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Fleet "Another pirate rescue attempt!"

Fleet "Another pirate rescue attempt!"
60 Points
created by a7xfanben Premium Member LV77 activity icon envelope icon
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This is my entry for xerecs' Free the King Fleet Challenge.

Most of my fleet was chosen for efficiency, but it just so happened that a lot of flavor ironies occurred with the prevalence of PotC pieces.

First off, the main ship is the Flying Dutchman. Against Fortaleza Dorada, and with 30 extra points in the allied fleet, it's not likely that a 60 point fleet would be able to survive long enough to destroy the fort AND explore the island to rescue Mysion. Therefore, winning a single boarding party against the fort is likely the way to go. The FD has Ghost Ship, SAT with reroll, world-hater, and the necessary captain and helmsman abilities. She also has that nasty built-in boarding massacre ability, which pairs perfectly with Jack Hawkins' crew-protect ability. In addition, Genny's Red Rampage adds +1 to all boarding attempts, making the FD an even more dangerous boarding foe. If any allied ships get in the way of the Flying Dutchman, she will simply steamroll them like Captain Salazar!

Jack Hawkins is my required Pirate Lord, though he's joined by two other Pirate Lords - Captain Barbossa and Elizabeth Swann/Turner, not one but two literal Pirates of the Caribbean. Barbossa and Elizabeth both found Mr. Hawkins to be somewhat suspiciously familiar to another pirate they had known in the past....

~~~~~

A dark cloud of gloom seemed to settle over the small collection of motley pirates, who looked down at the old wooden floor of the Flying Dutchman.

Ragetti: "Never another like Captain Mysion."
Elizabeth Swann: "He was a good man."
Bootstrap Bill Turner: "Part of the crew, part of the ship."
Tia Dalma: "What would any of you do? Would you sail to the ends of the earth and back to fetch back witty Mysion?"

Ragetti: "Aye."
Barbossa: "Aye."
Jack Hawkins: "Aye."
Elizabeth Swann: "Yes. Aye."

Tia Dalma: "All 'right... but if you will brave the weird and haunted shores at world's end, then you will need a sheep that has sailed dose waters."

Suddenly the waters next to the Flying Dutchman began bubbling... a metallic spine slowly emerged from the depths....

Hawkins and Barbossa frown, while Elizabeth gasps in shock.

Ragetti: "S' Mysion's submareen!!"
Jack Hawkins: "Where did you get that?"

Tia Dalma simply smiles and walks to one of the Dutchman's boats to board the submersible.

~~~~~

The sudden, unexpected appearance of Mysion's former ship, the Coleoptera, gives the Pirates hope! With canceller Tia Dalma aboard, the submarine will give the Flying Dutchman valuable protection while staying submerged and therefore immunity to the entire allied fleet.

The basic strategy involves the Flying Dutchman ghosting through the allied fleet, while the Coleoptera goes underneath them. The FD arrives at the fort and blasts as many flags off as possible, after which she tries to board. Ideally the FD would get relatively close to the fort before getting an SAT on the next turn, so as to blast the fort with a full broadside before smashing into it and firing another 2 or 3 shots before boarding. However, a single 2 or 3 shot volley could be enough between the +1 to boards and potential reroll. The toughest part will be keeping the FD healthy enough for a boarding attempt, which is why the Coleoptera must at least slow the allied fleet with Tia Dalma, the overlapping rules, and probably some submerged ramming. Finally, if the FD gets an SAT and can rip off 10 shots at the fort, it's possible that she may simply blast away until the fort is gone, at which point the Coleoptera will surface so Ragetti can jump on the island and grab Mysion (yes, he's there for more than just flavor heh).

It's not likely to work against 3 super gunships armed with rerolled double actions, but between the similar speed of the Flying Dutchman and Tia Dalma's help, it's the best strategy I could muster in a reasonable time frame given only 60 points. The FD's cannons are all short range, while her boarding ability could really help if things turn into a chaotic melee.

Thanks for reading; comment and vote!

 
Miniature list Group miniatures by  
Section: Ship #1 (6 miniatures)
1 x "Bootstrap Bill" Turner "Bootstrap Bill" Turner (DPotC)
  • Collector's Number: 071A
  • Faction Affiliation: Pirate
  • Rarity: R
  • Type: Crew
  • Point Value: 2
Miniature text:

This ship gets +S to her base move.

1 x Captain Barbossa Captain Barbossa (DPotC)
  • Collector's Number: 062
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 7
Miniature text:

This ship can move and shoot using the same move action. This ship gets +1 to her cannon rolls against non-Pirate ships.

Link: Black Pearl, Hai Peng

1 x Elizabeth Swann Elizabeth Swann (DPotC)
  • Collector's Number: 060
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Miniature text:

Once per turn, you can reroll any die roll you make for this ship; you must use the second die roll result.

