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Fleet "Unconventional Pirates"

Fleet "Unconventional Pirates"
45 Points
created by a7xfanben Premium Member LV77 activity icon envelope icon
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Here is a Pirate fleet that features a new ship for Barstow, a very unique crew, as well as an unexpected hybrid of sorts and a slow gold runner.

Barstow is best aboard a larger ship so he can win boarding parties, but the Raven is a surprisingly good ship for him to serve on. The Raven is fast enough to ram and board enemy ships, though unfortunately Barstow will have to board before the flotilla's cannons can soften the target. However, he has an oarsman for protection, and will not be pinned due to his ship's ability. In addition, the Schooner keyword could allow Barstow to board without ramming in some cases, which might be desirable at some point. Finally, the explorer keyword and the Raven's 3 remaining cargo spaces make the ship a fun and versatile option.

The Cutlass is a solid support gunship, but here she's the main attack ship while also functioning as a hybrid. Hammersmith is just irresistible to us fleet makers, and for good reasons. The cargo space he saves makes the ship viable as a hybrid, with two spots for gold to be gotten from exploring or stealing. The Cutlass may shadow the Raven and protect her, potentially hitting a target with covering fire before Barstow attempts to capture crew (after which the ship is finish off with Doombox). She's also the designated fort-wrecker if you need her for that!

I started running into point problems at the end, but luckily the Paradox is a still-underrated option at the dirt-cheap <5 point level. The Hag lets Hammersmith do his thing on the Cutlass, while the helmsman is necessary to make the Paradox fast enough to reach islands close to home. The hope is that Barstow and Hammersmith will create enough chaos and distraction with their vessels that the Paradox can make multiple trips and steadily accumulate gold.

In a unique UT strategy (lol), I am trying to give my opponent(s) crew or protect their existing crew. The abandoned crew would likely be a shipwright and cannoneer, since a captain or musketeer could be more invasive to my own plans. In addition, it could be nice for the Cutlass or Paradox to find one of them. Castaway is amazingly underrated and versatile, and might be used against me, but was too fun to pass up. Between the potential for 3 extra crew to enter the game, Barstow will be busy nabbing people left and right! I originally had the Executioner in for the Cutlass, but realized it made no sense with the capturing strategy. I've gone the complete opposite route, hoping my opponent finds Jack's Piece of Eight to avoid them losing crew so I can capture them.

The forts are standard, and would likely be financed by the Paradox and set up by either of the schooners.

Thanks for checking this out! It's not nearly as practical as many other Pirate fleets, but it's a fun new usage for Barstow with a bit of a weird strategy overall.

 
Miniature list Group miniatures by  
Section: Ship #1 (4 miniatures)
1 x Barstow Barstow (F&S)
  • Collector's Number: 024
  • Faction Affiliation: Pirate
  • Rarity: R
  • Type: Crew
  • Point Value: 8
Miniature text:

Explorer. If this ship wins a boarding party, she can capture the crew with the highest point cost instead of eliminating it. A captured crew becomes cargo worth its point cost in gold when unloaded at your home island. Link: Foresight

Not many have been able to make piracy a legitimate business, but Barstow seems to be able to walk that fine line. He claims contacts in the courts of Europe and counts admirals, captains, pirates, and merchants equally as “business” partners.

1 x Doombox Doombox (RotF)
  • Collector's Number: 088
  • Faction Affiliation: Pirate
  • Rarity: SR
  • Type: Ship
  • Point Value: 7
  • Cargo Space: 0
  • Base Move: T
  • Cannons: 3S-3S-3S-3S
  • Number of Masts: 0
Miniature text:

Flotilla. Printed cannon ranges are doubled.

The Doombox was stolen by Captain Mysion from an English port before it ever went to sea. Before every raid he has his name inscribed on each cannon ball to be rained upon the enemy.

1 x Oarsman Oarsman (PofSMU)
  • Collector's Number: 112
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 1
Miniature text:

If derelict, this ship gains a base move of S. This crew takes up no cargo space.

1 x Raven Raven (PofCC)
  • Collector's Number: 017
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Ship
  • Point Value: 10
  • Cargo Space: 4
  • Base Move: S+S+S
  • Cannons: 2S-2S
  • Number of Masts: 2
Miniature text:

Schooner. This ship cannot be pinned.

Captain Parrish, a man of visions, says that Branwen the White Raven protects the ship, deflecting enemy fire with her invisible wings. His claim to fame: once drinking Jack Hawkins under the table.

 
Section: Ship #2 (2 miniatures)
1 x Cutlass Cutlass (PofR)
  • Collector's Number: 010
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Ship
  • Point Value: 8
  • Cargo Space: 3
  • Base Move: S+L
  • Cannons: 2S-2S
  • Number of Masts: 2
Miniature text:

Schooner. This ship gets +1 to her cannon rolls against forts within S of her.

Captain Swank uses the Cutlass' maneuverability to get in so close to ports that her crew is already ashore before the ship is spotted and the shore cannons loaded.

1 x Hammersmith Hammersmith (F&S)
  • Collector's Number: 022
  • Faction Affiliation: Pirate
  • Rarity: R
  • Type: Crew
  • Point Value: 5
Miniature text:

Hostile:England, Helmsman, Captain

As a prisoner of the Crown, the hulk of a man known only as Hammersmith was sentenced to an Australian penal colony. After his prison ship sank during a South Pacific squall, his life was somehow spared, and he took that as a sign that maybe he needed to find a new way to live.

