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Fleet "Blackheart + Nemo + Zeus=doom"

Fleet "Blackheart + Nemo + Zeus=doom"
45 Points
created by dakmor Premium Member LV32 activity icon envelope icon
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Okay, it might seem like a crazy idea, but what else would you expect from Blackheart and Nemo?

The idea is to sac my crew and fill her up with stolen crew to be used or if needed, to be sacrificed. Sort of a wacky ZEUS SMASH! variation.

Once I get close enough, I can start stealing with a board action, 2 board actions per turn, provided I sac a guy. 2 for 1 aint a bad deal, but it'll likely cost me my Oarsman first, then I can get rid the Helmsman provided I got lucky by kidnapping one with Nemo.

Finally, Blackbeard sends Nemo to the DJ's Locker, so we can continue to boot his captives so I can go back and board to steal what treasure was aboard and hope it's enough to win, or just blow em all sky high with my 40 gun salute.

The only issue I have with this fleet is getting to that first ship quick enough. L+S is ok, but I need to sac a guy, shoot to within an inch of their life, steal a crew, move around them or another of their ships and steal another crew, rinse repeat until I have all the troublesome crew out of the way and blow them away.


I built this to be a 40 point game because if I can't fit the method and tactics into there, then it will just cost too much to be relevant at higher point games but will definitely work better.

So in a 60 point fleet, I could find a cheap high cargo ship and add a Cargo Master/Navigator and add Gentleman Jocard and Amos to fill up extra spots but I feel at 60 points I could probably do better than this gimmick of a fleet.

'Capture Ability Shangai'
If this ability is cancelled, eliminated, turned facedown, or removed from this ship, any previously captured crew
cannot use their abilities (unless allowed by some other ability or effect), they take up one cargo space each, and do
count against the point limit of the ship. If this results in an illegal situation (the combined crew exceed the ship’s
cargo and/or point limit) you must immediately resolve it by removing the excess crew from the game


Thoughts on the crew I need to use from my opinionated view of rarity = strength (usually).

Wesley is a Super Rare, and while I did get to stare at him for a few days, I couldn't stand how expensive his ability was. Kind of rare too, and all of them cost 5+. I think a 4 would have him being that much more desirable and useful, espcially with his rarity.

Nemo, wellll, I only made this fleet because I reread Nemo's review of Nemo, while watching Finding Nemo. 8 points... grumble. If it were 7, I'd have an Explorer aboard and feel this could work really well (while failing to win still, lol). He's the only Shanghai guy, and he has to fit with a 16pt sub if you go for the historical sense of it all. At 7, it'd be fair, at 6 he'd be quite well used, any less and he might be too cheap.

Cannonball Gallows, doesn't look intimidating. :shrug:

 
Miniature list Group miniatures by  
Section: Ship #1 (6 miniatures)
1 x Captain Blackheart Captain Blackheart (PofSM)
  • Collector's Number: PC-002
  • Faction Affiliation: Pirate
  • Rarity: R
  • Type: Crew
  • Point Value: 5
Miniature text:

This ship may move and shoot using the same move action. Once per turn, you may eliminate one of this ship's crew to give her an extra action.

"Angus Skyme came to the Spanish Main in the brig of HMS Prudence. He escaped the gallows and gathered the roughest crew in the Caribbean. Blackheart shows no quarter to his victims or crew, and he has killed many of both for his amusement and profit. He still bears the scar from the duel he fought with Jack Hawkins over Lady Arcadia de Sol, and he still nurses the grudge that goes with it."

1 x Captain Nemo Captain Nemo (PofMI)
  • Collector's Number: 020
  • Faction Affiliation: Mercenaries
  • Rarity: R
  • Type: Crew
  • Point Value: 8
Miniature text:

Ex-patriot. If this ship wins a boarding party, she may capture the crew with the highest point cost instead of eliminating it. A captive becomes assigned to this ship, takes up no cargo space, and can use its abilities. The captive cannot leave this ship.

Link: Nautilus

His past as mysterious as the islands he has claimed to have found, and with riches beyond that of many of the Crowns of Europe, Captain Nemo has given those dissatisfied with the current state of the world a new vision: allegiance to oneself and honor to the sea.

1 x Helmsman Helmsman (PofSM)
  • Collector's Number: PC-HM
  • Faction Affiliation: Pirate
  • Rarity: U
  • Type: Crew
  • Point Value: 2
Miniature text:

This ship gets +S to her basic move.

