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Fleet "Fog hopping and smoke dropping"

Fleet "Fog hopping and smoke dropping"
155 Points
created by a7xfanben Premium Member LV96 activity icon envelope icon
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I've already got a fog hopping fleet, but with my recent acquisition of the Mist Walker, I wanted to make another one using only things from my actual collection. Therefore this isn't the best fog-hopping fleet, but it's a fun one that I may actually try out.

The Mist Walker will create chaos popping in and out of fog. She can also help pin ships in place until the Skin Flayer appears.

The Nimcha and Sea Serpent break from the Cursed theme, but they were recruited to create even more fog. With reverse captain abilities, they can easily hide after "dropping" a smokebank. Their priorities will be on the Hangman's Joke and the Skin Flayer.

The Hangman's Joke is one of the fleet's only chances of getting gold. In a standard game, this fleet wouldn't do so well - it's one of my various "gimmick" fleets. The Joke carries Grim the Savage, who can raid an enemy home island for two treasures in this case. The Sea Serpent (since she's faster with the helmsman) can create smoke near the enemy HI, and then the Joke will do her raid, escaping via another smokebank near her own HI created by the Nimcha. If something goes wrong, the Sea Serpent should still be able to escape, and her speed and cannons make her ideal for harassing enemy treasure runners when she's not busy being a smoke escort.

The Sea Hag is deadly. She'll come and go with the fog and smoke, killing all who oppose the Cursed!

The Skin Flayer idea just came to me recently. With copier Davy Jones aboard, the Skin Flayer can surprise opponents by copying the fog-hopping ability! It could be epic to see DJ revealed the turn after the Skin Flayer enters a fog bank, and then pops out and attacks your opponent all at once! Also, the Skin Flayer carries some great crew, so when she does emerge from the fog, there will be tons of carnage and slashing!

The Needle is a support ship, likely to distract an opponent and possibly raid their gold runners if she can corner one of them.

I didn't tally the points up as I was creating this fleet, so when I suddenly saw 154, I just put in the Jolly Mon/0LR +5 combo to keep it at 150 points. However, I may change things at some point; a more conservative crew setup (which would also be better for gold running) on the Sea Hag and Hangman's Joke would bring the points down a bit.

Witch's Brew is perfect for this fleet, and since it doesn't take up cargo space, a ship like the Sea Hag or Skin Flayer can steal it from an opponent. Either way, it probably won't benefit your opponent too much, since if they create a smoke bank, one of your ships will pop out of it and attack them!

Lost can be used to place even more fog! Ammunition can be used to bring in another smokepot shot, which would give you three total, which is a good amount of smoke potential with all of the other fog already out there!

Lastly, Eye of Insanity will be used to copy copier Davy Jones (what?) and give the Nimcha or Sea Serpent the ability to fog hop! It's flexible, so it could also be used to copy other crew if needed.

Thanks for reading! I know this fleet is gimmicky, so vote accordingly!

 
Miniature list Group miniatures by  
Section: Ship #1 (1 miniatures)
1 x Mist Walker Mist Walker (PofDJC)
  • Collector's Number: 135
  • Faction Affiliation: The Cursed
  • Rarity: SR
  • Type: Ship
  • Point Value: 14
  • Cargo Space: 0
  • Base Move: L+L
  • Cannons: 2L-3S-3S-2S
  • Number of Masts: 4
Miniature text:

Sea Monster. If this sea monster ends its turn in a fog bank, on her next turn it may use its move action to move out of any other fog bank in play.

Sailors who have seen Mist Walker - and they are rare indeed - claim that the beast doesn't make a sound as it materializes out of the fog. The memory of their companions' screams and torn bodies, though, will forever live in their minds.

 
Section: Ship #2 (4 miniatures)
1 x Helmsman Helmsman (RotF)
  • Collector's Number: 075
  • Faction Affiliation: The Cursed
  • Rarity: U
  • Type: Crew
  • Point Value: 2
Miniature text:

Helmsman

1 x Sammy the Skull Sammy the Skull (PofDJC)
  • Collector's Number: 026
  • Faction Affiliation: The Cursed
  • Rarity: R
  • Type: Crew
  • Point Value: 6
Miniature text:

This ship may move and shoot using the same move action. This ship gets +1 to her boarding rolls.

Link: White Crew.

While he was alive, Sammy Skulow was considered one of the most brutal and insane captains. It is only fitting, then, that his hatred for everyone damned him to living even after his flesh rotted away.

1 x Sea Hag Sea Hag (F&S)
  • Collector's Number: 031
  • Faction Affiliation: The Cursed
  • Rarity: U
  • Type: Ship
  • Point Value: 15
  • Cargo Space: 3
  • Base Move: L
  • Cannons: 3S, 3S, 3S, 3S
  • Number of Masts: 4
Miniature text:

Schooner. If this ship ends her turn in a fog bank, on her next turn she can use her move action to move out of any other fog bank in play.

