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Fleet "HMS Grand Temple v 4.0"

Fleet "HMS Grand Temple v 4.0"
45 Points
created by a7xfanben Premium Member LV94 activity icon envelope icon
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This is the last one, at least for now!

Previous fleets with the Grand Temple:
First
Second
Third

This fleet is generally designed for combat only. With the right UT's it can still be successful in a regular game. However, this can be considered a deathmatch fleet.

For this fourth GT fleet, I wanted to hook up a flotilla to the GT to make her even more dangerous! This means that the helmsman will have to go, leaving the GT with S+S base move and S+S+S+S when she gets a second action, still pretty quick especially for such a large ship.

Blackheart comes aboard along with 3 oarsmen to sac. Unfortunately this leaves no room for other crew to give the GT the world-hater ability, but the firepower and range of the flotilla should make up for this. The GT's small cargo hold means that she can only have 3 oarsmen but it's better than the 2 that version 3.0 has.

I used the Gibraltar rather than the Tower for two reasons. The more important reason was point cost. If I used the Tower the total cost of the GT combo would come to 32 points, but I knew I was going to spend at least 14 points on a gunship (Bolingbroke or Nautilus). If you were to use the Tower you'd have to dump the helmsman on the Nautilus. The second reason was that the Tower is probably a worse flotilla because you're paying more to get that crew-killing ability, but with worse cannon ranks it's still a worse deal. I always want the lowest cannon ranks possible no matter what. In addition, with potentially up to 16 shots PER TURN between the GT and flotilla, I don't really care if I can eliminate a crew or not. This monster is designed to SINK and DISMAST everything! With so many masts falling I don't think eliminating crew will help much, not to mention that their crew are gone anyway if I can sink their ships.

The Nautilus is the second ship and a lesser version of the previously-used HMS Oxford (too expensive for this fleet). Bratley lets the standard captain and helmsman come aboard because she'll need to move S+L+S in order to keep up with the GT and catch enemy ships.

The UT's are there for when this fleet is used in a regular game rather than a deathmatch.

Thanks for reading; comment and vote!

 
Miniature list Group miniatures by  
Section: Ship #1 (6 miniatures)
1 x Captain Blackheart Captain Blackheart (PofSMU)
  • Collector's Number: 030
  • Faction Affiliation: Pirate
  • Rarity: R
  • Type: Crew
  • Point Value: 5
Miniature text:

This ship may move and shoot using the same move action. Once per turn, you may eliminate one of this ship's crew to give her an extra action.

1 x Gibraltar Gibraltar (RotF)
  • Collector's Number: 015
  • Faction Affiliation: England
  • Rarity: R
  • Type: Ship
  • Point Value: 7
  • Cargo Space: 0
  • Base Move: T
  • Cannons: 2S-2S-2S-2S
  • Number of Masts: 0
Miniature text:

Flotilla. Printed cannon ranges are doubled.

The English created this “sea tank” after Cursed attacks became too bold and occurred too near their own borders.

1 x HMS Grand Temple HMS Grand Temple (PatOE)
  • Collector's Number: 044
  • Faction Affiliation: England
  • Rarity: R
  • Type: Ship
  • Point Value: 15
  • Cargo Space: 3
  • Base Move: S+S
  • Cannons: 3S,3S,2L,2L,2L,2L
  • Number of Masts: 6
Miniature text:

Junk. Pirate crew may use their abilities on this ship.

Admiral Kenyon made a great show of the Jade Rebellion surrendering this ship to his forces, and now uses her as his flagship to symbolize English power.

3 x Oarsman Oarsman (PofSMU)
  • Collector's Number: 118
  • Faction Affiliation: England
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Miniature text:

If derelict, this ship gains a base move of S. This crew takes up no cargo space.

 
Section: Ship #2 (4 miniatures)
1 x Administrator Scott Bratley Administrator Scott Bratley (PofCC)
  • Collector's Number: 046B
  • Faction Affiliation: England
  • Rarity: C
  • Type: Crew
  • Point Value: 0
Miniature text:

Limit, Ransom. Place this crew face up during setup. You may build your fleet using 5 more points than the build total. This crew cannot leave this ship unless it is captured or eliminated.

Scott Bratley is Governor Lynch's secret to keeping the Empire's interests prospering in the Caribbean. Administrator Bratley is solely responsible for the smooth working of the fleet and the thriving trade, and he seems able to summon resources out of thin air.

