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Fleet "10 mast nonsense"

Fleet "10 mast nonsense"
110 Points
created by a7xfanben Premium Member LV77 activity icon envelope icon
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This is a very gimmicky but potentially very nasty setup using two 10 masters, the Celtic Fury and Guichuan. Due to Black Mark's silly 1 point increase, this fleet isn't quite legal as it appears here.

It's a bit complicated; the CF's ability allows Snape to come aboard, and then he gets to Black Mark the ship and turn it Cursed. From Mercenary to French to Cursed, quite the transformation. We can pretend or house rule that BM doesn't increase Snape's cost by 1, or else the captain has to get tossed. It says a lot that the captain is the most expendable crew in this setup. Davy Jones copies the Treasure Ship keyword of the Guichuan, allowing the CF to once again have 7 free cargo spaces.

What should we do with all that free cargo? Why, fill it up with stolen loot of course!! Mr. Fantasma comes aboard to allow for home island raiding, with the helmsman speeding the ship up and allowing for multiple movement segments (though the latter shouldn't matter (rhyme!) due to the "move S after loading cargo" part of the Treasure Ship keyword).

The Guichuan is pretty nasty; she doesn't need the Black Mark keyword to get the right crew setup, but Cavendish comes aboard to let Grim the Savage join the party. This is where the combo starts to get evil, if it wasn't already. Not only can Grim steal as many coins as he can possibly take, that number is increased to 9 by Sammy the Skull's link to all Cursed ships! Throw in the admiral actions from the Headhunter, and the Guichuan could steal up to 18 coins in a single turn!! (if you had hoists and/or these to help you. The silver explorer and stinkpot specialist were added to fill out the ship's point limit; after all, with so much ridiculousness on two ships, why not make it more wacky?!

The build total is somewhat random at 110 points, but here is the general strategy. Let your opponent gather lots of gold without ending the game. Keep the two 10's together and amass 20-40 shots (40 if you copy the Headhunter's AA ability and roll two 6's; Snape could reroll one) to take out any enemy gunships. Due to the immense quantities of silver you've inserted into the treasure mix, your opponent will bring many of those coins back to their home island. Choose the right time to strike, and then begin furiously stealing gold from your opponent's home island. When complete, turn both ships ghostly for the trip home to avoid being boarded, and use stinkpots to slow down enemies and prevent them from being able to use captains and double actions. Get back to your HI and unload the gold and silver, with the Guichuan getting an extra chunk of loot from the silver.

The nice thing about the illegality is that it's on the Celtic Fury, so you could run this exact Guichuan setup at a 60 point limit.

 
Miniature list Group miniatures by  
Section: Ship #1 (6 miniatures)
1 x Captain Captain (PatOE)
  • Collector's Number: 136
  • Faction Affiliation: The Cursed
  • Rarity: SR
  • Type: Crew
  • Point Value: 3
Miniature text:

This ship may move and shoot using the same move action

1 x Celtic Fury Celtic Fury (SS)
  • Collector's Number: 051A
  • Faction Affiliation: Mercenaries
  • Rarity: SE
  • Type: Ship
  • Point Value: 25
  • Cargo Space: 7
  • Base Move: L
  • Cannons: 3S-3L-4S-4S-3S-3L-3L-3S-3S-3S
  • Number of Masts: 10
Miniature text:

Junk, Mercenary, Dories. French crew can use their abilities on this ship. Link: Eileen Brigid O'Brien

Her hatred of the Gold family and the England they stand for have led O'Brien to abandon Nemo's technology for something a little more substantial from the South China Seas. She is also happy to support the French in their efforts to flummox the English.

1 x Davy Jones Davy Jones (PofDJC)
  • Collector's Number: 025
  • Faction Affiliation: The Cursed
  • Rarity: R
  • Type: Crew
  • Point Value: 11
Miniature text:

Limit. At the beginning of each of your turns, choose any ability possessed by any ship or crew in play; this character has that ability. You may make a different choice each turn. Link: Flying Dutchman.

The oceans are the dominion of the sea-devil Davy Jones. From them he summons and commands the most foul and evil of sea creatures. He can harness the powers of storms and disasters, and he rejoices in turning the sea red with blood. But most of all he craves the souls of all who sail “his” kingdom.