1 x White Crew White Crew (PofDJC)
  • Collector's Number: 030
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 7
Miniature text:

If this ship succeeds at a boarding party, she may eliminate all of the other ship’s crew.

Link: Sammy the Skull.

The White Crew relish the opportunity to rip flesh from bone no matter where it is found, so infused are they with Sammy the Skull's hatred and venom.

 
Section: Ship #3 (3 miniatures)
1 x Grim the Savage Grim the Savage (PofFN)
  • Collector's Number: 024
  • Faction Affiliation: Viking
  • Rarity: R
  • Type: Crew
  • Point Value: 6
Miniature text:

This ship may dock at an enemy home island and take as much treasure as she can carry. If able, she must leave on your next turn.

Grim was a pirate who sailed with Calico Cat before she disappeared. He decided that it was more fun to attack a port than a ship (after all, ports don’t move), so he allied himself with a crew of port-raiding Vikings.

1 x Hangman`s Joke Hangman's Joke (PofDJC)
  • Collector's Number: 018
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Ship
  • Point Value: 11
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 2S-2S
  • Number of Masts: 2
Miniature text:

If this ship ends her turn in a fog bank, on her next turn she may use her move action to move out of any other fog bank in play.

It is whispered that the Hangman's Joke not only follows the fog, but also has become part of the unnatural mists she inhabits, attacking any foolish enough to enter.

1 x Tabatha McWarren Tabatha McWarren (PofDJC)
  • Collector's Number: 028
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Miniature text:

Crew of any nationality may use their abilities on this ship.

Tabatha McWarren was run out of Providence. Two months later she arrived in New Orleans with a crew devoted to her life. To join her crew, a sailor must drink a mug of her home brew.

 
Section: Ship #4 (6 miniatures)
1 x Davy Jones Davy Jones (PofDJC)
  • Collector's Number: 025
  • Faction Affiliation: The Cursed
  • Rarity: R
  • Type: Crew
  • Point Value: 11
Miniature text:

Limit. At the beginning of each of your turns, choose any ability possessed by any ship or crew in play; this character has that ability. You may make a different choice each turn. Link: Flying Dutchman.

The oceans are the dominion of the sea-devil Davy Jones. From them he summons and commands the most foul and evil of sea creatures. He can harness the powers of storms and disasters, and he rejoices in turning the sea red with blood. But most of all he craves the souls of all who sail “his” kingdom.

1 x El Fantasma El Fantasma (PatOE)
  • Collector's Number: 018
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 5
Miniature text:

This ship may move and shoot using the same move action. Once per turn, you may eliminate one of this ship’s crew to give her an extra action.

Link: Divine Dragon

After replacing the Wraith as Davy Jones’ second-in-command, El Fantasma has set out to recruit the most bloodthirsty crew from the four corners of the world. He cares not if they are alive or dead—only that they will do his bidding.

1 x Helmsman Helmsman (RotF)
  • Collector's Number: 075
  • Faction Affiliation: The Cursed
  • Rarity: U
  • Type: Crew
  • Point Value: 2
Miniature text:

Helmsman

2 x Oarsman Oarsman (PofDJC)
  • Collector's Number: 129
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Miniature text:

If derelict, this ship gains a base move of S. This crew takes up no cargo space.

1 x Skin Flayer Skin Flayer (F&S)
  • Collector's Number: 129
  • Faction Affiliation: The Cursed
  • Rarity: SR
  • Type: Ship
  • Point Value: 21
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 2S, 2S, 2S, 2S
  • Number of Masts: 4
Miniature text:

Switchblade, Eternal.

 
Section: Ship #5 (3 miniatures)
1 x Captain Captain (PatOE)
  • Collector's Number: 109
  • Faction Affiliation: The Cursed
  • Rarity: CT
  • Type: Crew
  • Point Value: 3
Miniature text:

This ship may move and shoot using the same move action

1 x Helmsman Helmsman (RotF)
  • Collector's Number: 075
  • Faction Affiliation: The Cursed
  • Rarity: U
  • Type: Crew
  • Point Value: 2
Miniature text:

Helmsman

1 x Needle Needle (RotF)
  • Collector's Number: 043
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Ship
  • Point Value: 10
  • Cargo Space: 2
  • Base Move: S
  • Cannons: 3L-3L
  • Number of Masts: 2
Miniature text:

"If this ship ends her turn in a fog bank, on her next turn she can use her move action to move out of any other fog bank in play."