1 x Captain Captain (PofSMU)
  • Collector's Number: 103
  • Faction Affiliation: England
  • Rarity: U
  • Type: Crew
  • Point Value: 3
Miniature text:

This ship may move and shoot using the same move action.

1 x HMS Nautilus HMS Nautilus (PofR)
  • Collector's Number: 028
  • Faction Affiliation: England
  • Rarity: C
  • Type: Ship
  • Point Value: 10
  • Cargo Space: 3
  • Base Move: S+L
  • Cannons: 2S-2L-2S
  • Number of Masts: 3
Miniature text:

Schooner. This ship gets +1 to her cannon rolls against American ships.

The crew of the Nautilus consists of colonists loyal to the Crown of England. They have destroyed many ships flying the "joke of a flag" created by the traitorous American scum.

1 x Helmsman Helmsman (PofSMU)
  • Collector's Number: 110
  • Faction Affiliation: England
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Miniature text:

This ship gets +S to her base move.

 
Section: Unique Treasures (5 miniatures)
1 x Monkey`s Paw Monkey's Paw (PofDJC)
  • Collector's Number: 101
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
Miniature text:

Once per turn when an enemy ship is given a shoot action to shoot at this ship, her controller chooses one of her cannons within range: That cannon automatically hits.

1 x Natives Natives (PofR)
  • Collector's Number: 106
  • Rarity: R
  • Type: Unique Treasure
Miniature text:

The ship that reveals Natives may not be given actions for a number of turns equal to number of crew on her when Natives is revealed. Leave Natives face down on its island.

1 x Runes of Death Runes of Death (PofFN)
  • Collector's Number: 125
  • Faction Affiliation: Treasure
  • Rarity: SR
  • Type: Unique Treasure
Miniature text:

This treasure takes up one cargo space. At the beginning of each turn, eliminate one crew from this ship. If there are no crew, eliminate a mast instead. Once all the ship’s crew and masts have been eliminated, eliminate Runes of Death. Runes of Death cannot be unloaded, but it can be transferred to another ship this ship touches.

1 x Scurvy Scurvy (PofCC)
  • Collector's Number: 092
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
Miniature text:

Roll a d6 at the beginning of each of your turns. On results of 4-6, elminiate a crew on this ship. Remove Scurvy from the game when this ship docks at her home island.

1 x Wolves Wolves (PofBC)
  • Collector's Number: 103
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
Miniature text:

No treasure may be loaded from this wild island until Wolves is eliminated. Wolves is eliminated if successfully hit once by either a Musketeer or a crew with the Marine keyword.

 
Fleet Statistics
Distribution by Base Move
- bar 12  80 %  
S+L bar 7 %  
S+S bar 7 %  
T bar 7 %  
 

Distribution by Cargo Space
- bar 11  73 %  
- bar 13 %  
3 bar 13 %  
 

Distribution by Faction Affiliation
England bar 60 %  
Pirate bar 7 %  
Treasure bar 33 %  
 

Distribution by Number of Masts
- bar 12  80 %  
3 bar 7 %  
4 bar 7 %  
6 bar 7 %  
 

Distribution by Point Value
- bar 7 %  
- bar 33 %  
1 bar 20 %  
10 bar 7 %  
15 bar 7 %  
2 bar 7 %  
3 bar 7 %  
5 bar 7 %  
7 bar 7 %  
 

Distribution by Rarity
C bar 40 %  
R bar 47 %  
SR bar 7 %  
U bar 7 %  
 

Distribution by Type
Crew bar 47 %  
Ship bar 20 %  
Unique Treasure bar 33 %  
 



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a7xfanben Premium Member
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Subject:    Posted: January 5, 2015 04:17 pm

This fleet was involved in a game!
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manicdrake
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Subject:    Posted: January 16, 2018 04:48 pm

Wouldn't the flotilla decrease the base move of the temple to just s? I believe you would need the helmsman to increase it to s+s move, though I do like the idea of increasing its firepower I am not sure the limmjkted move is worth it.
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a7xfanben Premium Member
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Subject:    Posted: January 16, 2018 04:49 pm


quote from manicdrake:

Wouldn't the flotilla decrease the base move of the temple to just s? I believe you would need the helmsman to increase it to s+s move, though I do like the idea of increasing its firepower I am not sure the limmjkted move is worth it.


Nope, that's only for towing derelicts, flotillas prevent the use of movement bonuses but the base move is unaffected.
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