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Fleet "The Dread..."

Fleet "The Dread..."
60 Points
created by xerecs LV25 activity icon envelope icon
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My Entry to the Sink the Battleship challenge!

What's the Best way to beat a Battleship, specifically, the battleship?

My original idea was to come after the Acorazado with her American sister, the Constitution. However I couldn't get a crew set-up I liked on the ship, which would have included some of the best American crew, with the Franklin to run support.

Next I considered a swarm tactic, to present as many targets as possible to the Acorazado. I dismissed this idea however, mainly due to my desire for using only one ship in the whole fleet. But I was faced with a problem, what ship is 30 points, and isn't a ten mast ship? I was stumped for a while and thought about using the Endevour or a six masted junk, but scrapped those ideas since they had either already been done before, or they didnt complete my criteria for a one ship fleet.

Then I recalled an English ship from RV, one that has gone down in the record books of Pirates, the most expensive regularly available ship in the game:



THE HMS DREADNOUGHT!!!!



I had my ship, the perfect match (in my mind) for the Acorazado's defense, her cannons will never go away, especially once the oarsman comes aboard, which would allow her to fire all five cannons even when derelict!

Now the question became, who to put on her? Obviously a captain was needed, and I scoured the English crew for suitable captains. I found Admiral James Norrington, a perfect fit. His world hating ability will boost the Dreadnoughts rather average cannons. Now who would come next?

The Dreadnought has the exact same base speed as the Acorazado, S. So a helmsman comes aboard to make that S+S. But it still wasn't good enough. I gnashed my teeth, trying to figure out how to make her faster without a Navigator. I then recalled a fellow from Rise of the Fiends, a fellow who brought the incredible ability of the Black Pearl to a crew. Griffin. He came aboard, and seeing Admiral James, decided to give a boost to the cannons, and a boost to the speed. Now the Dreadnought is clocking along at S+S+S speed and +2 to her cannon rolls, not bad if I say so meself.

Next came the mysterious Lawrence, who added his cancelling ability to combat his aptly named foe: Nemesio Diaz. All the lads gathered round on the deck, and noticed something rather odd, there was no SAT or EA fellow to be found, there was instead a Double Shot for one of the cannons. The Crew complained, and asked for the presence of the great Sir Christopher Myngs.

As they argued and bickered, a small galley pulled up alongside the great warship. All hands came to the rail to see the tiny HMS Patagonia off the starboard bow. Standing on the deck, dressed to the nine was Lord Mycron, who assured the crew extra actions from the get-go, and no silly dice rolling mischief. Also accompanying the Lord was an attendee oarsman, and a rather wild looking fellow who Mycron introduced as Robinson.

With their fears now stayed, the crew of the Dreadnought set sail, eyes on the great battleship...........

 
Miniature list Group miniatures by  
Section: Ship #1 (7 miniatures)
1 x Admiral James Norrington Admiral James Norrington (DPotC)
  • Collector's Number: 063
  • Faction Affiliation: England
  • Rarity: C
  • Type: Crew
  • Point Value: 7
Miniature text:

This ship can move and shoot using the same move action. This ship gets +1 to her cannon rolls against non-English ships.

Link: HMS Interceptor, HMS Dauntless

"I intend to see to it that any man who sails under a pirate flag, or wears a pirate brand, gets what he deserves: a short drop and a sudden stop."
-James Norrington

1 x Double Shot Double Shot (F&S)
  • Collector's Number: 110
  • Faction Affiliation: Equipment
  • Rarity: U
  • Type: Equipment
  • Point Value: 1
Miniature text:

Once per turn when this ship is given a shoot action, one of her cannons can shoot a double shot. Declare which cannon will shoot the double shot before rolling the d6. If it hits, the cannon can shoot again. If either cannon roll is a 1, remove Double Shot from the game and eliminate a mast from this ship.

1 x Griffin Griffin (RotF)
  • Collector's Number: 207
  • Faction Affiliation: England
  • Rarity: LE
  • Type: Crew
  • Point Value: 7
Miniature text:

If this ship has a crew with the Captain keyword, she gets +1 to her cannon rolls and +S to her base move.

"Griffin has been said to be English royalty, an illegitimate son sent to die at sea, and a pirate in hiding. Griffin maintains his silence and lets his sword do the talking."

1 x HMS Dreadnought HMS Dreadnought (PofR)
  • Collector's Number: 025
  • Faction Affiliation: England
  • Rarity: R
  • Type: Ship
  • Point Value: 26
  • Cargo Space: 5
  • Base Move: S
  • Cannons: 3L-3L-3L-3L-3L
  • Number of Masts: 5
Miniature text:

This ship's cannons may not be eliminated (masts still may be). If derelict, she cannot shoot.

The Spanish could not defeat her. The French also tried, and failed. Now, the Dreadnought's crew looks forward to continuing its winning streak in conflicts against the American colonists.

1 x Helmsman Helmsman (RotF)
  • Collector's Number: 077
  • Faction Affiliation: England
  • Rarity: U
  • Type: Crew
  • Point Value: 2
Miniature text:

Helmsman

1 x Lawrence Lawrence (PofBC)
  • Collector's Number: 056
  • Faction Affiliation: England
  • Rarity: R
  • Type: Crew
  • Point Value: 5
Miniature text:

Once per turn, one crew or ship within S of this ship cannot use its ability that turn.

Link: HMS Durham.

