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Fleet "All your crew are belong to us"

Fleet "All your crew are belong to us"
168 Points
created by a7xfanben Premium Member LV94 activity icon envelope icon
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This is a gimmick fleet. This is not serious at all. The idea is to control your opponent's crew and use their crew against them to win. In a regular game this fleet would have almost no chance of winning. The fleet is meant for fun and to use game pieces that never see usage.

I know that the Golden Medusa has 16 points of crew aboard, but between using the link effectively to reroll Nemo's boarding attack and the fact that Nemo is a bit overpriced I've decided to just go with the setup anyway. Captain Nemo, when combined with Lady Baptiste's reroll, should be the most effective way of capturing enemy crew, which is why the Golden Medusa is the flagship of this fleet. I considered other ships but the Golden Medusa is an excellent ship whose ability protects Nemo from being killed in failed boarding actions.

The second ship is HMS Swallow, who has Myngs and Owen aboard to double her S+L+S speed. The captain ability will help soften her targets up to help limit the damage from return fire. Chain Shot is where she could really use Owen's reroll. Using Chain Shot (and the chainshot specialists) is essential because to use crew like Atkinson you must give up the ship's action for the turn, which makes the crew functionally useless since your opponent can sail out of range. If they're hit with a chainshot, however, they'll be frozen in place and ripe to be possessed (lol) by Atkinson, who will have rerolling help from Owen.

The Executioner is just like the Swallow, except with no SAT and no reroll for the chainshot or the "possess" crew, in this case Papa Doc (poor Cursed and their lack of named crew). The Executioner is another excellent choice for this fleet. Similar to the Swallow, she has abnormally high speed for a ship of her size, and her ability helps soften her targets and improve the chances of the chainshot working.

The Locker was a tough choice. I wanted to include the Fiddler's Green since she's the ONLY Cursed ship (not sea monster, which can't carry Edward Low) or crew with the rerolling ability. I went with the Locker because she can stay submerged while Edward Low tries to possess crew. Eddie probably won't roll many sixes so I gave him some chainshot to play around with if he wants to risk coming to the surface.

The Rook's Folly is the final possessing ship. She even has the ability built-in, making her even scarier than the other ships! Sammy (what a scary name!) will try to induce FEAR in order to stop ships in their tracks by rolling even more sixes, something this fleet really needs a lot of. Even rolling a 5 would help since it would cancel enemy helmsmen. In addition to Sammy we have a helmsman to make the Rook sail at S+S+S and a chainshot specialist that probably won't hit very often with such poor cannons.

Since this fleet needs to catch and overtake enemy ships in order to nab their precious crew (hopefully your opponent will bring a ton of high cost named crew), the Celestine was added to boost the overall speed of the fleet and add to its diverse nature (English, Pirates, Cursed, Mercenary and French). The Celestine will pump out trade currents like some kind of crazy mad demon on crack.

 
Miniature list Group miniatures by  
Section: Ship #1 (5 miniatures)
  Miniature Set Number Type Rarity
1 x Captain PofSMU 104 Crew U
1 x Captain Nemo PofMI 020 Crew R
1 x Golden Medusa PofR 003 Ship U
1 x Helmsman PofSM PC-HM Crew U
1 x Lady Baptiste PofR 018 Crew C
 
Section: Ship #2 (7 miniatures)
  Miniature Set Number Type Rarity
1 x Captain PofSMU 103 Crew U
1 x Chain Shot F&S 106 Equipment U
1 x Commodore Rhys Gryffyn Owen PofBC 058 Crew C
1 x HMS Swallow PofR 024 Ship R
1 x Helmsman PofSM EC-HM Crew C
1 x Sir Christopher Myngs PofSMU 058 Crew R
1 x Sir Edmund Atkinson PofDJC 060A Crew C
 
Section: Ship #3 (5 miniatures)
  Miniature Set Number Type Rarity
1 x Captain PofDJC 109 Crew C
1 x Chainshot Specialist PofDJC 131 Crew C
1 x Executioner PofDJC 010 Ship U
1 x Helmsman PofDJC 121 Crew C
1 x Papa Doc PofDJC 024 Crew R
 
Section: Ship #4 (4 miniatures)
  Miniature Set Number Type Rarity
1 x Chainshot Specialist PofDJC 131 Crew C
1 x Edward Low PofMI 306 Crew PR
1 x Helmsman PofDJC 121 Crew C
1 x Locker PofMI 304 Ship PR
 
Section: Ship #5 (4 miniatures)
  Miniature Set Number Type Rarity
1 x Chainshot Specialist PofDJC 131 Crew C
1 x Helmsman PofDJC 121 Crew C
1 x Rook's Folly SS 009 Ship R
1 x Sammy the Skull F&S 021 Crew R
 
Section: Ship #6 (4 miniatures)
  Miniature Set Number Type Rarity
1 x Aramis PofBC 200 Crew PR
1 x Celestine SS 007 Ship R
1 x Master Scribe SS 028A Crew C
1 x Tabatha McWarren PofDJC 028 Crew C
 
Fleet Statistics
Distribution by Base Move
- bar 23  79 %  
L bar 3 %  
L+S bar 3 %  
S+L bar 10 %  
S+S bar 3 %  
 

Distribution by Cargo Space
- bar 23  79 %  
3 bar 7 %  
4 bar 10 %  
5 bar 3 %  
 

Distribution by Faction Affiliation
England bar 21 %  
Equipment bar 3 %  
France bar 3 %  
Mercenaries bar 3 %  
Pirate bar 14 %  
The Cursed bar 16  55 %  
 

Distribution by Number of Masts
- bar 23  79 %  
1 bar 3 %  
3 bar 3 %  
4 bar 10 %  
5 bar 3 %  
 

Distribution by Point Value
- bar 3 %  
1 bar 3 %  
11 bar 3 %  
13 bar 3 %  
15 bar 3 %  
16 bar 3 %  
17 bar 7 %  
2 bar 28 %  
3 bar 28 %  
6 bar 3 %  
8 bar 14 %  
 

Distribution by Rarity
C bar 13  45 %  
PR bar 10 %  
R bar 24 %  
U bar 21 %  
 

Distribution by Type
Crew bar 22  76 %  
Equipment bar 3 %  
Ship bar 21 %  
 



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Discussion about this Fleet
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xerecs
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Subject:    Posted: April 12, 2016 06:39 pm

Interesting fleet, if any of the possession fails, I think you can still give the ships actions, so in the event of a failed possession, the Swallow might be able to simply wreck other ships, depriving them of their gold and other cargoes.
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godmason
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Subject:    Posted: January 23, 2018 05:53 pm

I can't rate this because I don't have experience with games this big, but it's well-conceived. Have you considered using Wraith in this fleet to catch crew that are eliminated?
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a7xfanben Premium Member
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June 27, 2011
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Subject:    Posted: January 23, 2018 07:49 pm


quote from godmason:

I can't rate this because I don't have experience with games this big, but it's well-conceived. Have you considered using Wraith in this fleet to catch crew that are eliminated?


Nah, this one was solely about the 8 point possession ability. Besides, I already have a fleet like that.
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