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Army "DiceHateMe"

Army "DiceHateMe"
106 Points
created by lordatticus Premium Member LV13 activity icon envelope icon
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An army built around the few passion pieces that have ragestrike ability, the ability to forego dice rolls in favor of direct damage. Ragestrike being the motif of the warband did not stop me to add a lot of other combos, to make it both fun and with real chances against tournament warbands. It is my favorite army, using my favorite pieces from passion aspect, bolstered by as many 'broken' pieces from valor aspect.

 
Miniature list Group miniatures by  
Aspect: Passion (8 miniatures)
1 x Aviax Firebrand Aviax Firebrand (CP)
  • Number: 46
  • Rarity: Uncommon
  • Aspect: Passion
  • Power: 3
  • Defense: 7
  • Life: 9
  • Cost: 9 Passion
Miniature text:

Scoring Cell{3}: War Cry -- Choose a local or adjacent cell. Move each creature adjacent to that cell into that cell. (You can't break the stacking limit with this ability.)

Rage answers his call.

1 x Bloodhawk Barag Bloodhawk Barag (BW)
  • Number: 47
  • Rarity: Rare
  • Aspect: Passion
  • Power: 6
  • Defense: 5
  • Life: 7
  • Cost: 8
Miniature text:

Scoring Cell 0: Energy Gambit 4 — You may have each opponent advance one turn on the victory track. If you do, gain +4 spawn points.
Blade Crit 2 — Deal +2 damage this combat.

The bloodhawk barag's shriek sounds like shearing steel.

1 x Deathwind Priest Deathwind Priest (AB)
  • Number: 43
  • Rarity: Rare
  • Aspect: Passion
  • Power: 7
  • Defense: 7
  • Life: 9
  • Cost: 10 Passion
Miniature text:

Ragestrike 10•12 -- Whenever this creature attacks, you may roll 10 fewer attack dice. If you do, deal +12 damage.

1 x Heartsblood Temple Heartsblood Temple (Base)
  • Number: 86
  • Rarity: Rare
  • Aspect: Passion
  • Power: 0
  • Defense: 0
  • Life: 0
  • Cost: 3
Miniature text:

At the beginning of your spawn phase, if there are any local or adjacent enemies, gain +2 spawn points.

2 x Lady of the Manor Lady of the Manor (AB)
  • Number: 47
  • Rarity: Common
  • Aspect: Passion
  • Power: 2
  • Defense: 3
  • Life: 5
  • Cost: 3 Passion
Miniature text:

Ragestrike 5•6 -- Whenever this creature attacks, you may roll 5 fewer attack dice. If you do, deal +6 damage.

1 x Mad Monkey Monk Mad Monkey Monk (NF)
  • Number: 43
  • Rarity: Common
  • Aspect: Passion
  • Power: 3
  • Defense: 2
  • Life: 4
  • Cost: 3
Miniature text:

Most monks are calm and serene, desiring only peace and harmony. There are exceptions, however.

1 x Nightfire Giant Nightfire Giant (NF)
  • Number: 44
  • Rarity: Uncommon
  • Aspect: Passion
  • Power: 10
  • Defense: 10
  • Life: 13
  • Cost: 12
Miniature text:

Blind Fury -- Whenever this creature attacks, local enemies can't be disrupted this combat. Blade: Crit 3 -- Deal +3 damage this combat.

I don't fight. I slaughter.

 
Aspect: Valor (8 miniatures)
1 x Bast`s Handmaid Bast's Handmaid (AB)
  • Number: 2
  • Rarity: Rare
  • Aspect: Valor
  • Power: 3
  • Defense: 6
  • Life: 7
  • Cost: 5 Valor
Miniature text:

Blade: Mighty Stride -- If you control the creature with the highest power, you may move that creature one cell.

1 x Lunar Handmaiden Lunar Handmaiden (Base)
  • Number: 11
  • Rarity: Uncommon
  • Aspect: Valor
  • Power: 3
  • Defense: 7
  • Life: 9
  • Cost: 6
Miniature text:

1, Scoring Cell Advance

2 x Scarab Warcharm Scarab Warcharm (Base)
  • Number: 18
  • Rarity: Rare
  • Aspect: Valor
  • Power: 2
  • Defense: 6
  • Life: 7
  • Cost: 4
Miniature text:

Blade Skirmish 1 ; Multi Blade Advance 1

2 x Zungar Blademaster Zungar Blademaster (BW)
  • Number: 15
  • Rarity: Common
  • Aspect: Valor
  • Power: 2
  • Defense: 5
  • Life: 5
  • Cost: 2
Miniature text:

Defender — This creature can't move into an enemy-occupied cell when you shift.

Are they a race that could have been but never was?

1 x Zungar Envoy Zungar Envoy (AB)
  • Number: 12
  • Rarity: Uncommon
  • Aspect: Valor
  • Power: 3
  • Defense: 6
  • Life: 7
  • Cost: 8 ValorValor
Miniature text:

Blade: Glory 2 -- Score +2 conquest points this turn. Ambition 2 -- If this creature claims a scoring cell this turn, score +2 conquest points.

1 x Zungar Winddancer Zungar Winddancer (NF)
  • Number: 12
  • Rarity: Uncommon
  • Aspect: Valor
  • Power: 1
  • Defense: 5
  • Life: 7
  • Cost: 6
Miniature text:

Etherdance 3 -- Whenever you spawn a 3-power creature, if this creature is unengaged, you may move it one cell. Charge 5 -- Whenever this creature enters an enemy-occupied cell, make a 5-power attack against target local enemy.

The time for questions has ended. The time for answers has begun.

 
Army Statistics
Distribution by Aspect
Passion bar 50 %  
Valor bar 50 %  
 

Distribution by Defense
- bar 6 %  
10 bar 6 %  
2 bar 6 %  
3 bar 13 %  
5 bar 25 %  
6 bar 25 %  
7 bar 19 %  
 

Distribution by Life
- bar 6 %  
13 bar 6 %  
4 bar 6 %  
5 bar 25 %  
7 bar 38 %  
9 bar 19 %  
 

Distribution by Lineage
- bar 16  100 %  
 

Distribution by Power
- bar 6 %  
1 bar 6 %  
10 bar 6 %  
2 bar 38 %  
3 bar 31 %  
6 bar 6 %  
7 bar 6 %  
 

Distribution by Rarity
Common bar 31 %  
Rare bar 38 %  
Uncommon bar 31 %  
 



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