 
Section: Ship #3 (3 miniatures)
1 x Helmsman Helmsman (PofSMU)
  • Collector's Number: 108
  • Faction Affiliation: Pirate
  • Rarity: U
  • Type: Crew
  • Point Value: 2
Miniature text:

This ship gets +S to her basic move.

1 x Paradox Paradox (DPotC)
  • Collector's Number: 048
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Ship
  • Point Value: 4
  • Cargo Space: 5
  • Base Move: S
  • Cannons: 3S,3S
  • Number of Masts: 2
Miniature text:

This ship can’t shoot when she carries treasure.

1 x The Hag of Tortuga The Hag of Tortuga (PofCC)
  • Collector's Number: 027
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 0
Miniature text:

Limit, Ransom. Place this crew face up during setup. You may build your fleet using 5 more points than the build total. This crew cannot leave this ship unless it is captured or eliminated.

Creole Amelie Lejune, better known as the "Hag of Tortuga," is a sea crone feared and respected by all the sailors on the Crimson Coast, regardless of nationality. It is said that she can commune with the dead, control the winds, and stop a man dead in his tracks with just a glance.

 
Section: Unique Treasures (4 miniatures)
1 x Abandoned Crew Abandoned Crew (PofMI)
  • Collector's Number: 303
  • Faction Affiliation: Treasure
  • Rarity: PR
  • Type: Unique Treasure
  • Point Value: 0
Miniature text:

When placing treasure, you may place one or more of these crew rather than a treasure, on a one-for-one basis; you must still place the required value of gold. These crew may use their abilities on any ship. Follow all other treasure-placement and crew ru

1 x Abandoned Crew Abandoned Crew (PofCC)
  • Collector's Number: 098
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
Miniature text:

When placing treasure, you may place one or more of these crew rather than treasure, on a one-for-one basis; you must still place the required value of gold. These crew may use their abilities on any ship. Follow all other treasure-placement and crew rules.

1 x Castaway Castaway (PofR)
  • Collector's Number: 108
  • Rarity: R
  • Type: Unique Treasure
Miniature text:

Place any one crew with point cost 3 or less on this ship, using standard cargo capacity rules. That crew assumes this ship's nationality. Remove Castaway from the game.

1 x Jack`s Piece of Eight Jack's Piece of Eight (DPotC)
  • Collector's Number: 064
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
Miniature text:

When a face-up crew on this ship would be eliminated, turn it face down instead.

 
Section: Forts (2 miniatures)
1 x Dead Man`s Point Dead Man's Point (PofCC)
  • Collector's Number: 031
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Fort
  • Cannons: 3L-3L-3L-3L
Miniature text:

Gold Cost: 3

When this fort hits an enemy ship, you may also eliminate one cargo from that ship.

The fort at Dead Man's Point on the pirate island of Tortuga is a deadly surprise to ships moving slowly to avoid being grounded on the maze of reefs surrounding her harbor.

1 x The Devil`s Maw The Devil's Maw (PofR)
  • Collector's Number: 022
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Fort
  • Cannons: 2S-2S-3L-3L-3L
Miniature text:

Gold Cost: 5

Place your eliminated crew on this fort. They gain the Ghost Ship keyword.

Rumors say that The Devil's Maw holds a king's ransom in gold, but you must give up your soul to claim it - a price even pirates hesitate to pay.

 
Fleet Statistics
Distribution by Base Move
- bar 11  73 %  
S bar 7 %  
S+L bar 7 %  
S+S+S bar 7 %  
T bar 7 %  
 

Distribution by Cargo Space
- bar 11  73 %  
- bar 7 %  
3 bar 7 %  
4 bar 7 %  
5 bar 7 %  
 

Distribution by Faction Affiliation
- bar 7 %  
Pirate bar 11  73 %  
Treasure bar 20 %  
 

Distribution by Number of Masts
- bar 11  73 %  
- bar 7 %  
2 bar 20 %  
 

Distribution by Point Value
- bar 27 %  
- bar 20 %  
1 bar 7 %  
10 bar 7 %  
2 bar 7 %  
4 bar 7 %  
5 bar 7 %  
7 bar 7 %  
8 bar 13 %  
 

Distribution by Rarity
C bar 47 %  
PR bar 7 %  
R bar 33 %  
SR bar 7 %  
U bar 7 %  
 

Distribution by Type
Crew bar 33 %  
Fort bar 13 %  
Ship bar 27 %  
Unique Treasure bar 27 %  
 



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godmason
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Subject:    Posted: July 25, 2017 04:42 pm

Gotta give you credit, this is a unique strategy, though the small size of Raven will make it difficult to capture crew, I think. You've inspired me to try something similar with the Cursed.

Edit: got the faction wrong. That said, I think Crescent Moon and Aruj Barbarossa are a potential alternative to your main, what do you think?
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a7xfanben Premium Member
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Subject:    Posted: July 25, 2017 09:18 pm


quote from godmason:

Gotta give you credit, this is a unique strategy, though the small size of Raven will make it difficult to capture crew, I think. You've inspired me to try something similar with the Cursed.

Edit: got the faction wrong. That said, I think Crescent Moon and Aruj Barbarossa are a potential alternative to your main, what do you think?


Yeah I like it! Throw on an explorer and maybe an oarsman, and you've got a super weird but fun hybrid! Another benefit to having these gold capture crew (especially Barstow with built-in explorer) on gold-oriented ships is that if your opponent doesn't bring many high-value crew to the game, you have another means of getting gold with that same ship. (and yeah, the gold capture crew are expensive enough that transferring them to another ship in your fleet might not even be an option)
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a7xfanben Premium Member
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Subject:    Posted: July 30, 2017 08:15 pm

Just tried out this fleet!
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