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Fleet "All your crew are belong to us"

Fleet "All your crew are belong to us"
168 Points
created by a7xfanben Premium Member LV95 activity icon envelope icon
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This is a gimmick fleet. This is not serious at all. The idea is to control your opponent's crew and use their crew against them to win. In a regular game this fleet would have almost no chance of winning. The fleet is meant for fun and to use game pieces that never see usage.

I know that the Golden Medusa has 16 points of crew aboard, but between using the link effectively to reroll Nemo's boarding attack and the fact that Nemo is a bit overpriced I've decided to just go with the setup anyway. Captain Nemo, when combined with Lady Baptiste's reroll, should be the most effective way of capturing enemy crew, which is why the Golden Medusa is the flagship of this fleet. I considered other ships but the Golden Medusa is an excellent ship whose ability protects Nemo from being killed in failed boarding actions.

The second ship is HMS Swallow, who has Myngs and Owen aboard to double her S+L+S speed. The captain ability will help soften her targets up to help limit the damage from return fire. Chain Shot is where she could really use Owen's reroll. Using Chain Shot (and the chainshot specialists) is essential because to use crew like Atkinson you must give up the ship's action for the turn, which makes the crew functionally useless since your opponent can sail out of range. If they're hit with a chainshot, however, they'll be frozen in place and ripe to be possessed (lol) by Atkinson, who will have rerolling help from Owen.

The Executioner is just like the Swallow, except with no SAT and no reroll for the chainshot or the "possess" crew, in this case Papa Doc (poor Cursed and their lack of named crew). The Executioner is another excellent choice for this fleet. Similar to the Swallow, she has abnormally high speed for a ship of her size, and her ability helps soften her targets and improve the chances of the chainshot working.

The Locker was a tough choice. I wanted to include the Fiddler's Green since she's the ONLY Cursed ship (not sea monster, which can't carry Edward Low) or crew with the rerolling ability. I went with the Locker because she can stay submerged while Edward Low tries to possess crew. Eddie probably won't roll many sixes so I gave him some chainshot to play around with if he wants to risk coming to the surface.

The Rook's Folly is the final possessing ship. She even has the ability built-in, making her even scarier than the other ships! Sammy (what a scary name!) will try to induce FEAR in order to stop ships in their tracks by rolling even more sixes, something this fleet really needs a lot of. Even rolling a 5 would help since it would cancel enemy helmsmen. In addition to Sammy we have a helmsman to make the Rook sail at S+S+S and a chainshot specialist that probably won't hit very often with such poor cannons.

Since this fleet needs to catch and overtake enemy ships in order to nab their precious crew (hopefully your opponent will bring a ton of high cost named crew), the Celestine was added to boost the overall speed of the fleet and add to its diverse nature (English, Pirates, Cursed, Mercenary and French). The Celestine will pump out trade currents like some kind of crazy mad demon on crack.

 
Miniature list Group miniatures by  
Section: Ship #1 (5 miniatures)
1 x Captain Captain (PofSMU)
  • Collector's Number: 104
  • Faction Affiliation: Pirate
  • Rarity: U
  • Type: Crew
  • Point Value: 3
Miniature text:

This ship may move and shoot using the same move action.

1 x Captain Nemo Captain Nemo (PofMI)
  • Collector's Number: 020
  • Faction Affiliation: Mercenaries
  • Rarity: R
  • Type: Crew
  • Point Value: 8
Miniature text:

Ex-patriot. If this ship wins a boarding party, she may capture the crew with the highest point cost instead of eliminating it. A captive becomes assigned to this ship, takes up no cargo space, and can use its abilities. The captive cannot leave this ship.

Link: Nautilus

His past as mysterious as the islands he has claimed to have found, and with riches beyond that of many of the Crowns of Europe, Captain Nemo has given those dissatisfied with the current state of the world a new vision: allegiance to oneself and honor to the sea.

1 x Golden Medusa Golden Medusa (PofR)
  • Collector's Number: 003
  • Faction Affiliation: Pirate
  • Rarity: U
  • Type: Ship
  • Point Value: 15
  • Cargo Space: 4
  • Base Move: S+L
  • Cannons: 3L-2L-2L-3S
  • Number of Masts: 4
Miniature text:

Link (Lady Baptiste)

Schooner. This ship's crew cannot be eliminated unless she sinks.

