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Fleet "UPS v. 5.0: Zeus style"

Fleet "UPS v. 5.0: Zeus style"
45 Points
created by a7xfanben Premium Member LV77 activity icon envelope icon
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I stole the name from the excellent Universal Pirate Shipping fleets created by darrin. I can change the name if desired.

In the style of the original UPS fleets, this one is meant for a standard game of Pirates. With a ship as costly as the Zeus, a 50 or 60 point game would likely be more ideal. However, this combo is so amazing (and the Zeus so undercosted) that it works in a regular setup.

The Zeus has L+S speed, which will ideally be doubled on most turns. It's annoying to put an oarsman on the Zeus (rather than the home island) to start the game, but the Zeus needs to reach an island. Don sacs him and then we explore. The process begins. The Coeur loses an oarsman (she can carry 2 at a time) for the best coin. On the next turn, the Zeus can either redock at the island (potentially twice) or move twice towards another island. Beautiful! It's best not to sac the explorer, but that could be done in a pinch. Either way the Zeus will likely have an oarsman to sac on every turn, which allows for extremely potent offense not seen in the other UPS fleets. Her gold-hoarding ability could even come in handy if she explores dud islands. The oarsmen will eventually run out, at which point the Zeus could load up gold and sac any crew needed to get home, or simply attack the other fleet. The forts are there to protect any gold the Zeus doesn't want to send home (or doesn't have time/oarsmen to send home).

The Jolly Mon can try to prevent the Coeur from being harmed. Other options include swapping Don for Jimmy Legs. This allows you to add Hidden Cove or a backup runner like the Mermaid. In the end, I went with Don between my hatred of events and the fact that Don's second ability could really help a lot if you encounter nasty stuff like Plague or Natives. Even with the trading ability, negative UT's will still be one of the biggest problems for this fleet. If the Zeus loses just one or two crew, the fleet's efficiency goes way down.

Please comment and vote!

Edit (9/20/2016): This fleet has won VASSAL Tournament #1!

This fleet's record is now 8-3.

 
Miniature list Group miniatures by  
Section: Ship #1 (6 miniatures)
1 x "Don" Pedro Gilbert "Don" Pedro Gilbert (PofR)
  • Collector's Number: 016
  • Faction Affiliation: Pirate
  • Rarity: R
  • Type: Crew
  • Point Value: 5
Miniature text:

Link (Panda)

Once per turn, you may eliminate one of this ship's crew to give her an extra action. After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure.

Woodes Rogers openly scoffs at Don Pedro's claim to a noble Spanish bloodline. The English fleet considers Gilbert the lowest of the pirates, and apprehending him its highest priority.

1 x Captain Jack Sparrow Captain Jack Sparrow (DPotC)
  • Collector's Number: 058
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 6
Miniature text:

This ship can move and shoot using the same move action. When this ship is given an explore action, you can swap a treasure on the wild island with a crew on any friendly ship.

Link: All Pirate Ships

1 x Explorer Explorer (PofSMU)
  • Collector's Number: 116
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Miniature text:

This ship may dock and explore a wild island using the same move action.

1 x Helmsman Helmsman (PofSMU)
  • Collector's Number: 108
  • Faction Affiliation: Pirate
  • Rarity: U
  • Type: Crew
  • Point Value: 2
Miniature text:

This ship gets +S to her basic move.

1 x Oarsman Oarsman (PofSMU)
  • Collector's Number: 112
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Miniature text:

If derelict, this ship gains a base move of S. This crew takes up no cargo space.

1 x Zeus Zeus (PatOE)
  • Collector's Number: 300A
  • Faction Affiliation: Pirate
  • Rarity: LE
  • Type: Ship
  • Point Value: 23
  • Cargo Space: 7
  • Base Move: L
  • Cannons: 3S,3S,3S,3S,3S,3S,3S,3S,3S,3S
  • Number of Masts: 10
Miniature text:

Junk. If this ship wins a boarding party, she may take as much treasure from the other ship as she can carry.

Link: Emperor Blackheart

Blackheart attacked the Baochuan with a fleet of six ships. Five of those ships were lost before a single hit was scored against the great ship of the Jade Rebellion. Changing Tactics, Blackheart used his last ship, the Blackheart, to volley shot after shot, all the while maneuvering quickly out of the way to avoid return fire. It took nearly a day of combat, but in the end Blackheart walked upon the decks of the Baochuan, claiming her and raising his flag. Once in control of the massive 10 mast junk, he renamed himself “Emperor Blackheart” – after all, he was in command of the greatest of the gods.

 
Section: Ship #2 (5 miniatures)
1 x Le Coeur du Lion Le Coeur du Lion (PatOE)
  • Collector's Number: 080
  • Faction Affiliation: France
  • Rarity: R
  • Type: Ship
  • Point Value: 2
  • Cargo Space: 3
  • Base Move: S+S
  • Cannons: 2L
  • Number of Masts: 1
Miniature text:

This ship cannot shoot when she carries treasure.

Le Coeur du Lion is a mere shell of her former self, barely able to maintain discipline among her crew and sporting more leaks than usable cannons.