After going "native," Ethan Lawrence was stripped of his commission in the Royal Navy. But his very public exploits as "England's Own Corsair," coupled with his rescue of HMS Durham from a Barbary Corsair sneak attack, forced the Crown to give him back his command.

1 x Oarsman Oarsman (F&S)
  • Collector's Number: 126
  • Faction Affiliation: England
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Miniature text:

Oarsman

 
Section: Ship #2 (4 miniatures)
1 x HMS Patagonia HMS Patagonia (PofSCS)
  • Collector's Number: 207
  • Faction Affiliation: England
  • Rarity: PR
  • Type: Ship
  • Point Value: 4
  • Cargo Space: 4
  • Base Move: S
  • Cannons: 2L
  • Number of Masts: 1
Miniature text:

Galley. Spanish ships get +1 to their cannon rolls against this ship.

During a battle with El Afortunado, which left both ships taking water, HMS Patagonia unknowingly killed a member of the Spanish royal court.

1 x Lord Mycron Lord Mycron (F&S)
  • Collector's Number: 027
  • Faction Affiliation: England
  • Rarity: R
  • Type: Crew
  • Point Value: 6
Miniature text:

Loyal: England. Instead of giving this ship an action this turn, you can give another ship in your fleet two actions.

As a member of Parliament and an advisor to the Crown, Lord Mycron pushed for the current conflict with England's old rival, France. He hopes to ensure England as the singular force on the seas, and if removing France is part of that process, well, that's just lagniappe.

1 x Oarsman Oarsman (F&S)
  • Collector's Number: 126
  • Faction Affiliation: England
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Miniature text:

Oarsman

1 x Robinson Robinson (PofR)
  • Collector's Number: 037A
  • Faction Affiliation: England
  • Rarity: C
  • Type: Crew
  • Point Value: 0
Miniature text:

Always place this crew face up; it cannot be eliminated unless its ship sinks. Crew placed on this ship cost no points, but they always each take up one cargo space. When this ship is hit, roll a d6. On a result of 5 or 6, move the crew on this ship with the highest point cost to a wild island chosen by the player to your left.

Found on an uncharted island, Robinson can't remember the name of his ship, its fate, or the reason he was left behind. Woe betide the crew that rescues him!

 
Fleet Statistics
Distribution by Base Move
- bar 82 %  
S bar 18 %  
 

Distribution by Cargo Space
- bar 82 %  
4 bar 9 %  
5 bar 9 %  
 

Distribution by Faction Affiliation
England bar 10  91 %  
Equipment bar 9 %  
 

Distribution by Number of Masts
- bar 82 %  
1 bar 9 %  
5 bar 9 %  
 

Distribution by Point Value
- bar 9 %  
1 bar 27 %  
2 bar 9 %  
26 bar 9 %  
4 bar 9 %  
5 bar 9 %  
6 bar 9 %  
7 bar 18 %  
 

Distribution by Rarity
C bar 36 %  
LE bar 9 %  
PR bar 9 %  
R bar 27 %  
U bar 18 %  
 

Distribution by Type
Crew bar 73 %  
Equipment bar 9 %  
Ship bar 18 %  
 



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xerecs
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Subject:    Posted: September 30, 2016 10:35 pm

Why did I not add a re-roll to this?
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a7xfanben Premium Member
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Subject:    Posted: October 2, 2016 08:20 pm

This fleet fell to El Acorazado, but it's a solid strategy for dealing with a monster gunship.
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xerecs
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Subject:    Posted: October 2, 2016 10:56 pm

Against any other gunship, (and with a re-roll added) I think this set-up spells doom for most enemies. Maybe the English in CG2 could work up to this, especially if they add some extra cannons like they did in CG1.
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tenmastman
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Subject:    Posted: October 19, 2016 03:19 pm

Stinkpot Shot would be able to negate the crews ability. Add Commodore Rhys Gryffyn Owen for a free re-roll.

Your turn in review, (assuming first shot): Use Mycron on Patagonia to give Dreadnought two actions. First shoot action from L range shoot with all cannons with the stink shot on the second mast. These two shots are critical, using a re-roll both should hit. Negate the crews abilities. With the second shoot action, go in at an angle to make contact with the battleship. Use Lawrence to negate the Acorazado's ability. Then begin the shoot action. Most if not all remaining masts will be eliminated. To make sure, at the end of the turn a Ram action resolves which will likely provide another hit, sealing the fate of the game.
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xerecs
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Subject:    Posted: October 19, 2016 09:15 pm


quote from tenmastman:

Stinkpot Shot would be able to negate the crews ability. Add Commodore Rhys Gryffyn Owen for a free re-roll.

Your turn in review, (assuming first shot): Use Mycron on Patagonia to give Dreadnought two actions. First shoot action from L range shoot with all cannons with the stink shot on the second mast. These two shots are critical, using a re-roll both should hit. Negate the crews abilities. With the second shoot action, go in at an angle to make contact with the battleship. Use Lawrence to negate the Acorazado's ability. Then begin the shoot action. Most if not all remaining masts will be eliminated. To make sure, at the end of the turn a Ram action resolves which will likely provide another hit, sealing the fate of the game.



If such a challenge ever comes up again, I'll consider this, though I don't think that Stink shot works the way you described. If it does huzzah. Firstly though adding a re-roll of some kind would take priority.

On another note, welcome to MT!
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