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Fleet "HMS Grand Temple v 4.0"

Fleet "HMS Grand Temple v 4.0"
45 Points
created by a7xfanben Premium Member LV88 activity icon envelope icon
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This is the last one, at least for now!

Previous fleets with the Grand Temple:
First
Second
Third

This fleet is generally designed for combat only. With the right UT's it can still be successful in a regular game. However, this can be considered a deathmatch fleet.

For this fourth GT fleet, I wanted to hook up a flotilla to the GT to make her even more dangerous! This means that the helmsman will have to go, leaving the GT with S+S base move and S+S+S+S when she gets a second action, still pretty quick especially for such a large ship.

Blackheart comes aboard along with 3 oarsmen to sac. Unfortunately this leaves no room for other crew to give the GT the world-hater ability, but the firepower and range of the flotilla should make up for this. The GT's small cargo hold means that she can only have 3 oarsmen but it's better than the 2 that version 3.0 has.

I used the Gibraltar rather than the Tower for two reasons. The more important reason was point cost. If I used the Tower the total cost of the GT combo would come to 32 points, but I knew I was going to spend at least 14 points on a gunship (Bolingbroke or Nautilus). If you were to use the Tower you'd have to dump the helmsman on the Nautilus. The second reason was that the Tower is probably a worse flotilla because you're paying more to get that crew-killing ability, but with worse cannon ranks it's still a worse deal. I always want the lowest cannon ranks possible no matter what. In addition, with potentially up to 16 shots PER TURN between the GT and flotilla, I don't really care if I can eliminate a crew or not. This monster is designed to SINK and DISMAST everything! With so many masts falling I don't think eliminating crew will help much, not to mention that their crew are gone anyway if I can sink their ships.

The Nautilus is the second ship and a lesser version of the previously-used HMS Oxford (too expensive for this fleet). Bratley lets the standard captain and helmsman come aboard because she'll need to move S+L+S in order to keep up with the GT and catch enemy ships.

The UT's are there for when this fleet is used in a regular game rather than a deathmatch.

Thanks for reading; comment and vote!

 
Miniature list Group miniatures by  
Section: Ship #1 (6 miniatures)
  Miniature Set Number Type Rarity
1 x Captain Blackheart PofSMU 030 Crew R
1 x Gibraltar RotF 015 Ship R
1 x HMS Grand Temple PatOE 044 Ship R
3 x Oarsman PofSMU 118 Crew C
 
Section: Ship #2 (4 miniatures)
  Miniature Set Number Type Rarity
1 x Administrator Scott Bratley PofCC 046B Crew C
1 x Captain PofSMU 103 Crew U
1 x HMS Nautilus PofR 028 Ship C
1 x Helmsman PofSMU 110 Crew C
 
Section: Unique Treasures (5 miniatures)
  Miniature Set Number Type Rarity
1 x Monkey's Paw PofDJC 101 Unique Treasure R
1 x Natives PofR 106 Unique Treasure R
1 x Runes of Death PofFN 125 Unique Treasure SR
1 x Scurvy PofCC 092 Unique Treasure R
1 x Wolves PofBC 103 Unique Treasure R
 
Fleet Statistics
Distribution by Base Move
- bar 12  80 %  
S+L bar 7 %  
S+S bar 7 %  
T bar 7 %  
 

Distribution by Cargo Space
- bar 11  73 %  
- bar 13 %  
3 bar 13 %  
 

Distribution by Faction Affiliation
England bar 60 %  
Pirate bar 7 %  
Treasure bar 33 %  
 

Distribution by Number of Masts
- bar 12  80 %  
3 bar 7 %  
4 bar 7 %  
6 bar 7 %  
 

Distribution by Point Value
- bar 7 %  
- bar 33 %  
1 bar 20 %  
10 bar 7 %  
15 bar 7 %  
2 bar 7 %  
3 bar 7 %  
5 bar 7 %  
7 bar 7 %  
 

Distribution by Rarity
C bar 40 %  
R bar 47 %  
SR bar 7 %  
U bar 7 %  
 

Distribution by Type
Crew bar 47 %  
Ship bar 20 %  
Unique Treasure bar 33 %  
 



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a7xfanben Premium Member
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Subject:    Posted: January 5, 2015 04:17 pm

This fleet was involved in a game!
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manicdrake Premium Member
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Subject:    Posted: January 16, 2018 04:48 pm

Wouldn't the flotilla decrease the base move of the temple to just s? I believe you would need the helmsman to increase it to s+s move, though I do like the idea of increasing its firepower I am not sure the limmjkted move is worth it.
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a7xfanben Premium Member
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Subject:    Posted: January 16, 2018 04:49 pm


quote from manicdrake:

Wouldn't the flotilla decrease the base move of the temple to just s? I believe you would need the helmsman to increase it to s+s move, though I do like the idea of increasing its firepower I am not sure the limmjkted move is worth it.


Nope, that's only for towing derelicts, flotillas prevent the use of movement bonuses but the base move is unaffected.
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