Lady Baptiste embodies all the best qualities of Robin Hood, with the Golden Medusa as her swift sword. Her crew serves for honor, above even gold.

1 x Helmsman Helmsman (PofSM)
  • Collector's Number: PC-HM
  • Faction Affiliation: Pirate
  • Rarity: U
  • Type: Crew
  • Point Value: 2
Miniature text:

This ship gets +S to her basic move.

1 x Lady Baptiste Lady Baptiste (PofR)
  • Collector's Number: 018
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Miniature text:

Link (Golden Medusa)

Once per turn, reroll any die roll made for this ship; you must use the second die roll result.

The beautiful Lady Baptiste, considered both a hero and a scourge, has even been asked by Madame LaFontaine to be one of her girls. Her allegiance remains true to her ship and crew.

 
Section: Ship #2 (7 miniatures)
1 x Captain Captain (PofSMU)
  • Collector's Number: 103
  • Faction Affiliation: England
  • Rarity: U
  • Type: Crew
  • Point Value: 3
Miniature text:

This ship may move and shoot using the same move action.

1 x Chain Shot Chain Shot (F&S)
  • Collector's Number: 106
  • Faction Affiliation: Equipment
  • Rarity: U
  • Type: Equipment
  • Point Value: 1
Miniature text:

Once per turn when this ship is given a shoot action, one of her cannons can shoot a chain shot. Declare which cannon will shoot the chain shot before rolling the d6. If the shot hits, do not eliminate a mast; instead the target can't move on her next turn. If the cannon roll is a 1, remove Chain Shot from the game.

1 x Commodore Rhys Gryffyn Owen Commodore Rhys Gryffyn Owen (PofBC)
  • Collector's Number: 058
  • Faction Affiliation: England
  • Rarity: C
  • Type: Crew
  • Point Value: 0
Miniature text:

Limit, Ransom. Choose one English crew during setup; this crew is linked to that crew. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result.

Link: HMS Granville.

Being given a new command on the Barbary Coast would seem like a promotion to any other naval officer, but Owen feels that he is being punished. Did he learn too much about Countess Doone or question the commands of Woodes Rogers too often? The only directive he gets is to destroy the Corsairs at all costs.

1 x HMS Swallow HMS Swallow (PofR)
  • Collector's Number: 024
  • Faction Affiliation: England
  • Rarity: R
  • Type: Ship
  • Point Value: 17
  • Cargo Space: 5
  • Base Move: S+L
  • Cannons: 3S-3L-3L-3L-3S
  • Number of Masts: 5
Miniature text:

Broadsides Attack.

The newest warship in the English fleet has been dubbed "The Pirate Hunter" and the Swallow has direct orders to work with Woodes Rogers to clean up the Crimson Coast.

1 x Helmsman Helmsman (PofSM)
  • Collector's Number: EC-HM
  • Faction Affiliation: England
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Miniature text:

This ship gets +S to her base move.

1 x Sir Christopher Myngs Sir Christopher Myngs (PofSMU)
  • Collector's Number: 058
  • Faction Affiliation: England
  • Rarity: R
  • Type: Crew
  • Point Value: 3
Miniature text:

Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice.

Link: Myngs' Marauders

Myngs was sent to the Spanish Main to remove the Spanish, but without sufficient forces to do the job. To solve this problem, Myngs pioneered the use of buccaneers to fill the gaps in his fleet. He personally led the largest of these combined fleets to victory against the Spanish, and later against the Dutch, until Governor Lynch put an end to what he viewed as a "despicable" practice.

1 x Sir Edmund Atkinson Sir Edmund Atkinson (PofDJC)
  • Collector's Number: 060A
  • Faction Affiliation: England
  • Rarity: C
  • Type: Crew
  • Point Value: 8
Miniature text:

If an enemy ship is within S of this ship, you can use this ship’s action for the turn to try to possess a target crew on that ship. Roll a d6; on a result of 6, the target is immediately assigned to this ship. Its nationality changes to match the nationality of this ship.

Link: HMS Mayfair

Banished from London when the virgin daughter of a nobleman was killed while under his care, Atkinson spent countless hours contacting the "powers beyond", which told him to come to the New World to see what power truly means.

 
Section: Ship #3 (5 miniatures)
1 x Captain Captain (PofDJC)
  • Collector's Number: 109
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Miniature text:

This ship may move and shoot using the same move action.