The Needle seems to appear and disappear like a specter into the fog. Sailors throughout the seas fear that she is nothing less than a nightmare come to the waking world.

 
Section: Ship #6 (2 miniatures)
1 x Nimcha Nimcha (PofBC)
  • Collector's Number: 037
  • Faction Affiliation: Barbary Corsairs
  • Rarity: R
  • Type: Ship
  • Point Value: 10
  • Cargo Space: 2
  • Base Move: S+S+S
  • Cannons: 3S
  • Number of Masts: 1
Miniature text:

Galley. After this ship resolves a shoot action, she may move as a free action.

1 x Smokepot Shot Smokepot Shot (F&S)
  • Collector's Number: 105
  • Faction Affiliation: Equipment
  • Rarity: U
  • Type: Equipment
  • Point Value: 3
Miniature text:

Once per turn when this ship is given a shoot action, one of her cannons can shoot a smokepot shot; you do not need to target a ship. Simply place the center of the fog bank within S of this ship; it can't touch any island or ship. Remove the fog bank at the beginning of your next turn.

[Official Errata: This equipment's point cost is 3. The card was incorrectly printed with a cost of 1.]

 
Section: Ship #7 (4 miniatures)
1 x Captain Captain (PofSCS)
  • Collector's Number: 109
  • Faction Affiliation: Jade Rebellion
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Miniature text:

This ship may move and shoot using the same move action.

1 x Helmsman Helmsman (PofSCS)
  • Collector's Number: 115
  • Faction Affiliation: Jade Rebellion
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Miniature text:

This ship gets +S to her base move.

1 x Sea Serpent Sea Serpent (PofSCS)
  • Collector's Number: 012
  • Faction Affiliation: Jade Rebellion
  • Rarity: C
  • Type: Ship
  • Point Value: 13
  • Cargo Space: 3
  • Base Move: S+L
  • Cannons: 2L-2S
  • Number of Masts: 2
Miniature text:

Junk. After this ship resolves a shoot action, she may move as a free action. Link: Shap-’ng-Tsai.

1 x Smokepot Shot Smokepot Shot (F&S)
  • Collector's Number: 105
  • Faction Affiliation: Equipment
  • Rarity: U
  • Type: Equipment
  • Point Value: 3
Miniature text:

Once per turn when this ship is given a shoot action, one of her cannons can shoot a smokepot shot; you do not need to target a ship. Simply place the center of the fog bank within S of this ship; it can't touch any island or ship. Remove the fog bank at the beginning of your next turn.

[Official Errata: This equipment's point cost is 3. The card was incorrectly printed with a cost of 1.]

 
Section: Ship #8 (2 miniatures)
1 x "Cannonball" Gallows "Cannonball" Gallows (PofMI)
  • Collector's Number: 042A
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 0
Miniature text:

Ransom. Limit. Place this crew face up during setup. You may build your fleet using 5 more points than the game’s build total. This crew cannot leave this ship unless captured or eliminated.

Link: Nancy Nox

The son of Genny Gallows grew up as a pirate. But for him, piracy is all fun and games, almost like living a dream of gold, glory, girls, and rum. He sails for fun, and crews line up to sail with him.

[Official Errata: This crew member has the Ransom keyword in addition to its printed abilities, and a point cost of 0 (zero). The card was incorrectly printed without that keyword and with a point cost of 10.]

1 x Jolly Mon Jolly Mon (DPotC)
  • Collector's Number: 005
  • Faction Affiliation: Pirate
  • Rarity: R
  • Type: Ship
  • Point Value: 1
  • Cargo Space: 1
  • Base Move: S+S
  • Cannons: 4S
  • Number of Masts: 1
Miniature text:

This ship’s base move becomes S when she reaches her cargo limit.

Having "borrowed" the Jolly Mon from Anamaria, Jack used and abandoned this vessel at Port Royal.

 
Section: Unique Treasures (4 miniatures)
1 x Ammunition Ammunition (F&S)
  • Collector's Number: 099
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
Miniature text:

When revealed, this player chooses a piece of equipment with "shot" in the name from outside the game and assigns it to this ship; that equipment does not take up cargo space.

1 x Eye of Insanity Eye of Insanity (PofDJC)
  • Collector's Number: 106
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
Miniature text:

At the beginning of each of your turns, choose a target crew on this ship. Then choose a Cursed crew in play. The target can use the Cursed crew’s ability that turn instead of its own. You may make a different choice each turn.

1 x Lost Lost (PatOE)
  • Collector's Number: 107
  • Rarity: R
  • Type: Unique Treasure
Miniature text:

Roll a d6. Place a number of terrain pieces from outside the game on the play area equal to the die roll result. All terrain must be placed at least S from any other terrain or island. Terrain may be placed under ships, sea monsters and titans.

