Section: Ship #1 (9 miniatures)
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Captain Nemo (PofMI)
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- Collector's Number: 020
- Faction Affiliation: Mercenaries
- Rarity: R
- Type: Crew
- Point Value: 8
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Miniature text:
Ex-patriot. If this ship wins a boarding party, she may capture the crew with the highest point cost instead of eliminating it. A captive becomes assigned to this ship, takes up no cargo space, and can use its abilities. The captive cannot leave this ship.
Link: Nautilus
His past as mysterious as the islands he has claimed to have found, and with riches beyond that of many of the Crowns of Europe, Captain Nemo has given those dissatisfied with the current state of the world a new vision: allegiance to oneself and honor to the sea.
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Christian Fiore (PofMI)
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- Collector's Number: 025
- Faction Affiliation: Mercenaries
- Rarity: C
- Type: Crew
- Point Value: 6
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Miniature text:
Ex-patriot. Once per turn, one crew or ship within S of this ship cannot use its ability that turn.
Link: Forward
Fiore had a knack for getting people to tell him their secrets, for creating kings. Eventually the objects of his manipulations began to bore him, and hearing of Gustov's plan, he took his talents to the sea to help create a new world order.
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Davy Jones (PatOE)
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- Collector's Number: 016
- Faction Affiliation: The Cursed
- Rarity: R
- Type: Crew
- Point Value: 12
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Miniature text:
Limit. Once per turn, roll a d6. On a 1–4, you may give this ship an extra action; on a 5, you may give any ship you control an extra action; on a 6, you may give an enemy ship an action.
As his power grows and his minions cause more destruction, Jones has begun his second wave of terror, one that will take his power beyond the edge of the oceans themselves—setting him up to rule the seas once and for all!
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Delusion (RotF)
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- Collector's Number: SE01A
- Faction Affiliation: The Cursed
- Rarity: SE
- Type: Ship
- Point Value: 35
- Cargo Space: 7
- Base Move: L
- Cannons: 4S-4L-3L-3L-3L-4L-3S-4S-3S-3S
- Number of Masts: 10
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Miniature text:
Eternal. Filching Gold. Ghost Ship. Junk. Unholy Light. Link: Fitzgerald
Filching Gold: Once per turn this ship can randomly take one treasure from any ship she touches.
Unholy Light: After this ship completes a move action, she can look at all treasure on all islands within L of her.
Captained by Fitzgerald, who was stabbed in the back by Blackheart for a gold medallion and left to die, and crewed by pirates killed for their treasure by their own former crewmen, the Delusion haunts the seas searching for the gold that was stolen from her in life. A glowing mirage on even the most moonless waves, the Delusion tricks greedy sailors into believing that piles of "glowing gold" await just over the horizon. But this "delusion" only means that their lives and treasure become the eternal property of the damned.
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El Fantasma (PatOE)
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- Collector's Number: 018
- Faction Affiliation: The Cursed
- Rarity: C
- Type: Crew
- Point Value: 5
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Miniature text:
This ship may move and shoot using the same move action. Once per turn, you may eliminate one of this ship’s crew to give her an extra action.
Link: Divine Dragon
After replacing the Wraith as Davy Jones’ second-in-command, El Fantasma has set out to recruit the most bloodthirsty crew from the four corners of the world. He cares not if they are alive or dead—only that they will do his bidding.
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Helmsman (PofDJC)
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- Collector's Number: 121
- Faction Affiliation: The Cursed
- Rarity: C
- Type: Crew
- Point Value: 2
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Miniature text:
This ship gets +S to her base move.
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Ibrahan Ozat (PofMI)
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- Collector's Number: 024
- Faction Affiliation: Mercenaries
- Rarity: C
- Type: Crew
- Point Value: 6
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Miniature text:
Ex-patriot. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses.
Link: Meropis
Petty conflicts in the Mediterranean became as silly as they were deadly, and Ozat knew he could not take another order from a sultan who never left his perfumed baths or pile of pillows. With rumors of uncharted islands, wealth beyond dreams, and technology unheard of in Europe, Ozat set sail for the Mysterious Islands.
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Oarsman (PofDJC)
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- Collector's Number: 129
- Faction Affiliation: The Cursed
- Rarity: C
- Type: Crew
- Point Value: 1
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Miniature text:
If derelict, this ship gains a base move of S. This crew takes up no cargo space.
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Sir Edmund (F&S)
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- Collector's Number: 082
- Faction Affiliation: The Cursed
- Rarity: C
- Type: Crew
- Point Value: 2
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Miniature text:
Place this crew face up during setup. Reduce the cost of all other crew placed on this ship by 1.
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Section: Ship #2 (5 miniatures)
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Captain (PofDJC)
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- Collector's Number: 109
- Faction Affiliation: The Cursed
- Rarity: C
- Type: Crew
- Point Value: 3
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Miniature text:
This ship may move and shoot using the same move action.
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Death's Anchor (RotF)
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- Collector's Number: 013
- Faction Affiliation: The Cursed
- Rarity: R
- Type: Ship
- Point Value: 7
- Cargo Space: 0
- Base Move: T
- Cannons: 3S-3S-3S-3S
- Number of Masts: 0
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Miniature text:
Flotilla. Printed cannon ranges are doubled. Death’s Anchor proves that the Cursed are all too capable of taking the technology of the time and adapting it to their own brand of evil.
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Fallen Angel (PofDJC)
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- Collector's Number: 022
- Faction Affiliation: The Cursed
- Rarity: R
- Type: Ship
- Point Value: 10
- Cargo Space: 2
- Base Move: S+S+S
- Cannons: 2L
- Number of Masts: 1
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Miniature text:
This ship cannot be shot at by ships within S of her.
On their maiden voyage, the crew of the Fallen Angel discovered an ancient cult dedicated to worshipping Gog-Clocthoth. The crew joined the cult, and ever since the ancient sea God seems to protect them from enemies.
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Firepot Specialist (PofDJC)
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- Collector's Number: 033
- Faction Affiliation: The Cursed
- Rarity: U
- Type: Crew
- Point Value: 2
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Miniature text:
Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the ship's controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1–3, the ship’s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action.
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Oarsman (PofDJC)
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- Collector's Number: 129
- Faction Affiliation: The Cursed
- Rarity: C
- Type: Crew
- Point Value: 1
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Miniature text:
If derelict, this ship gains a base move of S. This crew takes up no cargo space.
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