1 x Oarsman Oarsman (PofSM)
  • Collector's Number: PC-OR
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Miniature text:

If derelict, this ship gains a base move of S. This crew takes up no cargo space.

1 x Wesley Wesley (PofRU)
  • Collector's Number: UL143
  • Faction Affiliation: Pirate
  • Rarity: SR
  • Type: Crew
  • Point Value: 5
Miniature text:

As part of a move action, this ship may initiate a boarding party against a ship within S of her, without having to ram. The boarded ship may not use any boarding bonuses she may have.

1 x Zeus Zeus (PatOE)
  • Collector's Number: 300A
  • Faction Affiliation: Pirate
  • Rarity: LE
  • Type: Ship
  • Point Value: 23
  • Cargo Space: 7
  • Base Move: L
  • Cannons: 3S,3S,3S,3S,3S,3S,3S,3S,3S,3S
  • Number of Masts: 10
Miniature text:

Junk. If this ship wins a boarding party, she may take as much treasure from the other ship as she can carry.

Link: Emperor Blackheart

Blackheart attacked the Baochuan with a fleet of six ships. Five of those ships were lost before a single hit was scored against the great ship of the Jade Rebellion. Changing Tactics, Blackheart used his last ship, the Blackheart, to volley shot after shot, all the while maneuvering quickly out of the way to avoid return fire. It took nearly a day of combat, but in the end Blackheart walked upon the decks of the Baochuan, claiming her and raising his flag. Once in control of the massive 10 mast junk, he renamed himself “Emperor Blackheart” – after all, he was in command of the greatest of the gods.

 
Section: Ship #2 (2 miniatures)
1 x "Cannonball" Gallows "Cannonball" Gallows (PofMI)
  • Collector's Number: 042A
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 0
Miniature text:

Ransom. Limit. Place this crew face up during setup. You may build your fleet using 5 more points than the game’s build total. This crew cannot leave this ship unless captured or eliminated.

Link: Nancy Nox

The son of Genny Gallows grew up as a pirate. But for him, piracy is all fun and games, almost like living a dream of gold, glory, girls, and rum. He sails for fun, and crews line up to sail with him.

[Official Errata: This crew member has the Ransom keyword in addition to its printed abilities, and a point cost of 0 (zero). The card was incorrectly printed without that keyword and with a point cost of 10.]

1 x Jolly Mon Jolly Mon (DPotC)
  • Collector's Number: 005
  • Faction Affiliation: Pirate
  • Rarity: R
  • Type: Ship
  • Point Value: 1
  • Cargo Space: 1
  • Base Move: S+S
  • Cannons: 4S
  • Number of Masts: 1
Miniature text:

This ship’s base move becomes S when she reaches her cargo limit.

Having "borrowed" the Jolly Mon from Anamaria, Jack used and abandoned this vessel at Port Royal.

 
Fleet Statistics
Distribution by Base Move
- bar 75 %  
L bar 13 %  
S+S bar 13 %  
 

Distribution by Cargo Space
- bar 75 %  
1 bar 13 %  
7 bar 13 %  
 

Distribution by Faction Affiliation
Mercenaries bar 13 %  
Pirate bar 88 %  
 

Distribution by Point Value
- bar 13 %  
1 bar 25 %  
2 bar 13 %  
23 bar 13 %  
5 bar 25 %  
8 bar 13 %  
 

Distribution by Rarity
C bar 25 %  
LE bar 13 %  
R bar 38 %  
SR bar 13 %  
U bar 13 %  
 

Distribution by Type
Crew bar 75 %  
Ship bar 25 %  
 



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Discussion about this Fleet
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woelf Premium Member
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Subject:    Posted: June 13, 2011 06:45 am

Very interesting concept for a fleet. As long as you can keep catching up to enemy ships that have crew the Nemo-Blackheart combo should be able maintain a steady supply of extra actions.

Even with the doubled L+S, speed is going to be one of your biggest concerns. If you don't start somewhat near your opponent's home island and they've got a few speedy treasure-runners it's going to be nearly impossible to catch them all before a few make it home with treasure, and once that happens you'll be facing an uphill battle no matter what you do with their crew or their other ships.

The other big things to watch out for are cancelers. The canceler won't be able to do much to prevent your from boarding, but if it shuts down Blackheart's Captain ability you're going to be facing some considerable return fire - and every mast you lose lowers your chance of winning those critical boarding actions. Even without a canceler, if you don't completely cripple the opposing ships with your initial attack they'll be able to take a few chunks out of your ship before they sink.