1 x Witch`s Brew Witch's Brew (PofDJC)
  • Collector's Number: 102
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
Miniature text:

Once per turn instead of giving this ship an action, you may place a fog cloud within L of her.

 
Fleet Statistics
Distribution by Base Move
- bar 21  72 %  
L bar 10 %  
L+L bar 3 %  
S bar 3 %  
S+L bar 3 %  
S+S bar 3 %  
S+S+S bar 3 %  
 

Distribution by Cargo Space
- bar 21  72 %  
- bar 3 %  
1 bar 3 %  
2 bar 7 %  
3 bar 7 %  
4 bar 7 %  
 

Distribution by Faction Affiliation
- bar 3 %  
Barbary Corsairs bar 3 %  
Equipment bar 7 %  
Jade Rebellion bar 10 %  
Pirate bar 7 %  
The Cursed bar 16  55 %  
Treasure bar 10 %  
Viking bar 3 %  
 

Distribution by Number of Masts
- bar 21  72 %  
1 bar 7 %  
2 bar 10 %  
4 bar 10 %  
 

Distribution by Point Value
- bar 3 %  
- bar 14 %  
1 bar 10 %  
10 bar 7 %  
11 bar 7 %  
13 bar 3 %  
14 bar 3 %  
15 bar 3 %  
2 bar 14 %  
21 bar 3 %  
3 bar 17 %  
5 bar 3 %  
6 bar 7 %  
7 bar 3 %  
 

Distribution by Rarity
C bar 11  38 %  
CT bar 3 %  
R bar 31 %  
SR bar 7 %  
U bar 21 %  
 

Distribution by Type
Crew bar 15  52 %  
Equipment bar 7 %  
Ship bar 28 %  
Unique Treasure bar 14 %  
 



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Discussion about this Fleet
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el_cazador Premium Member
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Subject: Subject: Subject: Subject: Subject:   Posted: September 29, 2015 06:29 pm

Well done! I like this ability, and with Fog in play and the ability to generate Fog, a concern you should have is enemy Fog jumpers. This fleet is capable of suddenly covering massive distances, but actually getting close enough to the Fog in order to jump an enemy ship may be difficult, especially if your opponent anticipates your strategy.

Overall, very fun, and I'd like to play against it (even if all I get is frustrated :lol.

This ability features on two three-masts and a four mast in Pirates of the Great Sea. I'm fairly sure that I'll reveal them before beta-releasing the set, but I want to work with the Nameless first.
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a7xfanben Premium Member
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Subject:    Posted: September 29, 2015 06:39 pm

Thanks for the feedback on all the fleets! My little trick paid off this time.


quote from el_cazador:
This ability features on two three-masts and a four mast in Pirates of the Great Sea. I'm fairly sure that I'll reveal them before beta-releasing the set, but I want to work with the Nameless first.


Looking forward to seeing them!
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el_cazador Premium Member
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Subject:    Posted: September 29, 2015 06:42 pm


quote from a7xfanben:

Thanks for the feedback on all the fleets! My little trick paid off this time.


quote from el_cazador:
This ability features on two three-masts and a four mast in Pirates of the Great Sea. I'm fairly sure that I'll reveal them before beta-releasing the set, but I want to work with the Nameless first.


Looking forward to seeing them!


I wouldn't be so sure . . .

But I love the ability. I used it once, a while ago, when both des Anges and I were at or near full strength. Sadly, that game is lost (I didn't write reports back then!). I think that I used Smokepot to warp the Sea Hag around.
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a7xfanben Premium Member
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Subject:    Posted: September 29, 2015 06:46 pm


quote from el_cazador:

I wouldn't be so sure . . .


Ahh, but you misunderstand me!


quote:
But I love the ability. I used it once, a while ago, when both des Anges and I were at or near full strength. Sadly, that game is lost (I didn't write reports back then!). I think that I used Smokepot to warp the Sea Hag around.


There are a few "lost" games for me as well. I'm so glad I took the time to type up what memories I had from that game. Luckily I started the Pojo (and original!) version of Battle Reports soon after I got back into Pirates and started playing again.
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lightningflash Premium Member
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Subject:    Posted: October 23, 2015 05:25 pm

I use the needle and and sea hag some. Loads of fun. Makes me want to try fog hoppers once again. May pull them out this weekend.
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a7xfanben Premium Member
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Subject:    Posted: October 23, 2015 05:40 pm


quote from lightningflash:

I use the needle and and sea hag some. Loads of fun. Makes me want to try fog hoppers once again. May pull them out this weekend.


Sounds great! It'd be great to see a battle report from you if you do!

I would like to try this fleet out, but it may not happen for a while.

(PS: I myself should have a battle report coming tomorrow!)
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