"One word, love: curiosity. You long for freedom. You long to do what you want to do because you want it. To act on selfish impulse l. You want to see what it's like. One day you won't be able to resist." - Jack Sparrow

1 x Flying Dutchman Flying Dutchman (DPotC)
  • Collector's Number: 001
  • Faction Affiliation: Pirate
  • Rarity: R
  • Type: Ship
  • Point Value: 20
  • Cargo Space: 5
  • Base Move: L
  • Cannons: 3S,3S,3S,3S,3S
  • Number of Masts: 5
Miniature text:

Eternal, Ghost Ship. If this ship succeeds at a boarding party, she can eliminate all of the other ship’s crew.

1 x Jack Hawkins Jack Hawkins (PofCC)
  • Collector's Number: 025
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 6
Miniature text:

Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. This ship's crew cannot be eliminated unless she sinks.

There are more stories about Jack Hawkins' adventures than seem possible given his age. He has taken more treasure and ships than any other pirate in the Caribbean, yet he is always broke and looking for a new ship. He courts only the most beautiful - and deadly - women, with more than his fair share of love-hate relationships, emphasis "hate."

1 x Oarsman Oarsman (PofSMU)
  • Collector's Number: 112
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Miniature text:

If derelict, this ship gains a base move of S. This crew takes up no cargo space.

 
Section: Ship #2 (5 miniatures)
1 x Coleoptera Coleoptera (PofMI)
  • Collector's Number: 029
  • Faction Affiliation: Pirate
  • Rarity: R
  • Type: Ship
  • Point Value: 12
  • Cargo Space: 3
  • Base Move: S+S
  • Cannons: 4L-4L-4L
  • Number of Masts: 3
Miniature text:

Submarine. This ship gets +1 to her cannon rolls against Mercenary ships.

Link: Captain Mission

After stealing the Coleoptera, Captain Mission painted the ship bright gold to taunt Nemo before setting out to waylay ships on the Sea of Krakens.

1 x Helmsman Helmsman (PofSMU)
  • Collector's Number: 108
  • Faction Affiliation: Pirate
  • Rarity: U
  • Type: Crew
  • Point Value: 2
Miniature text:

This ship gets +S to her basic move.

1 x Oarsman Oarsman (PofSMU)
  • Collector's Number: 112
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Miniature text:

If derelict, this ship gains a base move of S. This crew takes up no cargo space.

1 x Ragetti Ragetti (DPotC)
  • Collector's Number: 021B
  • Faction Affiliation: Pirate
  • Rarity: R
  • Type: Crew
  • Point Value: 1
Miniature text:

This ship can dock and explore a wild island using the same move action.

1 x Tia Dalma Tia Dalma (DPotC)
  • Collector's Number: 022A
  • Faction Affiliation: Pirate
  • Rarity: R
  • Type: Crew
  • Point Value: 5
Miniature text:

Once per turn, one crew or ship within S of this ship can’t use its ability that turn.

 
Fleet Statistics
Distribution by Base Move
- bar 82 %  
L bar 9 %  
S+S bar 9 %  
 

Distribution by Cargo Space
- bar 82 %  
3 bar 9 %  
5 bar 9 %  
 

Distribution by Faction Affiliation
Pirate bar 11  100 %  
 

Distribution by Number of Masts
- bar 82 %  
3 bar 9 %  
5 bar 9 %  
 

Distribution by Point Value
1 bar 27 %  
12 bar 9 %  
2 bar 18 %  
20 bar 9 %  
3 bar 9 %  
5 bar 9 %  
6 bar 9 %  
7 bar 9 %  
 

Distribution by Rarity
C bar 45 %  
R bar 45 %  
U bar 9 %  
 

Distribution by Type
Crew bar 82 %  
Ship bar 18 %  
 



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selvaxri
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Subject:    Posted: February 19, 2017 05:46 pm

putting all your eggs in one basket, eh? Will double actions be enough to get through the Allied Fleet?

Good luck!

Also, Cotton & "Bootstrap Bill" Turner are both Helmsman if you want to keep to your PotC theme.
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a7xfanben Premium Member
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Subject:    Posted: February 19, 2017 05:51 pm


quote from selvaxri:
Also, Cotton & "Bootstrap Bill" Turner are both Helmsman if you want to keep to your PotC theme.


Thanks for the reminder! This is a fun one indeed heh. I keep thinking about the preview for the new one.
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volt
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Subject:    Posted: February 26, 2017 06:33 pm

jst realized I never voted on your fleets = Sorry!
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xerecs
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Subject:    Posted: March 27, 2017 07:16 pm

I quite like the set-up here. This fleet would give the Allied fleet fits with the submerged cancelling and ramming. The Dutchman has serious firepower and a very good crew set-up, good for either boards or straight shooting.

That said, I'm worried what might happen if the Allies double the Dutchman similar to this.

You could pull an Enders Game and go straight for the fort with both ships and ignore the damage if you can get to the fort and successfully get Mysion onto one of your ships. You'll most likely be shredded by the three Allies there, but if you secure Mysion with at least one ship you'll get the win.

Nice flavor aspects as well.
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