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Fleet "American Pirates Part 2"

Fleet "American Pirates Part 2"
55 Points
created by a7xfanben Premium Member LV96 activity icon envelope icon
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Thought not particularly similar to my successful American Pirates fleet, I thought of another idea where I could combine the two factions. I do like this faction combination, since it seems somewhat appropriate given the state of the US back in the Age of Sail.

Designed for 50 point games with gold, the fleet is not incredible but it has some serious gunnery potential.

The Atlanta is the flagship and the only American ship, with cannons essentially firing at 2L or 4L+L with Brent Rice assisting belowdecks. Perry helps the fleet stay a little more competitive.

The Selkie is one of my favorite Pirate ships and one I still think is underrated. With Isandro Ramirez piloting her, the firepower is impressive at 2L-1L-2L/4L+L. Equipped to be a hybrid, the Selkie has two cargo spaces open and will likely escort at least one of the treasure runners and possibly pick up some scraps herself. Or, she could team up with the Atlanta to provide a barrage of 8 L+L shots hitting 1/3 of the time.

It would be nice to have a captain on the Fancy, but she's got the Widowmaker flotilla for deterrence. It's not a combo that's likely to hold up for long or hit very often, but 5 total cannons shooting at doubled ranges with S+L speed and 2 cargo for 11 points isn't bad. She may need to be bailed out by one of the proper gunships in order to get home safely.

The Carrion Crow fills out the points and adds another ship that will try to get gold. Being slow and lacking great cargo, the Crow will just try to empty the nearest island. Her 2S armament could come in handy, though the other ships will be relied upon for the heavy lifting.

The UT's are designed to maximize the gimmick of extended ranges. For example, an opponent finding Monkey's Paw would mean I could hit at L+L without even having to roll a 5/6! Targeting Scope is like the same thing but in reverse. Ammunition could turn Exploding Shot into a naval mortar/bombard, though cargo/point space is an issue on both of the main ships.

Power Cannons is where things can get really crazy:


quote from The Pirate Code:
Power Cannons
-This ability changes the ship’s printed cannon ranges to 2L.
--Abilities that double the range of a ship’s cannons may double this range to 4L.


Also consider proxying Eye of Maru to get even longer range.

At 50 points, there are three ships capable of getting some gold, a plethora of extra-range guns, and high accuracy at L range from the main ships. This isn't meant to be very competitive, but it should be fun while still remaining reasonably capable.

Thanks for reading; comment and vote!

 
Miniature list Group miniatures by  
Section: Ship #1 (5 miniatures)
1 x Brent Rice Brent Rice (PofBC)
  • Collector's Number: 098
  • Faction Affiliation: America
  • Rarity: C
  • Type: Crew
  • Point Value: 4
Miniature text:

This ship gets +1 to her cannon rolls against any non-American ship or fort.

No one knows when Rice signed on with the American Navy; he's just always been there. Although he has no rank, his stories of ship engagements are so exact, and his knowledge of naval strategy so advanced, even Preble consults with him.

1 x Captain Captain (RotF)
  • Collector's Number: 074
  • Faction Affiliation: America
  • Rarity: U
  • Type: Crew
  • Point Value: 3
Miniature text:

Captain

1 x Commodore Matthew Perry Commodore Matthew Perry (PofSCS)
  • Collector's Number: 096
  • Faction Affiliation: America
  • Rarity: R
  • Type: Crew
  • Point Value: 0
Miniature text:

Limit, Ransom. Place this crew face up during setup. You may build your fleet using 5 more points than the game’s build total. This crew cannot leave this ship unless captured or eliminated.

Commodore Perry docked near Tokyo and demanded an audience with the emperor, opening up Japan to the West. But it also earned the wrath of the Jade Rebellion, who saw only more imperial trouble.

1 x Helmsman Helmsman (RotF)
  • Collector's Number: 080
  • Faction Affiliation: America
  • Rarity: C
  • Type: Crew
  • Point Value: 2
Miniature text:

Helmsman

1 x USS Atlanta USS Atlanta (PofFN)
  • Collector's Number: 076
  • Faction Affiliation: America
  • Rarity: R
  • Type: Ship
  • Point Value: 13
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 3L-3L-3L-3L-3L
  • Number of Masts: 5
Miniature text:

You may double the range of this ship’s cannons each turn, but you must roll a 6 to hit.

Captain Toluca is known to brag in Annapolis taverns about his crews ability to hit an albatross at five hundred yards.

 
Section: Ship #2 (3 miniatures)
1 x Helmsman Helmsman (RotF)
  • Collector's Number: 076
  • Faction Affiliation: Pirate
  • Rarity: U
  • Type: Crew
  • Point Value: 2
Miniature text:

Helmsman

1 x Isandro Ramirez Isandro Ramirez (SS)
  • Collector's Number: 029B
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Crew
  • Point Value: 7
Miniature text:

Captain, Hostile: Spain. This ship gets +1 to her cannon rolls against any non-Pirate ship. Link: Bruja

Vowing revenge against the tyranny of his former Spanish comrades, Ramirez's hatred has poisoned his mind. Believed to be dead, fear is now his weapon against the encroaching Spanish empire.

1 x Selkie Selkie (PofDJC)
  • Collector's Number: 038
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Ship
  • Point Value: 9
  • Cargo Space: 4
  • Base Move: L
  • Cannons: 3L-2L-3L
  • Number of Masts: 3
Miniature text:

You may double the range of this ship’s cannons each turn, but you must roll a natural 6 to hit.

