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Fleet "Floating Fortresses"

Fleet "Floating Fortresses"
145 Points
created by xerecs activity icon
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I designed this feet to make two 'floating fortresses'. I picked the two best ten masters, in my opinion, and did everything I could to make them invincible. obviously since two of the gargantuan ships are being used, standard games go out the window, as the only practical purpose for this fleet is to weather enemy fire, and blow said enemy away with overwhelming fire power. Since they can't do everything by themselves, I also included a support ship, to either keep pesky ships away, or to lend a hand in tricky spots.

Lets begin with those behemoths, the Zeus and the Guichuan .

ZEUS
Set up with a regular captain and helmsman, she is fortress number one. Calico Cat gives my cannons a much needed boost, bringing them down to two guns, which to me is favorable over three rank guns. In addition she also provides an extra action wit the right die roll. Tia Dalma gives the Zeus an added edge against her opponents, not allowing them to use that certain special ability at just the right moment. Where you ask is the icing on the cake? What makes this set up different from any other? The addition of the eternal keyword, via Gus Schultz . Brought aboard by Anamaria , he provides a safety net for this behemoth. A regular oarsman prevents her from falling to enemy hands, which in the long, drawn out battle that I have in mind, would be devastating.

Guichuan
The second floating fortress, possibly the more dangerous of the two. Okay she's a little slow, but the Master Scribe fixes that, partially. With both The Headhunter and El Fantasma two actions are almost guaranteed, which allows the scribe to spit trade currents. Coupled with the standard helmsman, Guichuan has a possible S+S+S. With her ability, Guichuan is perfectly outfitted for battle. Sir Edmund brings the point cost down a tad, making room for a plethora of food for El Fantasma. Not only thus but Edmund allows for the placement of Davy Jones . With him aboard, this ship becomes almost unstoppable, for example: Davy copies the ability of the Black Pearl . Now Guichuan moves S+S without helmsman, and lowers the guns from 3's and 2's to 2's and 1's. A very good combo if i do say so. Or if somehow Guichuan is facing sinkage, he copies Gus Schultz's ability. Hey now I'm eternal! Isn't that great?!
The list could go on, literally, considering the abilities of my other ships and crew, and whatever my opponent(s) bring to the match. Which, considering the high point cost of this fleet, I would expect to be deadly.

Black Pearl
My favorite pirate warship. Literally. Crewed with Hammersmith , Jean Laffite , and a Navigator , the precious Pearl becomes deadly. With the navigator, she sails around, spitting trade currents, using Laffite's ability. These trade currents both help her out as well as making the fortresses more mobile and quick. Because even the most secure and deadly fort will eventually fall, the Pearl offers support for my behemoths, catching up to ships too fast for my ten masters.

I can't find that many weaknesses with this fleet, other than the extremely high point cost, which gives my opponents plenty of space for something equally nasty and devastating. Like another ten master, or two. Mermaids and canceller's would wreak havoc on this fleet, particularly the Guichuan, which depends heavily upon her ability regarding the crew.

 
Miniature list Group miniatures by  
Section: Ship #1 (4 miniatures)
  Miniature Set Number Type Rarity
1 x Black Pearl DPotC 025 Ship U
1 x Hammersmith F&S 022 Crew R
1 x Jean Laffite PofR 015 Crew R
1 x Navigator SS 034 Crew U
 
Section: Ship #2 (7 miniatures)
  Miniature Set Number Type Rarity
1 x Anamaria DPotC 077A Crew U
1 x Calico Cat PatOE 038 Crew R
1 x Captain RotF 069 Crew R
1 x Gus Schultz RotF 063B Crew C
1 x Helmsman RotF 076 Crew U
1 x Tia Dalma DPotC 022A Crew R
1 x Zeus PatOE 300A Ship LE
 