If the enemy ship happened to be hiding a firepot you could be in some serious trouble. You've got more than enough speed to make it back home before losing the ship, but that puts you out of position. While you're patching things up your opponent will be able to cruise around grabbing gold with no threat of attack - but that's a risk you take with any "all of your eggs in one basket" setup. (Also, you'll have to kill Nemo on the way home if you want to dock to put out the fire.)


Against a veteran player with a fleet that's built to handle almost anything I think you're going struggle to win with this setup, but against the average fleet you should be able to do well, and you might even really surprise someone expecting a slightly more traditional Zeus setup.
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dakmor Premium Member
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Subject:    Posted: June 13, 2011 07:29 am

Thanks for the comment Woelf, I wasn't expecting anyone to take it seriously.

Yeah, as it shows at the end of the post, if I had 1 extra point for a sac-able explorer, I think it would have the speed she would need to have a fair chance.

It's also pretty dominant on my foe using more than 1 crew per ship, if they've got no one aboard for whatever reason, or they use Mermaids, I'm SCREWED...

Could you imagine sitting there for 5+ turns.

As noted, it's a wacky idea, I wanted to find a way to use the 'Shanghai' ability in a fleet.

A variation of this could use the cargo theives and have it offloaded to a friendly ship. Though I'm not sure if that would stand any more of a chance.
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puma_03
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Subject:    Posted: June 13, 2011 05:16 pm


quote:
Wesley is a Super Rare, and while I did get to stare at him for a few days, I couldn't stand how expensive his ability was. Kind of rare too, and all of them cost 5+. I think a 4 would have him being that much more desirable and useful, espcially with his rarity.


This isn't really important, but methinks you can get S-board for 4 points with the OE version of Victor de Alva (or one of 2 other Spanish crew) which are 7 pts for that + Captain. Still a little expensive for my tastes :shrug:
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dakmor Premium Member
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Subject:    Posted: June 14, 2011 12:24 am

Blackheart already gives me move+shoot actions, and Victor De Alva would need something else to work, Nemo works cause he gives us Mercenary and a nice S movement to start the game.

I also saw the 1pt Grapple Shot Equipment in my collection today, backup in case I get rid of Wesley(and could somehow fit it.)
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woelf Premium Member
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Subject:    Posted: June 14, 2011 08:17 am


quote from dakmor:

Blackheart already gives me move+shoot actions, and Victor De Alva would need something else to work, Nemo works cause he gives us Mercenary and a nice S movement to start the game.
Yeah, using de Alva would end up costing you more because he won't work on Zeus without help, and enabling him with the "any nationality" ability is going to cost you around three points no matter how you get it.

The Mercenary ability is actually a pretty huge bonus for a ten-masted ship, because when you place it S away from home you can also point the bow in any direction you want. Compared to starting out docked, you're effectively gaining that S PLUS the length of the ship, which with a ten-mast ends up being nearly 2L.
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lordstu
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Subject:    Posted: June 15, 2011 04:12 am


quote from woelf:
Compared to starting out docked, you're effectively gaining that S PLUS the length of the ship, which with a ten-mast ends up being nearly 2L.



This is probably one of the better Nemo-based fleets I've seen. As usual, even with the slight change to the rules, Nemo still works better on pretty much any ship other than the Nautilus.

A well-placed Stinkpot Shot could also put a wrinkle in Blackheart's plans.
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puma_03
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Subject:    Posted: June 19, 2011 08:26 am


quote from woelf:


quote from dakmor:

Blackheart already gives me move+shoot actions, and Victor De Alva would need something else to work, Nemo works cause he gives us Mercenary and a nice S movement to start the game.
Yeah, using de Alva would end up costing you more because he won't work on Zeus without help, and enabling him with the "any nationality" ability is going to cost you around three points no matter how you get it.

The Mercenary ability is actually a pretty huge bonus for a ten-masted ship, because when you place it S away from home you can also point the bow in any direction you want. Compared to starting out docked, you're effectively gaining that S PLUS the length of the ship, which with a ten-mast ends up being nearly 2L.


Yeah I know that De Alva would cost more, I was just making the point that the ability can be had for cheaper than 5 points
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a7xfanben Premium Member
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Subject:    Posted: January 6, 2013 08:57 am


quote from lordstu:
A well-placed Stinkpot Shot could also put a wrinkle in Blackheart's plans.


Stinkpot Shot is one of the most underrated game pieces there is.

If I ever get the Zeus, I'll be sure to try this. In the meantime, maybe I'll try something similar with the Shui Xian with Shap'ng Tsai.
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