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Fleet "The Emperor's One Ship Army"

Fleet "The Emperor's One Ship Army"
60 Points
created by notalwaysyou Premium Member LV24 activity icon envelope icon
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So I posted in the forums a little bit ago that I was planning to field a single ship, 60 point fleet around the Baochuan. It is worth mentioning this is for a single-nation setup. A cancellor would be really nice, even as just a back up, but since the Jade don't have one, it wasn't possible. The multiple Pirate Oarsman have been captured as prisoners, since many players (like myself) do not have 10 Jade Oarsman just lying around. You can, of course, use your own methods of proxy or house rulings if you'd like to replicate this build.
So, without further ado, here it is:

This is a SAC-based Baochuan, but the reason I think this fleet can be moderately effective, is because of the the Treasure Ship keyword on the Baochuan. Most importantly, this part of the keyword: "Crew do not take up cargo space on this ship, but their combined point costs can never exceed this ship’s point cost (their values cannot be reduced)." This allows the Baochuan to be crewed like a fighter, to fight off any players wanting to take the glory of sinking/capturing a 10-master, but still have plenty of cargo space to collect gold.

Even better, however, is the added bonus of linked crew. Linked crew add one cargo space to a ship, but since none of them take up space, all that bonus cargo can be taken up by treasure. So between, Zheng He+Baochuan, Chang Pao+Ms. Cheng, and Ms. Cheng+Zheng Li Kwan (ability), you end up with a total cargo capacity of 13. That's three islands taken away from opposing players before you even have to head to port once!

My recommendation on strategy is to SAC some prisoners to go to contested islands, before your opponent can, then return, hitting safer islands afterwards. Use Zheng Li Kwan's treasure swapping ability to get rid of any small pieces of gold you encounter. Save some oarsman to take on any fighters that approach you, or gold ships that get too close. Don't forget Admiral Zheng He's roll for an extra action either! It won't help much, but it may save you an oarsman or two in a game.

The Baochuan will move L+S, which isn't ideal for a one-ship fleet, but she gets an S-Explorer from Admiral Zheng He, and the ability to move S after loading and unloading cargo from Treasure Ship (once per turn). Which definitely will help add up.

Depending on your opponent's strategies, you could consider Favor of the Gods to counter any potential Mermaids plays as they will end the game for all intents and purposes. The people I play with don't use Mermaids. If you want a cancellor, you could consider replacing Chang Pao with Warlord Cavendish and Tia Dalma. Then you can rely on the SAT roll, plus reroll, to make up for the lost oarsman, or replace Ms. Cheng with Li Quin for some extra points for oarsman. You'll just have to use them more strategically.

 
Miniature list Group miniatures by  
Section: Ship #1 (17 miniatures)
  Miniature Set Number Type Rarity
1 x Admiral Zheng He PofSCS 300B Crew LE
1 x Baochuan PofSCS 300A Ship LE
1 x Captain PofSCS 109 Crew C
1 x Chang Pao PofSCS 027A Crew C
1 x Helmsman PofSCS 115 Crew C
1 x Ms. Cheng PofSCS 026A Crew C
1 x Oarsman PofSCS 129 Crew C
9 x Oarsman F&S 126 Crew C
1 x Zheng Li Kwan PofSCS 023 Crew R
 
Fleet Statistics
Distribution by Base Move
- bar 16  94 %  
L bar 6 %  
 

Distribution by Cargo Space
- bar 16  94 %  
10 bar 6 %  
 

Distribution by Faction Affiliation
England bar 53 %  
Jade Rebellion bar 47 %  
 

Distribution by Number of Masts
- bar 16  94 %  
10 bar 6 %  
 

Distribution by Point Value
- bar 6 %  
1 bar 10  59 %  
2 bar 6 %  
3 bar 6 %  
30 bar 6 %  
4 bar 6 %  
5 bar 6 %  
6 bar 6 %  
 

Distribution by Rarity
C bar 14  82 %  
LE bar 12 %  
R bar 6 %  
 

Distribution by Type
Crew bar 16  94 %  
Ship bar 6 %  
 



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Current score for this Fleet, based on 4 votes:

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el_cazador
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August 13, 2015
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Subject:    Posted: August 16, 2015 03:18 pm

I'm not sure how to rate this, but I'd dread to see it across the table. I probably wouldn't be prepared to deal with such a massive threat!
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notalwaysyou Premium Member
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Subject:    Posted: August 17, 2015 01:15 pm

So here's a relevant summary of my Baochuan's performance in a match I actually got to use my fleet. The build of which, you can find here. This comment was also posted in the forums.

After the islands were were placed, the ocean was long and on an oval table. At both ends were two center islands and each of the four players chose those islands. As a result, everyone had a close neighbor to preoccupy them and it was like there were two separate games going on. The Baochuan was opposite the Cursed fleet, played by a new player. On the other end of the field my brother's Spanish fleet was up against another new player's personally built Pirate fleet. (Who'd played 3 times before, compared to the other new player's one previous game)

The Baochuan was doing alright, not picking a fight with the cursed as both fleets were picking up decent coin. Until Turtles appeared, traded to the Baochuan's current island by Zheng Li Kwan. Then the cursed started to rally around taking out my turtles. Going up against a Sac-Divine Dragon and El Fantasma combo, I SAC'd an Oarsman to get most of my guns in range and fire, taking off 4 of the 6 masts. Next turn sinking the Divine Dragon, after losing two masts, prompted the Cursed to send their gold runners after my turtles so the Baochuan had to stay and defend them longer, though I got to capture the Sea Duck to steal some extra gold, and the Celestine to generate a few trade currents, ideally. (I left the Sea Duck derelict in the water.) Having finished off the Cursed fleet, the Baochuan got the chance to drop off her gold and hunt for a little more gold before the Spanish fleet invaded.

On the other side of the world, the Spanish equipped a crew killer on her El Cristal del Obispo to surprise the Pirates, who only had a captain on their Revenant. As a result the Spanish steamrolled the Pirates immediately, leaving a lone Darkhawk II to putz around slowly. Having claimed about half the map's gold, the Spanish had 37 of the 41 gold needed to trigger endgame, compared to the Baochuan's 20-some gold. (Mostly on the home island) With the only gold left on the board on the complete opposite end of the map, away from any whirlpools, the Spanish's last hope was to kill enough turtles to win.

The Cristal appeared through a whirlpool and got first strike at the Baochuan, taking off 3 masts. The Baochuan returned fire, taking 4 masts off the Cristal, with her returning fire sucessfully, taking off another mast off the Baochuan. At the same time, the Buscador, La Manila, and El Algeciras appeared through the whirlpool, with the Manila loosing a mast.

The Baochuan then derelicted the Cristal, derelicted the Buscador and crippled the Manila, while staying out of range for return fire. The Algeciras and Manila rammed, doing no damage. The Turtles then returned home, finally, and my brother surrendered before the captured Pirate ships could arrive (all captain-less, making them easy to sink). The Baochuan would be able to get the last gold of the game to win, easily.

There's a small imgur albumhere with some pictures I took during the game. Not enough, and not of all the critical moments so I didn't include them, but they might help people visualize what happened and get a feel for some of the game.
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captain_vendari Premium Member
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Subject:    Posted: July 13, 2017 07:30 pm

I wonder how well this would fair in a mirror against my own own Baochuan.

Fantastic build. I thought about the potential for a SAC approach, but given Ms. Cheng's ability to increase the odds of EA or SAT I had decided against it.
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