical, Outlaws
Puma
Hits Hard but Hard to Hit

written by raytrade
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Introduction:

I thought it would be fun to write a few reviews for figures that share a non-generic keyword(s) with one another and with the recent review of everyone's favorite flying head, M.O.D.O.K. by x_law22, I decided to take the figurative ball and run with it and do some additional reviews featuring figures with the M.O.D.O.K.'s 11 keyword, starting with Puma. After I finish a few reviews I will then post a few different armies you can put together using M.O.D.O.K. and/or his supporting minions


General description:

Overall Puma is a no frills, very good (possibly great) secondary brick/tie-up piece with straight forward stats and abilities. He starts with the always classic Charge/BCF combo, with a decent 10 attack but a low movement of 6. Losing BCF on his second click and both Charge and BCF by click #3 means its best not to push him or take damage before getting Puma into a position where he can work some close combat magic. Luckily, Puma's opening click of Super Senses and Shape Change paired with a slightly better than average defense of 17, should make hitting him difficult for your opponent. Late dial Puma picks up Flurry with BCF (another great combo) while Super Senses gives way to Combat Reflexes (on click #4 this gives Puma a 19 defense in close combat). Close Combat Expert broken up by 2 clicks of Outwit only goes to further Puma's damage potential.

Uses/Strategies and game play:

Puma's main use would be as a tie-up piece and a good close combat secondary attacker. Using Charge to close with an opponent's figure then, unleashing BCF for a potential 6 damage, will force your opponent to pay attention to Puma thus freeing up your other figures. Use him to base ranged attackers forcing them to attempt to hit through both Super Senses and SC while your other figures pick apart the rest of your opponents team or have him flank your opponents team and then run rampant on support figures.

Combos with other miniatures:

Due to Puma's low opening movement number, (6), he needs to be paired up with a figure that can move him across the board to take advantage of his up close and personal play style. A teammate with TK, the transporter ability, or flight ability can pick him up and better position Puma to make use of his short Charge/BCF combo. Also, use a ranged attacker or two to back him up and pick off any harassers, thereby helping to extend Puma's life and usefulness.

Ways to counteract it:

Easiest way for an opponent to stop Puma is to pick him off before he can close with your figures. A couple of ranged attackers with decent attack values (10+) and an Outwit (or two) can easily ruin Puma's day. With only 6 clicks of life and no damage reducers, a couple of 3 damage attacks can eliminate him before he becomes a problem.

Artwork and aesthetics:

Overall the sculpt for Puma is okay, there's nothing inherently wrong with it but there's nothing special about it either. The pose is quite standard and the paint job is adequate. For a character that possesses cat-like agility and reflexes I think the artist could have made the sculpt more dynamic.

Overall rating:

I would give Puma a rating of 8.5. You get a lot for 56 points: Charge/BCF combo early with Flurry/BCF late dial; Super Senses and Shape Change; Combat Reflexes; and a smattering of Outwit make this character good for both 300 point competitive play as well as for casual/fun gaming.

 

Modified on February 2, 2014 02:45 pm



Rating
Current score for this Miniature Review, based on 4 votes:
 3.75
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Discussion about this Miniature Review
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Author Message
alpha_omega
United States

Avatar for alpha_omega
Subject: Disclaimer   Posted: October 29, 2011 04:49 pm Reply with quote Report content icon

Before I vote on this review - which will be right after I make this post - I want to clarify a few things so that no one will misinterpret my vote.

First, in my opinion this figure is only ho-hum. For a guy that was supposedly made to fight the Beyonder in the comics, he falls woefully short of that mark. (Not even close, if you ask me.) He is merely ok for the points, and what he is actually good for (not taking on the Beyonder, thats for sure...); which is, as the posted review states, just a harasser.

For what he got in the way of stats, I would even go so far as to say he could have lost a click, and gotten more to him; again if you ask me.

The sculpt - as is mentioned - is highly unimaginative, and could have been (like so many others) so much more - and wasn't. While I am on the topic let me say also that, has anyone seen the previews of the new LotR Clix? God, if only half that detail and effort was put into every sculpt they all would be masterpieces. Grumble, grumble, grumble.

Finally, let me say that, while I have serious reservations about this figure personally, I am still going to give the review a good rating; even though I do not agree with several of the points made - the fact is, they were well made to begin with, and thats what it is all about. My 2 cents.
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