1 x El Fantasma El Fantasma (PofSCS)
  • Collector's Number: 136
  • Faction Affiliation: The Cursed
  • Rarity: SR
  • Type: Crew
  • Point Value: 6
Miniature text:

Ghost Ship. This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. If this crew would be eliminated, place it on your home island instead.

El Fantasma has not been seen for years, and his ships have been found destroyed. Yet some sailors say he now captains a ship made from the bones of his victims. They dare only to whisper his name for fear he may hear them and recruit them for his unholy alliance. El Fantasma lives.

1 x Helmsman Helmsman (PatOE)
  • Collector's Number: 128
  • Faction Affiliation: The Cursed
  • Rarity: CT
  • Type: Crew
  • Point Value: 2
Miniature text:

This ship gets +S to her base move

1 x Jacques, Duc de Valois Jacques, Duc de Valois (PofDJC)
  • Collector's Number: 074B
  • Faction Affiliation: France
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Miniature text:

Black Mark. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result.

Link: Mademoiselle Josephine Godiva.

A deal with Papa Doc has allowed Jacques to glimpse his future as a powerbroker who can control the weak of mind and spirit. All he has to do is deliver Lady Godiva - innocence and purity intact - to the voodoo king.

 
Section: Ship #2 (9 miniatures)
1 x Cavendish Cavendish (PatOE)
  • Collector's Number: 019A
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 3
Miniature text:

Crew of any nationality may use their abilities on this ship.

Stabbing his own English patriots in the back, Cavendish joined with rebellious warlords and then attacked his former mates. When he was offered even more influence from Davy Jones, he turned all the warlords over to him, dead or alive. Cavendish’s only true allegiance is to power.

1 x Grim the Savage Grim the Savage (PofFN)
  • Collector's Number: 024
  • Faction Affiliation: Viking
  • Rarity: R
  • Type: Crew
  • Point Value: 6
Miniature text:

This ship may dock at an enemy home island and take as much treasure as she can carry. If able, she must leave on your next turn.

Grim was a pirate who sailed with Calico Cat before she disappeared. He decided that it was more fun to attack a port than a ship (after all, ports don’t move), so he allied himself with a crew of port-raiding Vikings.

1 x Guichuan Guichuan (PofDJC)
  • Collector's Number: 300A
  • Faction Affiliation: The Cursed
  • Rarity: LE
  • Type: Ship
  • Point Value: 30
  • Cargo Space: 7
  • Base Move: S
  • Cannons: 3S,3S,2L,2L,2L,3S,3S,3S,3S,3S
  • Number of Masts: 10
Miniature text:

Ghost Ship. Junk. Treasure Ship.

(Treasure Ship: This ship must begin the game with The Headhunter aboard. A ship's crew does not take up cargo space on this ship, though their combined point cost still may not exceed this ship's point cost. Once per turn, this ship may move S after loading or unloading cargo).

When one of the emperor's treasure ships went off course in a storm, she was presumed to have sunk, her crew and treasure lost at the bottom of the sea. A year and a day later, the ship was seen and hauled, but when Jade Rebellion crew sailed close to her, they quickly noticed her new ghostly form. From then on the ship became known as the Guichuan - ghost ship. This ship of purest evil, commanded by the notorious Headhunter and crewed by mysterious phantoms, now claims allegiance to the Cursed and the sea fiends that animate her.

1 x Helmsman Helmsman (PatOE)
  • Collector's Number: 128
  • Faction Affiliation: The Cursed
  • Rarity: CT
  • Type: Crew
  • Point Value: 2
Miniature text:

This ship gets +S to her base move

1 x Oarsman Oarsman (PatOE)
  • Collector's Number: 121
  • Faction Affiliation: Pirate
  • Rarity: CT
  • Type: Crew
  • Point Value: 1
Miniature text:

If derelict, this ship gains a base move of S. This crew takes up no cargo space

1 x Sammy the Skull Sammy the Skull (F&S)
  • Collector's Number: 021
  • Faction Affiliation: The Cursed
  • Rarity: R
  • Type: Crew
  • Point Value: 6
Miniature text:

Loyal: Cursed, Captain, Fear. Link: All Cursed ships.