Section: Ship #3 (18 miniatures)
  Miniature Set Number Type Rarity
1 x Davy Jones PofDJC 025 Crew R
1 x El Fantasma PatOE 018 Crew C
1 x Guichuan PofDJC 300A Ship LE
1 x Helmsman RotF 075 Crew U
1 x Master Scribe SS 028A Crew C
10 x Oarsman F&S 123 Crew C
1 x Shipwright PofDJC 130 Crew C
1 x Sir Edmund F&S 082 Crew C
1 x The Headhunter PofDJC 300B Crew LE
 
Fleet Statistics
Distribution by Base Move
- bar 26  90 %  
L bar 7 %  
S bar 3 %  
 

Distribution by Cargo Space
- bar 25  86 %  
- bar 3 %  
4 bar 3 %  
7 bar 7 %  
 

Distribution by Faction Affiliation
America bar 3 %  
Pirate bar 10  34 %  
The Cursed bar 18  62 %  
 

Distribution by Number of Masts
- bar 26  90 %  
10 bar 7 %  
4 bar 3 %  
 

Distribution by Point Value
1 bar 10  34 %  
11 bar 3 %  
17 bar 3 %  
2 bar 21 %  
23 bar 3 %  
3 bar 10 %  
30 bar 3 %  
5 bar 14 %  
6 bar 3 %  
7 bar 3 %  
 

Distribution by Rarity
C bar 15  52 %  
LE bar 10 %  
R bar 21 %  
U bar 17 %  
 

Distribution by Type
Crew bar 25  86 %  
Ship bar 10 %  
Unique Treasure bar 3 %  
 



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Discussion about this Fleet
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a7xfanben Premium Member
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Subject:    Posted: September 20, 2014 11:21 am

You really need cancellers to truly optimize any gunship. Especially since you refer to these ships as "fortresses", implying a defensive nature, cancelling an opponent's captain when they come in to shoot is vital for the defence of these ships. The Pirates have Tia Dalma and the Cursed could use Christian Fiore .

~~~~~~~~~~~~~~~~~~~~

On another note, will the incessant making of ten-master fleets ever slow down or stop? It seems we've gone through all of the best builds for each particular one, especially the Cursed ones and the Zeus. It's telling that almost all of the fleets using the Zeus are by members no longer here, not to mention that the ratings for the fleets are generally quite low. Ten-mast fleets packed with crew and no other ships are becoming redundant.
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xerecs
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Subject:    Posted: September 20, 2014 12:00 pm

I figured that with the potential for extra actions, a canceller might not be useful, though I do see your point. I'll see if i can work a canceller or two into the build. I intended each ship to be nearly invincible, even with cancelers.
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captain_vendari
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Subject: ,   Posted: September 21, 2014 12:00 pm

This is a good-looking fleet. However, there is one thing I noticed in your description that isn't accurate and that's about Trade Currents under Guichuan. Each ship gains the benefits from Trade Currents only once per turn; it doesn't matter how many a ship sails over, or how many actions she gets.


quote from The Pirate Code (on Trade Currents):
-Each ship can gain only a single +S each turn, regardless of the number of different trade currents it touches or the number of move actions it is given.
-There is no limit to the number of different ships that can gain the +S bonus from a specific trade current during a single turn.
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xerecs
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Subject:    Posted: September 21, 2014 12:25 pm

Oh.....oops I'll fix that. Btw thanks for voting!
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a7xfanben Premium Member
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Subject:    Posted: July 18, 2018 04:12 pm

Unfortunately this is illegal as of now:


quote from The Pirate Code:
Treasure Ship
-Crew on this ship always cost their full value, so abilities that reduce the costs of other crew have no effect.


~~~~~
Check out my fansite at Pirates with Ben!
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xerecs
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Subject:    Posted: July 18, 2018 04:31 pm


quote from a7xfanben:

Unfortunately this is illegal as of now:


quote from The Pirate Code:
Treasure Ship
-Crew on this ship always cost their full value, so abilities that reduce the costs of other crew have no effect.


~~~~~
Check out my fansite at Pirates with Ben!




Heh, this wasn't a very good fleet to begin with. I think it was one of my first ones on the site. I could probably do a much better job building a fleet based on two ten masts now than I could then.
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