The Selkie's Irish crew claim to understand the sea in ways no other sailors do. Whatever grants them this power, their ability to sink ships is feared by all captains.

 
Section: Ship #3 (2 miniatures)
1 x Fancy Fancy (PofCC)
  • Collector's Number: 019
  • Faction Affiliation: Pirate
  • Rarity: R
  • Type: Ship
  • Point Value: 5
  • Cargo Space: 2
  • Base Move: S+L
  • Cannons: 3L
  • Number of Masts: 1
Miniature text:

You may double the range of this ship's cannons each turn, but if you do you must roll a 6 to hit.

To keep his crew sharp, Captain Harrison has his crew practice on larger, less-agile ships like La Ville de Paris, which he would love to wrest from the simpering Phillipe du Brissac.

1 x Widowmaker Widowmaker (F&S)
  • Collector's Number: 017
  • Faction Affiliation: Pirate
  • Rarity: R
  • Type: Ship
  • Point Value: 6
  • Cargo Space: 0
  • Base Move: T
  • Cannons: 4S, 4S, 4S, 4S
  • Number of Masts: 0
Miniature text:

Flotilla. Extended Range.

 
Section: Ship #4 (1 miniatures)
1 x Carrion Crow Carrion Crow (PofSMU)
  • Collector's Number: 021
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Ship
  • Point Value: 4
  • Cargo Space: 2
  • Base Move: S+S
  • Cannons: 2S-2S
  • Number of Masts: 2
Miniature text:

Eliminate one of this ship's masts when she rolls a 1 on any cannon roll.

 
Section: Unique Treasures (5 miniatures)
1 x Ammunition Ammunition (F&S)
  • Collector's Number: 099
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
Miniature text:

When revealed, this player chooses a piece of equipment with "shot" in the name from outside the game and assigns it to this ship; that equipment does not take up cargo space.

1 x Monkey`s Paw Monkey's Paw (PofDJC)
  • Collector's Number: 101
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
Miniature text:

Once per turn when an enemy ship is given a shoot action to shoot at this ship, her controller chooses one of her cannons within range: That cannon automatically hits.

1 x Power Cannons Power Cannons (PofMI)
  • Collector's Number: 105
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
Miniature text:

The range of each of this ship’s cannons becomes 2 L. Remove Power Cannons from the game when this ship succeeds at a shoot action.

1 x Runes of Thor Runes of Thor (PofFN)
  • Collector's Number: 095
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
Miniature text:

Load this treasure face down. You may choose to reveal it after a d6 has been rolled. Change the result of the die roll to 6. Then remove Runes of Thor from the game.

1 x Targeting Scope Targeting Scope (PofMI)
  • Collector's Number: 108
  • Faction Affiliation: Treasure
  • Rarity: R
  • Type: Unique Treasure
  • Point Value: 0
Miniature text:

Load this treasure face down. When this ship is given a shoot action, you may reveal Targeting Scope; one of this ship’s cannons automatically hits an enemy ship within range. Remove Targeting Scope from the game.

 
Section: Forts (3 miniatures)
1 x Dead Man`s Point Dead Man's Point (PofCC)
  • Collector's Number: 031
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Fort
  • Cannons: 3L-3L-3L-3L
Miniature text:

Gold Cost: 3

When this fort hits an enemy ship, you may also eliminate one cargo from that ship.

The fort at Dead Man's Point on the pirate island of Tortuga is a deadly surprise to ships moving slowly to avoid being grounded on the maze of reefs surrounding her harbor.

1 x The Devil`s Maw The Devil's Maw (PofR)
  • Collector's Number: 022
  • Faction Affiliation: Pirate
  • Rarity: C
  • Type: Fort
  • Cannons: 2S-2S-3L-3L-3L
Miniature text:

Gold Cost: 5

Place your eliminated crew on this fort. They gain the Ghost Ship keyword.

Rumors say that The Devil's Maw holds a king's ransom in gold, but you must give up your soul to claim it - a price even pirates hesitate to pay.

1 x Thompson`s Island Thompson's Island (PofR)
  • Collector's Number: 101
  • Faction Affiliation: America
  • Rarity: C
  • Type: Fort
  • Cannons: 4L-4L-4L-4L-4L
Miniature text:

Gold Cost: 3

This fort gets +1 to its cannon rolls when a ship is docked at it.

As the westernmost island in a string of dangerous, rocky atolls, controlling Thompson's Island is the key to controlling the Crimson Coast.

 
Fleet Statistics
Distribution by Base Move
- bar 14  74 %  
L bar 11 %  
S+L bar 5 %  
S+S bar 5 %  
T bar 5 %  
 

Distribution by Cargo Space
- bar 14  74 %  
- bar 5 %  
2 bar 11 %  
4 bar 11 %  
 

Distribution by Faction Affiliation
America bar 32 %  
Pirate bar 42 %  
Treasure bar 26 %  
 

Distribution by Number of Masts
- bar 14  74 %  
- bar 5 %  
1 bar 5 %  
2 bar 5 %  
3 bar 5 %  
5 bar 5 %  
 

Distribution by Point Value
- bar 21 %  
- bar 26 %  
13 bar 5 %  
2 bar 11 %  
3 bar 5 %  
4 bar 11 %  
5 bar 5 %  
6 bar 5 %  
7 bar 5 %  
9 bar 5 %  
 

Distribution by Rarity
C bar 42 %  
R bar 47 %  
U bar 11 %  
 

Distribution by Type
Crew bar 32 %  
Fort bar 16 %  
Ship bar 26 %  
Unique Treasure bar 26 %  
 



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