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Fleet "Clone: American schooners"

Fleet "Clone: American schooners"
60 Points
created by a7xfanben Premium Member LV80 activity icon envelope icon
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This is my second entry for nematode66's Attack of the Clones Fleet Challenge.

Ever since I pulled the Jarvis and the Boston in one of my first packs of Revolution, I've been impressed with 3 masted American schooners. Soon after that, I pulled the Swamp Fox, and I was hooked. This was back when Broadsides Attack was generally believed to be quite powerful and useful, and here was a ship that had the ability, as well as a link to a gimmicky crew who's fun to try and use. They've never been one of my favourite factions to play, but between these ships and the Enterprise, the Americans saw a fair amount of action.

When this Fleet Challenge first came up, I naturally thought of my all-time favourite ship type: five masters. With one fleet of five masters already up, I decided to change things up (for me) and give anybody else a shot. I knew it wouldn't be hard to find other ship types that I could make into fleets. After my 2 masted Corsair galley fleet, I wanted to go a little bit bigger. I considered making a fleet of Pirate four masters, French five masters, and even Jade Rebellion six masters. However, I then thought back to the early days of Pirates when I only had 49 total ships, when the Enterprise and her 3 masted schooner comrades fought against huge odds against the larger factions. Also, I haven't done an American fleet yet, so here it is.

The Julius Caesar is the flagship, with good speed and nice guns. She also has the Broadsides Attack keyword, so she can even override the "L-range guns can't hit this ship" ability. Haraden gives her the necessary captain, and the reroll ability to help in combat, whether it be shooting, ramming, or boarding. Ralph David will make your opponent think twice before sinking her, while Fire Shot gives her an added firepower boost.

The Jarvis may not look good to run treasure, but remember that Nolan essentially doesn't take up space, while the Cargo Master (on the next ship) boosts her cargo hold to 5. In this way, she'll still have room for two treasures, which she can get by exploring or stealing. She has solid guns to complement her captain, while her S+L+S speed and one of the best defensive abilities in the game allows her to be quite nimble and evasive.

The final ship is the Carolina, who doesn't actually have the Schooner keyword , but is still of the same build as the other ships. One of America's only good treasure runners, in this fleet she gets a major boost from her crew. Cargo Master gives her 5 cargo spaces, with 4 left for treasure after the helmsman comes aboard.

An interesting yet specific weakness of this fleet could be the Julius Caesar and the Jarvis. If Ralph David's Eternal stopped an enemy from sinking the Caesar, they could capture her instead. Then, they could Broadside the Jarvis to ignore her fantastic ability. However, this won't happen, since the Caesar and Jarvis are way too powerful to let any gunships come close to defeating them!

Thanks to nematode66 for running the Challenge, please comment and vote!

Edit: After using this fleet, its record is now 2-0.

 
Miniature list Group miniatures by  
Section: Ship #1 (6 miniatures)
1 x Fire Shot Fire Shot (F&S)
  • Collector's Number: 057A
  • Faction Affiliation: Equipment
  • Rarity: U
  • Type: Equipment
  • Point Value: 1
Miniature text:

Once per turn when this ship is given a shoot action, one of her cannons can shoot a fire shot. Declare which cannon will shoot the fire shot before rolling a d6. If it hits, the target's controller replaces one of her masts with a fire mast. If the cannon roll is a 1, eliminate Fire Shot from the game and replace one of this ship's masts with a fire mast.

1 x Helmsman Helmsman (PofR)
  • Collector's Number: 133
  • Faction Affiliation: America
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Miniature text:

This ship gets +S to her base move.

1 x Jonathan Haraden Jonathan Haraden (PofR)
  • Collector's Number: 091
  • Faction Affiliation: America
  • Rarity: R
  • Type: Crew
  • Point Value: 6
Miniature text:

Link (Julius Caesar)

This ship may move and shoot using the same move action. Once per turn, reroll any die roll made for this ship; you must use the second die roll result.

Using any means necessary, from purely tactical maneuvers to sneak attacks, and once facing down an opponent with a single cannon, Haraden has captured or sunk more than 1,000 cannons in his career.

1 x Julius Caesar Julius Caesar (PofR)
  • Collector's Number: 078
  • Faction Affiliation: America
  • Rarity: C
  • Type: Ship
  • Point Value: 14
  • Cargo Space: 4
  • Base Move: S+L
  • Cannons: 3L-2L-3L
  • Number of Masts: 3
Miniature text:

Link (Jonathan Haraden)

Schooner. Broadsides Attack.

With new guns and Haraden at the helm, the crew of the Julius Caesar have declared that they will become the new flagship of the American fleet.

1 x Oarsman Oarsman (PofR)
  • Collector's Number: 138
  • Faction Affiliation: America
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Miniature text:

If derelict, this ship gains a base move of +S. This crew takes up no cargo space.

1 x Ralph David Ralph David (RotF)
  • Collector's Number: 060
  • Faction Affiliation: America
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Miniature text:

Hostile:Pirate, Eternal.

When word came to him that his new bride had been killed by Blackheart, something broke inside David. This long-standing “gentleman of the south” began to sell off his land to gather a personal fleet to rid the seas of pirates. His money ensures he always has a ship ready and willing to go to “war.”

