created by
xerecs
![]() Designed for speed and to wipe out my opponent. |
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![]() | 3.00 |
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Author | Message |
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a7xfanben
![]() LV97 ![]() ![]() ![]() ![]() Member since
June 27, 2011 |
Subject: Posted: June 21, 2014 03:51 pm
You've got too many points worth of stuff on the Grand Barnacle.
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xerecs![]() ![]() ![]() |
Subject: Posted: June 21, 2014 07:11 pm
Tanks or pointing that out. I'll edit it.
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a7xfanben
![]() LV97 ![]() ![]() ![]() ![]() Member since
June 27, 2011 |
Subject: Posted: June 25, 2014 08:58 pm
I'm not really sure what to think of this fleet - you've got no treasure runners, but it looks like a decent fleet. I know Swann is supposed to help, but the speed disparity between ships is pretty big - your two designated gunships both move at just S+S. It would be nice to see a helmsman on the Broken Key. I'd also prefer a helmsman on the Barnacle over the specialist, since you've already got Fire Shot and you can't rely on Portland to give you the EA necessary to reach a speed above S+S.
Just 9 points shy of 100, if you made this fleet bigger you could round it out nicely. I think you should make some edits and consider having at least one true treasure runner of some kind. Between Portland and the Grand Barnacle having an English paint job, I didn't think this was a Pirate fleet at first! |
Back to top | Modified on June 25, 2014 09:00 pm |
a7xfanben
![]() LV97 ![]() ![]() ![]() ![]() Member since
June 27, 2011 |
Subject: Posted: May 12, 2018 07:15 am
You could also sub out Portland for Jack Hawkins , bringing the fleet down to an even 90 points. With 3 of 4 ships moving S+S without any extra actions, the speed actually feels like more of a weakness than a strength. Bumping it to 100 points would solve that and allow for a more commonly used build total.
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