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Fleet "RtSS Fleet Challenge"

Fleet "RtSS Fleet Challenge"
45 Points
created by a7xfanben Premium Member LV98 activity icon envelope icon
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This is my entry for woelf’s Fleet Challenge of Return to Savage Shores.

The fleet has 13 masts for just 45 points, and I tried to have all of the actual ship game pieces come from RtSS. The fleet has your standard gunship, a treasure runner/raider that will take advantage of opportunities when they arise, and the new English set of Native Canoes with their funky ability. I wanted to use HMS Goodfellow, but she needs a helmsman, while the canoes are just the right amount of points.

HMS Halcyon
RSS-015, Uncommon

Points: 11
Masts: 4
Cargo: 4
Move: S+S
Cannons: 2S-2L-2L-2S

Ability: When this ship sinks another ship, you can repair one of this ship's masts.

HMS London, from CC, will be used in place of HMS Halcyon. Almost the same ship, the Halcyon simply has a more practical ability that suits her stats better. She is equipped with the customary captain and helmsman, as well as Bratley, to add 5 points to the build, which brings it to the perfect amount. She will either take out the enemies’ gunship(s) and/or treasure runners. She is to be used as a standard gunship, and her repairing ability may be augmented by some native canoes that tag along for the ride.

RSS-009, Rare

Points: 16
Masts: 4 (Galley)
Cargo: 4
Move: S+L
Cannons: 3S-4L-3S-4L

Ability: Galley. This ship can move and shoot using the same move action. This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a sea monster.

This is the ship that HMS Gallows represents, being the only 4 masted English galley other than the Alexandria. With a built-in captain ability and nice S+L speed, she is ready to go right out of the pack. Her high point cost and combative abilities may make her seem like a pure combat ship, but since you don’t need a captain and helmsman to crew her, I have put an explorer on her to be the main treasure runner. She also will have the chieftain on board. However, she will see much more use than that. She has room for two treasures, but you’d be crazy to ignore the abilities. She will be a very tough opponent for any treasure runners that sail to the same island as her, since she can blast them with her move-and-shoot, and possibly ram and board as well. The ram won’t do any additional damage, but it isn’t necessary, either, with the Galley keyword. Also, she could be used to chase down any enemy treasure runners and take their gold by shooting at them and boarding them.

Tribal Chieftain & Native Canoes

Points: 12
Masts: X (Canoes)
Cargo: 1
Move: L+S
Cannons: 3S

Ability: Native Canoe. Give this ship a move action but do not move her. Instead, roll a d6. On a result of 5 or 6, you may repair one mast on ships within S of any native canoes.

Represented by the Aberdeen Baron since she has five masts and costs 12 points, this turns the fleet from somewhat interesting into something that hasn’t been done before. That potentially ‘game-breaking’ ability that is unique to this game piece can be used multiple times throughout the game, by each and every canoe. Here is the discussion that details some of their pros and cons, and their rules questions. There you can see many of their potential uses, and in this fleet they could help out the two main ships quite a lot. They could follow them around and give them repairs when needed, and help run treasure. HMS Halcyon could be turned into a nightmare of a gunship for your opponents, with endless stamina. The Elthelfleda could keep up a steady stream of successful boarding actions against enemy ships with her eliminated masts sprouting back up every turn. I am not familiar with Native Canoes (especially not this set), so if I missed anything important, please point it out.

Unfortunately, I don’t own a single 4 masted galley or any canoes, so it would be quite difficult to try this fleet out in a game by using proxies. I would if I could. That said, however, I think this fleet would do reasonably well between its outstanding durability (13 masts and possibly a ton of repairs) and good speed.

Thanks for reading-comment and vote!

Edit-I have since acquired the Alexandria and the Spanish native canoes, so playtesting this fleet is not out of the question anymore... we'll see how things go.

Miniature list Group miniatures by  
Section: Ship #1 (4 miniatures)
1 x Administrator Scott Bratley Administrator Scott Bratley (PofCC)
  • Collector's Number: 046B
  • Faction Affiliation: England
  • Rarity: C
  • Type: Crew
  • Point Value: 0
Miniature text:

Limit, Ransom. Place this crew face up during setup. You may build your fleet using 5 more points than the build total. This crew cannot leave this ship unless it is captured or eliminated.

Scott Bratley is Governor Lynch's secret to keeping the Empire's interests prospering in the Caribbean. Administrator Bratley is solely responsible for the smooth working of the fleet and the thriving trade, and he seems able to summon resources out of thin air.