1 x Chainshot Specialist Chainshot Specialist (PofDJC)
  • Collector's Number: 131
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Miniature text:

Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move on her next turn.

1 x Executioner Executioner (PofDJC)
  • Collector's Number: 010
  • Faction Affiliation: The Cursed
  • Rarity: U
  • Type: Ship
  • Point Value: 17
  • Cargo Space: 4
  • Base Move: S+L
  • Cannons: 3S-3L-3L-3S
  • Number of Masts: 4
Miniature text:

Fear. If this ship has a Captain crew, she gets +1 to her cannon rolls. Link: El Fantasma.

El Fantasma's new acquisition is composed of the bones of his victims. Each time a wave breaks over her bow, a thousand trapped souls scream in anguish.

1 x Helmsman Helmsman (PofDJC)
  • Collector's Number: 121
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Miniature text:

This ship gets +S to her base move.

1 x Papa Doc Papa Doc (PofDJC)
  • Collector's Number: 024
  • Faction Affiliation: The Cursed
  • Rarity: R
  • Type: Crew
  • Point Value: 8
Miniature text:

If an enemy ship is within S of this ship, you can use this ship’s action for the turn to try to possess a target crew on that ship. Roll a d6; on a result of 6, the target is immediately assigned to this ship. Its nationality changes to match the nationality of this ship.

Papa Doc discovered that he can possess both the dead and the living, and he has set his gaze upon the purity that is Josephine Godiva. For if he makes her his one hundredth soul, he will have the power to take on the loa themselves.

 
Section: Ship #4 (4 miniatures)
1 x Chainshot Specialist Chainshot Specialist (PofDJC)
  • Collector's Number: 131
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Miniature text:

Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move on her next turn.

1 x Edward Low Edward Low (PofMI)
  • Collector's Number: 306
  • Faction Affiliation: The Cursed
  • Rarity: PR
  • Type: Crew
  • Point Value: 8
Miniature text:

If an enemy ship is within S of this ship you can use this ship's action for the turn to try to possess a target crew on that ship. Roll a d6, on a result of 6, the target is immediately assigned to this ship. Its nationality changes to match the nationality of this ship.

Link: Locker

It was with the most sinister joy that Davy Jones reanimated Edward Low. Low was the worst of the pirates, a murderer, torturer, and vile human being who lived to see others suffer. Low was tasked with gathering the first of the Cursed crew, and he now commands the Locker.

1 x Helmsman Helmsman (PofDJC)
  • Collector's Number: 121
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Miniature text:

This ship gets +S to her base move.

1 x Locker Locker (PofMI)
  • Collector's Number: 304
  • Faction Affiliation: The Cursed
  • Rarity: PR
  • Type: Ship
  • Point Value: 13
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 3S-4S-4S
  • Number of Masts: 3
Miniature text:

Submarine. If this ship succeeds at a boarding party, she may eliminate all of the other ship's crew.

Link: Edward Low.

Few know that the stories told of Davy Jones' Locker are true-and more nightmarish than can be imagined. The damned crew of this ship exist only to cause fear and spread death to those who sail above the waves.

 
Section: Ship #5 (4 miniatures)
1 x Chainshot Specialist Chainshot Specialist (PofDJC)
  • Collector's Number: 131
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Miniature text:

Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within S. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move on her next turn.

1 x Helmsman Helmsman (PofDJC)
  • Collector's Number: 121
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Miniature text:

This ship gets +S to her base move.

1 x Rook`s Folly Rook's Folly (SS)
  • Collector's Number: 009
  • Faction Affiliation: The Cursed
  • Rarity: R
  • Type: Ship
  • Point Value: 16
  • Cargo Space: 4
  • Base Move: S+S
  • Cannons: 4S,4S,4S,4S
  • Number of Masts: 4
Miniature text:

Galley. If an enemy ship is within S of this ship, you can use this ship's action for the turn to try to possess a target crew on that ship. Roll a d6; on a result of 6, the target is immediately assigned to this ship. Its nationality changes to match the nationality of this ship.

Legend says that when men venture too close to the realm of the dead, a ship borne by the wings of a thousand ravens will drift silently out of the fog to beckon the living crew to cross over.

1 x Sammy the Skull Sammy the Skull (F&S)
  • Collector's Number: 021
  • Faction Affiliation: The Cursed
  • Rarity: R
  • Type: Crew
  • Point Value: 6
Miniature text:

Loyal: Cursed, Captain, Fear. Link: All Cursed ships.