Who Sammy was in life is not known. What Sammy is now is not really known either. A living skeleton? A manifestation of dark and ancient sea gods? A puppet under the control of El Fantasma? What does matter is that he has command of all military operations for El Fantasma’s Cursed fleet.

1 x Silver Explorer Silver Explorer (PatOE)
  • Collector's Number: 162
  • Faction Affiliation: The Cursed
  • Rarity: SE
  • Type: Crew
  • Point Value: 3
Miniature text:

This ship may dock and explore a wild island using the same move action. Any treasure coin printed with a silver number that this ship unloads at your home island is worth +1 gold

1 x Stinkpot Specialist Stinkpot Specialist (PofDJC)
  • Collector's Number: 133
  • Faction Affiliation: The Cursed
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Miniature text:

Once per turn when this ship is given a shoot action, one of her cannons may shoot a stinkpot at a target within S. You must declare which cannon will shoot the stinkpot before rolling the d6. If the stinkpot hits, do not eliminate a mast; instead, the target's crew cannot use their abilities on her next turn.

1 x The Headhunter The Headhunter (PofDJC)
  • Collector's Number: 300B
  • Faction Affiliation: The Cursed
  • Rarity: LE
  • Type: Crew
  • Point Value: 7
Miniature text:

Fear, Headhunter's Domain.

(This crew may use its abilities aboard only the Guichuan. Once at the beginning of each of your turns roll a d6. On a result of 6, any ship or sea monster in your fleet may be given two actions that turn. If this ship wins a boarding party, she may either take as much treasure from the other ship as she wants, up to her available cargo space, or eliminate all of the other ship's crew).

 
Fleet Statistics
Distribution by Base Move
- bar 13  87 %  
L bar 7 %  
S bar 7 %  
 

Distribution by Cargo Space
- bar 13  87 %  
7 bar 13 %  
 

Distribution by Faction Affiliation
France bar 7 %  
Mercenaries bar 7 %  
Pirate bar 7 %  
The Cursed bar 11  73 %  
Viking bar 7 %  
 

Distribution by Number of Masts
- bar 13  87 %  
10 bar 13 %  
 

Distribution by Point Value
1 bar 7 %  
11 bar 7 %  
2 bar 20 %  
25 bar 7 %  
3 bar 27 %  
30 bar 7 %  
6 bar 20 %  
7 bar 7 %  
 

Distribution by Rarity
C bar 20 %  
CT bar 20 %  
LE bar 13 %  
R bar 20 %  
SE bar 13 %  
SR bar 13 %  
 

Distribution by Type
Crew bar 13  87 %  
Ship bar 13 %  
 



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xerecs
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Subject:    Posted: May 31, 2017 07:28 pm

Wouldn't the Guichuan have 9 open spots of Cargo? The Headunter links as well, auto boosting the cargo from 7 to 8, unless I'm mistaken.
Since I have both of these ships, and some of these crew, I may try this out on my brothers at some point......
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a7xfanben Premium Member
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Subject:    Posted: May 31, 2017 07:33 pm


quote from xerecs:

Wouldn't the Guichuan have 9 open spots of Cargo? The Headunter links as well, auto boosting the cargo from 7 to 8, unless I'm mistaken.
Since I have both of these ships, and some of these crew, I may try this out on my brothers at some point......


I suppose so, I just didn't see the link on the database entries. Now that I think about the actual card, you're right.

I'm on VASSAL right now.
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xerecs
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Subject:    Posted: May 31, 2017 10:39 pm

With the HH other ability, you cna go after the ships before they dock, since she can take as much treasure as she wants when she wins a boarding party. Not as effective as using Grim perhaps.
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a7xfanben Premium Member
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Subject:    Posted: June 1, 2017 09:18 am

Indeed, the Guichuan is very flexible, I just like the thought of using two 10 masters to raid the same HI at the same time.

After Woelf's answer in the Rules thread, it looks like the Black Mark 1 point increase is the only problem with this fleet.
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