1 x Captain Captain (PofSMU)
  • Collector's Number: 103
  • Faction Affiliation: England
  • Rarity: U
  • Type: Crew
  • Point Value: 3
Miniature text:

This ship may move and shoot using the same move action.

1 x HMS London HMS London (PofCC)
  • Collector's Number: 034
  • Faction Affiliation: England
  • Rarity: U
  • Type: Ship
  • Point Value: 11
  • Cargo Space: 4
  • Base Move: S+S
  • Cannons: 2S-2L-2L-2S
  • Number of Masts: 4
Miniature text:

When touching a Pirate ship, this ship may load as much of that ship's treasure as she can carry.

Much of the London's crew was pressed into service from among the brawny stevedores working the London docks, hence their skill and speed in loading their ship with captured booty.

1 x Helmsman Helmsman (PofSMU)
  • Collector's Number: 110
  • Faction Affiliation: England
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Miniature text:

This ship gets +S to her base move.

Section: Ship #2 (2 miniatures)
1 x Explorer Explorer (PofSM)
  • Collector's Number: EC-EX
  • Faction Affiliation: England
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Miniature text:

This ship may dock and explore a wild island using the same move action.

1 x HMS Gallows HMS Gallows (PofMI)
  • Collector's Number: 046
  • Faction Affiliation: England
  • Rarity: U
  • Type: Ship
  • Point Value: 16
  • Cargo Space: 5
  • Base Move: L
  • Cannons: 2L-2L-2L-2L
  • Number of Masts: 4
Miniature text:

This ship gets +1 to her cannon rolls against any ship.

Innumerable pirates have swung from the yardarm of HMS Gallows, a ship expressly constructed by the Crown to pursue pirates to the far ends of the Earth.

Section: Ship #3 (1 miniatures)
1 x Aberdeen Baron Aberdeen Baron (RotF)
  • Collector's Number: 003
  • Faction Affiliation: England
  • Rarity: R
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 5
  • Base Move: S+S
  • Cannons: 3S-4S-4S-4S-4S
  • Number of Masts: 5
Miniature text:

This ship can dock and explore a wild island using the same move action.

The English fleet has spread across the oceans as England continues to widen its empire, and the Aberdeen Baron has seen more ports than most.

Fleet Statistics
Distribution by Base Move
- bar 57 %  
L bar 14 %  
S+S bar 29 %  

Distribution by Cargo Space
- bar 57 %  
4 bar 14 %  
5 bar 29 %  

Distribution by Faction Affiliation
England bar 100 %  

Distribution by Number of Masts
- bar 57 %  
4 bar 29 %  
5 bar 14 %  

Distribution by Point Value
- bar 14 %  
1 bar 14 %  
11 bar 14 %  
12 bar 14 %  
16 bar 14 %  
2 bar 14 %  
3 bar 14 %  

Distribution by Rarity
C bar 43 %  
R bar 14 %  
U bar 43 %  

Distribution by Type
Crew bar 57 %  
Ship bar 43 %  

Current score for this Fleet, based on 4 votes:

bar 4.25
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Discussion about this Fleet
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woelf Premium Member
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November 10, 2008
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Subject:    Posted: July 14, 2012 06:45 pm

Interesting idea of using Elthel as a treasure-runner.

One issue you'll need to address is where to put the Chieftain, since he has to be on a ship to gain the canoes. HMS Halcyon doesn't have the point capacity necessary so he'll have to go on Elthel, but that only leaves you with 2 cargo spaces...
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Subject:    Posted: July 16, 2012 04:07 am

The Elthelfleda presents the same conundrum to the English that the Barbary Corsairs have been facing all these years - she looks like a gunship, her ability would even make one believe so, but it'd be better not to use her specifically for that role. Chasing enemy treasure runners is probably her best use, although if an opponent is using Native Canoes themselves, the boarding ability will be redundant, so she will have to rely on those rather poor cannons to get the job done.

The Halcyon looks well-crewed, so she should be able to carry out her role as a gunship quite well, I imagine.

The English Canoes also present a problem, especially for this fleet, as the Canoes themselves are probably going to be relied upon for hauling gold, so choosing which ones to leave at sea as repair ships might become a tougher decision than one could wish.
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a7xfanben Premium Member
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June 27, 2011
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Subject:    Posted: October 19, 2016 10:14 pm

This fleet is participating in VASSAL Tournament #2!

After losing in the first round this fleet is now 0-2. Of course, there's not much shame in losing to a UPS fleet.
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