Who Sammy was in life is not known. What Sammy is now is not really known either. A living skeleton? A manifestation of dark and ancient sea gods? A puppet under the control of El Fantasma? What does matter is that he has command of all military operations for El Fantasma’s Cursed fleet.

 
Section: Ship #6 (4 miniatures)
1 x Aramis Aramis (PofBC)
  • Collector's Number: 200
  • Faction Affiliation: France
  • Rarity: PR
  • Type: Crew
  • Point Value: 3
Miniature text:

Link (Athos, D'Artagnan, Porthos)

Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result.

Young Aramis is a contradiction: both a daring musketeer defending the honor of himself, his county, and every woman in France and a philosophical and contemplative scholar. Talk of his true love only makes him fight harder.

To use this card, replace the ability and point cost of any one French Musketeer with this card's ability and point cost.

WIZKIDS APPROVED PLAY

[Errata: The word "county" is an error on the card. It should be "country."]

1 x Celestine Celestine (SS)
  • Collector's Number: 007
  • Faction Affiliation: The Cursed
  • Rarity: R
  • Type: Ship
  • Point Value: 11
  • Cargo Space: 3
  • Base Move: L+S
  • Cannons: 4S
  • Number of Masts: 1
Miniature text:

Galley. When this ship is given a move action, roll a d6 before moving her. On a result of a 5 or 6, place a trade current. On a 1 or 2, eliminate a friendly trade current. On a 3 or 4, this ship gets +S to her base move that action. Link: Master Scribe

Long ago this ship embarked on a mission to chart the known world. Now her crew is cursed to sail for eternity, their task doomed to never be completed.

1 x Master Scribe Master Scribe (SS)
  • Collector's Number: 028A
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Miniature text:

Explorer, Navigator. Link: Celestine

1 x Tabatha McWarren Tabatha McWarren (PofDJC)
  • Collector's Number: 028
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Miniature text:

Crew of any nationality may use their abilities on this ship.

Tabatha McWarren was run out of Providence. Two months later she arrived in New Orleans with a crew devoted to her life. To join her crew, a sailor must drink a mug of her home brew.

 
Fleet Statistics
Distribution by Base Move
- bar 23  79 %  
L bar 3 %  
L+S bar 3 %  
S+L bar 10 %  
S+S bar 3 %  
 

Distribution by Cargo Space
- bar 23  79 %  
3 bar 7 %  
4 bar 10 %  
5 bar 3 %  
 

Distribution by Faction Affiliation
England bar 21 %  
Equipment bar 3 %  
France bar 3 %  
Mercenaries bar 3 %  
Pirate bar 14 %  
The Cursed bar 16  55 %  
 

Distribution by Number of Masts
- bar 23  79 %  
1 bar 3 %  
3 bar 3 %  
4 bar 10 %  
5 bar 3 %  
 

Distribution by Point Value
- bar 3 %  
1 bar 3 %  
11 bar 3 %  
13 bar 3 %  
15 bar 3 %  
16 bar 3 %  
17 bar 7 %  
2 bar 28 %  
3 bar 28 %  
6 bar 3 %  
8 bar 14 %  
 

Distribution by Rarity
C bar 13  45 %  
PR bar 10 %  
R bar 24 %  
U bar 21 %  
 

Distribution by Type
Crew bar 22  76 %  
Equipment bar 3 %  
Ship bar 21 %  
 



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Discussion about this Fleet
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xerecs
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Subject:    Posted: April 12, 2016 06:39 pm

Interesting fleet, if any of the possession fails, I think you can still give the ships actions, so in the event of a failed possession, the Swallow might be able to simply wreck other ships, depriving them of their gold and other cargoes.
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godmason
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Subject:    Posted: January 23, 2018 05:53 pm

I can't rate this because I don't have experience with games this big, but it's well-conceived. Have you considered using Wraith in this fleet to catch crew that are eliminated?
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a7xfanben Premium Member
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Subject:    Posted: January 23, 2018 07:49 pm


quote from godmason:

I can't rate this because I don't have experience with games this big, but it's well-conceived. Have you considered using Wraith in this fleet to catch crew that are eliminated?


Nah, this one was solely about the 8 point possession ability. Besides, I already have a fleet like that.
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