 
Section: Ship #2 (5 miniatures)
1 x Captain Captain (PofR)
  • Collector's Number: 132
  • Faction Affiliation: America
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Miniature text:

This ship may move and shoot using the same move action.

1 x Explorer Explorer (PofR)
  • Collector's Number: 136
  • Faction Affiliation: America
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Miniature text:

This ship may dock and explore a wild island using the same move action.

1 x Helmsman Helmsman (PofR)
  • Collector's Number: 133
  • Faction Affiliation: America
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Miniature text:

This ship gets +S to her base move.

1 x Jarvis Jarvis (PofR)
  • Collector's Number: 075
  • Faction Affiliation: America
  • Rarity: C
  • Type: Ship
  • Point Value: 15
  • Cargo Space: 4
  • Base Move: S+L
  • Cannons: 3L-3L-3L
  • Number of Masts: 3
Miniature text:

Schooner. L-range cannons cannot hit this ship.

Jarvis was built by the David family to hunt pirates plaguing Charleston. Moored near shore to lure ships onto the rocky coast, if her cannons don't destroy the enemy, the rocks will.

1 x Wayne Nolan Wayne Nolan (PofBC)
  • Collector's Number: 096
  • Faction Affiliation: America
  • Rarity: C
  • Type: Crew
  • Point Value: 0
Miniature text:

Limit, Ransom. Choose one American crew during setup; this crew is linked to that crew. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result.

Young, trained in modern naval combat, and given orders to follow Preble and learn from him, Nolan carries with him the weight of a new country and a modern military organization.

 
Section: Ship #3 (3 miniatures)
1 x Cargo Master Cargo Master (SS)
  • Collector's Number: 040
  • Faction Affiliation: America
  • Rarity: C
  • Type: Crew
  • Point Value: 5
Miniature text:

All friendly ships of the same nationality as this crew get +1 cargo spaces. This crew takes up no cargo space.

1 x Carolina Carolina (PofR)
  • Collector's Number: 076
  • Faction Affiliation: America
  • Rarity: C
  • Type: Ship
  • Point Value: 7
  • Cargo Space: 4
  • Base Move: S+S
  • Cannons: 4S-3S-4S
  • Number of Masts: 3
Miniature text:

Ruth Lee pulled the Carolina out of dry dock to sell her to an old sea salt named "Captain" Henry, who claimed he was put in charge of hunting Redcoats.

1 x Helmsman Helmsman (PofR)
  • Collector's Number: 133
  • Faction Affiliation: America
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Miniature text:

This ship gets +S to her base move.

 
Fleet Statistics
Distribution by Base Move
- bar 11  79 %  
S+L bar 14 %  
S+S bar 7 %  
 

Distribution by Cargo Space
- bar 11  79 %  
4 bar 21 %  
 

Distribution by Faction Affiliation
America bar 13  93 %  
Equipment bar 7 %  
 

Distribution by Number of Masts
- bar 11  79 %  
3 bar 21 %  
 

Distribution by Point Value
- bar 7 %  
1 bar 29 %  
14 bar 7 %  
15 bar 7 %  
2 bar 21 %  
3 bar 7 %  
5 bar 7 %  
6 bar 7 %  
7 bar 7 %  
 

Distribution by Rarity
C bar 12  86 %  
R bar 7 %  
U bar 7 %  
 

Distribution by Type
Crew bar 10  71 %  
Equipment bar 7 %  
Ship bar 21 %  
 



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Discussion about this Fleet
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nematode66
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Subject:    Posted: June 30, 2013 10:09 am

That's a good question about the Carolina. I'm guessing that it was just an error, but perhaps it was intentionally designed this way to keep the cost down. The three-mast schooner mold is generally very useful and I think that you have highlighted it well here in addition to showcasing some nice crew combos. Thanks for the entries and best of luck to you .
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woelf
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Subject:    Posted: July 25, 2013 08:56 am

You got a good, solid pair of gunships here, and I always love seeing Carolina getting into the action. With only one ship collecting treasure you could run into trouble if it gets taken out, but otherwise this one should do well.


To answer the question, no, Carolina shouldn't have the Schooner keyword. I don't know if that was actually intentional or not, but it ends up saving the ship one point so it's worth the tradeoff to lose an ability that's it not likely to ever use anyways.
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a7xfanben Premium Member
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Subject:    Posted: July 25, 2013 09:36 am


quote from woelf:
With only one ship collecting treasure


Hey, don't count out the Jarvis!
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woelf
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Subject:    Posted: July 25, 2013 11:37 am


quote from a7xfanben:


quote from woelf:
With only one ship collecting treasure


Hey, don't count out the Jarvis!

The two free spaces for treasure are nice to have as an option, but with that many crew aboard finding something like Plague or Missionary is going to be painful.
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a7xfanben Premium Member
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Subject:    Posted: July 6, 2017 02:15 pm

Hoping to use this fleet soon, and I hadn't even realized that the Carolina was over on points with 8. Swapped her explorer for an oarsman on the Julius Caesar, though more equipment is also tempting.
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a7xfanben Premium Member
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Subject:    Posted: July 8, 2017 07:38 pm

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