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Fleet "Piratey Death Match Goodness"

Fleet "Piratey Death Match Goodness"
100 Points
created by jeriatric activity icon
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The wall of text is back.
Death Match is a pretty straight forward scenario, last man standing wins. I figured the Pirate faction may be underplayed due to not having all the same tech as some of the factions representing nations. The pirate multi-action world-haters from from OE seem really undercosted for what they do so I wanted to take advantage of that as well. Another selling point for me was the access to a titan. Being able to cross islands, or use them to protect the titan's backside seems extremely advantageous to me, not to mention being able to pin opposing vessels at will. Raninoidea is, in my opinion, easily the best of the titans, it's speed being a huge factor along with the remove two masts ability. It will be the shock troop for the fleet, springing in to deal some serious damage. There is the obligatory canceler on board to prevent cancellation shenanigans and remove defensive abilities. S-L-S is a formidable speed, particularly when associated with the capacity to cross islands. Deliverance is present for clean up, or to deal with a split fleet looking to divide and conquer. This ship also has the same blistering speed, crucial for getting the weather gauge. Raninoidea and the Deliverance are capable of working in concert, or solo as needed to address the tactics of the adversary. The guns on both ships are merely decent, but improve significantly with the world-haters aboard. In addition to this the Black Swan will be acting as semi support/cleanup. Playing as a Pirate, I felt it was no great crime to do what Pirates do best, steal from others. The Black Swan allows the "borrowed" use of tech from other factions. Roberto Santana can boost any one of the ships attacks.
Consistent multiple actions are vital in a Death Match, and there is a degree of uncertainty when using roll for actions crew. As added insurance Deleflote guarantees an extra action in the event that there is a failed roll at a crucial moment, thus saving the need for rerollers on the primary vessels. Blackheart will serve a similar role albeit only for the Deliverance. Jonah is a bit of a wild card, but necessary in order to fit all the tech I wanted in. I think the Black Swan is sufficiently speedy that if it does lose a crew to an island that it can easy pick it up again. Since events could be used to tie up and slow down my fleet, Favor of the Gods has been included.Oarsmen have also been added to the primary gunships as meat shields for boarding parties.
In a nutshell, this fleet is fast and has some superior mobility which I think will mean the difference in match ups against similarly designed Death Match fleets. Additionally, I feel that it also has sufficiently formidable firepower to back up that speed. The flexibility of the support, aka the Black Swan, is important for adjusting to multiple tactics. Finally, the redundancies built in ensure that I will be able to make my assault at the opportune moment.

 
Miniature list Group miniatures by  
Miniatures without Section (5 miniatures)
  Miniature Set Number Type Rarity
1 x Calico Cat PatOE 038 Crew R
1 x Hammersmith F&S 022 Crew R
1 x Oarsman PofSM PC-OR Crew C
1 x Raninoidea PatOE 026 Ship U
1 x Tia Dalma DPotC 022A Crew R
 
Section: Ship #2 (6 miniatures)
  Miniature Set Number Type Rarity
1 x Captain Blackheart PofSM PC-002 Crew R
1 x Crimson Angel PatOE 039 Crew R
1 x Deliverance PatOE 022 Ship R
1 x Helmsman PofSM PC-HM Crew U
2 x Oarsman PofSM PC-OR Crew C
 
Section: Ship #3 (5 miniatures)
  Miniature Set Number Type Rarity
1 x Black Swan PofR 001 Ship R
1 x Capitaine Baudouin Deleflote SS 013 Crew R
1 x Helmsman PofSM SC-HM Crew U
1 x Jonah PofCC 029B Crew C
1 x Roberto Santana F&S 085 Crew C
 
Section: Events (1 miniatures)
  Miniature Set Number Type Rarity
1 x Favor of the Gods PofSCS 058B Event C
 
Fleet Statistics
Distribution by Base Move
- bar 14  82 %  
L+S bar 12 %  
S+S bar 6 %  
 