4 x Oarsman Oarsman (PofSMU)
  • Collector's Number: 112
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Miniature text:

If derelict, this ship gains a base move of S. This crew takes up no cargo space.

 
Section: Ship #3 (2 miniatures)
1 x Jolly Mon Jolly Mon (DPotC)
  • Collector's Number: 005
  • Faction Affiliation: Pirate
  • Rarity: R
  • Type: Ship
  • Point Value: 1
  • Cargo Space: 1
  • Base Move: S+S
  • Cannons: 4S
  • Number of Masts: 1
Miniature text:

This ship’s base move becomes S when she reaches her cargo limit.

1 x The Hag of Tortuga The Hag of Tortuga (PofCC)
  • Collector's Number: 027
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 0
Miniature text:

Limit, Ransom. Place this crew face up during setup. You may build your fleet using 5 more points than the build total. This crew cannot leave this ship unless it is captured or eliminated.

Creole Amelie Lejune, better known as the "Hag of Tortuga," is a sea crone feared and respected by all the sailors on the Crimson Coast, regardless of nationality. It is said that she can commune with the dead, control the winds, and stop a man dead in his tracks with just a glance.

 
Section: Forts (4 miniatures)
1 x Dead Man`s Point Dead Man's Point (PofCC)
  • Collector's Number: 031
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Fort
  • Cannons: 3L-3L-3L-3L
Miniature text:

Gold Cost: 3

When this fort hits an enemy ship, you may also eliminate one cargo from that ship.

The fort at Dead Man's Point on the pirate island of Tortuga is a deadly surprise to ships moving slowly to avoid being grounded on the maze of reefs surrounding her harbor.

1 x Paradis de la Mer Paradis de la Mer (PofR)
  • Collector's Number: 065
  • Faction Affiliation: France
  • Rarity: C
  • Type: Fort
  • Cannons: 2L-2L-3L-3L-4L
Miniature text:

Gold Cost: 4

The first time this fort is shot at each turn, roll a d6. The result is the number of times this fort must be hit that turn before any of its cannons can be eliminated.

The Paradise of the Sea is now home to second-generation French settlers, who will fight to the death to keep their island safe from outsiders.

1 x St. Pierre St. Pierre (PofCC)
  • Collector's Number: 091
  • Faction Affiliation: France
  • Rarity: C
  • Type: Fort
  • Cannons: 4L-4L-4L-4L-4L
Miniature text:

Gold Cost: 3

If a ship docks at this fort and unloads at least 4 gold, it may be given a second action that turn.

Informed captains know that when they dock at the port of St. Pierre, a little extra gold ensures that their cargo will be unloaded swiftly - and without a lot of questions.

1 x The Devil`s Maw The Devil's Maw (PofR)
  • Collector's Number: 022
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Fort
  • Cannons: 2S-2S-3L-3L-3L
Miniature text:

Gold Cost: 5

Place your eliminated crew on this fort. They gain the Ghost Ship keyword.

Rumors say that The Devil's Maw holds a king's ransom in gold, but you must give up your soul to claim it - a price even pirates hesitate to pay.

 
Fleet Statistics
Distribution by Base Move
- bar 14  82 %  
L bar 6 %  
S+S bar 12 %  
 

Distribution by Cargo Space
- bar 14  82 %  
1 bar 6 %  
3 bar 6 %  
7 bar 6 %  
 

Distribution by Faction Affiliation
France bar 18 %  
Pirate bar 14  82 %  
 

Distribution by Number of Masts
- bar 14  82 %  
1 bar 12 %  
10 bar 6 %  
 

Distribution by Point Value
- bar 24 %  
- bar 6 %  
1 bar 41 %  
2 bar 12 %  
23 bar 6 %  
5 bar 6 %  
6 bar 6 %  
 

Distribution by Rarity
C bar 12  71 %  
LE bar 6 %  
R bar 18 %  
U bar 6 %  
 

Distribution by Type
Crew bar 10  59 %  
Fort bar 24 %  
Ship bar 18 %  
 



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Discussion about this Fleet
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a7xfanben Premium Member
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Subject:    Posted: September 4, 2016 06:00 pm

This fleet is participating in VASSAL Tournament #1!
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xerecs
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Subject:    Posted: September 11, 2016 08:46 pm

This fleet might win VASSAL tournament 1, and possibly VASSAL tournament 2, even with your GT fleet's UT's and the stiff competition from the original UPS.
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a7xfanben Premium Member
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Subject:    Posted: September 20, 2016 12:47 pm

This fleet has won VASSAL Tournament #1!

This fleet's record is now 8-3.
Back to top Modified on September 20, 2016 12:48 pm 
a7xfanben Premium Member
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Subject:    Posted: October 19, 2016 10:13 pm

This fleet is participating in VASSAL Tournament #2!
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a7xfanben Premium Member
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Subject:    Posted: February 12, 2017 07:11 pm

After losing in the second round of VASSAL Tournament #2, this fleet's record is now 11-5 for a .688 winning percentage.
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