Ah yes, the debonair, charming Jack. He's a keeper. A must have in any pirate crew collection. This guy gets you a great value, and he adds that "it" factor to your fleet. Hawkins' swagger alone should make you feel more confident about winning.
Can be used on any pirate ship, but definetly a ship heavy on crew. His ghost crew ability should be used to protect some valuable mates.
Strategies and game play:
Use Hawkins to protect a crew-heavy ship. Use his double-action ability to move across the seas faster, or pulverize an enemy. Or steal gold twice on the same turn.
Combos with other miniatures:
There's so many options of putting crew with Hawkins. A good combo is adding someone with the captain ability, helmsman ability, and the cannoneer ability. Putting him with Geoffrey Flores gives is a scary combo. Imagine using that against a fleet; broadsiding one ship, then getting another broadside with Hawkins double-action ability! Putting him with Bones Wiley is a great way of grabbing gold from other ships.
Ways to counteract it:
One again, anti-crew personnel will do. Don't bother to board this guy's ship, cus they won't be losing any crew. Go up against him with your own double-action crew member. He's one you want to steal, so if at all possible, derelict his ship. Otherwise, Hawkins doesn't really have a weakness.
Deadly value for his 2 abilities. Normally, ghost crew ability costs 6 points alone! Throw in the double-action and he should cost 9 points. He can win you a race or a battle if you can roll that extra 5 or 6. He can protect an entire crew from crew-killer ships, or boarding parties. And he's the famous Jack Hawkins - what more do you want?
He has no link, technically. If you play with a liberal opponent, he might let you link him with Skyme, but technically, he's not "Captain" Jack Hawkins. His abilities and point cost limit him to specifc use only. Almost forces you to go crew heavy, and maybe you're not that type of player.
Artwork and aesthetics:
Drawn with that classic swagger. Captures his presence well. All those Crimson coast cards, though, were really dark. What's up with that??
8/10 Awesome value. Very useful abilities. No link, and added crew responsibilities in your fleet, may be seen as a down side. I think he's great.