Distribution by Cargo Space
- bar 14  82 %  
3 bar 6 %  
4 bar 12 %  
 

Distribution by Faction Affiliation
France bar 6 %  
Pirate bar 13  76 %  
Spain bar 12 %  
Treasure bar 6 %  
 

Distribution by Number of Masts
- bar 14  82 %  
4 bar 6 %  
5 bar 12 %  
 

Distribution by Point Value
- bar 6 %  
1 bar 18 %  
13 bar 6 %  
16 bar 6 %  
2 bar 18 %  
21 bar 6 %  
5 bar 24 %  
6 bar 12 %  
9 bar 6 %  
 

Distribution by Rarity
C bar 35 %  
R bar 47 %  
U bar 18 %  
 

Distribution by Type
Crew bar 13  76 %  
Event bar 6 %  
Ship bar 18 %  
 



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jeriatric
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Subject:    Posted: November 7, 2011 12:01 am

Although it may appear that I am trying to give more than two actions per ship in some of the instances, in all actuality the SAC and action donation crew are there as defaults in the event that there is a failed roll for either of the ladies.
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maciver
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Subject:    Posted: November 8, 2011 07:57 am

You might want to fix the Deliverance. I think you have one to many cargo. It could use a disciption so that we know what each ship's perpose is.
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jeriatric
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Subject:    Posted: November 9, 2011 08:31 am

Although it doesn't appear in this site's database, the Deliverance and Crimson Angel are linked, allowing the volume of crew listed.
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relvar99
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Subject:    Posted: November 9, 2011 09:32 am

I think the Deliverance is good on cargo, 4 available, the first Oarsman takes up no cargo space and the Crimson has a link, leaving two available for the second and maybe a third Oarsman (since no stacking applies they do occupy available cargo space).

There seems to be a fair amount of redundancy to achieve the goal of an extra action. That redundancy comes at a pretty high cost as well. Personally I would have embraced either "extra action" mechanism, SAC or 5-6d6, wholeheartedly. Additional sac fodder for the sac captains or re-rollers for the 5-6d6 crew. Without a re-roller, Crimson and Calico, while they give you world-hater ability, will not give you the additional action with enough frequency.

Also, the Swan appears to be outfitted for war, given her Captain and a Helmsman. However, I think (without more description) that her primary purpose is to dole out actions to the other two ships. If that is the case, that's alot wrapped up in a ship who cannot give herself an extra action, and who may be better served by just staying at home, unable to be shot at. You could achieve the same functions with something like Pandora (4 points) that just sits at home with the same crew (minus helmsman), plus someone like Anamaria.

A shipwright might be better served on the Raninoidea since you can cancel the Titan keyword and repair a segment (I think), effectively repairing "two" cannons at once.

Regardless, good job.
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woelf
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Subject:    Posted: November 9, 2011 09:52 am


quote from relvar99:

A shipwright might be better served on the Raninoidea since you can cancel the Titan keyword and repair a segment (I think), effectively repairing "two" cannons at once.

That won't work because Raninoidea is still considered a sea creature even if the Titan keyword is cancelled, which prevents it from being repaired.

Unless you add some house rules, the only way to repair a Titan is to get it sunk with an Eternal crew aboard.
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jeriatric
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Subject:    Posted: November 9, 2011 10:15 pm

Acknowledging that there is some loss of points in the redundancy, I am not feeling too bad about it, since Cat/Angel are only 2/1 points respectively over the standard cost for a world-hater anyway. Also, I wanted the Black Swan to be able to function as a gun boat as needed. It should only have to sacrifice a turn when Raninoidea misses the extra action on a crucial turn, like when I want to alpha strike a ship that has strayed too near. But your points are perfectly valid, although I do not feel like a shipwright has much of a place in any Death Match fleet, even if it had been able to repair the titan.
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hpred
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Subject:    Posted: January 29, 2012 07:05 pm

While this does seem to be a fleet that would be hard pressed to deal with I think my 100 point Eternal Death match force would be more then up to the challenge of ending piracy on the High Seas. As everybody else has already stated your effectively wasting points and space on SAC Captains that could go to cancelers or other needed abilities.
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